WOW! Built In Steering Assist (can't turn off).

  • Thread starter squeakD
  • 15 comments
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Folks.., I just wanted so share something that I noticed today, and was curious if others are noticing it too. I don't know if this was an issue pre-patch either.

As some know I recently got an HKS Racing Controller. Since I've been using this controller with Shift-2 something in the Steering Physics really stands out now. The HKS's "Steering Wheel" really allows for more precise steering input.., BUT because of that precision something else stands out.

There is a BUILT IN AUTO CORRECT for steering input that CANNOT be turned off. This is an Auto Correct feature NOT associated with the Steering Assist. After spending the last 2 1/2 hours testing out MANY cars and using BOTH my HKS and the DS3..., I can confirm it's really there. I also tested my XBox version of the game and it's present there as well.

The problem is that (especially when using the HKS controller).., I've noticed that this auto correct feature at times actually "over-compensates".., and as a result at times when I needed to make a quick adjustment to left or right.., if it wasn't done PRECISELY on spot the auto correct actually got in the way and corrected in the opposite direction. I was finding myself fighting sometimes as I had to try and counter-steer the auto correcting.

You'll notice that when you're going around a turn.., that at a certain spot within the wheel rotation (either left or right).., you can be holding the wheel perfectly still within the turn and the game will automatically make adjustments to hold the turn. This is actually getting in the way. This may also be the cause of some of the steering delay we're experiencing at times. Especially when you go to make a steering correction and this auto correcting assist counter-steers against you.
 
I think you're looking at the wheel animation system :)

Code:
Properties\Participants_               
XML            SP      MP      
Properties\Participants   XML   
mActiveParticipants      
×#<mLabelFormatArgList   
Stopped speed threshold   
Speed threshold below which a participant is considered stopped
Steering scale for AI drivers         
Steering wheel clench out ratio   
Ratio of steering wheel clench animation mixed out      
Steering wheel clench in ratio      
Ratio of steering wheel clench animation mixed in        
Steering wheel clench shake magnitude         
Magnitude steering wheel shakes triggers clench   
Steering shakes scale         
Scale applied to steering shakes            
Steering G-force shakes max noise effect            
Amount of G-force steering shaking at top end         
Steering G-force shakes min noise effect            
Amount of G-force steering shaking at low end         
Steering G-force shakes max force         
G-force that steering shakes max out at   
Steering G-force shakes min force         
G-force that steering shakes start at         
Steering rumble strip shakes max noise effect         
Amount of rumble strip shaking at top end         
Steering rumble strip shakes min noise effect         
Amount of rumble strip shaking at low end         
Steering rumble strip shakes max speed      
Vehicle speed in MPH that rumble strip shakes max out at            
Steering rumble strip shakes min speed      
Vehicle speed in MPH that rumble strip shakes start at      
Steering speed shakes max noise effect      
Amount of steering speed shaking at top end   
Steering speed shakes min noise effect      
Amount of steering speed shaking at low end   
Steering speed shakes max speed   
Vehicle speed in MPH that steering speed shakes max out at if using absolute mode         
Steering speed shakes min speed               
Vehicle speed in MPH that steering speed shakes start at if using absolute mode   
Steering speed shakes max top speed fraction            
Vehicle top speed fraction that speed shakes max out at if using relative mode      
Steering speed shakes min top speed fraction            
Vehicle top speed fraction that speed shakes start at if using relative mode            
Steering speed shakes relative to top speed               
Steering speed shakes relative to top speed if true, absolute range if false            
Steering shakes smooth period scale   
Scale to apply during steering shake smooth periods   
Steering shakes smooth period max time      
Steering shake smooth period max time running         
Steering shakes smooth period min time      
Steering shake smooth period min time running         
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Steering shake noise smoothing on/off         
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Steering shake noise octaves sampled            
Steering shakes noise persistence         
Steering shake noise persistence            
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Steering shake noise frequency      
Use steering shakes for player only   
If set to true steering shakes will be used for player only   
Non player vehicles interior replacement mode        
 0=Random, 1=Force first, 2=Same as player         
Use cockpit for player only   
If set to true cockpit will be used for player only   
Use steering and suspension animations      
If set to true steering and suspension animations will be used (if found)         
Use handbrake animation   
If set to true handbrake animation will be used (if found)      
Use wiper animations            
If set to true wiper animations will be used (if found)   
Use driver cockpit controls animations     
 If set to true the driver will animate when using cockpit controls      
Label display for viewed participant            
If set to true the viewed participant label is displayed
 
I really don't think it's just animation. I've been doing a lot of testing.., and (especially when using the HKS's good steering wheel)..., I'm noticing that it's not just animation.., and that correction seems to be taking place.

Perhaps this change was part of the last patch to somewhat fix the steering problem.
 
Oh, I assumed that was a wheel. Yep, if it's not directly detected as a wheel it will use the gamepad input mode which has a bunch of dampening/autocorrect (explicitly in drift mode, but probably also a little in races) to help out even with the steering assist off.
 
Quite normal behaviour actually, all race games have it, including GT5. Without it, you wouldn't be able to use the pad to control the car. It's not just steering input either, throttle/brake have some assist too.

Only when using a wheel are there no assists at all. Especially when going back from wheel to pad, the assists are very obvious.
 
Quite normal behaviour actually, all race games have it, including GT5. Without it, you wouldn't be able to use the pad to control the car. It's not just steering input either, throttle/brake have some assist too.

Only when using a wheel are there no assists at all. Especially when going back from wheel to pad, the assists are very obvious.

I'm well aware of assists and other types of filters being applied to game pads.., but the fundamental difference with S2U is that those filters are poorly implemented.

At no time should a filter actually interfere with game play in the way it does with this title. It's unacceptable to have to try and counter-steer a built in filter/assist before it kicks in.
 
As long as the wheel support is ok I'm fine.
Can't drive with a pad to save my life.
 
Zeeco_9
Are you playing the 360 now?

No. I do have xbox version though.

My CSP are not working. The adapter to allow me to connect my G27 pedals to my GT2 doesn't work. 8^\

Haven't picked it up since.
Damn I'm missing Shift. Bought all the DLC too.

Like I said though I won't use a pad.
Steering inputs on the Xbox was fine before any patch. All the patch did was mess up the FF.

Edit to add.

I would have considered to ps version but it apparently freezes when you go above a certain speed.

Traded the PS version back in before the patch release.
 
Zeeco_9
Thats bad luck. I still have you on my friends list and wondered why you were so quite :)

Keep me there zeeco. Never know what's around the corner lol.
 
At no time should a filter actually interfere with game play in the way it does with this title. It's unacceptable to have to try and counter-steer a built in filter/assist before it kicks in.
True, and fiddling with steering lock does not help? E.g. lowering it?
 
I would really recommend turning the full blown steer assist on anyhow if you're on a gamepad. Other than that - there are actually a few things (bump steer etc) that are modelled which will make the car move indepdent of the steering motion applied. I can't really test it at the moment with only 1 hand but other than the usual gamepad damper, I can't actually find anything much (other than relative/absolute steering modes) that references changing steering motion in race mode with a gamepad w/ assists off.
 
You wasted a hell of alot of time to discover that the front wheels of cars are actually touching the road surface. :crazy:

See my real cars, Alfa GTV V6 and RWD Alfa 75 track car when i drive them the steering wheel is actually sometimes doing things of its own accord, cause its in contact with a grippy surface i can come out of corners and feel the steering wheel correcting itself doing things i'm not imputting, this IS DRIVING!

See the wheels arent just up in the air and free to move they actually don things depending on the way you go into corners etc based on all sorts of things like bumps, rumble strips cracks, mounds etc etc...

In my GTV FWD V6 i can get a tramline effect on some roads where the car litterally tries to turn wheel for me!!

Seriously if the steering aid is there i for one see it not being a problem and also am aware of how the wheels in reall life can do things due to the road friction, so i stand by the fact you wasted your time trying so hard to find a fault so somehow you could feel like you were good at something and you'd get the attention you so clearly crave....:nervous:
 
Can you show us your method of testing? Would be interested in some videos if possible.

I personally don't feel this auto correct, but I'm using a wheel.
 
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