What to expect from The Run

The tracks are meh & reused throughout the game. The graphics are pretty nice, game physics are amazing & the challenge series will make you beg for mercy since it can be the hardest thing ever. You will be lucky to get bronze on some of them.
 
^ :lol:

TBH it was the landscapes that sold me :eek: The environments look truly epic. I got an unopened copy for £15 off Amazon.

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What does the handling model feel like? I find the mash-up of Shift and Hot Pursuit they marketed pretty hard to believe.

@Spoil-t is the Challenge Series really that hard? :nervous:
 
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The story can be done in at the least 4 hours & yes the challenge series is that hard. It'll make you cry.
 
i'm old school nfs and i like the run online much more then most wanted 2012 because its racing, and it feels more like nfs.
i picked it up againg a month ago and the online was full and no bad loading and no frezzing problems anymore at least not for me.
 
So it fell through the letterbox yesterday, and what can I say? It's a pretty damn good game. Ignore the story and god-awful QTEs (why couldn't they just be cutscenes, Black Box? :confused:) and it's great.

Plus the Challenge Series doesn't seem to be that hard... for now :sly:

Oh, and dat intro. Never before have I seen such perfectly defined stubble :lol:
 
I know this thread is pretty much over, but in case anyone else is after information on The Run, it's pretty meh overall.

The storyline is short & shoddy, though it makes up for it with sheer difficulty on Extreme, on which level the time trials will make you throw your controller at the screen. Even with a G27.

Only a few of the challenge series events are too much of an issue, the Porsche time trial in the Applachians and the Tier 6 battle event in Jersey City being possibly the worst, though that rally challenge in the desert is pretty bad as well. As much as I hate to admit being outdone by a brony, Spoil-t has driving on dirt in The Run down to perfection, I don't (odd since I usually rally better than I drive on pavement).

The graphics are pretty bad for this day and age. Just take a good look at the Shelby Cobra Daytona Coupe's headlights and then try to tell me I'm wrong.

The physics, while worlds better than Shift and Shift2, are difficult to get the hang of, to the point where most people don't even try. Wallriders will ruin just about every online lobby you enter.

Speaking of online, even "skillfully dirty" driving is a wishful dream, and don't even ask about clean races. There is no "private lobby" or "custom playlist" feature in this game as far as I know. Meanwhile, the gridding algorithm - which sends you to the back of the starting grid when you win a race - means wins will be more luck than skill, since some guy who lost badly last time, or someone who just entered the lobby, will run away and hide while you try valiantly but vainly to fight through a field of lagging (oh yeah, the lag is Need for Speed bad as well), battling, blocking, sideswiping, wallriding, generally unpredictable players. Usually, whoever wins the first event will win the playlist because of this, unless the list contains an even number of races, in which case things get more interesting.

NOTE: I have been the exception to the rule a couple times, however - I managed to slip through the inevitable off-the-line lag crash, and no one caught me for the rest of the race.

Meanwhile, if there are three or more max level (in this case, level 40) drivers in a room, especially if they have mics, just leave. You aren't missing anything, trust me.

Single player is just as feature-thin. I'm beginning to suspect we'll never see another "pick any car, pick any track, pick your settings, start the race" mode in Need for Speed again. The cops are annoying and cheap as well.

Oh, and the loading times are geological.
 
As much as I hate to admit being outdone by a brony, Spoil-t has driving on dirt in The Run down to perfection, I don't (odd since I usually rally better than I drive on pavement).
:lol: I haven't even played TR enough to get no life good at it. I just found a way to make the cars turn insanely well that wasn't just riding the outside wall.
 
:lol: I haven't even played TR enough to get no life good at it. I just found a way to make the cars turn insanely well that wasn't just riding the outside wall.

What, riding the emergency brake for two seconds before every turn?

Whatever it was, people, this guy has moved on. His new trolling technique is to set blazing times in completely stock cars in MW2012. I mean, come on, a 1:50 time on Collateral Damage is unbelieveable enough, but doing in a stock Tesla is just uncalled for.
 
Don't trust the game dude since Autolog is glitched. I actually have a 1:49.95 on that event with a fully modded Telsa but the game decided to derp & didn't upload my **** properly. On my game it says that for the event but the leaderboard says the other thing.
 
Don't trust the game dude since Autolog is glitched. I actually have a 1:49.95 on that event with a fully modded Telsa but the game decided to derp & didn't upload my **** properly. On my game it says that for the event but the leaderboard says the other thing.

Still have a hard time believing it. I've tried several combinations of gearing and nitrous on both the Lancia and Tesla, and both cars tend to deliver near-indistinguishable times in the 1:56 range. The Ford Fiesta and Aston Martin DB5 are hopeless, though drift tires actually reduced the lap times of the Ford by helping keep the nitrous full (maybe that's what I need for the others?).

I'm beginning to wonder if there isn't some kind of cheaty shortcut I'm missing.

Also, Red Shift on my Autolog shows 2:59 or something in, I believe, a stock Viper. My best is like 3:12 in a Corvette. I've got all the pro mods on the Viper, Corvette, and GT, so there's more cars to try, but grinding for pro mods is depressing and I'm not entirely sure I won't be getting a new account at some point anyway.

I suspect he hacks anyway, at least sometimes. Either that or he wields lag like it's the force. Example from when I raced against him online: I was in an SLS, since the previous race had required a GT and I was a noob so I didn't switch back to a supercar. At the meet-up (also unaware that takedowns were impossible at one of those), I was looking around for him, but couldn't find him, and I had no idea where he went. Race starts (it's Needle Point), I run off with everyone else. Suddenly, I see a flash out of nowhere (coming from ahead of me) and "U GOT TAKEN DOWN BY SPOIL-T LOL". From the look I got at his car, I believe it was a BAC Mono or something similar, which shouldn't be able to head-on an SLS and drive away. Let alone go running off fast enough to be leading the pack and leaving the airfield by the time I passed him going the other way (I also got taken down by several other people while attempting to recover).
 
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I know this thread is pretty much over, but in case anyone else is after information on The Run, it's pretty meh overall.

The storyline is short & shoddy, though it makes up for it with sheer difficulty on Extreme, on which level the time trials will make you throw your controller at the screen. Even with a G27.

Only a few of the challenge series events are too much of an issue, the Porsche time trial in the Applachians and the Tier 6 battle event in Jersey City being possibly the worst, though that rally challenge in the desert is pretty bad as well. As much as I hate to admit being outdone by a brony, Spoil-t has driving on dirt in The Run down to perfection, I don't (odd since I usually rally better than I drive on pavement).

The graphics are pretty bad for this day and age. Just take a good look at the Shelby Cobra Daytona Coupe's headlights and then try to tell me I'm wrong.

The physics, while worlds better than Shift and Shift2, are difficult to get the hang of, to the point where most people don't even try. Wallriders will ruin just about every online lobby you enter.

Speaking of online, even "skillfully dirty" driving is a wishful dream, and don't even ask about clean races. There is no "private lobby" or "custom playlist" feature in this game as far as I know. Meanwhile, the gridding algorithm - which sends you to the back of the starting grid when you win a race - means wins will be more luck than skill, since some guy who lost badly last time, or someone who just entered the lobby, will run away and hide while you try valiantly but vainly to fight through a field of lagging (oh yeah, the lag is Need for Speed bad as well), battling, blocking, sideswiping, wallriding, generally unpredictable players. Usually, whoever wins the first event will win the playlist because of this, unless the list contains an even number of races, in which case things get more interesting.

NOTE: I have been the exception to the rule a couple times, however - I managed to slip through the inevitable off-the-line lag crash, and no one caught me for the rest of the race.

Meanwhile, if there are three or more max level (in this case, level 40) drivers in a room, especially if they have mics, just leave. You aren't missing anything, trust me.

Single player is just as feature-thin. I'm beginning to suspect we'll never see another "pick any car, pick any track, pick your settings, start the race" mode in Need for Speed again. The cops are annoying and cheap as well.

Oh, and the loading times are geological.

I actually enjoyed this game, moreso now as I come to realise this may very well be the last "true" NFS ever, as Criterion are mutating NFS into Burnout slowly but surely. The car selection was amazing, loved the Aventador most. The physics were pretty much evolved from that of the 4 Underground series games which wasn't a bad thing and graphics are the best seen in a racer. I agree with online though, it was a shambles.
 
Still have a hard time believing it. I've tried several combinations of gearing and nitrous on both the Lancia and Tesla, and both cars tend to deliver near-indistinguishable times in the 1:56 range. The Ford Fiesta and Aston Martin DB5 are hopeless, though drift tires actually reduced the lap times of the Ford by helping keep the nitrous full (maybe that's what I need for the others?).

I'm beginning to wonder if there isn't some kind of cheaty shortcut I'm missing.

Also, Red Shift on my Autolog shows 2:59 or something in, I believe, a stock Viper. My best is like 3:12 in a Corvette. I've got all the pro mods on the Viper, Corvette, and GT, so there's more cars to try, but grinding for pro mods is depressing and I'm not entirely sure I won't be getting a new account at some point anyway.

I suspect he hacks anyway, at least sometimes. Either that or he wields lag like it's the force. Example from when I raced against him online: I was in an SLS, since the previous race had required a GT and I was a noob so I didn't switch back to a supercar. At the meet-up (also unaware that takedowns were impossible at one of those), I was looking around for him, but couldn't find him, and I had no idea where he went. Race starts (it's Needle Point), I run off with everyone else. Suddenly, I see a flash out of nowhere (coming from ahead of me) and "U GOT TAKEN DOWN BY SPOIL-T LOL". From the look I got at his car, I believe it was a BAC Mono or something similar, which shouldn't be able to head-on an SLS and drive away. Let alone go running off fast enough to be leading the pack and leaving the airfield by the time I passed him going the other way (I also got taken down by several other people while attempting to recover).
:lol:
PM about Bacon how to set an unreal time with the Tesla on that event. He'll tell you the same thing as me since we're tied for that event. Also I don't hack. You're in nowhere Alaska & I'm in nowhere PA so you (I know my connect is great but unstable at times) will lag like no tomorrow compared to others. To add the takedowns in MW are a broken mess. Doesn't matter what but a head-on will always double KO unless the one guy is doing 5MPH. Further more the race cars have insane acceleration with decent speed to boot so don't shrug them off just because they can explode from bug impacts. :lol:

Also my Red Shift time should be below 2:59 but my game froze before it could save the time.
 
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