When on earth are we gonna get some half decent content and not the mediocre fun pack we got

  • Thread starter Fizzy1979
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I like the cars, but they are useless now. cant even do anything in the career with them other than a 1 race invitational.
I don't even get the allure of career mode in this game. It's all pre-baked and the accelerated, scripted weather is crap because the track goes from dry to having standing water in one lap, to being dry again two laps later. Why not just run your own custom races? I think the game just needs offline championships
 
I don't even get the allure of career mode in this game. It's all pre-baked and the accelerated, scripted weather is crap because the track goes from dry to having standing water in one lap, to being dry again two laps later. Why not just run your own custom races? I think the game just needs offline championships
How many laps are you running your races over?

To have it change that quick they would have to be short, in which case acceleration of the weather is not a massive surprise.
 
I don't even get the allure of career mode in this game. It's all pre-baked and the accelerated, scripted weather is crap because the track goes from dry to having standing water in one lap, to being dry again two laps later. Why not just run your own custom races? I think the game just needs offline championships
I would also prefer offline championships but given what we currently have, id rather just integrate the cars in the career
 
To the OP:
We, as a collective of PC2 players, are thrilled that this wonderful simulator was not made to suit only your needs.

Calling any Group B car not fun is blasphemy. You should know better.

This post has a negative tone due to your Threads negative attitude.
 
How many laps are you running your races over?

To have it change that quick they would have to be short, in which case acceleration of the weather is not a massive surprise.

I dunno, whatever the default was for the G40 Junior race at Silverstone where it rains a little. It was probably 5 laps or so. No skin off my back though, I mostly stick to the time trials and online anyway
 
Now that anyone can have Porsche they're all flaunting it. "Look at Porsche in our game engine with our physics! It's better than their Porsche in their game engine with their physics!" It's all good, competition breeds success.

I get that the Fun Pack was all about rally and drifting but the WRX class was pretty full. Adding one car there is nice but it would have been nicer if they tried to get one more Group B car instead, like the Lancia 037.
I wish. :sly:
Hope I'm remembering the right Rep, but I think The American mentioned SMS were ideally trying for 7 cars in each respective class( I know GT3 breaks that theory - especially with the added community liveries).
 
To the OP:
We, as a collective of PC2 players, are thrilled that this wonderful simulator was not made to suit only your needs.

Calling any Group B car not fun is blasphemy. You should know better.

This post has a negative tone due to your Threads negative attitude.
If I wanna play an off road game then I'll buy an off road sim, summit dedicated to off road, besides half the cars in this game are broken anyway
 
Most of those classes/cars are/were single make series in real life - what else should they have done?

The exceptions like the V8SC and Fusion stock car are down to licensing restrictions, but I'd personally rather have those cars (and the Lotus historics even more so) on their own than not at all.
The only two that really come to mind are the Vintage GT-C and D. Wish they had more competition from their respective eras.
 
If I wanna play an off road game then I'll buy an off road sim, summit dedicated to off road,
Many disagree and enjoy the Rally Cross, which is after all still circuit based racing.

The same argument could be used for open wheel or oval racing.

Besides, you are getting 75% of the DLC dedicated to what you like, as such 25% for other stuff is hardly unreasonable.


besides half the cars in this game are broken anyway
Nope.
 
Most of those classes/cars are/were single make series in real life - what else should they have done?

The exceptions like the V8SC and Fusion stock car are down to licensing restrictions, but I'd personally rather have those cars (and the Lotus historics even more so) on their own than not at all.
Correct. I believe Ian Bell mentioned(in the Q&A or DLC thread), for the licence, VASC wanted too much for every Australian track on the VASC calendar.

The only two that really come to mind are the Vintage GT-C and D. Wish they had more competition from their respective eras.
There was also mention of SMS having access to owner's multi-million dollar car collections. We'll see what we get in the future. Some DLC have not been finalised yet.
 
I don't even get the allure of career mode in this game. It's all pre-baked and the accelerated, scripted weather is crap because the track goes from dry to having standing water in one lap, to being dry again two laps later. Why not just run your own custom races? I think the game just needs offline championships

How many laps are you running your races over?

To have it change that quick they would have to be short, in which case acceleration of the weather is not a massive surprise.
In the context of the game, you are correct.

However, I read Mr. Salami's post as a criticism of SMS' design choice to create that scenario in the game. And I agree with it. Example: I go to Brands Hatch, and the race director gives me a choice of competing in a 20 lap race or a 50 lap race. If I choose the 20 lap race, it doesn't mean I'm requesting the race director to accelerate time and space. I just want to complete a 20 lap race before the rain starts.
 
Stop crashing them then.
Listen pal I've been given invitations to join various leagues so my driving can't be all bad, besides I've driven some of the cars in the game in real life, and I know for a fact the cars in the game are broken, there's loads of threads on the other forum regarding this issue so I'm not the only one who's noticed it, I know for a fact the way the laferrari or p1 handle in the game is nothing like real life, and the 918 though close to it's real life counter part stll hasn't taken in to account suspension tech the real life car has,I suppose maybe the programming and code to put that in too too complicated
 
Listen pal I've been given invitations to join various leagues so my driving can't be all bad, besides I've driven some of the cars in the game in real life, and I know for a fact the cars in the game are broken, there's loads of threads on the other forum regarding this issue so I'm not the only one who's noticed it, I know for a fact the way the laferrari or p1 handle in the game is nothing like real life, and the 918 though close to it's real life counter part stll hasn't taken in to account suspension tech the real life car has,I suppose maybe the programming and code to put that in too too complicated
It was a joke...
 
If I wanna play an off road game then I'll buy an off road sim, summit dedicated to off road, besides half the cars in this game are broken anyway
Yeah, let's just go play that other rallycross sim with the same sort of physics, tracks, weather simulation, etc. you can find in PCARS2. Which one was that, again?

The multi-disciplinary format works because it extends the accuracy and features of a sim to disciplines with very few other alternatives, poor alternatives, or none at all. PCARS2 might not be an "off road sim", but I think it is still indisputably the best rallycross game around, partly thanks to this DLC pack. A game can be the best option for something without being dedicated solely to that thing.

Considering what a niche our hobby is, it's wiser to bundle up disciplines to reach out to more players, too.
 
In the context of the game, you are correct.

However, I read Mr. Salami's post as a criticism of SMS' design choice to create that scenario in the game. And I agree with it. Example: I go to Brands Hatch, and the race director gives me a choice of competing in a 20 lap race or a 50 lap race. If I choose the 20 lap race, it doesn't mean I'm requesting the race director to accelerate time and space. I just want to complete a 20 lap race before the rain starts.
I know what he was saying, my point was that the design choices they made was not surprising. Accelerated weather on the default race lengths is not surprising given that we are already being asked to suspend belief in regards to the race length itself (and we are not talking about 20 lap races here at all, we are talking the likes of four laps of Brands Hatch Indy).

It's a better option than the alternative, which would have seen them being criticized for not actually including dynamic weather in shorter races.

Now of course having the option for both would be the ideal, but in terms of a design choices between the two the one they went with is the least surprising.


,.......besides I've driven some of the cars in the game in real life,
So have I. I can add in twenty years in the motor industry and having taught vehicle dynamics.

Isn't anecdotal evidence great.



andnd I know for a fact the cars in the game are broken, there's loads of threads on the other forum regarding this issue so I'm not the only one who's noticed it,
You mean the claims that have pretty much all been shown to be incorrect?



I know for a fact the way the laferrari or p1 handle in the game is nothing like real life, and the 918 though close to it's real life counter part stll hasn't taken in to account suspension tech the real life car has,I suppose maybe the programming and code to put that in too too complicated
You will have no problem supporting these facts then.

It will be interesting to see McLaren themselves proven to be wrong about the products they make.
https://www.gtplanet.net/mclaren-helped-fine-tune-720s-project-cars-2/
 
I would just add that you can race the off road DLC content enjoyably on the road. The gearing is a bit short on default settings, but there are plenty of slower tracks which are enjoyable with the R5 and RS200. I found the Audi lapped a lot slower than the other two, but it has a 6th gear and a good sound so you can enjoy that car on a wider range of tracks on default settings.

The Brocky Truck is enjoyable for snow races - especially at Bannochbrae. The 1966 Mustang I found to be head and shoulders above the other cars in terms of driving enjoyment and the amount of use which I am going to get from it - hopefully we get more classic touring cars - especially a classic Mini Cooper S.

I don't know if the op has actually tried the "Fun Pack", but possibly some of the people who are criticising the cars haven't tried them yet and might enjoy them if they did!
 
Exactly as the title suggests,I honestly thought that by now we'd have got some decent content and I'm not on about that mediocre and boring fun pack,I wanna see more Ferraris, bmw etc cars, not some boring obscure really car the Audi being the exception, and what about tracks, I'd love to see the original la sarthe with the original mulsanne straight,I have no objections to paying but please release summit decent and exciting

Been asking myself the same question since day one. I've switched back to Project Cars 2 and Assetto Corsa and and all the more happier for doing so!
 
I know what he was saying, my point was that the design choices they made was not surprising. Accelerated weather on the default race lengths is not surprising given that we are already being asked to suspend belief in regards to the race length itself (and we are not talking about 20 lap races here at all, we are talking the likes of four laps of Brands Hatch Indy).

It's a better option than the alternative, which would have seen them being criticized for not actually including dynamic weather in shorter races.

Now of course having the option for both would be the ideal, but in terms of a design choices between the two the one they went with is the least surprising.



So have I. I can add in twenty years in the motor industry and having taught vehicle dynamics.

Isn't anecdotal evidence great.




You mean the claims that have pretty much all been shown to be incorrect?




You will have no problem supporting these facts then.

It will be interesting to see McLaren themselves proven to be wrong about the products they make.
https://www.gtplanet.net/mclaren-helped-fine-tune-720s-project-cars-2/
So basically you'll take in anything someone feeds you,If I say yes the cars in the game handle and act exactly like there real life counterparts you'll just believe it, this game was released as a beta to us back in Sept, all the best

The 918 is fou wheel steering, at no point in the game have I felt that, end of story, perhaps they just weren't able to code it in properly,I don't know,I know more about cars than programming but I'd know if I car had four wheel steering in the game,a baby would feel that
 
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So basically you'll take in anything someone feeds you,
Not even remotely the case.

If I say yes the cars in the game handle and act exactly like there real life counterparts you'll just believe it,
Nope.

If you bother to take a look you will see that I tend to do quite the opposite, but I guess that throwing passive aggressive digs is easier than actually addressing the claims you made in a substantive manner.

Its quite simple, you made the claim, its now up to you to support it. Once you provide those details, then we can all test it and see what we come up with as an end result. However 'its broken because I say so' doesn't really fly around here, never has (for any game or topic for that matter).

this game was released as a beta to us back in Sept, all the best
Something that could be leveled at the majority of games released over the last two console cycles.

That doesn't however support the claim you made at all


The 918 is fou wheel steering, at no point in the game have I felt that, end of story, perhaps they just weren't able to code it in properly,I don't know,I know more about cars than programming but I'd know if I car had four wheel steering in the game,a baby would feel that

Ahh so it is 'because I say so'.

How many four wheel steer cars have you driven on track or road?
What traits should be present (use real world examples)?
How does it compare to those (and to other titles modelling the same thing)?

So no its not 'end of story', you don't get to determine that, this is a discussion forum, not your personal blog.

Oh and don't double post, we have an easy to use edit tool.
 
Not even remotely the case.


Nope.

If you bother to take a look you will see that I tend to do quite the opposite, but I guess that throwing passive aggressive digs is easier than actually addressing the claims you made in a substantive manner.

Its quite simple, you made the claim, its now up to you to support it. Once you provide those details, then we can all test it and see what we come up with as an end result. However 'its broken because I say so' doesn't really fly around here, never has (for any game or topic for that matter).


Something that could be leveled at the majority of games released over the last two console cycles.

That doesn't however support the claim you made at all




Ahh so it is 'because I say so'.

How many four wheel steer cars have you driven on track or road?
What traits should be present (use real world examples)?
How does it compare to those (and to other titles modelling the same thing)?

So no its not 'end of story', you don't get to determine that, this is a discussion forum, not your personal blog.

Oh and don't double post, we have an easy to use edit tool.
Ok so as your so keen to resolve this and the only way to resolve this is for you to go borrow or hire a 918, take it to a track that's in the game do some laps then come back and let us know whether the car in-game is faithful to the real thing

As for supporting my claim,I don't need to, the claim is my personal observation,but I did have enough knowledge of cars to know that they for summit terribly wrong with half the cars in this game, having said that it's a nice title to familiarise yourself with circuits before hitting the real thing, they got that right
 
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Ok so as your so keen to resolve this and the only way to resolve this is for you to go borrow or hire a 918, take it to a track that's in the game do some laps then come back and let us know whether the car in-game is faithful to the real thing
No its not.

As I have already explained and you have ignored.

No one needed to hire out a Clio Cup car to show that was driving as it should do, despite claims it wasn't.
https://www.gtplanet.net/forum/threads/solved-the-world-physics-and-tyre-physics-need-tuning.360315/

As for supporting my claim,I don't need to, the claim is my personal observation,but I did have enough knowledge of cars to know that they for summit terribly wrong with half the cars in this game, having said that it's a nice title to familiarise yourself with circuits before hitting the real thing, they got that right
That which is presented without evidence can be dismissed without evidence.

And stop double posting.
https://www.gtplanet.net/faq/#guidelines
 
Ok fair enough, let me know when you've driven a 918 and if I'm wrong I'll apologize
It doesn't really matter how many times you repeat that, its not going to make it a requirement.

Nor do you seem to realise that in demanding such a requirement you invalidate your own argument!
 
I'm not demanding anything,I just said let me know when you've driven a 918 and I'll take back what I said, in the mean time I'll stick to my observation
 

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