Would you recommend getting shift?

552
United Kingdom
N. Ireland
TommyWizard
Here's the Dilemma

I love GT5 dont get me wrong, but I love expressing myself with designs on my cars. I dont own an Xbox (sadly :( ) so Forza is out of the question.

I recently bought Test Drive and lets say I've been VERY unsatisfied with it.
I own Juiced 2 and MCLA which both have strong graphic engines in my eyes but lack proper physics that I'd be looking for.


So I've been thinking of picking up Shift. But here's the question....

Do I go out and buy a preowned one? Or wait until the second comes out?


Any ideas or thoughts would be appreciated :)
 
Wait until 2 is released.

The livery editor in the first is just outright retarded.
 
Wait until 2 is released.

The livery editor in the first is just outright retarded.

Yep and the physics aint that good...

If the second one wasnt coming out in one month I would say definitly buy it but you are better off waiting another month.

The livery editor from TDU2 is 200 times better than Shifts livery editor... just like Terronium said its just outright retarded...
 
Its a strong editor Im after you see.

To date I still think Jucied 2's was VERY strong, Midnights Was easier to use but lacked the "mirroring" on the other side of the vechile.

Test Drive is shocking, but thanks for the heads up, I shall wait until the second one then :)
 
Wait it out, although Shift 2 is looking quite nice. I see where your coming from though, I love to customize my cars. And the sad thing is with GT5, we could only take it so far. Time will tell :)
 
I love GT5 dont get me wrong, but I love expressing myself with designs on my cars.

I own Juiced 2 and MCLA which both have strong graphic engines in my eyes but lack proper physics that I'd be looking for.
Same here, Shift 1 is the LAST game you should looking for when we talk about physics, too many bugs, you better wait and see what happen with Shift 2. And I need to mention in Shift 1 livrery editor does NOT have a mirror layer option, this mean if you create a graphic work in one side of the car you will NOT have the chance to reflect it in the other side... facepalm I know.
 
Play the demo on PC, granted you have a decent one. See how you like it. It's a decent game but after GT5 you'll be very disappointed in the physics department and I wouldn't say the editor is very good too.
 
if you want it just for livery editor wait.. if you want a racing game with good customization buy it. Aamazing car list all "premium" and RM using gt5 words and a better track list
 
Unleashed's livery editor is supposed to be able to mirror, and physics will be MUCH improved over Shift 2.

I'd wait for Shift 2...
 
I'd get it. I don't see why the fact shift 2 is coming out means you shouldn't. It's nice and cheap and who cares if it's not the latest, it's still fun
 
If you change the Adjust Control settings as shown in another thread, you'll get rid of most of the irritating default handling issues. The AI will remain over aggressive though but this being said, the game has an awful lot to offer. I still play it.
 
Thing is, if you have the money for just the one, why not get the latest? And, if you have the money for BOTH, by the time you have even STARTED getting used to the handling on the first Shift, the second will be out, and all that handling will be VERY different.

You can't wait two weeks? :crazy:
 
If the plan is to get it for the PC, Shift 1 makes a great game if you mod it a little (overhaul/ai). However, for a console, I'd say no.

I only have one racing game installed at the moment, and that is Shift 1. I'll play that exclusively until S2U comes out, thats how much fun I have with it.
 
I would recommend buying it from what I've seen so far. I'll most likely wait for about a week before buying the game just to see what the reviewers have to say about it.
 
Question1.
Does anyone know how the PS3 version of shift compares graphically to the 360 version. I've tried the 360 demo and it looks nice. I'm just wondering how much worse the PS3 version looks as if I was to get this or Shift 2 I'd need to get it on the PS3 because the handling of the cars using a pad is horrific.

Question 2.
Is the handling of the cars using a wheel less horrific?

Question 3.
Wasn't there a demo of this on the PSN? where the hell did it go?

Edit: Don't worry I've found the demo on the HK store.

The PS3 version looks muddy compared to the 360, the handling is equally horrific with a wheel and the FFB is just meaningless resistance.

Saved myself wasted money on this and the upcoming title.
 
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Congratulations on confusing experience with prescience. :dunce:

How Shift handled has NOTHING to do with how S2U will handle.

I think it will.

Ignoring all the marketing BS that EA are very good at, and getting testimonials from real race drivers about how superb this game is etc. The new game will handle similarly enough for me to not be interested. No amount of marketing or talking the product up is going to change the fact that this sort of game's handling is not for me... in a horrible middle-ground between arcade and simulation; ultimately being a poor attempt at both.
 
You remember GT1? It handled a lot like Shift 1 does. Does that mean that GT5 has terrible physics as well? Of course not.

It's healthy for you to be skeptical and wait for other opinions if you feel like Shift 1 wasn't what you thought it would be, but it's a bit obtuse to blindly assume that Shift 2 will simply be Shift 1 in a pretty frock. It may all be marketing BS and you will prove yourself right. Or you may miss out on an excellent game simply because you judged it prematurely by comparison to a game that for various reasons had all sorts of compromises thrust upon it.
 
You remember GT1? It handled a lot like Shift 1 does. Does that mean that GT5 has terrible physics as well? Of course not.

It's healthy for you to be skeptical and wait for other opinions if you feel like Shift 1 wasn't what you thought it would be, but it's a bit obtuse to blindly assume that Shift 2 will simply be Shift 1 in a pretty frock. It may all be marketing BS and you will prove yourself right. Or you may miss out on an excellent game simply because you judged it prematurely by comparison to a game that for various reasons had all sorts of compromises thrust upon it.

That's ok.

I'll play the demo and see what I think (whenever they choose to release one which I'm sure will be after the game is on sale). But what trying shift 1 has taught me is not to buy shift 2 without trying it first.
 
DrTrouserPlank
That's ok.

I'll play the demo and see what I think (whenever they choose to release one which I'm sure will be after the game is on sale). But what trying shift 1 has taught me is not to buy shift 2 without trying it first.

That's very wise of you and nothing wrong with that in my book.

I've held off on TDU2 unless they fix the handling.
If it ever gets fixed I get the bonus of buying it cheaper and playing from the start how it was meant to be played.

People who bought it on release will probably move on before it's fixed or only have little left to do.

I'm on the fence TBH. Someone mentioned the GT2 wheel not being too good with this game.
I asked for a link but no response.

Of course I'll miss out on bonus content but offering content on a blind buy, seems suspicious to me.

Embargo hmmm remember GT5.
 
I think it will.

Ignoring all the marketing BS that EA are very good at, and getting testimonials from real race drivers about how superb this game is etc. The new game will handle similarly enough for me to not be interested. No amount of marketing or talking the product up is going to change the fact that this sort of game's handling is not for me... in a horrible middle-ground between arcade and simulation; ultimately being a poor attempt at both.

Haven't heard a peep from EA for a while. Getting PLENTY from SMS, though...

I'd be skeptical about information about a forthcoming GT title if it came from Sony. But if Kaz said it... :sly:

But don't let the door hit you on the way out. You have already rendered your unchangeable verdict without the shred of evidence. I'm curious, but I wonder how you are going to treat people that, before GT6 is released, will come onto its forum and pronounce, because GT5 was a TERRIBLE game (with passable physics) that the new one will be as bad (no matter how much Kaz says they have changed direction).

I doubt as politely.
 
That's ok.

I'll play the demo and see what I think (whenever they choose to release one which I'm sure will be after the game is on sale). But what trying shift 1 has taught me is not to buy shift 2 without trying it first.

Make up your mind. First you are 'not interested', now you'll 'see what I think' (mind you, not even KNOWING that SMS have said no demo shows how much research you are putting into these opinions), and you'll try it first before you buy.

Personally, you are wise to take the latter view. I was also not into pre-ordering S2U, until I took the time, contacted the devs, and got some straight answers about my primary problems with Shift. Wheel implementation and FFB have been VERY high on SMS's list of priorities, the 'wobbles' on the straights are GONE, and the game is extensively tested with wheels before its release (which I am sure Shift wasn't, or they wouldn't have completely forgotten about side-look capability!).

If you take the time to look at what has been said by SMS (not EA) about their improvements to the wheel, FFB and physics issues, and don't simply dismiss it out of hand, I am sure you might at least admit that it is worth a try.

BTW, how vocal are you about some of the glaring physics issues with GT5? Just curious to see whether you are willing to shine as bright a spotlight on your own favorite game's issues...
 
That's ok.

I'll play the demo and see what I think (whenever they choose to release one which I'm sure will be after the game is on sale). But what trying shift 1 has taught me is not to buy shift 2 without trying it first.

Same here, I'll wait a couple of days, watch the forums here to see how it goes.
 
Will you be willing to take anyone's opinion, though? So far, you've been pretty dismissive, even when linked to articles that answer some of your questions.

If you won't take the devs seriously (who have made some VERY respected racing games in the past), who WILL you listen to? Apparently, anyone willing to give S2U the benefit of the doubt pre-release is a fanboy.
 
^ Seriously, you need to let it go...

I will also be waiting to see the final build footage and opinions on this forum. I dare say I will end up buying it regardless just to race at Bathurst, but I would like to know what I'm in for before I fork out.

As DrTrouserPlank mentioned, Shift 1 did very little to get me excited, but I have hope that SMS can make some big improvements for Shift 2
 
I guess, for me, the ONLY thing Shift had wrong was the physics. I'd still be playing it to this day and wouldn't have even BOTHERED with GT5 were it not for that (or at least the wheel and FFB implementations and the physics).

But, as a GAME you wanted to play over and over, Shift already got much right that GT5 gets terribly wrong. AI that challenged you. AI that upgraded as you upgraded, so you COULDN'T simply obliterate them. Events that were never a pushover. A relatively short offline career, also free from HAVING to drift, but a logical one that was also fun to go back and re-do (because of the challenge). A decent number of cars, but not enough to turn it into a Pokemon challenge for kids that can't race. No B-Spec... Sadly, GT5's reward car system MAKES you play it because some of them can ONLY be got that way or by an insane amount of grinding for cash.

A more detailed upgrade and tuning system, a more detailed wheel response and tuning system (even though they got the basic code wrong), a decent livery system that, if you had the talent and patience, could produce remarkable results, and a paint system with many different types (mattes, two-color blends, Pearlescents, Metal flakes) with no restriction on how many cars or how many times you could use them...

Online with easy matchmaking (and Private invitation only Lobbies), full leaderboards, mike identification (nice to know who's calling you a fag!), Spec Races, Fastest Lap times, times to the nearest cars as WELL as the race leader, decent payouts...

I'm just wondering why any of this (most of it on GT5's Request List) didn't get you excited, even if the physics had its issues? For me, at least, it doesn't begin AND END with physics...
 
If the physics don't feel good I won't even bother buying it, just as I didn't buy GRID or DIRT 1/2.

I am a huge racing fan but not much of a gamer as such, so unless it feels right I have no interest in spending 100 bucks on it :)
 
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