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- JMarine25
Driving Missions are the scenarios you raced with 250 A-Spec points and a specialized objective. Some of you may remember in the Gran Turismo 4 forums that I made a thread on driving missions and specialized scenarios. Many of you came up with interesting objectives (example: "after spinning out early in the race, bounce back from past mistakes to win the race), to borderlining ideas (example: "a tornado blew away a pack of 24 cars, and only six left), to pretty damn weird (example: "in your Mitsubishi 3000GT, kill as many zombies as possible with your mounted machine guns!"). This time around, let's talk about the possibilities for the potential next wave of driving objectives.
Driving Missions have shown to be basically scenarios involving you, some other cars, and a specialized objective. I only cleared one set of Driving Missions, getting a lowly DeLorean for my efforts (I'm sorry. Never liked the car). If this trend continues, missions will likely be much easier for the inexperienced, but become completely challenging later on. The toughest ones I've done were the "One Lap Magic!" missions. This was when you had a certain car matched up against several others. You were on the starting line for a long while. But then, you had to haul ass to win the race. If there were missions I'd like to do, I'd do things more in terms of scenarios. I bring up the "F1 World Championship" missions which ranged from Offense, to Defense, and to Trouble based on the 1997 F1 Championship. Offense meant that you had to work your way up the pack. Defense meant that you had to either defend your position or help your teammate get points. Trouble meant that- there is a problem with your car, and you have to clear a certain objective or make the most out of nothing. If I wanted to come up with a specialized category, I'd come up with "Fight to the Finish," in which you must either beat your opponent to the line, make a big overtake, or defend your position after the final Intermediate.
Driving Missions now. How do you like them, and what you want out of driving missions or racing scenarios? What changes would you suggest to the current formula? Let's collaborate with our ideas, shall we?
Driving Missions have shown to be basically scenarios involving you, some other cars, and a specialized objective. I only cleared one set of Driving Missions, getting a lowly DeLorean for my efforts (I'm sorry. Never liked the car). If this trend continues, missions will likely be much easier for the inexperienced, but become completely challenging later on. The toughest ones I've done were the "One Lap Magic!" missions. This was when you had a certain car matched up against several others. You were on the starting line for a long while. But then, you had to haul ass to win the race. If there were missions I'd like to do, I'd do things more in terms of scenarios. I bring up the "F1 World Championship" missions which ranged from Offense, to Defense, and to Trouble based on the 1997 F1 Championship. Offense meant that you had to work your way up the pack. Defense meant that you had to either defend your position or help your teammate get points. Trouble meant that- there is a problem with your car, and you have to clear a certain objective or make the most out of nothing. If I wanted to come up with a specialized category, I'd come up with "Fight to the Finish," in which you must either beat your opponent to the line, make a big overtake, or defend your position after the final Intermediate.
Driving Missions now. How do you like them, and what you want out of driving missions or racing scenarios? What changes would you suggest to the current formula? Let's collaborate with our ideas, shall we?