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Like, with all the new features some cars can have - and some that may be lacking - what are some interesting ways you've seen car lists and particular models be interpreted in racing games? Here are some personal ideas of what I had in mind:
-Game mechanics that differentiate between 4WD vs. AWD. AFAIK, the former has power equally distributed to all four wheels, whereas the latter is more dynamic, and may have a bias towards the front or rear depending on the model and/or what's going on, such as if the car is entering over/under-steer.
-Only being able to pick transmission options that reflect the real-world options on that car, and being locked into it after purchase. For example, not just MT vs. AT, but also automatic with a semi-manual option, or a manual with clutch vs. without clutch, models that may be manual-only or automatic-only.
-Cars that have "on-the-fly" options, like KERS, DRS, "Sport", "Launch", or "Drift" Modes, re-mappable AWD powertrains (e.g. the BMW M5 F90 in NFS Payback), and/or active aero that impacts downforce. Similarly, hybrid drivetrains that allow you to pick how much of each power source is being consumed, or 4x4s that may have multiple powertrain options.
-Including various factory trim options, such as different hubcaps, decals, etc. A good example of this would be the numerous options seen on Mini vehicles. Or, it could include more notable in-house upgrades, like the LF-A Nurburgring Package, or tuners like Nismo/TRD/Mugen, etc. that aren't necessarily treated as their own entities, but also as potential upgrades if you had a normal factory-spec version of that car. For example, the idea of taking in a Nissan 350Z into a Nismo shop and getting it tuned to have the same specs and bodykit as a Nismo-spec version, in addition to being able to buy the (pre-tuned) Nismo 350Z separately.
-My personal favorite is the factory-spec colors in both the Gran Turismo series and NFS Hot Pursuit 2010, as there's a difference between just "orange" and "Arancio Argos" seem on some Lamborghini models, and especially when there are options for stuff like the Ford GT's stripes & side skirt decals.
What do you think?
-Game mechanics that differentiate between 4WD vs. AWD. AFAIK, the former has power equally distributed to all four wheels, whereas the latter is more dynamic, and may have a bias towards the front or rear depending on the model and/or what's going on, such as if the car is entering over/under-steer.
-Only being able to pick transmission options that reflect the real-world options on that car, and being locked into it after purchase. For example, not just MT vs. AT, but also automatic with a semi-manual option, or a manual with clutch vs. without clutch, models that may be manual-only or automatic-only.
-Cars that have "on-the-fly" options, like KERS, DRS, "Sport", "Launch", or "Drift" Modes, re-mappable AWD powertrains (e.g. the BMW M5 F90 in NFS Payback), and/or active aero that impacts downforce. Similarly, hybrid drivetrains that allow you to pick how much of each power source is being consumed, or 4x4s that may have multiple powertrain options.
-Including various factory trim options, such as different hubcaps, decals, etc. A good example of this would be the numerous options seen on Mini vehicles. Or, it could include more notable in-house upgrades, like the LF-A Nurburgring Package, or tuners like Nismo/TRD/Mugen, etc. that aren't necessarily treated as their own entities, but also as potential upgrades if you had a normal factory-spec version of that car. For example, the idea of taking in a Nissan 350Z into a Nismo shop and getting it tuned to have the same specs and bodykit as a Nismo-spec version, in addition to being able to buy the (pre-tuned) Nismo 350Z separately.
-My personal favorite is the factory-spec colors in both the Gran Turismo series and NFS Hot Pursuit 2010, as there's a difference between just "orange" and "Arancio Argos" seem on some Lamborghini models, and especially when there are options for stuff like the Ford GT's stripes & side skirt decals.
What do you think?