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I love looking at the design work from contractors like Pininfarina, Bertone, Giugiaro, or Zagato. And this is isn't just in regards to their work done for automakers, but also other clients they may have. For example, I was once in Portugal, and I saw that a train that I was boarding was designed by Giugiaro. Another example was how Pininfarina has designed at least one building.
I also understand a decent amount of these entities came about in the pre-car era, when horsepower was a more literal term. But what I wonder, is what's the economic benefit to this sort of relationship? What's to keep these automakers from doing design work in-house? Other than the obvious - the design house gets paid, and the automaker gets a design - what do both parties get out of this sort of relationship?
My guess would be how you may have a given profession, and be a homeowner, but you may require an electrician to fix something. The respective skills is not something you may need all the time, nor may you have a sufficient level of knowledge to do the job personally. It's not like you'd need to hire the electrician to always be waiting on standby, as if they were a servant, either. So I think that's the best way I could imagine why contractors are used.
Now, if you could all forgive me for this coming tangent, but could game design be contracted, in a similar way to the coachbuilders that I admire? I'm not 100% sure. I want to say that something like a Game Design Document (GDD) could have similarities to a screenplay in film, where the director/producer buys the document from its creator, but then has control over how the document is interpreted - and that's if the concept gets produced, as I've heard that buying a script and not producing it isn't entirely unheard of. I would think that the reason game design would not be capable of being contracted is because of how much things can change in game development, especially when certain unforeseen constraints or issues are discovered, and especially when a deadline is involved. But then again, is the same not true of the aforementioned film/TV production? At any rate, I am adamant of the notion that I'm capable of being sympathetic to both the creative and financial interests of the parties involved in these sorts of things, as I love learning about the economics behind the things I enjoy as much as I love appreciating the creative aspects behind them. Indeed, it's a balance of idealism and pragmatism, between being a dreamer and a realist. And I'd like to someday be able to let someone out there know, in the relevant profession(s), that I'd like to further appreciate this balance.
I also understand a decent amount of these entities came about in the pre-car era, when horsepower was a more literal term. But what I wonder, is what's the economic benefit to this sort of relationship? What's to keep these automakers from doing design work in-house? Other than the obvious - the design house gets paid, and the automaker gets a design - what do both parties get out of this sort of relationship?
My guess would be how you may have a given profession, and be a homeowner, but you may require an electrician to fix something. The respective skills is not something you may need all the time, nor may you have a sufficient level of knowledge to do the job personally. It's not like you'd need to hire the electrician to always be waiting on standby, as if they were a servant, either. So I think that's the best way I could imagine why contractors are used.
Now, if you could all forgive me for this coming tangent, but could game design be contracted, in a similar way to the coachbuilders that I admire? I'm not 100% sure. I want to say that something like a Game Design Document (GDD) could have similarities to a screenplay in film, where the director/producer buys the document from its creator, but then has control over how the document is interpreted - and that's if the concept gets produced, as I've heard that buying a script and not producing it isn't entirely unheard of. I would think that the reason game design would not be capable of being contracted is because of how much things can change in game development, especially when certain unforeseen constraints or issues are discovered, and especially when a deadline is involved. But then again, is the same not true of the aforementioned film/TV production? At any rate, I am adamant of the notion that I'm capable of being sympathetic to both the creative and financial interests of the parties involved in these sorts of things, as I love learning about the economics behind the things I enjoy as much as I love appreciating the creative aspects behind them. Indeed, it's a balance of idealism and pragmatism, between being a dreamer and a realist. And I'd like to someday be able to let someone out there know, in the relevant profession(s), that I'd like to further appreciate this balance.