What Racing Games Are Better than GT5?

  • Thread starter MowTin
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Oh he's played forza alright. The only thing wrong with his post is that he states it as fact. When really it's his honest opinion.
Maybe he forgot to put that.

LOL, yea, you could say I've played a bit of Forza. Always amuses me when someone automatically thinks you've never played a game just because they don't like it. Fanboys being fanboys I suppose.

And don't you know, my opinion is fact.:dopey:

Seriously though, those are my honest opinions, and I do tend to just state things plainly and not candy coat stuff. So I'm sure that does confuse some.

Really, I wish I didn't have these opinions. I wish Greenawalt and the T10 people weren't off chasing the Blur crowd while lying to their community about the content of their games. I wish EA could be counted on to live up to their endless bold promises that inevitably end up with the same garbage games no matter the genre. I wish Codemasters would get in a time machine and go back to around the turn of the century, back when they were concerned with producing top quality sims and not the cash grab arcade junk they produce now. I wish someone with loads of cash would snap up Simbin and the Race Pro license, and then proceed to put PD and T10 to shame with their far superior physics.

Sadly, I don't see any of that happening. I've about come to the conclusion that the PC is the only place where I'm going to see a decent racing game in the foreseeable future. I do hope I'm wrong, but I'm thinking I'm not.
 
Sadly, it's Shift2 (well, not sadly for me, got it pre-ordered, but sadly for those that think that GT5 is a RACING game).

Do you think they'll get the surroundings half right this time though? When I checked Spa in the original Shift I expected to see the Ardennes forest next to the track. Instead I found some out-of-this-world neon light poles, what looked like a circus and an amusement park, something resembling a gypsy caravan camp, banderolls all over the place... when in real life there's exactly the Ardennes forest.
 
Well for me GT4 was a VASTLY superior -videogame- to GT5. More races, better tracks, more options, no A-Spec levels, no comparison.
 
Do you think they'll get the surroundings half right this time though? When I checked Spa in the original Shift I expected to see the Ardennes forest next to the track. Instead I found some out-of-this-world neon light poles, what looked like a circus and an amusement park, something resembling a gypsy caravan camp, banderolls all over the place... when in real life there's exactly the Ardennes forest.

I'm more worried about the actual tracks themselves, the preview footage shows a section of Bathurst but it's all wrong. Far too wide and not steep enough, maybe it was just the footage though... I hope so
 
Isn't that what they were saying last gen? I'll believe it when I see it but as of now PD lost all their "hype-cred" so it's a "when it's in my PS3/4 then we'll see" mode now. Besides, I highly doubt everyone else is going to be standing still as the years go by.

Don't think they said that. For GT5 they said they built most of the game code from the ground up. The Premium cars will last a good 10-20 years before they will need updating as we know screen resolution and hardware won't be 9 times higher in most homes. 1080p will most likely be the standard for the next 10 years and at the moment most TV content is 720p.

I know most won't be standing still but most will be rehashing the same game code over and over again with little improvements. PD on the other hand will try and raise the bar in the department they concentrate on. I don't think they look over their shoulders at all and competition for them is their old games. They know what they can do and they are going all out to achieve what there vision is.

In my opinion they are the hardest working game development team out there. Most consider GT5 to surpass FM3 and that is amazing considering they had a similar development time to Turn 10 (About 4 and 1/2 years) but with half the staff levels. You can believe that some of the guys at PD must be living there and having very long working hours to bridge the gap. It is funny to see people bash GT5 due to the development time but it is more or less identical to the competition. It is like if GT5P was called GT5 and GT5 was called GT6, reviewers would have rated the game much higher due to a name change and fanboys won't take mick out of GT5 due to it. Most people fail to see the real picture.
 
Ferrari challange is a brilliant racing game, amaizing physics and far more true to real life than GT5. I would most definantly be playing that game if it had as big of a community as GT5.
 
In my opinion they are the hardest working game development team out there. Most consider GT5 to surpass FM3 and that is amazing considering they had a similar development time to Turn 10 (About 4 and 1/2 years) but with half the staff levels. You can believe that some of the guys at PD must be living there and having very long working hours to bridge the gap. It is funny to see people bash GT5 due to the development time but it is more or less identical to the competition. It is like if GT5P was called GT5 and GT5 was called GT6, reviewers would have rated the game much higher due to a name change and fanboys won't take mick out of GT5 due to it. Most people fail to see the real picture.

I don't where you're getting your stats from but Forza 2 came out in 2007, 3 came out in 2009. Where is this "4 and 1/2 years" at?
 
Ferrari challange is a brilliant racing game, amaizing physics and far more true to real life than GT5. I would most definantly be playing that game if it had as big of a community as GT5.

I never played Ferrari Challenge but I bought Supercar Challenge and I agree that the physics were amazing. The sound was also amazing but the game lacked a bit of polish... I hope they bring out another one
 
Rfactor:
It got:
Allmost every racecar ever made
All real racing tracks, ovals and dirt in the world
Great online racing
All setup features you can think of
You can make any car or track you want, update graphics, livery, menus and so on

I only drive online and in different leagues so i don't mind about a-spec, b-spec, etc. And i think that Gt5 is not half the racing/rally game as rfactor, iracing or rbr.
And come on, the rally in gt5 is embarrasing almost wider tracks than top gear landingstrip.

Everything isn't about the graphics, any other racing game released after gt5 for pc will have better graphics. So will rfactor2, gt6 ......

This is my opinion....
I enjoy racing gt5 online but it could be so much better!
 
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. Also the MS Wheel is belt driven vs gears with the G27. Belts feel WAY smoother and realistic compared to gear driven. Am I saying the MS Wheel is better than the G27? Hell no. But the MS Wheel DOES do some things right and is not the "complete garbage" people like to repeat.
l
Ms wheel is belt driven? This is news to me.
http://www.briandorey.com/image.axd?picture=2008/8/12_finished.jpg

Maybe you went a little too far praising MS and Turn 10.
 
Saidur_Ali - Don't think they said that. For GT5 they said they built most of the game code from the ground up. The Premium cars will last a good 10-20 years before they will need updating as we know screen resolution and hardware won't be 9 times higher in most homes. 1080p will most likely be the standard for the next 10 years and at the moment most TV content is 720p.

In my opinion they are the hardest working game development team out there. Most consider GT5 to surpass FM3 and that is amazing considering they had a similar development time to Turn 10 (About 4 and 1/2 years) but with half the staff levels. You can believe that some of the guys at PD must be living there and having very long working hours to bridge the gap. It is funny to see people bash GT5 due to the development time but it is more or less identical to the competition. It is like if GT5P was called GT5 and GT5 was called GT6, reviewers would have rated the game much higher due to a name change and fanboys won't take mick out of GT5 due to it. Most people fail to see the real picture

Isn't that what they were saying last gen? I'll believe it when I see it but as of now PD lost all their "hype-cred" so it's a "when it's in my PS3/4 then we'll see" mode now. Besides, I highly doubt everyone else is going to be standing still as the years go by.



Speaks for itself really. Literally.
 
As a consistent package there are many games that outclass GT5 (Rfactor, Iracing, Forza 3, Gt legends, Gtr 1 & 2 & evolution, nascar 2003 and so on and so forth) but as a sim that delivers unique driving experience and feel of each car no game and i mean No game does it like GT5. Racing games do one thing and thats racing,there are only 2 driving games; Forza 3 and GT5. Each car in GT5 feels different, it may not feel as realistic as Iracing but each car feels completely different from each other and thats what makes GT5 unique.








DAVE
 
iRacing

I don't see how it is more expensive............. I can run Iracing at max graphics on my 5 year old computer ( aka almost anyones computer can run it) while I had to buy a $400 PS3 to play GT5. I think you can buy every single car and track for around $300. (but TBH most people concentrate on 2 cars at the most)

Also GTR2 I would consider better. It has a billion tracks and cars online you can download. You can also race in fields of 40+ cars.


TBH I wish the people who make GT would tone down the graphics. It is great that I can put a car in photomode and make it look pretty realistic............. but I buy games to play them not take pretty pictures of my virtual cars. It also probably limits the field to only 16 racers............. GTR2 allowed more people than that at a time quite awhile ago.
 
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I guess this is what Bush meant by "Fuzzy Math". Please, those are dates that YOU consider to be what you want it to be. EVERYONE knows the real deal.

Ms wheel is belt driven? This is news to me.
http://www.briandorey.com/image.axd?picture=2008/8/12_finished.jpg

Maybe you went a little too far praising MS and Turn 10.

I stand corrected. The mechanism in the wheel was so smooth it felt like it was belt driven. None of that notchy-gear-toy feel that the logitechs have. Maybe I didn't praise MS and Turn 10 far enough. In NO WAY does it feel like a gear driven wheel but they were able to get it smooth. What's your excuse Logitech?
 
I think this argument is somewhat futile... saying there isn't a better game than GT5 is hard because GT5 is quite different than any other racing game. NO other game has the amount of cars/tracks/game modes. So while some modes of some games may best GT5.... nothing is going to compare to GT5s overall breadth in the sim racing world.
 
I guess this is what Bush meant by "Fuzzy Math". Please, those are dates that YOU consider to be what you want it to be. EVERYONE knows the real deal.

Well I'm not one to use the logic that development time for a game and all assets is just from when the last full game was released. If you like using that logic then say I release a game called GTPlanet 1 which has 10 cars and 5 tracks and it took me 10 years to make, people will say what took you so long. Using your logic I release 1 month later GTPlanet 2 with 1 more car extra, people will say I'm a fast developer. Believe what you want but I like to see the big picture.
 
I think this argument is somewhat futile... saying there isn't a better game than GT5 is hard because GT5 is quite different than any other racing game. NO other game has the amount of cars/tracks/game modes. So while some modes of some games may best GT5.... nothing is going to compare to GT5s overall breadth in the sim racing world.

Ironically, it is the breadth of content that makes GT5 seem underdone... You have a point, but I guess it comes down to the whole quality vs. quanitity thing. GT5 has NASCAR, F1, WRC etc. but all of those things are done better in standalone games. So while its nice to have them all in one place, I would rather have them done properly.

It will be interesting to see where PD go with GT6, but I hope they focus their scope a little more rathing than trying to add content just for bragging rights
 
GT5 has the absolute best physics out there, period. THAT'S what matters most to me when I'm driving... GT5 is definitely the best driver, but I suppose the game features around it, while still excellent and laying most other game to shame, are not nearly as complete as we were all led to believe...

But at the end of the day, GT5's uber-realistic physics engine and staggering car selection keep in head and shoulders above the rest as far as I'm concerned. It outranks every NASCAR, F1, & Need For Speed game ever made (I've tried many), the first two Forzas (haven't tried 3 yet, admittedly), Test drives, etc. etc. None of these games combine complete and total immersion with stunning looks and feel like GT5!
 
heh, 4.5 years.

shall we go over the "five titles released in that time"?

Tourist Trophy (PS2) - February 2, 2006 - a great game, but it's only different from GT4 in that includes bikes instead of cars.

Gran Turismo HD (PS3) - December 24, 2006 - the original tech demo for GT5. pretty much just an earlier build of GT5:P.

Gran Turismo 5 Prologue (PS3) - December 13, 2007 - not much to be said here that hasn't been said before. it's a pretty massive demo, but it's still pretty much a retail release of a GT5 demo.

Gran Turismo (PSP) - October 1, 2009 - an adjusted port of GT4. it added a few features, yes, but it was, at it's core, a PSP port.

Gran Turismo 5 (PS3) - November 24, 2010 - an AAA racing game, the product of six year's development.

so even if we do count tourist trophy as a full game, that leaves only two AAA racing games released during the development time. meanwhile, turn 10 created three AAA racing games during that time, and is now working on the fourth. yes, you can argue why you think GT5 is better than FM3 (I'm not going to get into that in this post. I personally think FM3 is better, but I'd understand people thinking otherwise), but what you cannot argue is that turn 10 delivered three AAA racing game titles in the span of five years, with just a year to go before their fourth, while polyphony delivered a total of 2 AAA car racing titles in the span of nine years, with what looks like about two years to go before their third. this is a bit of a tangent, yes, but the fact remains that turn 10 is a more efficient team than polyphony digital, even if they do have nearly triple the staff.

also, polyphony didn't put any more work into their models than turn 10 did. in all likelihood, the car models were modeled in an extremely high resolution, including things like engine bays, back seats and trunks modeled, but they put lower resolution models on disc, with slightly higher resolution models included for use in photomode. near as I can tell, however, neither team modeled completely unique undercarriages, at least not with the real cars.
 
I'm sorry I am straying from the point. I would say, more than enough expectations from gamers had already brought about good sales of GT5, which highlights realism but not a fun game. Actually, PD and Kaz had few motivation to do "too much". For GT6, then, there will be much more room for improvement, especially in terms of AI and game design. I guess, they would sell GT6 better than GT5 and we would get a much funnier game if Kaz is not turning a deaf ear to us.
 
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Anyone mentioned Netkar Pro ??
Sensational physics, including visual variable tyre wear. Limited tracks and cars, but I spent a fair amount of time punting formula fords around in this sim last year and was totally impressed with the quality and attention to physics details like flat spots on tyres when you lock a wheel under brakes etc.

oh.. and its dirt cheap. :) with a free download of the full version (limited to a single track and car) until you purchase your once off license... about 30 Euro or something.
 
excellent forum topic!

We can all complain 24/7. However I am sure most, myself included. Especially if cars and realistic driving/racing is your thing that we return to GT5 sooner than later. We may put it down and try and forget about, maybe even try to move on, but deep down we know we need it we need that GT fix like the car loving junkie that we are.
 
also, polyphony didn't put any more work into their models than turn 10 did.

Are you kidding ? GTFO.
The one thing the million's of people all around the world DO agree on is that GT5 has the BEST car model's of any game. Period.

Even the biggest forza fanboy's concede GT5's car look amazing in 1080p.
 
I stand corrected. The mechanism in the wheel was so smooth it felt like it was belt driven. None of that notchy-gear-toy feel that the logitechs have. Maybe I didn't praise MS and Turn 10 far enough. In NO WAY does it feel like a gear driven wheel but they were able to get it smooth. What's your excuse Logitech?
I must have a totally difference experience from my MS wheel as it's ffb has the same drag as the first Logitech ffb wheels had. I feel like I spinning a washing machine or something. Good thing is only 270 degrees like the old Logitech wheels as I would hate to try spinning those wheels 900 degrees.
 
GT5 has the absolute best physics out there, period. THAT'S what matters most to me when I'm driving... GT5 is definitely the best driver, but I suppose the game features around it, while still excellent and laying most other game to shame, are not nearly as complete as we were all led to believe...

But at the end of the day, GT5's uber-realistic physics engine and staggering car selection keep in head and shoulders above the rest as far as I'm concerned. It outranks every NASCAR, F1, & Need For Speed game ever made (I've tried many), the first two Forzas (haven't tried 3 yet, admittedly), Test drives, etc. etc. None of these games combine complete and total immersion with stunning looks and feel like GT5!
Uber-realistc? No sir. Very realistic, yes. Staggering car selection? Yeah I staggered back at seeing more Skylines in the game than you local New Car dealer has cars period. And I staggered back even more as I went through the list to see missing car after missing car not in the game. I also staggered back when I realized that of the VAST majority of this staggering list of cars were nothing more than quick low res , no cockpit dump offs from past GT games and given NO visual treatment whatsoever. I was staggered to learn that FM3 has more cockpits in it's game than GT5 does.
 
Uber-realistc? No sir. Very realistic, yes. Staggering car selection? Yeah I staggered back at seeing more Skylines in the game than you local New Car dealer has cars period. And I staggered back even more as I went through the list to see missing car after missing car not in the game. I also staggered back when I realized that of the VAST majority of this staggering list of cars were nothing more than quick low res , no cockpit dump offs from past GT games and given NO visual treatment whatsoever. I was staggered to learn that FM3 has more cockpits in it's game than GT5 does.

Can you name a game that has a better blend of physics and car selection? Yeah, there are some missing cars (as with all games) but compared to every other game GT5 has far more cars, even if you count out some very similar ones. And I don't care for interior views when I'm racing so it's a moot point for me, at least. Also, there would be a ton more complaining if the standards simply weren't included, right?

Also, I am still convinced that GT has the best driving feel... everything else I've played is so arcade-like in comparison. It shows that PD but a great deal of effort into making it simply the best. And at the end of the day, how a car drives is one of (arguably THE most important) traits in a game, so it makes it a great deal easier to deal with GT5's flaws because they don't matter if I'm behind the wheel! (which is most of the time:))
 
There are a lot of games that are better then GT5 more or less.

I'd say GT4, and someone else will say Forza 3. What comes down to it is what give you the most fun. That's the point of gaming isn't it?

For me, I'd say GT5 is the best so far because it's the most fun at the moment. Sure the glitches are annoying, and the quality of the product feels lackluster, but some of the most awesome things have glaring flaws in them (Like the F-14, awesome fighter plane, but turns like a boat compared to today's fighters).
 
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