- 738
- Czerwionka
- ares118785
important information
This is not a official FIA or GTS championship
This is not a official FIA or GTS championship
I made this championship for players who like good and clean with a bit of professionalism racing, when good, clean and professional racing is the biggest fun and pleasure from racing, My concept is very simple, i'm trying to recreate the “WTCR” cars and some of the regulation and move them to the GTS. If you are interested, sign in in this thread or post a PM to me.
In this championship you will be able to sign up as individual driver and create a team.
Individual sign up information:
PSN ID
GTP ID
NATIONALITY
CHOSEN CAR
CAR NUMBER
Team sign up information:
CAR
DRIVER 1 - PSN ID / GTP ID
DRIVER 2 - PSN ID / GTP ID
Individual sign up information:
PSN ID
GTP ID
NATIONALITY
CHOSEN CAR
CAR NUMBER
Team sign up information:
- Maximum two drivers per team, both team drivers must use same car and have the same livery,
- Two teams made of one car can not have the same livery.
CAR
DRIVER 1 - PSN ID / GTP ID
DRIVER 2 - PSN ID / GTP ID
Because there is still a lack of proper touring cars in the game, we will by using only four FF cars from Gr. 4.
Audi TT Cup 2016 Gr.4 - 3/4
Audi TT Cup 2016 Gr.4 - 3/4
- Power - 104% - 348 bhp
- Weight - 112% - 1260 kg
- Power - 104% - 359 bhp
- Weight - 103% - 1261 kg
- Power - 101% - 353 bhp
- Weight - 115 % - 1265 kg
- Power - 98% - 352 bhp
- Weight - 120% - 1260 kg
What is prohibited
- Original livery of cars are prohibited,
- liveries featuring sponsorship from tobacco or alcohol companies, pornographic materials or offensive words that can offend other players are prohibited.
- Liveries promoting a political stance or agenda is prohibited.
- Violators will be given one warning to refrain from using prohibited advertising. Those that ignore the warning will receive a suspension.
- Special colors are prohibited except one.
- Wheels listed below are prohibited
- American Racing
- KMC
- American Racing
- Livery of your own idea are allowed, but it would be great to see original liveries of cars from 2018 WTCR series or others touring cars series,
- Only base paint is allowed.
- One special color is allowed - "Real car paint"
- All cars must use the official “OSCARO” logo that can by found here and here,
- All cars must use the official “Yokohama” Tyre supplier logo that can by found in livery decal list,
- All cars must use the official “KW” logo that can be found here,
- “OSCARO” logo must be located directly below mirrors, it must contain driver chosen number on the white plate on the right side of the oscaro logo,
- Driver chosen number without number plate must be placed directly behind the back window and on the upper right side of the hood,
- In case of RCZ and Megane number must be place at the rear window using the “ other option”
- “Yokohama” logo and “KW” logo must be placed on the front and rear bumper of the car,
- At the front and rear place of the number plate all cars must have a WTCR logo that can by foud here and here,
- Numbers for series can be found here 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
- all the necessary elements can be found in the decal section of the discover menu.
- All car must have clear white headlights.
- All drivers are expected to drive clean and fair at all times.
- Contact, small bumps between cars is allowed, unless it will not causes to the second car to go off the track or damage the car.
- Only one move is allowed to defense track position, excessive blocking will be considered as illegal blocking.
- Reliable and clean overtaking is expected from every driver. Drivers should use their better judgment to ensure that overtaking will not lead to collision.
- If there is contact, which will result in another driver go off the track, the driver who caused the collision is obliged to return position to the injured driver.
- Driver returning to the track after going off-track, is obliged to safely return to the track in a way that does not disturb other driver race.
- Drivers who damage their car are obliged to leave the racing line and drive in a safe way that does not disturb other drivers race and wait for auto-repair to be done (light damage), drive safely to pit stop to repair damage (heavy damage).
- Lapped drivers must safely leave the race line to make room for faster drivers. Drivers who will double slower drivers are obliged to wait until there is a clear opportunity to overtake a slower driver in a safe way.
- Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification from the host.
- All cars are expected to be moving forward on track unless recovering from an incident.
- The car driving after the car in front in drafting must take special attention to avoid late braking which may cause collisions.
- Intentional or payback actions will be harshly penalized.
- Grid position for race one will be determined by qualification results.
- Driver who for some reason will not be able to participate in qualification session , will be able to start in the first race but from the end of the field.
- Driver who for some reason will be late for the race or will not be able to participate in it, will be able to start in the next race but from the end of the field (in this case, the starting fields for the second race will be set manually by the host).
- All drivers are obligated to keep minimum two tyres on track, between white lines.
- In general, track limits are determined by white lines and curbs on the track. The rule can be change depending on the track and will be determined by the host if necessary.
- If a player gains an advantage by violating track limits, player is obliged to reduce the speed enough to neutralize the potentially gained advantage. Repeated instances of gaining advantage by exceeding track limits result in a penalty.
- Overtaking made by violating track limits is considered illegal overtaking, the player who will gain positions in this way is obliged to immediately give the position gained. The only exception to this rule is the situation in which overtaking is performed in order to avoid an accident that occurred earlier.
- Crossing the white lines at pit entry and/or pit exit results in a penalty.
The championships will consist of six rounds and will be held every two weeks on Tuesday evening starting from February 5.
February 5 - MonzaRace #1 - 10 lapsRace #2 - 10 lapsRace #3 - 12 laps
February 19 - Fuji GT shortRace #1 - 12 lapsRace #2 - 12 lapsRace #3 - 14 laps
March 5 - Mount PanoramaRace #1 - 9 lapsRace #2 - 9 lapsRace #3 - 11 laps
March 19 - Nurburgring GPRace #1 - 11 lapsRace #2 - 11 lapsRace #3 - 13 laps
April 2 - Suzuka GPRace #1 - 9 lapsRace #2 - 9 lapsRace #3 - 11 laps
- April 16 - Brand Hatch GP
- Race #1 - 14 laps
- Race #2 - 14 laps
- Race #3 - 16 laps
- Race #1 - 14 laps
all below times are ( CET, GMT +1)
Each round will by made of:
Each round will by made of:
- one practice session 1 hour long - tuning will be available,
- one qualification session 20 minutes long, everyone on track,
- three races,
- Race #1 (+/-) 55 km long,
- Race #2 (+/-) 55 km long,
- Race #3 (+/-) 65 km long,
- Race #1 (+/-) 55 km long,
- 7:00 p.m. - practice room open and will be set as free session,
- 8:00 p.m. - host will change room settings to practice room/Race,
- all drivers will be ask to enter the pits, but not drive the track until the proper information about start of the quali that will be posted in the communication screen on the left,
- 8:05 p.m. - qualification starts with proper info release “QUALIFICATION STARTS” 20 minutes long, all drivers on track,
- 8:25 p.m. - qualification end with proper info release “QUALIFICATION END”, (drivers on counted laps will have the ability to finish their laps)
- 8:30 p.m. - Race #1 start, grid set by qualification results,
- brake,
- 9:00 p.m. - Race #2 starts, grid set by results of race #1,
- brake,
- 9:30 p.m. - main race starts, reverse grid position of results from race #2.
- Start Type: standing start - fals start check,
- Boost: None
- Slipstream Strength: Real
- Visible Damage: On
- Mechanical Damage: Light,
- Category: GR. 4 only FF cars,
- BoP: Off
- Tire Wear: x2
- Fuel Consumption: x3
- Initial Fuel: 100 l
- Grip Reduction on Wet Track/Track Edge: Real
- Race Finish Delay: 90 seconds
- Max Power:
- Minimum Weight:
- Tires: Racing hard only
- Tuning: Available
- Ghosting During Race: Off
- Shortcut Penalty: On - set to Light
- Wall Collision Penalty: Light
- Wall Collision Detection: Default
- Side Contact Penalty: Off
- Correct Vehicle Course After Wall Collision: Off
- Replace Cars When They Leave The Track: Off
- Flag Rules: On
- Ghost Lapped Cars: Off
- Driving Aids: only Driving line, ABS and TC
pole position - 1 point,
fastest lap - 1 point.
GT-Sport uses % weight changes when moving left or right. This makes small weight changes inaccurate.
Maximum added ballast weight is + 5% to the established weight in the car's specification,
Added ballast will be valid for the whole next round:
1st - + 5 %
2nd - + 4%
3rd - + 3%
4th - + 2%
5th - + 1%
Maximum added ballast weight is + 5% to the established weight in the car's specification,
Added ballast will be valid for the whole next round:
1st - + 5 %
2nd - + 4%
3rd - + 3%
4th - + 2%
5th - + 1%
Audi TT
5% - 1316 kg,
4% - 1305 kg,
3% - 1293 kg,
2% - 1282 kg,
1% - 1271 kg.
Peugeot RCZ
5% - 1323 kg,
4% - 1310 kg,
3% - 1298 kg,
2% - 1286 kg,
1% - 1274 kg.
Renault Megane
5% - 1320 kg,
4% - 1309 kg,
3% - 1298 kg,
2% - 1287 kg,
1% - 1276 kg.
VW Scirocco
5% - 1312 kg,
4% - 1302 kg,
3% - 1291 kg,
2% - 1281 kg,
1% - 1270 kg.
5% - 1316 kg,
4% - 1305 kg,
3% - 1293 kg,
2% - 1282 kg,
1% - 1271 kg.
Peugeot RCZ
5% - 1323 kg,
4% - 1310 kg,
3% - 1298 kg,
2% - 1286 kg,
1% - 1274 kg.
Renault Megane
5% - 1320 kg,
4% - 1309 kg,
3% - 1298 kg,
2% - 1287 kg,
1% - 1276 kg.
VW Scirocco
5% - 1312 kg,
4% - 1302 kg,
3% - 1291 kg,
2% - 1281 kg,
1% - 1270 kg.
There will be 1 single restart for each race if any of the players will get disconnected during the first lap.
If you got disconnect during the first lap, the race will be restarted and we will wait for you to return.
If this happens again to any of the players the race continues as normal.
If you got disconnect during the first lap, the race will be restarted and we will wait for you to return.
If this happens again to any of the players the race continues as normal.
Lag will be checked in practice session before the qualification.
Tips how to avoid lag issues:
If there is major lag issues for more than one player, the race host will make a fresh lobby.
Tips how to avoid lag issues:
- Reset your ethernet connection,
- Reset the system and clean up your cache,
- Turn of others devices that are using the same ethernet connection,
- If you have second ethernet connection that only you are using for some reason it's worth using it.
If there is major lag issues for more than one player, the race host will make a fresh lobby.
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