- 759
- France
- You can wall ride on tracks like Tokyo expressway in missions with no consequence (which can be much faster than braking in especially something like the Veneno). If I remember from the demo, you got a penalty every time you hit the wall. I also remember the game stopping when you hit a wall in license tests(?) but now it does not.
- You can cut any corner in missions with no consequence (such the chicane on NurGP, Lago, Interlagos etc.) which can easily give you a few seconds a lap.
- The leaderboards are the least bit accurate (people are minutes ahead on missions with no pit stops?)
- You can use all the grass you want on the exit of corners on circuit experience and create a faster racing line that is not usable in the full lap without consequence (the time needs to stop when all for wheels are on the grass or when you hit a wall).
- The sub-10 second lap times are still a thing.
Also:
- What is up with the way garage cars are allowed in missions? Why am I allowed to use a level 3 power, level 5 weight reduction GT3 RS in a low class event? (I understand BOP, but the computer should figure that out, otherwise I'm just taking the tiniest bit of power out and shedding 5 levels worth of weight too which there is no limit). The garage missions that strictly go by class are even worse as you can max out everything with no power limit.
And even in sport mode for example:
- Nations Cup Lago Maggiore with the Hurucan, you could cut across so many corners and acquire around 6 seconds of slow down penalties that would automatically come off in the last few corners without slowing down your lap time but making it a few seconds faster.
- Daily Interlagos with the Genesis, you could completely skip the 2nd corner and work off the penalty without it slowing you down.
And I'm sure there are many other examples.. Just wondering what everyone thinks of all this.
Thanks.
- You can cut any corner in missions with no consequence (such the chicane on NurGP, Lago, Interlagos etc.) which can easily give you a few seconds a lap.
- The leaderboards are the least bit accurate (people are minutes ahead on missions with no pit stops?)
- You can use all the grass you want on the exit of corners on circuit experience and create a faster racing line that is not usable in the full lap without consequence (the time needs to stop when all for wheels are on the grass or when you hit a wall).
- The sub-10 second lap times are still a thing.
Also:
- What is up with the way garage cars are allowed in missions? Why am I allowed to use a level 3 power, level 5 weight reduction GT3 RS in a low class event? (I understand BOP, but the computer should figure that out, otherwise I'm just taking the tiniest bit of power out and shedding 5 levels worth of weight too which there is no limit). The garage missions that strictly go by class are even worse as you can max out everything with no power limit.
And even in sport mode for example:
- Nations Cup Lago Maggiore with the Hurucan, you could cut across so many corners and acquire around 6 seconds of slow down penalties that would automatically come off in the last few corners without slowing down your lap time but making it a few seconds faster.
- Daily Interlagos with the Genesis, you could completely skip the 2nd corner and work off the penalty without it slowing you down.
And I'm sure there are many other examples.. Just wondering what everyone thinks of all this.
Thanks.