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- N. Jessamine, KY
- JMoney-689
- Woodside689
***I just realized I typed GT6 rather than GT5, my mistake***
As a car lover, I usually buy about every new racing game that comes out. I have both an XBOX360 and a PS3, and own both Forza 4 and GT5.
The first thing to look at is the cars. Gran Turismo has several hundred more cars than Forza, but many of GT's cars are completely useless replicas that nobody would want. But many of them are not. It all comes down to DLC, as Forza has far more cars to download. With DLC, Forza 4 has better cars than GT5. Without, GT5 is the winner.
Next is tracks. Polyphony has been building on their list of original circuits, while Forza's are much newer. I'm not a fan of Forza's original tracks, especially since there is no place to find the top speed of a car, while there is in GT5 with the purchase of Special Stage Route X. GT5 also has better real-world locations; Daytona and Fuji are more significant than Infineon and Road Atlanta. GT5 also has four downloadable locations, but none in Forza. Plus, GT5 has city courses, which Forza does not. Winner: GT5
Gameplay: Almost everyone agrees that GT5 has more realistic handling for the cars. You can also cut across grass in GT5 unless you are playing with penalties, in which case your car will be kept from accelerating for a number of seconds. In Forza, however, your car is forced down to 20 mph. This occurance is extremely unrealistic and extremely frustrating. Winner: GT5.
Graphics and Audio: Forza's light setup results in not being able to see anything in shadow. There are also no night races in Forza, but there are in GT. On the other hand, car noises seem to be more unique in Forza, and it is very noticable when I add turbo to a car. In GT5, many cars share the same engine noise. Forza wins audio, while GT wins graphics.
Leveling system: GT5 has 40 A-Spec and 40 B-Spec levels to obtain. All cars have a minimum level that must be reached in order to buy them. Reward cars are given to the player for getting podiums in groups of races, and then again for each tier of race. These cars can be sold unless they are concept or race cars for large sums of money. In Forza 4, there are 50 normal levels. When a new level is reached, the player is given a choice of car from a certain class. These reward cars can be sold for a mere 100 credits, or slightly more. Once level 50 is reached, the player has much less motivation to complete singleplayer events, especially since the AI's drive so slow and are never a challenge. In GT5, the player is guarenteed reward cars for completing races, and AI's are sometimes competitive. Winner: Gran Turismo.
Multiplayer: I say this is a tie. Forza's multiplayer is more structured, with ground rules that can't be changed. However, there are other game modes other than racing and drifting. Tag Infection and Drag are both very fun. GT5, on the other hand, has complete multiplayer freedom, but only for racing. It's hard to find lobbies that you want since there is no structure; players have to manually select their lobbies. Tie.
Customization: GT5 is very limited in this area- GT4 had better tuning options than GT5. You can only paint a car a color if you have owned a car that had that color. You can only make the wheels match the body if you have had two cars of the same color. In Forza, there are more tuning options, and literally unlimited paint, decal, and vinyl setups, thanks to the marketplace. I've spent hours at a time re-creating classic race cars. Winner: Forza.
Besides all of these factors, GT5 also has a course maker. Gran Turismo has Special Events, License Tests, and Speed Runs. While the menu setup is more practical in Forza, GT is more in-depth.
Gran Turismo is the clear winner. Polyphony created the driving simulator genre, and it will always be on top of it.
Now why can't I write like this in English???
As a car lover, I usually buy about every new racing game that comes out. I have both an XBOX360 and a PS3, and own both Forza 4 and GT5.
The first thing to look at is the cars. Gran Turismo has several hundred more cars than Forza, but many of GT's cars are completely useless replicas that nobody would want. But many of them are not. It all comes down to DLC, as Forza has far more cars to download. With DLC, Forza 4 has better cars than GT5. Without, GT5 is the winner.
Next is tracks. Polyphony has been building on their list of original circuits, while Forza's are much newer. I'm not a fan of Forza's original tracks, especially since there is no place to find the top speed of a car, while there is in GT5 with the purchase of Special Stage Route X. GT5 also has better real-world locations; Daytona and Fuji are more significant than Infineon and Road Atlanta. GT5 also has four downloadable locations, but none in Forza. Plus, GT5 has city courses, which Forza does not. Winner: GT5
Gameplay: Almost everyone agrees that GT5 has more realistic handling for the cars. You can also cut across grass in GT5 unless you are playing with penalties, in which case your car will be kept from accelerating for a number of seconds. In Forza, however, your car is forced down to 20 mph. This occurance is extremely unrealistic and extremely frustrating. Winner: GT5.
Graphics and Audio: Forza's light setup results in not being able to see anything in shadow. There are also no night races in Forza, but there are in GT. On the other hand, car noises seem to be more unique in Forza, and it is very noticable when I add turbo to a car. In GT5, many cars share the same engine noise. Forza wins audio, while GT wins graphics.
Leveling system: GT5 has 40 A-Spec and 40 B-Spec levels to obtain. All cars have a minimum level that must be reached in order to buy them. Reward cars are given to the player for getting podiums in groups of races, and then again for each tier of race. These cars can be sold unless they are concept or race cars for large sums of money. In Forza 4, there are 50 normal levels. When a new level is reached, the player is given a choice of car from a certain class. These reward cars can be sold for a mere 100 credits, or slightly more. Once level 50 is reached, the player has much less motivation to complete singleplayer events, especially since the AI's drive so slow and are never a challenge. In GT5, the player is guarenteed reward cars for completing races, and AI's are sometimes competitive. Winner: Gran Turismo.
Multiplayer: I say this is a tie. Forza's multiplayer is more structured, with ground rules that can't be changed. However, there are other game modes other than racing and drifting. Tag Infection and Drag are both very fun. GT5, on the other hand, has complete multiplayer freedom, but only for racing. It's hard to find lobbies that you want since there is no structure; players have to manually select their lobbies. Tie.
Customization: GT5 is very limited in this area- GT4 had better tuning options than GT5. You can only paint a car a color if you have owned a car that had that color. You can only make the wheels match the body if you have had two cars of the same color. In Forza, there are more tuning options, and literally unlimited paint, decal, and vinyl setups, thanks to the marketplace. I've spent hours at a time re-creating classic race cars. Winner: Forza.
Besides all of these factors, GT5 also has a course maker. Gran Turismo has Special Events, License Tests, and Speed Runs. While the menu setup is more practical in Forza, GT is more in-depth.
Gran Turismo is the clear winner. Polyphony created the driving simulator genre, and it will always be on top of it.
Now why can't I write like this in English???
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