Is it in PC2? I am unable to find it.
But no matter what genre you still have a maximum steering input. I don't see what's fun about being able to steer needlessly beyond the maximum angle.
I don't understand what you mean exactly but I suggest you play insane and you will see that every car has the same steering input. The only thing you can adjust is:
- Velocity steering adjuster
- Velocity steering max
This has nothing to do with a steering lock, soft lock or mechanical lock. You can force a lock by setting the degrees of the wheel in the Logitech software but this has nothing to do with a steering lock ingame. If I do so, the cars get so twitchy, it is barely playable.
The velocity steering things only adjust how far the wheels turn at a certain speed of the car. But the wheels always turn to the max if you adjust the speed of the car.
I was only answering your thread title question. I stand by my answer that it has to with what kind of race game you play >>> simulation vs simcade vs arcade. It is all about realisme of the game.
In a race simulation developers make it possible that you won't able to turn your steering wheel (G27 in my case) beyond the degrees (lock to lock of the front wheels of the racing car) the steering wheel of the real life counterpart of this racing car has. That is I believe a soft lock. You can still force your steering wheel over this soft steering lock but it doesn't do anything to the car ingame.
I haven't played a race simulation for a couple of years, so I don't remember exactly but I think you can adjust the soft lock ingame is you want to, making it less realistic of course.
Example: in a true race simulation a road car is not as direct as a race car, meaning that you are able to turn your steering wheel more than 360° lock to lock. A race car however has much less steering input aka soft lock.
This is not possible in insane, an arcade off road game, hence my explanation that the steering lock has got to do with the type of game.