So here goes, as a disclaimer this could be a long post:
I figured it would be less of a crime to dig up an old thread than to start a new one just to suit my somewhat vain rantings...
GT5, how I have loved you. The one thing I never loved, aside from not being able to customize liveries or the lack of premium cars was the off-road, or "rally" racing. Up until recently, I had never driven anything close to a competitive off-road car in real life, so I chalked up my lack of desire to play the rally courses in GT5 to my poor driving skills. In general though, I hadn't really ever considered myself a fan of rally racing. That all changed when one of my "track day" buddies let me drive his off-road tuned Subaru around his large acreage property on a mix of dirt and gravel kind of conditions. What a blast! That is all I can say.
In general, GT5 has been an indication of how I will perform realistically with a certain car in real life. I drive casually at autocross events mostly for fun and because I wish I was a real race car driver. I have driven many cars, and for the most part, I think playing GT5 with no aids and a good wheel has given me the ability to get useful practice in, without blowing real money on tires and gas etc. For that, I will always be grateful for the GT series. That being said, my recent real life bout of off-road driving has given me some misgivings about the level of attention paid to off-road driving physics in GT5. If PD used the same physics model across the board for both on-road and off, then something didn't translate to the off-road, that much is clear. I found off road driving to be a total pleasure in real life; difficult, but not at all un-do-able for someone with driving experience and decent throttle control.
Real life off-road racing seems to be just as "grippy" as on-road, just for different reasons. Whereas my road car is stiffened and lowered, the off-road is raised and softened. The result in my real life experience driving what I assume was a fairly decently tuned car was that there is plenty, PLENTY of grip in off-road rally driving. I can't help but feel that PD treats rally driving as throwing your car through a stage with no grip and praying for a decently low time. In reality, I found that off-road racing provided much the same feel as on-road racing. The difference was when to brake, when to apply power and the ride is not nearly as comfortable
I never felt out of control, and I certainly didn't feel like my car was skittering around on a sheet of bumpy silicon-lubed ice like I do in GT5.
Flat out, GT5 rally driving is total rubbish. Granted, I'm still awful at it, and from a gaming perspective, I am not ashamed to admit that given the parameters of the game, I'm simply terrible at driving rally in the world of GT5. I'm not blaming my inability to get around the track on PD, but I am blaming them for a lack of any fun-factor for realistic driving in rally stages. And, for the first time, GT5 has failed to give me any way to practice my driving in the virtual world, in this case, rally racing.
So what does this have to do with the thread you ask? I set out to find a game that would give me some realistic experience in off-road driving. Forza 4 was out, it doesn't even have a dirt course-(major bummer to me now that I want to do more rally stages.) I came across the "Dirt 3 Complete Edition" at the local video game store for under 30 bucks, so I thought I'd give it a spin. From the moment I popped the disc in the ol' Xbox, I had the aids off and difficulty set to the max. What transpired was a night of late gaming and oversleeping for work the next day. Dirt 3 isn't perfect, and even at its "sim" setting, there can be the feeling of being on rails at times. That being said, the "feel" of rally driving was pretty much exactly what I got driving my buddy's car.
My supreme hope is that "GT6" will feature multiple physics models. It's clear that even though the laws of physics apply across the board in real life, they don't in GT5. Spinning wheels ludicrously and flying butt-end first through every corner simply isn't a realistic way to portray rally driving. To put it simply, GT5 rally driving seems to be even harder than the real world!
For the time being, I wholeheartedly throw my hat in the ring for Dirt 3. The "Gymkahna" or whatever isn't my cup of tea, but it may interest others. The rally stage driving is awesome, however. I'm not sure I would call it a "rally sim" because the steering can be a bit too "aided" even at max difficulty. However, I have pinpointed the game's ability to VERY accurately reproduce the effects of throttle control as its redeeming value to those sim drivers out there.
To sum up this long-winded rant; I hope both PD and Turn 10 (I enjoy both games, a crime, I know,) step up there game for the future. I have been following the progress of "Project Cars" for some time, and if that team of devs can offer a wider variety of cars, I'm fairly sure this game might replace GT and Forza as the "real driving sim."
So if there is anyone out there on the fence about Dirt 3 because they are afraid of it being an arcade game, it only is if you let it be. Buy it, you won't regret it. I'll continue to play GT5 for my stock coupe racing, Forza for my race car racing, and now Dirt 3 when I'm in the mood to get some mud on my tires.