- 6,009
- Austin, Texas
- D-Nitrate / GTP_DNitrate
In a recent article from Roger Ehrenberg, of Information Arbitrage, published by Forbes, once again raises the question, "At what point, regardless of its virtually endless financial resources, does Microsoft say 'enough is enough' in regards to its debt ridden console game division?"
This is a topic that comes up all the time among financial and industry analysts, ever since MS published their first financial reports on their Xbox division several years ago, and every year, their losses have only continued to grow.
Two years ago it became painfully clear that Microsoft's original Xbox would not only never return a profit, but when Microsoft pulled the plug on the original Xbox, they were over $2 billion dollars in the red.
Two years later, and Microsoft has now invested over $21 billion dollars on their total Xbox endeavors, and there are no signs that their Xbox division will ever be profitable.
Compare that to both Nintendo and Sony's console divisions, and it is a massive contrast in financials. In fact, Sony's PS2 division is still very profitable, and Nintendo's Wii division is already profitable.
Here is the article:
Adding to Microsoft's woes, even diehard XB360 & XBL fans are turning against MS in regards to its XBL pricing, add-ons, and additional game content.
Recently there have been several online petitions against these pricing issues, one of which was just on the pricing of the GHII 3-song downloads and talked about on this board. In just three days that Guitar Hero II DLC Pricing Petition got 10,000 signatures before it was closed.
Making matters worse, even Team Xbox is starting to put pressure on Microsoft to make XBL free of charge. In fact, Cesar Berardini even wrote an editorial last week on the subject, as well as other known issues with XBL, cleverly titled: "A Inconvenient Truth":
In the words of a great English bard... "Something is rotten in the state of Washington".
In all seriousness though, Microsoft's Xbox division is draining them of money, and unless something drastic changes, their debt will only continue to grow. Making matters worse is that due to the ever increasing size of games, they are going to have to come out with yet another Xbox in a relatively short amount of time in order to provide their customers with all the latest and greatest games from developers. Unfortunately though, this means yet another $10 billion dollar investment, with very little hope of ever turning a profit.
From a gamer's standpoint, it doesn't much matter right now. There are tons of games available for the XB360, but with only a 10 million user base and sales already leveling off, and no money coming in from the original Xbox, shareholders are losing patience with Microsoft's management, and may very well demand that Microsoft pull out of the console market.
After all, even MS can't justify a 5-year $21 billion dollar investment that isn't even coming close to paying off... it is after all a publicly traded company, and I would venture to guess, most investors with control over the largest numbers of shares are not hardcore gamers. They want to see results that turn into profit, and after five years, all they are seeing is a rising giant red figure!
This is a topic that comes up all the time among financial and industry analysts, ever since MS published their first financial reports on their Xbox division several years ago, and every year, their losses have only continued to grow.
Two years ago it became painfully clear that Microsoft's original Xbox would not only never return a profit, but when Microsoft pulled the plug on the original Xbox, they were over $2 billion dollars in the red.
Two years later, and Microsoft has now invested over $21 billion dollars on their total Xbox endeavors, and there are no signs that their Xbox division will ever be profitable.
Compare that to both Nintendo and Sony's console divisions, and it is a massive contrast in financials. In fact, Sony's PS2 division is still very profitable, and Nintendo's Wii division is already profitable.
Here is the article:
Japanese Failure Dooms Xbox 360
Roger Ehrenberg, Information Arbitrage 04.18.07, 4:13 PM ET
The success (or lack thereof) of Xbox 360 has been a hotly debated topic across both the blogosphere and mainstream media, with an amalgam of sober and utterly confused views depending upon one's vantage point: analyst, investor or gamer.
After taking a step back and looking at some objective numbers (taken from Microsoft's own financial statements and comparative console sales figures extracted from VGChartz.com and Wikipedia.org), I have concluded that gaming has been a disastrous endeavor for Microsoft, particularly from an investment perspective.
The seeds of this failure are evident from its sales performance in Japan, particularly when comparing its 18-week sales figures (which is about how long the Wii, made by Nintendo and PS3, made by Sony have been out) relative to those of the most successful console releases.
This early failure in the Japanese market has a compounding negative effect on worldwide console sales, as game developers are less willing to invest in high-risk projects for console platforms that are shaky out-of-the-gates, which makes it less attractive for gamers to buy these consoles, and so on.
Let's first consider Microsoft's Home & Entertainment Division ("H&E"), which includes Xbox 360, Xbox, Xbox Live, Consumer Software and Hardware Products, and IPTV. Making money, i.e., the creation of long-term shareholder value, has got to be the ultimate driver of Microsoft's gaming (and H&E) strategy, right? Well, after five years and over $21 billion invested, all they've got to show for it is $5.4 billion of cumulative operating losses, and Xbox 360 doesn't appear to be the silver bullet to turn things around.
I think it is also interesting to note that Microsoft's actual disclosure shows only revenues and operating losses--I backed into and show expenses below for explanatory purposes. Why might it be that Microsoft has strayed from the classic "revenues minus expenses equals profits (losses)" disclosure? Perhaps because it doesn't want investors to focus on the fact that more than $21 billion has been invested in a business that has performed so poorly, with unclear prospects for improvement.
Sometimes these cold, stark facts seem to get lost in the shuffle. Xbox 360 (a meaningful part of H&E) might be a fine product, but if so, why is it so financially disastrous to its maker? I understand the concept of selling a console at a loss in order to lay the foundation for recoupment of original investment, plus operating losses, plus attractive financial return through gaming, but what is it going to take to turn things around? Nothing short of a tectonic transformation in perception of Xbox 360 relative to its competitors.
Sure, the Xbox 360 can be righteous and cool with hard-core gamers, but this is not a sufficiently large user base to recoup the magnitude of investment Microsoft has made in its gaming platform. So if this is Microsoft’s strategy, it’s got a problem. And if the strategy is really more mass-market, then it’s got some serious repositioning to do relative to the Wii, which is both cheaper and more accessible to Ma and Pa and Timmy and Tammy gamer. In short, I am at a loss. Correct that: Microsoft is at a loss. $5.4 billion and counting.
As far as Japan’s role here, consider that over 19 million PS1s and 20 million PS2s were sold in Japan alone, close to the total worldwide sales figures for the original Xbox console. Success in the Japanese market is a key part of getting the game developers to buy into a platform, for which they invest substantial sums and create titles. Plus, people want to buy consoles with better game libraries. Success in Japan is frequently a precursor to success globally, which makes it particularly attractive for game developers who are looking to amortize their development costs over as large an installed base as possible.
If, for instance, the Wii is hot, you get shops like EA turning themselves into pretzels to build their title libraries for the Wii console. And if your particular console isn't hot? Well, let's just say that developers aren't going to be laying out big bucks to invest in the platform.
It is instructive to look at where the last major console releases were 18 weeks after launch in Japan. Basically, if you did well in Japan during this time frame, you had a chance to have a blow-out product. If you didn't, well, you didn't. The Xbox did better than the Xbox 360, and even the PS3 has done better than the Xbox 360. But success in Japan is not a guarantee of a runaway success, as the GameCube proved. Without question, Japan is an important and critical market for building a globally successful gaming platform, and an early read of the tea leaves does not bode well for the Xbox 360.
And this is clearly not lost on Ballmer's Boys in Redmond. Microsoft's vision of the gaming console as the window into the living room is a big, big bet, and one that clearly hasn't paid off thus far. The emphasis on HDTV as being a key factor driving broad-based console sales kind of misses the point. Is the Wii successful because of its zippy graphics and technological superiority? No. It is successful because it is fun. And because it appeals to a broad audience. And because it is comparatively cheap. The Microsoft strategy sounds more like a niche strategy for hard-core gamers, in which case it's investment in a console strategy should be smaller and more targeted.
Microsoft needs to take a long, hard look at its gaming strategy--and, in fact, its entire H&E strategy. At what point, regardless of its virtually endless financial resources, does it say "enough is enough"? Would we have been better served by returning the extra cash to shareholders rather than investing it in a franchise that seems to have questionable prospects for turning around? These are the kinds of questions Microsoft management should be asking. And hopefully, for shareholders' sakes, they are.
Adding to Microsoft's woes, even diehard XB360 & XBL fans are turning against MS in regards to its XBL pricing, add-ons, and additional game content.
Recently there have been several online petitions against these pricing issues, one of which was just on the pricing of the GHII 3-song downloads and talked about on this board. In just three days that Guitar Hero II DLC Pricing Petition got 10,000 signatures before it was closed.
Making matters worse, even Team Xbox is starting to put pressure on Microsoft to make XBL free of charge. In fact, Cesar Berardini even wrote an editorial last week on the subject, as well as other known issues with XBL, cleverly titled: "A Inconvenient Truth":
AN INCONVENIENT TRUTH
By: César A. Berardini - "Cesar"
Xbox Live Gold is overpriced.
I said it.
Back in the Xbox days, online multiplayer on a console could be considered a value-added proposition—but in this generation, it is just a commodity. The PlayStation Network is vivid proof of that.
It is also worth highlighting that, with this new incarnation of the service, Microsoft is getting lot of money from Xbox Live, thanks to its Marketplace. The success of TV shows, films and other downloads have exceeded Microsoft’s expectations, so it’s not like Uncle Bill is losing money this time around.
But it is easy to criticize without proposing solutions and alternate options.
To prove I’m not the typical make-it-free whiner who is demanding Microsoft to make Xbox Live completely gratis, I’m instead proposing that the two-level memberships should exist as it does now, but with online multiplayer gameplay (as we know it) being free for everyone, while a paid membership incorporates new features. What features, you ask?
Server-Based Online Multiplayer
Xbox Live online gameplay sucks. A weapon like Halo 2’s energy sword or Gears of War’s shotgun offer strong evidence that the user hosting a match—which translates into having no lag at all—has a terrible advantage over the other players.
Paying for peer-to-peer online gameplay is a scam. If we are paying to play online, the least we deserve is a server-based system where matches are hosted on a server provided by Microsoft.
Clan and Party System
Everyone cheered when Microsoft announced that on the Xbox 360 you’d be able to listen to music while playing games without developers having to program such a feature (as they had to with Xbox games). It was a feature that became universal when it was incorporated into the Xbox 360 dashboard.
So, how about also throwing in there a Clan and Party system that lets you play every Xbox 360 game on Xbox Live like in Halo 2? Bungie (which is owned by Microsoft) has already developed the technology, so it shouldn’t be a big issue for Microsoft's Xbox division to implement this technology across the entire platform.
What benefit should Xbox Live Gold subscribers get over Silver users? Well, Silver users should only be able to join one clan, yet have no option to create one, while Gold subscribers should have the ability to create their own clans and be a member of as many clans they want.
Dedicated Download Servers
Have you tried to download a big file from Xbox Live? You can leave the Xbox 360 on, go to have breakfast, lunch and dinner, then read “War and Peace” and maybe the download will be completed. Granted, Microsoft is saying that the soon-to-arrive Spring Dashboard Update will help this process in a couple of ways, but…
If we are paying a monthly fee for Xbox Live, the least we deserve is to have dedicated download servers similar to those offered by FilePlanet (which, by the way, is a sister service of TeamXbox).
Furthermore, even if you are an Xbox Live Silver user, paid content should always be pulled off from a dedicated download server differently from those hosting free content. If you’re paying for the content, you deserve a better bandwidth!
Microsoft Points Program
Another thing that is totally unfair for paid subscribers is that paid content costs the same for Silver and Gold users. There should be some advantage for those who are paid subscribers and there should also be some benefit for those who buy more content.
I think Xbox Live needs a “Microsoft Points Program,” something similar to credit-card services or airline-mileage programs, in which loyalty to a service rewards you for buying content. Obviously, only Gold subscribers should be eligible to enter the program—and it could be an addition to the Xbox Live Diamond Card.
That way, even if you pay the same as a Silver user for a TV show, a film or game content, you will get some Microsoft points in reward.
No Ads
If you are paying for your online-game service, why do you have to see ads on those Xbox 360 blades? Furthermore, if you are paying for a game, why you have to see ads in games? I’m cool with ads making content free, but, conversely, paying for content should remove any ad.
It’d be great if Microsoft could a develop a technology that enables game publishers and developers to know if the user playing the game is a paid subscriber. That way, the game will automatically know if it should display an ad (or not) in its single-player campaign or online multiplayer modes.
Microsoft has already acquired Massive Inc., which (along with the other big in-game advertising companies, Double Fusion and the recently-acquired-by-Google AdScape) already has deals in place with most major game publishers. You’d think if they wanted to remove ads for a specific group of players, they could easily do so by signing an agreement and developing the necessary technology to identify Gold subscribers from Silver users.
In the words of a great English bard... "Something is rotten in the state of Washington".
In all seriousness though, Microsoft's Xbox division is draining them of money, and unless something drastic changes, their debt will only continue to grow. Making matters worse is that due to the ever increasing size of games, they are going to have to come out with yet another Xbox in a relatively short amount of time in order to provide their customers with all the latest and greatest games from developers. Unfortunately though, this means yet another $10 billion dollar investment, with very little hope of ever turning a profit.
From a gamer's standpoint, it doesn't much matter right now. There are tons of games available for the XB360, but with only a 10 million user base and sales already leveling off, and no money coming in from the original Xbox, shareholders are losing patience with Microsoft's management, and may very well demand that Microsoft pull out of the console market.
After all, even MS can't justify a 5-year $21 billion dollar investment that isn't even coming close to paying off... it is after all a publicly traded company, and I would venture to guess, most investors with control over the largest numbers of shares are not hardcore gamers. They want to see results that turn into profit, and after five years, all they are seeing is a rising giant red figure!