Why are there so many things to exploit?

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France
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- You can wall ride on tracks like Tokyo expressway in missions with no consequence (which can be much faster than braking in especially something like the Veneno). If I remember from the demo, you got a penalty every time you hit the wall. I also remember the game stopping when you hit a wall in license tests(?) but now it does not.
- You can cut any corner in missions with no consequence (such the chicane on NurGP, Lago, Interlagos etc.) which can easily give you a few seconds a lap.
- The leaderboards are the least bit accurate (people are minutes ahead on missions with no pit stops?)
- You can use all the grass you want on the exit of corners on circuit experience and create a faster racing line that is not usable in the full lap without consequence (the time needs to stop when all for wheels are on the grass or when you hit a wall).
- The sub-10 second lap times are still a thing.

Also:
- What is up with the way garage cars are allowed in missions? Why am I allowed to use a level 3 power, level 5 weight reduction GT3 RS in a low class event? (I understand BOP, but the computer should figure that out, otherwise I'm just taking the tiniest bit of power out and shedding 5 levels worth of weight too which there is no limit). The garage missions that strictly go by class are even worse as you can max out everything with no power limit.

And even in sport mode for example:
- Nations Cup Lago Maggiore with the Hurucan, you could cut across so many corners and acquire around 6 seconds of slow down penalties that would automatically come off in the last few corners without slowing down your lap time but making it a few seconds faster.
- Daily Interlagos with the Genesis, you could completely skip the 2nd corner and work off the penalty without it slowing you down.

And I'm sure there are many other examples.. Just wondering what everyone thinks of all this.

Thanks.
 
You can run over cones at high speed to go into the air. As long as you don't land on the grass or hit the rails, you can jump over any obstacles to save time

I'm not exactly sure of what your point is. You can't use a cone to make you faster, trust me, I've tried.
 
OP, I noticed the upgrades being allowed in garage car challenges as well. Tried one mission fully supped up and was zero fun. I guess their reasoning was to allow a decrease in difficult for those really struggling? I don't know, defeats the purpose of having a challenge. Maybe limit to bronze if using a non-stock setup.
 
OP, I noticed the upgrades being allowed in garage car challenges as well. Tried one mission fully supped up and was zero fun. I guess their reasoning was to allow a decrease in difficult for those really struggling? I don't know, defeats the purpose of having a challenge. Maybe limit to bronze if using a non-stock setup.

I'm not too sure either. It's a bit silly and inconsistent considering there's not too many of them. I'm not really into making getting golds less difficult (they are already easier than they have ever been).

Unfortunately, given the choice to take a lightweight 700HP 911 RSR into a GT3 race, I will happily take it (considering I have almost nothing to spend my 40,000 mileage points on). But.. I really wish I did not have that option.
 
I'm not too sure either. It's a bit silly and inconsistent considering there's not too many of them. I'm not really into making getting golds less difficult (they are already easier than they have ever been).

Unfortunately, given the choice to take a lightweight 700HP 911 RSR into a GT3 race, I will happily take it (considering I have almost nothing to spend my 40,000 mileage points on). But.. I really wish I did not have that option.

Then just don't use the option, don't ride the walls and don't cut the chicanes. I understand what you are saying but it's only a problem if if affects your enjoyment of the game. So I guess I don't really understand the problem you are having. Other than being bummed about someone else's 10-second lap time, how is this affecting you? About sport mode/Interlagos, yes you may be affected by someone cutting through turn 2 but that will also affect their SR so eventually you will not be matched with players who do this... the problem will solve itself.
 
Then just don't use the option, don't ride the walls and don't cut the chicanes. I understand what you are saying but it's only a problem if if affects your enjoyment of the game. So I guess I don't really understand the problem you are having. Other than being bummed about someone else's 10-second lap time, how is this affecting you? About sport mode/Interlagos, yes you may be affected by someone cutting through turn 2 but that will also affect their SR so eventually you will not be matched with players who do this... the problem will solve itself.
I agree with you. In any singleplayer game/mode it's up to you what you do and it won't have any effect on you what other people do. And leaderboards shouldn't be important there either. They aren't really useful there, apart of what you make of it. So while I acknowledge your points, I don't think they have an impact on the game that is big enough to matter.

But I do agree with your points in sport mode. It's way too difficult to tell when a penalty gets deducted and when not. Sometimes you need to slow down so much that you lose much more time than the penalty was, and at other times it will be deducted without slowing down at all. They need to work on that
 
Then just don't use the option, don't ride the walls and don't cut the chicanes. I understand what you are saying but it's only a problem if if affects your enjoyment of the game. So I guess I don't really understand the problem you are having. Other than being bummed about someone else's 10-second lap time, how is this affecting you? About sport mode/Interlagos, yes you may be affected by someone cutting through turn 2 but that will also affect their SR so eventually you will not be matched with players who do this... the problem will solve itself.

You're right. Good points, thanks.
 
Dont you get a time penalty for cutting corners in missions?

Andy

Hi Andy, from playing missions yesterday it seems like you don't. The biggest one I can think of is turn 2 at Interlagos which you can completely skip and run straight through. It appears to be the same with other tracks. I do remember getting penalties in the demo and when the game first released, but at some point (it was when they made it so license tests don't automatically stop when you go off track or hit a wall) the penalties (except for sport mode and Circuit experience) disappeared.

I guess my problem with this is why even bother having a leaderboard when you can exploit in so many ways?
 
In the Willow Springs Horse Thief Mile you can cut half the track, from one of the hairpins all way down the cliff.

I really don't like the track and, in the mission where you have to overtake everyone on three laps I was struggling. Even worse, I was mesmerized how the worst GT Sport player from my friends was clearly the fastest one. One time, by accident, I overshoot the corner and, I drop the remote, as I intended to restart, noticed the car going down and there was no visible or invisible barrier with the track in front. I've to admit I took the control again and got gold easily. Still I was a handful of seconds behind this friend (altough still second fastest), I guessed he used the detour the all three laps :D
 
Are we just talking about offline content?

If you don't like cheating, don't cheat. Some of the offline missions appear to use the old GT penalty system allowing you to ram the AI, ride the walls, and basically cheat. Only a handful of the missions actually have the newer penalty system on and they'll usually warn you by instructing you not to hit anybody.
 
Are we just talking about offline content?

If you don't like cheating, don't cheat. Some of the offline missions appear to use the old GT penalty system allowing you to ram the AI, ride the walls, and basically cheat. Only a handful of the missions actually have the newer penalty system on and they'll usually warn you by instructing you not to hit anybody.

Both. The offline isn't too important (although it renders the leaderboards useless). One of the main problems with sport mode I believe is the slow down penalty.
 
Are we just talking about offline content?

If you don't like cheating, don't cheat. Some of the offline missions appear to use the old GT penalty system allowing you to ram the AI, ride the walls, and basically cheat. Only a handful of the missions actually have the newer penalty system on and they'll usually warn you by instructing you not to hit anybody.

Ok, just get ride of the small amount of offline game left over by PD. Why bother with people who try to test their skills seriously? They must be more worried about track limits than actual driving and back of to the slightest suspect of off track excursion? Because if you wait to watch replay, you already golded it!

Just because PD, as usual, taught doing something completely nonsense would be fun, and has different criterias on Racing School and Circuit Experience Missions than in Challenge Missions.
 
Ok, just get ride of the small amount of offline game left over by PD. Why bother with people who try to test their skills seriously? They must be more worried about track limits than actual driving and back of to the slightest suspect of off track excursion? Because if you wait to watch replay, you already golded it!

Just because PD, as usual, taught doing something completely nonsense would be fun, and has different criterias on Racing School and Circuit Experience Missions than in Challenge Missions.

I don't get it? If you want to test your skills seriously nothing is stopping you. Why does what other people do bother you so much? You said you cheated to complete the Horse Thief Mile, just restart and don't cheat. Problem solved.

I race every Arcade race and every challenge as if it were a Sport mode race. I don't care or expect others to do the same. It's their game, they can do as they please.
 
Ok, just get ride of the small amount of offline game left over by PD. Why bother with people who try to test their skills seriously? They must be more worried about track limits than actual driving and back of to the slightest suspect of off track excursion? Because if you wait to watch replay, you already golded it!

Can you repeat? I didn't quite understand this part.
 
I don't get it? If you want to test your skills seriously nothing is stopping you. Why does what other people do bother you so much? You said you cheated to complete the Horse Thief Mile, just restart and don't cheat. Problem solved.

I race every Arcade race and every challenge as if it were a Sport mode race. I don't care or expect others to do the same. It's their game, they can do as they please.

You're completely right. But I still think it should not even be an option to exploit the times by so much. I would much prefer to see what the leaderboards look like after legitimate attempts by everyone (this can also add a lot of replayability/extra challenge for some people).
 
You're completely right. But I still think it should not even be an option to exploit the times by so much. I would much prefer to see what the leaderboards look like after a legitimate attempt.

Even if companies had an infinite time to QA, they would just find more exploits. Games and exploits go hand in hand and you can only reduce their instances. As it is PD has to manually steward the competitive leaderboards for aberations . Doing the same for offline leaderboards would take as much effort with little to no gain.

I recommend friending some of the better racers and then using your Friend list as your competitive leader board.
 
Can you repeat? I didn't quite understand this part.
Ok. It's like this. The Racing School (and previous GTs) method, you hit a wall/barrier, put 3 wheels offtrack, etc. it would stop the mission, you would have to restart.
Now, sometimes is obvious that you went offtrack on the moment or that you brushed that wall, if you don't want to cheat, you stop right there, but sometimes, when you are pushing, on the limit, specially the violations of track limits, specially when curbs are involved, depending on the view you use, aren't evident on the moment, you don't have a system to help you on that. Maybe on replay you can be assured you make it right or not, but it will be too late because you already scored your result.
If you didn't have the system programmed in the game, no big deal, but what's the point of having parts of the game (online or offline, where PD thinks half of it, you can cheat, the other half can't), it's just incoherent from PD.
If you want to cheat, go to arcade, disable flag rules... that's what arcade is there for, I suppose.
 
Ok. It's like this. The Racing School (and previous GTs) method, you hit a wall/barrier, put 3 wheels offtrack, etc. it would stop the mission, you would have to restart.
Now, sometimes is obvious that you went offtrack on the moment or that you brushed that wall, if you don't want to cheat, you stop right there, but sometimes, when you are pushing, on the limit, specially the violations of track limits, specially when curbs are involved, depending on the view you use, aren't evident on the moment, you don't have a system to help you on that. Maybe on replay you can be assured you make it right or not, but it will be too late because you already scored your result.
If you didn't have the system programmed in the game, no big deal, but what's the point of having parts of the game (online or offline, where PD thinks half of it, you can cheat, the other half can't), it's just incoherent from PD.
If you want to cheat, go to arcade, disable flag rules... that's what arcade is there for, I suppose.

I agree, and I point that I'm making is that there WERE penalties and the game WOULD stop when you abused the track (in the demo and when the game released). But now they have taken that away.
 
Now, sometimes is obvious that you went offtrack on the moment or that you brushed that wall, if you don't want to cheat, you stop right there, but sometimes, when you are pushing, on the limit, specially the violations of track limits, specially when curbs are involved, depending on the view you use, aren't evident on the moment, you don't have a system to help you on that. Maybe on replay you can be assured you make it right or not, but it will be too late because you already scored your result.

Ahh, I see. Yeah, that's actually a great point.
 
I think, with the objective to improve everybody's driving, the penalties should exist across all modes (except arcade and custom races as you can define the level of rules applied).

That way people learn to drive better as they have to to be able to progress. I agree with the arguments that if you want a challenge then crack on, but that isn't helping people learn to drive better.

If I failed a driving mission for leaving the track once then I'd be pretty annoyed, but if I got a 2 second penalty for it then I would learn not to do it again. That could be the difference between a gold medal and a silver, for instance. You learn to drive better because you have to.

EDIT: By leaving it such that people can apply custom rules in lobbies and custom arcade races then you still allow for people to mess around/ do some dirty racing for fun etc. but then they have to behave in other modes.
 
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