What Racing Games Are Better than GT5?

  • Thread starter MowTin
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After the game update being released today for GT5, you guys can say goodbye to gaming companies that make driving car games if PD keeps it up.

Really? Please elaborate.

Keep what up? Adding baseline features?
Several of the "new" features were in GT5P but missing for the release of GT5. Many/most of those features are present in other racing games.

Adding standard features after the release isn't really a good thing.
 
Most Definitely GT5 but in close second is the Codemasters games. They are just phenomenal. GRiD, DiRT and F2010. Amazing graphics and damage modeling.
 
I love

Rfactor, iRacing.

I like

GTR 2, Netkar, Dirt 2, F1 2010. Test Drive Unlimited 2.


But GT5 is my favourite racing game.




Edit : Really looking forward to Rfactor 2 and GTR 3.
 
Well i think Foraz 3 is the best racer IMO. I`ve compared the two, to my standards and no one else`s to see how I feel about them. I`ve had all the GT series games, even the ones that were only released in Japan, and did the browser trick to get the Japanese demo on a american PS3. I`ve had all the Forza games as well. GT started to make me love racing games even though I was knee deep in the Need 4 Speed series, until Shift what a piece of crap. When you compare GT`s A-spec to Forza`s Career mode Forza kills it. A-spec 45 races, Forza`s Career well over 100! There is so much to do when it comes to racing and you can use so many cars to those tracks. Gt is a great game, it`s just put together sloppily. P.D. has been away from the gaming scene so long making GT5, that they got out of touch with what the community wants. I mean 1031 cars and only 45 a-spec races? I read online that Turn 10 is watching GT5 closely, seems they want the crown of king racer and it seems that PD left the door open. Don`t forget competition brings great games for us all. Would`nt it be great if all racers were 10`s...my girlfriend would kill me!

As an GT fan I have to agree :guilty:

I´ve had so much fun in the FM3 career mode with the AI! I´ve had so close races! It was really challenging!

I´ve had not one single challenging race in GT5! I mean challenging, not to start 50 seconds behind the #1 car and try to get first! I mean to race head to head with the AI.

I don´t want even talk about the BS carlist in GT5. With 50 new cars since GT4 not the real thing...

Really? Please elaborate.

Keep what up? Adding baseline features?
Several of the "new" features were in GT5P but missing for the release of GT5. Many/most of those features are present in other racing games.

Adding standard features after the release isn't really a good thing.

Agreed too
 
When it comes to sound and immersion, few do it as well as SMS/EA. Shift 1 was, for all the physics problems, WAY more 'immersive' than GT5. Not a vacuum cleaner in the bunch (except for a couple of FF hatchback POS daily drivers, that really DO sound like vacuum cleaners!), pretty much benchmark for not only exciting engine sounds, but realism in details like sound reflection off of walls, tunnels, stands, and the like.

I never heard a loop or a 'phase-y' sound when driving any car around. Audio artifacts disturb me more than physics artifacts, TBH. I'm a musician. It HAS to sound good. When you enter a tunnel, it HAS to sound like it. Take Shift's 8c into the tunnel at Monaco at full bore... eargasm!

PD's car camera choices lack immersion. What the 🤬 is 'bumper cam' (or 'invisible cockpit cam' as it really is) supposed to represent? It is NOT a real bumper cam, it is at eye height. Where's the hood? Where's the windshield? Shift 1's 'hood cam' was the best compromise between a real three monitor cockpit cam and what the vast majority of us could afford. Shift's audio and visual representation of speed put's GT5 to shame. 'Clinical' is the LAST thing any racing game should be.

You know what grinds my gears? MOST fans of other racing games are quite prepared to say that their favorite game's physics could learn something from GT5, and that GT5's weather and time of day transitions are great! But it's hard to get a GT5 fanboy to admit ANYTHING whatsoever in GT5 could be improved. Which is patently, provably wrong...

I guess if it has good physics and the 'Ring, that makes it a 'racing' game, huh?! :rolleyes:
 
Honestly Forza 3 is a much better racing "game". There are just sooooooo many things that are done better in Forza 3 and they create a more cohesive experience that never frustrates like GT5 and other games. TDU2 also is a great game and gives me a lot of the same sensations I get when going on real road trips. I love those feelings of exploration and discovery, of really going somewhere. TDU2 captures those feelings almost perfectly for me. So yeah, I'd say in many ways they're better "games" than GT5, especially Forza 3.

That said, Forza's physics are simply not as interesting to drive, and TDU2 is the buggiest, glitchiest, crappy servers-iest(lol) game I've ever played in my life, and suffers from many bad game design decisions similar to GT5. And speaking of GT5, it's easily the best game I've ever played for pure driving experience. Driving a good tuned car on the ring at night is an absolutely unrivaled experience. And of course, PD is releasing updates frequently to fix the flaws and the game has already dramatically improved since launch and will only get better.

IMO, they're all different games with different purposes. Forza 3 is for competitive online racing, TDU2 is for cruising with friends, and GT5 is for when I just want to have fun driving amazing cars on the Nurburgring.

In summary, Forza 3 is a better game overall, TDU2 is better in some ways, but GT5 has the best driving experience I've played. I'm a happy camper considering I can play any of the 3 whenever I want.
 
I just got Forza 3 Ultimate Edition today, and I must say, I'm blown away and I barely scratched the surface.

The car list is absolutely amazing. Blows GT5's list out of the water big time. It has a lot more of the cars I would want to enjoy racing in and no unnecessary duplicates in sight. I really enjoyed looking through the dealerships and I'm looking forward to driving a lot of the cars later on. It just needs a few other great cars like the Mazda 787B and McLaren F1 and it'll be perfect. Hopefully, these will be in Forza 4.

I've seen people talk trash about Forza's car models before GT5 was released but I have to really disagree with them. They look great and are very detailed. I know GT5's premiums are the best car models right now, but that doesn't mean Forza's aren't any good.

The carrer mode looks nice and lengthy. I can tell this game will last for quite a long time.

By the looks of it, I think I'm going to enjoy Forza 3 much more than GT5. 👍
 
The weakness in GT5 for me are the faster cars, the games FFB doesnt provide you with the information you need to get a feel for the cars, and the way the games downforce and braking works is off. With slower cars and general road super cars it is spot on but for the high end racing cars it has a lot to learn from other games.

You drive a formula one car in iRacing, or the F10 in Ferrari Virtual Academy and you can feel everything, you can feel the tyres and you can really get a feel for the car and where the limits are, compared to the F10 in GT5 which generally feels quite dead at the wheel, the brakes and the engine braking are way off, way too good and the tyres have no feeling.

GT5 physics for console standard are great, and for drifting they are the best out there, but overall, especially with high speed racing cars it is still far behind the PC sims like Rfactor, Netkar, iRacing, Ferrari Virtual Academy.


I've not played Forza 3 so i cannot comment, but GT5 is still one of my favourite games simply because of the driving experience with road cars, drifting and the challenge of the special events, not to mention the amazingly well done car models on the premiums.
 
I just got Forza 3 Ultimate Edition today, and I must say, I'm blown away and I barely scratched the surface.

The car list is absolutely amazing. Blows GT5's list out of the water big time. It has a lot more of the cars I would want to enjoy racing in and no unnecessary duplicates in sight. I really enjoyed looking through the dealerships and I'm looking forward to driving a lot of the cars later on. It just needs a few other great cars like the Mazda 787B and McLaren F1 and it'll be perfect. Hopefully, these will be in Forza 4.

I've seen people talk trash about Forza's car models before GT5 was released but I have to really disagree with them. They look great and are very detailed. I know GT5's premiums are the best car models right now, but that doesn't mean Forza's aren't any good.

The carrer mode looks nice and lengthy. I can tell this game will last for quite a long time.

By the looks of it, I think I'm going to enjoy Forza 3 much more than GT5. 👍
I see you got a DFGT, you should think of possibly selling it and get a Fanatec which you can use for your 360 and PS3. A great wheel with great immersion.

The weakness in GT5 for me are the faster cars, the games FFB doesnt provide you with the information you need to get a feel for the cars, and the way the games downforce and braking works is off. With slower cars and general road super cars it is spot on but for the high end racing cars it has a lot to learn from other games.

You drive a formula one car in iRacing, or the F10 in Ferrari Virtual Academy and you can feel everything, you can feel the tyres and you can really get a feel for the car and where the limits are, compared to the F10 in GT5 which generally feels quite dead at the wheel, the brakes and the engine braking are way off, way too good and the tyres have no feeling.

GT5 physics for console standard are great, and for drifting they are the best out there, but overall, especially with high speed racing cars it is still far behind the PC sims like Rfactor, Netkar, iRacing, Ferrari Virtual Academy.


I've not played Forza 3 so i cannot comment, but GT5 is still one of my favourite games simply because of the driving experience with road cars, drifting and the challenge of the special events, not to mention the amazingly well done car models on the premiums.
This was the VERY first thing I noticed about this game. The wheel feels very "dead" compared to the few other console games I've played. At first I thought it was a setting thing. And while some settings sorta helped it just comes down to GT5 really.
 
t.o.
I see you got a DFGT, you should think of possibly selling it and get a Fanatec which you can use for your 360 and PS3. A great wheel with great immersion.

Yeah, I definitely have to look into the Fanatec wheels and see if I can get rid of my DFGT for money so I can get one. I heard they're good. Even though I enjoy Forza 3 greatly, I feel like something is missing. I think not being able to play it with a wheel could be it.
 
And you know it's not going to sound like that (or close to it) because...?


well, I can think of at least one company that is at the very least just as good as hyping stuff up.

*cough*Expect perfection*cough*

:D

Seriously. The word hype should have a picture of PD in the definition. They spent 5 years hyping GT5... I mean go back 6 months before release and find out what sommeone thinks GT5 is gonna be, then show them the final product... the diffference would be jaw dropping.

GT5 went from 1000+ cars all looking better than GT5P with damage modeling like never seen before in all kinds of racing aspects like WRC and NASCAR with 1080p direct upload replays to youtube and 18mp photomode yadda yadda yadda...

I read online that Turn 10 is watching GT5 closely, seems they want the crown of king racer and it seems that PD left the door open. Don`t forget competition brings great games for us all. Would`nt it be great if all racers were 10`s...my girlfriend would kill me!

Forza was created by a bunch of people who liked GT but felt it was going stale and wanted to take the idea behind GT in a new and advancing direction.

A lot of people say Forza is just a copy of GT but really it's not... it's an extension of the same foundation as GT... to say Forza is a copy of GT is like saying any game that features NFL football teams is a copy of Madden (which I know doesn't really work know that the NFL is locked up by EA but still you get the idea).

You bet T10 is watching GT, it's their biggest competition and also a great opportunity to see what works well and maybe get ideas where to go... a methodology PD could stand to take a dose of....
 
Yeah, I definitely have to look into the Fanatec wheels and see if I can get rid of my DFGT for money so I can get one. I heard they're good. Even though I enjoy Forza 3 greatly, I feel like something is missing. I think not being able to play it with a wheel could be it.

With the wheel you gain for sure. Remember that GT5 has different physics than FM3 so everything wont feel EXACTLY the same as in GT5. FM3's physics are more "forgiving" than GT5's (not like it's on rails or anything lol) so you'll notice that going back and forth between games. What you'll gain though is more "immersion" with the Fanatec wheel than in GT5. Engine rumble is present through the wheel as is other effects that you will feel.

All in all you can't go wrong. It's ideal for me. I don't have to go around switching wheels just to play one game or the other. The only negative is you can't turn the PS3 on with the wheel. You have to use a controller. Whereas you can turn the 360 on with the wheel. But that's really a non-issues except when wife is using the PS3 for Netflix and leaves me with a dead controller :(
 
Yeah, I definitely have to look into the Fanatec wheels and see if I can get rid of my DFGT for money so I can get one. I heard they're good. Even though I enjoy Forza 3 greatly, I feel like something is missing. I think not being able to play it with a wheel could be it.

Just don't expect faster times with the Fanatec wheel as Forza series is design more for the controller than the wheel. Even then some of the top times were done with the X360 wireless wheel.
 
Just don't expect faster times with the Fanatec wheel as Forza series is design more for the controller than the wheel. Even then some of the top times were done with the X360 wireless wheel.

I've wondered about that myself. The amount of people with X360 Wheels outnumber Fanatec users by ALOT and the number of controller people outnumber those dudes by even more. So zoomzoom is correct in saying that you're not going to turn into Mario Andretti overnight, but you CAN except to get faster with the wheel in time, might take you a day, a week, a month or a year. Depends on the individual. My theory is the leadboards is going to reflect the standings because of the sheer amount of controller people in the world, some of those dudes are brilliant with a controller. Most people catch hell when going from wheel to controller and can't match their times, but eventually the meet and exceed what they used to do. The wheel isn't purposely slowing you down or anything.

Forza, and GT5 as well, give more aids to controller users than wheel users. But you get TOTAL control with the wheel in both. To clarify something though, the Fanatec wheel and Forza were pretty much designed for each other. From my understanding , Fanatec and Turn10 worked extensively with each other to make this setup damn near perfect.
 
First let me say I love GT5, but it's far from perfect. The premium cars look very very good, but the standard cars look like they are imported from GT4. Loved Forza 3 also. GT5 is very good when you stay on track, but when you crash... It's so fake, minor cosmetic damage. In FM3 the damage is better, but not as good as in GRID, DIRT2, SHIFT or NFS:HP.

But when it comes down to pure joy, I still love playing F355 Challenge on the Dreamcast the most.

Looking forward to SHIFT 2, promising tracklist and car list. Until then, I hope I can complete everything in GT5 first(apart from the endurance race at level 40...)
 
I own both an X-box ( Well...3 ) and I own a PS3 and there definately feels like there's a difference in attitude between the two communities.

The feeling I get from the X-Box crowd is that they seem more competetive and more willing to sacrifice the game for the sake of performance whereas the PS3 is generall more laid back.

The top Forza and PGR players won't seem to consider the possibility of a wheel. They're just not interested in it all which is funny because I'll never ever play a driving game without a wheel now that I have one. For them it's about competition and Forza seems to favour the controller so much that to them a wheel is a toy or a joke.

I don't want to stereotype because I know certainly that this isn't the case for everyone but I think this is perhaps why I've started to gravitate towards the PS3 over the years.
 
So here goes, as a disclaimer this could be a long post:

I figured it would be less of a crime to dig up an old thread than to start a new one just to suit my somewhat vain rantings...

GT5, how I have loved you. The one thing I never loved, aside from not being able to customize liveries or the lack of premium cars was the off-road, or "rally" racing. Up until recently, I had never driven anything close to a competitive off-road car in real life, so I chalked up my lack of desire to play the rally courses in GT5 to my poor driving skills. In general though, I hadn't really ever considered myself a fan of rally racing. That all changed when one of my "track day" buddies let me drive his off-road tuned Subaru around his large acreage property on a mix of dirt and gravel kind of conditions. What a blast! That is all I can say.

In general, GT5 has been an indication of how I will perform realistically with a certain car in real life. I drive casually at autocross events mostly for fun and because I wish I was a real race car driver. I have driven many cars, and for the most part, I think playing GT5 with no aids and a good wheel has given me the ability to get useful practice in, without blowing real money on tires and gas etc. For that, I will always be grateful for the GT series. That being said, my recent real life bout of off-road driving has given me some misgivings about the level of attention paid to off-road driving physics in GT5. If PD used the same physics model across the board for both on-road and off, then something didn't translate to the off-road, that much is clear. I found off road driving to be a total pleasure in real life; difficult, but not at all un-do-able for someone with driving experience and decent throttle control.

Real life off-road racing seems to be just as "grippy" as on-road, just for different reasons. Whereas my road car is stiffened and lowered, the off-road is raised and softened. The result in my real life experience driving what I assume was a fairly decently tuned car was that there is plenty, PLENTY of grip in off-road rally driving. I can't help but feel that PD treats rally driving as throwing your car through a stage with no grip and praying for a decently low time. In reality, I found that off-road racing provided much the same feel as on-road racing. The difference was when to brake, when to apply power and the ride is not nearly as comfortable ;) I never felt out of control, and I certainly didn't feel like my car was skittering around on a sheet of bumpy silicon-lubed ice like I do in GT5.

Flat out, GT5 rally driving is total rubbish. Granted, I'm still awful at it, and from a gaming perspective, I am not ashamed to admit that given the parameters of the game, I'm simply terrible at driving rally in the world of GT5. I'm not blaming my inability to get around the track on PD, but I am blaming them for a lack of any fun-factor for realistic driving in rally stages. And, for the first time, GT5 has failed to give me any way to practice my driving in the virtual world, in this case, rally racing.

So what does this have to do with the thread you ask? I set out to find a game that would give me some realistic experience in off-road driving. Forza 4 was out, it doesn't even have a dirt course-(major bummer to me now that I want to do more rally stages.) I came across the "Dirt 3 Complete Edition" at the local video game store for under 30 bucks, so I thought I'd give it a spin. From the moment I popped the disc in the ol' Xbox, I had the aids off and difficulty set to the max. What transpired was a night of late gaming and oversleeping for work the next day. Dirt 3 isn't perfect, and even at its "sim" setting, there can be the feeling of being on rails at times. That being said, the "feel" of rally driving was pretty much exactly what I got driving my buddy's car.

My supreme hope is that "GT6" will feature multiple physics models. It's clear that even though the laws of physics apply across the board in real life, they don't in GT5. Spinning wheels ludicrously and flying butt-end first through every corner simply isn't a realistic way to portray rally driving. To put it simply, GT5 rally driving seems to be even harder than the real world!

For the time being, I wholeheartedly throw my hat in the ring for Dirt 3. The "Gymkahna" or whatever isn't my cup of tea, but it may interest others. The rally stage driving is awesome, however. I'm not sure I would call it a "rally sim" because the steering can be a bit too "aided" even at max difficulty. However, I have pinpointed the game's ability to VERY accurately reproduce the effects of throttle control as its redeeming value to those sim drivers out there.

To sum up this long-winded rant; I hope both PD and Turn 10 (I enjoy both games, a crime, I know,) step up there game for the future. I have been following the progress of "Project Cars" for some time, and if that team of devs can offer a wider variety of cars, I'm fairly sure this game might replace GT and Forza as the "real driving sim."

So if there is anyone out there on the fence about Dirt 3 because they are afraid of it being an arcade game, it only is if you let it be. Buy it, you won't regret it. I'll continue to play GT5 for my stock coupe racing, Forza for my race car racing, and now Dirt 3 when I'm in the mood to get some mud on my tires.
 
Flat out, GT5 rally driving is total rubbish.

You know, I've had the same feeling, at least on dirt. I used to LOVE rally driving in GT4, particularly on the Swiss Alps stage (I even had the pleasure of a full-on GT4 sim rig that Subaru had brought to the car show in San Francisco, all up on hydraulics and with 3 screens, totally badass). I don't spend ANY time on dirt in GT5 besides a cursory pass on the events... I'm outta there as soon as I hit gold. However, there's so much feeling of grip and stability on snow that I've spent many, many hours replaying the Alaska stages because they are so fun. If you use the Evo Super Rally Car, you can completely destroy the AI in those, to the point that the game loses track of your time differences (it drops anything over about 45 seconds).
 
GT4's rally was a lot of fun and felt far superior - it's what got me into rally games in the first place. Now though I have to admit to prefering DiRT 2 and 3 as well as WRC 2 to GT5's rally.

Having said that, Chamonix is a great track and you're right, the Alaskan Track creator tracks are fun too - Chamonix just looks and feels better.
 
None. I love iracing, but gt5s better.

Netkar pro is the most realistic sim by far, but GT5's still better
 
This topic is kind of funny if you're only asking which Racing Game is better I'd say NFS Hot Pursuit 2010 is better as I had way more fun with it.

That's not a knock against GT5, but you do race in NFS Hot Pursuit and also the thread topic never said which realistic Sim Racer is better than GT5.

Even with that people will still be bias cause I bet another person will post how NFS = arcade and what not I know it will happen.
 
Despite all the rest of the comments i´m gonna give my own personal opinion.

If you take GT5 as a whole package is one of the most complete and unique racing game on the market even right now with tons of racing games that are coming. The variety in cars that we have is unique despite if we have them in standard and looks bad and of course sounds bad too.

But also some things should be better more than having features and stuff. I refer to engine sounds that came with the driving as an experience which to me is one of the most important things, then the AI for us who loves to race against AI in GT5 is a huge problem. Then flag regulations and that kind of stuff is missing.

So yes, just for those major issues in my opinion GT5 is not the best but could be one day if the fix those problems.

The better games are those who compile things that in GT5 are missing + as a sim fan the physics/simulation also need some retouches and also more processing power.

So, those games that come to my mind are those who i still play combined with GT5 daily.

rFactor is one of the best if you want pure simulation (despite the graphics) and then if you want to have whatever you want to race any day without even pay a penny. I can say that i race with the cars that i really like and always wanted to. Thanks of course to modders. Same happens with tracks. These days came 2 great mods: ADAC 24 with all GT cars from the 24hs of Nürburgring and Endurance series with all LMP cars...amazing physics and the best engine sounds ever. Sounds are 1/1 with the real ones on every aspect. A pleasure at every second.
Having a great community does the rest for the game.
You have realistic sounds, all F1 seasons from 1937 to now, LMP, FIA GT, rare protoype cars, legend cars, rally cars and rally stages from different decades. ETC, ETC, ETC.

Then other ones that i want to put it together because were made from the same developer: GTR2 (the official FIA GT game and you can put mods on it...so F1 cars, Clio cup, whatever as in rFactor) with a great licence mode and career based on realistic competition/championships form the real FIA GT of course.
Race07/GTR Evolution, this is the game more close to GT that you can have on PC, not because of graphics but for example the rain animations are close to what we can see in GT5 today and the effects even not looking as great in HD still are amazing. Even your windshield gets some dirt on it (and even more if you race for a long time, bugs smashing and dust) and you can clean it with your wipers or remove the lens layer from your helmet if you are in a LMP car or F1.

The AI is amazing in these games and you can set up as you wish in a % ratio from 0% to 120% the level of the AI. (85% is more or less like playing against yourself, super competitive) This is what GT5 needs.

Then flag regulations are the best, as an example the other day i was practising for a race with the AI (DTM 2010 cars in Race07) and i was following a slow car in Macau and then a blue flag appeared and a voice said (yes you also have a guy like in F1 races that tells you when your car broke suspension or have puncture,or get a penalty, etc) "blue flag let the car behind you pass" and the AI driver came in a fast lap and i moved to the "dirt" section fast because i saw him behind me and passed super fast...it was so realistic that put a huge smile on my face.

So little but so amazing and immersive at the same time and that is what it is missing in GT5 ( or GT series) for example. Races feels so empty , you only race for some credits and experience point but while racing you need to feel that you are inside of the car having not the "fake" pressure of having to pass a car that started 22 seconds in front of you with 11 between...you need to fight with the AI since the beginning and race the AI like a real challenge at every corner and with proper realistic regulations. Grid start on every event. Etc.

Almost forgot about GTL. GT Legends. Great game, realistic engine sounds and amazing legend tracks as Targa Florio.
And RBR the best Rally game. *period*

Still love GT5 and it is one of the best games because i still play with it as much as rFactor, Race07/GTR Evolution, GTR2 (also i have the Honda HSV 010 there...lovely car and all Super GT300 cars including Porsche). Now also i have rFactor 2 and it is amazing, best physics that you can dream of.
pCARS is graphics but tracks are not accurate and still they have to implement the physics...so not that great by now. (full member)
And waiting for Assetto Corsa and GTR3. (GTR3 for me)

So well those are my games. And i need a full topic to talk about my other games that are not that great. Some are simulators too but not as complete as i wish.
 
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DiRT 3 is ten thousand times better in the rally aspect of racing, anything from rally to P2P to Gymkhana DiRT does it better. The graphics on this game blow GT5's (and Forza's) out of the water and the sense of speed here is absolutely amazing. Plus the gameplay in this type of discipline that it offers is a lot more realistic than GT5's.

If I want racing with different cars I'll go to GT5. For Drifting, Gymkhana, rally etc. I'll be going to dirt. GT5 is just too lacking in the drifting and rally areas.
 
Hate me all you want but the best racing experience in a game I have have ever had is in motor storm apocalypse, pure skill and learning the fastest route make you shine!
DiRT 3 is ten thousand times better in the rally aspect of racing, anything from rally to P2P to Gymkhana DiRT does it better. The graphics on this game blow GT5's (and Forza's) out of the water and the sense of speed here is absolutely amazing. Plus the gameplay in this type of discipline that it offers is a lot more realistic than GT5's.

If I want racing with different cars I'll go to GT5. For Drifting, Gymkhana, rally etc. I'll be going to dirt. GT5 is just too lacking in the drifting and rally areas.
The graphics ARE IN NO WAY better, they use a cheep filter. The graphics look better on an SD screen as well as low poly count, I actually thought grid looked better than GT5 for a good time until I replayed it, * standard quality cars with interiors that's it! * the only thing that looks better are the trees <3 the tress , so real. And to further my argument gt5 has a higher poly count than dirt 3 and runs at an average 52 FPS , not to mention its an arcade sim hybrid. .
 
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