Will the Old Original Tracks be Upgraded in GT7?

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JoshsoJB
Will the old original tracks from before GT5 that are in GT6 (Trial Mountain, Grand Valley, Deep Forest, etc.) be updated for GT7 to a similar quality to Apricot Hill and Autumn Ring with weather and time change, or will they remain how they are currently?
 
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If PD want GT to remain the graphical benchmark on next-generation consoles then those circuits must be completely rebuilt for GT7. They look horribly flat with low-res textures and it often feels like you driving through a tunnel as we have those 'tree walls' at Trial Mountain and Deep Forest.

I cannot wait to see what Apricot Hill and Mount Panorama (Bathurst) in particular look like when they are shown in their full glory and not the reined in versions of GT6.
 
Looking at SSR5, it would appear incomplete, almost sterile compared to earlier
versions of the track, lacking of signage, no spectators, empty grandstands, almost like some downtown of an American city at night, no life. (This is where I wish some of the turns where named), the one at the one-eighty turn under the overpass in previous versions of GT, this turn was lit up with flashing lights and spectators in the grandstands, now this is a dark turn, just doesn’t seem to be finished. Tokyo Route R246 is missing spectators and corner workers right after the first turn. Of course these are minor things compared to the overall things I like to see fixed in the game.
 

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