i noticed that PD didint involved any drift tracks to GT5 , like downhill tracks from Japan or formuladrift tracks ;/ i miss it
RB26In which title did PD include formula, downhill or touge drift tracks for you to "miss it"?
Yeah and where are people seeing that PD is working on a downhill track? Don't get false hopes up, boys.
If talking hopes of a touge-style map, i would say a real candidate would be Iroha, as it has two different roads for up and downhill...although i'm only basing that knowledge on my Initial D background, so if they ever connect to make a full circuit, i would never know.
For organized drifting i find Tokyo Bay (Kart) to make great venues. It has the capability to be very wide and it looks like an organized drift map just like O-Daiba.
Tokyo Bay (Kart)_2 by OtakuTaikun, on Flickr
It even has event venders!
If anything a "free drift" course like Grid had would be great. That way you could make your own sectors for drift comps.
Im all for false hopes. Thats how the rims for standard cars came up.
That´s the key point. Any track in future probably will come up in circuit format, not A-B. That´s why i mentioned Kanawaga (Project Torque, Level-R, Heat Online) because its an awsome exemple of how a circuit can happen in a mountain pass.
Also, before the Kart DLC came out, i was expecting something like this:
Shangai Rooftop, partial view. (Project Torque, Level-R, Heat Online)
XD getting a bit off topic now, but yea, i'd love to see C1 and shuto configs of some maps.
Seeing as SSRX is over 30Kilos long, i'm sure PD could implement a portion of some Kaido out there....
Sorry my noobness... but i dont have any feedback of these terms (except Kaido, due the PS2 games). Can you please explain or ilustrate?
We're talking about section of freeways in Tokyo. Throughout downtown Tokyo, and branching out into the suburbs, are hundreds of kilometers of toll highways. The highways are, for the most part, either elevated, or below ground level in tunnels. It has sort of sprung up into pop culture by being popularized by street racing in Japan. There's TV shows and anime, as well as several video games based on racing "scene" on these highways in Tokyo.
The highways around the downtown area are actually very twisty, with lots of elevation change. The on and off ramps and interchanges are like a spaghetti bowl....making it pretty damn fun to drive really fast on haha.
I've never driven on it in realy life, nor would I drive like an idiot on it in realy life (unless it was closed to traffic!), but it would be wicked to see it as a "track" in the GT series. It's almost a sort of "urban Nurbugring".
All of the Special Stage tracks in the GT series are sort of patterned after this highway system. The road markings, the signage, the backdrops etc.
And SSRX is Special Stage Route X, the huge oval DLC track.
If talking hopes of a touge-style map, i would say a real candidate would be Iroha, as it has two different roads for up and downhill...although i'm only basing that knowledge on my Initial D background, so if they ever connect to make a full circuit, i would never know.
Sorry my noobness... but i dont have any feedback of these terms (except Kaido, due the PS2 games). Can you please explain or ilustrate?