Why doesn't every game do the FFB steering lock?

  • Thread starter Sander 001
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I posted this in F1 2017 and I'm new to wheels (got a G29 last year) and have been playing mostly GT Sport and Project Car 2. Got F1 a few days ago and it has a FFB steering lock, didn't even know that's a thing!

Seems like such a no brainer so why on Earth don't more games do this?
 
I posted this in F1 2017 and I'm new to wheels (got a G29 last year) and have been playing mostly GT Sport and Project Car 2. Got F1 a few days ago and it has a FFB steering lock, didn't even know that's a thing!

Seems like such a no brainer so why on Earth don't more games do this?
Simple: sim vs simcade vs arcade. In other words: sim realisme or pure arcade fun.
 
Simple: sim vs simcade vs arcade. In other words: sim realisme or pure arcade fun.
Actually most games have this lock. In Pcars its called steering ratio in options, in GTsport and AC it is automatic. Not really related with simcade vs sim debate.
 
Actually most games have this lock. In Pcars its called steering ratio in options, in GTsport and AC it is automatic. Not really related with simcade vs sim debate.
I'm sure that an arcade game, as I mentioned, doesn't have this lock feature.
It is all about realisme, as I mentioned.
 
I'm sure that an arcade game, as I mentioned, doesn't have this lock feature.
It is all about realisme, as I mentioned.
Arcade games are often locked at 270/360. It would be impossible to drive arcade games with 1080 or 900 degrees of rotation. Sims often have different type of cars which can vary a lot in degrees of rotation. I prefer to drive as much 1:1 as possible, but if you do it manually there isnt a source that provides the correct 1:1 rotation of the real life equivalant. I have heard in real life F1 they even can change the rotation per track.

Most wheels you can also manually change the rotation on the wheelbase (not in the software), which essentially is a softlock.
 
Arcade games are often locked at 270/360. It would be impossible to drive arcade games with 1080 or 900 degrees of rotation. Sims often have different type of cars which can vary a lot in degrees of rotation. I prefer to drive as much 1:1 as possible, but if you do it manually there isnt a source that provides the correct 1:1 rotation of the real life equivalant. I have heard in real life F1 they even can change the rotation per track.

Most wheels you can also manually change the rotation on the wheelbase (not in the software), which essentially is a softlock.
I have played arcade race games without a lock. Besides, using a lock of 270/360° using a 900° wheel would make the cars very twitchy.
 
I have played arcade race games without a lock. Besides, using a lock of 270/360° using a 900° wheel would make the cars very twitchy.

Are you sure? Which games? I have played Midnight club, burnout and NFS in my ps3 days and I remember them having been locked. I also remember having the Grid series having a steering lock option.
 
Insane is one game that springs to mind. You can change the rate of how fast or how far the wheels turn left and right (in combination with the speed of the vehicle) ingame but there is no steering lock.
 
That is exactly what i mean with steering lock.
What I mean with steering lock is that you can't turn your wheel, physically more than certain degrees, lock to lock. This a feature that is for racing sims and maybe simcade but definitely not arcade.

You can always turn your wheel 900° (so no steering lock) unless you chance the parameters in the wheel's software.
 
What I mean with steering lock is that you can't turn your wheel, physically more than certain degrees, lock to lock. This a feature that is for racing sims and maybe simcade but definitely not arcade.

You can always turn your wheel 900° (so no steering lock) unless you chance the parameters in the wheel's software.
? I am confused. I am talking about the same thing. most arcade games are soft locked.
 
? I am confused. I am talking about the same thing. most arcade games are soft locked.
No, insane for instance, is not soft locked, nor is there a mechanical lock. I have been playing this game from 2001 with a driving force pro, G25 and a G25 and there is no lock, soft or mechanical.

I did say that the wheels of the cars turn certain degrees (in combination with speed) but if you stop the car, or drive slower, the wheels of the car will turn all the way, meaning, no lock whatsoever. And insane is probably not the only arcade game without a steering lock.
 
Actually most games have this lock. In Pcars its called steering ratio in options, in GTsport and AC it is automatic. Not really related with simcade vs sim debate.
Is it in PC2? I am unable to find it.
Simple: sim vs simcade vs arcade. In other words: sim realisme or pure arcade fun.
But no matter what genre you still have a maximum steering input. I don't see what's fun about being able to steer needlessly beyond the maximum angle.
 
Is it in PC2? I am unable to find it.
But no matter what genre you still have a maximum steering input. I don't see what's fun about being able to steer needlessly beyond the maximum angle.
I don't understand what you mean exactly but I suggest you play insane and you will see that every car has the same steering input. The only thing you can adjust is:

  • Velocity steering adjuster
  • Velocity steering max
This has nothing to do with a steering lock, soft lock or mechanical lock. You can force a lock by setting the degrees of the wheel in the Logitech software but this has nothing to do with a steering lock ingame. If I do so, the cars get so twitchy, it is barely playable.
The velocity steering things only adjust how far the wheels turn at a certain speed of the car. But the wheels always turn to the max if you adjust the speed of the car.

I was only answering your thread title question. I stand by my answer that it has to with what kind of race game you play >>> simulation vs simcade vs arcade. It is all about realisme of the game.

In a race simulation developers make it possible that you won't able to turn your steering wheel (G27 in my case) beyond the degrees (lock to lock of the front wheels of the racing car) the steering wheel of the real life counterpart of this racing car has. That is I believe a soft lock. You can still force your steering wheel over this soft steering lock but it doesn't do anything to the car ingame.
I haven't played a race simulation for a couple of years, so I don't remember exactly but I think you can adjust the soft lock ingame is you want to, making it less realistic of course.

Example: in a true race simulation a road car is not as direct as a race car, meaning that you are able to turn your steering wheel more than 360° lock to lock. A race car however has much less steering input aka soft lock.

This is not possible in insane, an arcade off road game, hence my explanation that the steering lock has got to do with the type of game.
 
Is it in PC2? I am unable to find it.
But no matter what genre you still have a maximum steering input. I don't see what's fun about being able to steer needlessly beyond the maximum angle.

In the car tuning settings. Marked Steering ratio:


No, insane for instance, is not soft locked, nor is there a mechanical lock. I have been playing this game from 2001 with a driving force pro, G25 and a G25 and there is no lock, soft or mechanical.

I did say that the wheels of the cars turn certain degrees (in combination with speed) but if you stop the car, or drive slower, the wheels of the car will turn all the way, meaning, no lock whatsoever. And insane is probably not the only arcade game without a steering lock.

Perhaps your right. I always thought they were soft locked. Dont have my ps3 anymore to check it. Now I know what you meant with the degrees of rotation in relation with speed. It was a kind of "simulation"of softlock.
 
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