I'm not really sure of your point there. I see no wrong in "looking down my nose" at Forza for its poor standard of car models. In fact, I view Standard cars in very much a similar light, which, incidentally, is why I choose to drive neither. If we apply a little logic here, which game do you suppose will gain the benefit of my attention; the game in which I choose to drive a portion of its cars, or the game in which I choose to drive none?
You are one of those who look down your nose equally then... and I can certainly accept that. It was more in reference to those who are here to strongly criticize one thing but then shutup and dissapear when their own turn comes around.
As for you not assuming on the physics:
You did say the word unlikely. The word unlikely indicates to me that it is still an assumption. Assumption - To take as granted and true, but not proven
If you look at the context I was saying why I felt the standards were a bad thing (because they lack cockpits) and then there are numerous other things which are floating around out there that are quite possibly bad but we have no evidence for either way.
That's about as non commital as it can get without just not saying it at all...
I in no way am holding those things against PD or GT as it is, I am just saying they are legitimate possible and due to our lack of ability to try anything out with standards we can't rule them out. Could well go either way.
As for the fine line for broken cars:
If you can clearly identify the car, clearly identify the track, and it clearly goes around the track, I don't consider it broken. Is it perfect, and the best graphics we have seen? No, but atleast they don't make my eyes bleed, and I can still race my favorites from the past that are not premium, that, in my opinion, they are not broken. I know they don't have cockpit view, and visibility is not less in bad weather, but I still don't call them broken. I just think broken is too harsh for cars that most of us loved 6 years ago. Just look, like me and other have said, at the standard cars as bonuses. I know people say that it was misleading to say 1000 cars and now only 200 are Premium. As far as I remember, an official car count was not stated by PD until last year maybe, and then is when Kaz said they would be split into 2 categories. At that time, we didn't know what the difference was, but it was stated.
And it's very subjective... some people would consider a car broken if it's engine sound was signifincantly inaccurate, others if the cockpit was laid out wrong, some would think the game broken if it still didn't have damage.
What constitutes broken changes over time though, as I said. Once a standard is introduced, it's often considered broken to go back to what was before even if BEFORE it wasn't considered broken.
Look at medical standards of care for instance... once a certain standard of care is set, it's unacceptable to perform below that standard even if just a few weeks ago it was fine... that's before the standard was set.
PD set the standard with GT5P. GT5 will handily best GT5P in a lot of areas, but it will also fall short in some with it's standard cars.
Pretty sure those are older build because the newer version is suppose to have skid marks like GC. Standard cars are not shortcomings. However I think they should have increased the premiums to 250 or 300. 200 premiums though is still a lot for a racing game lol. People do not like Forza3 mainly because of physics and gfx.
I think it's quite possibly an older built, also could be the same build with skid marks taken out or a newer build with skid marks taken out. It's possilble they weren't happy with skid marks after the last game show or they will be retooling them signifncantly and so took them out of a newer build while they work on them. No one knows for sure, all we can go on is guessse as to why and why not they would do something.
The standards are the cars from previous GT game, they threw all the code away of GT4 just using the models. Physics are new.
Generally speaking how it works is each car model contains some assets:
Graphics - what you see
Sound - associated sounds
Data -information about the car (weight, size, downforce etc)
All game engine code was thrown away including the previous physics model, however that doesn't mean they threw away all the data about the cars. It would be pretty silly too actually... taht's a lot of work to throw away.
Most likely the entire car asset (graphics, sound and data) were brought along.
Now what that means is all speculation, but it's entirely possible that it means they have upped the anti in terms of what data they collect for the premiums meaning the standards (if not updated) may have less to work with.
Example: Let's say during GT4 they measured tire widgth and height to figure out how much friction it could handle.
Then in GT5 they measure the thickness of the rubber, the width, the height, the weight, assign a value to the flex for relative to the tread pattern and heat disspation ability of the material.
Now you make your physics engine to calculate what the tire is doing relative t the ground... with GT4 level data, you can get a good generic value, with GT5 data you can incorporate a lot more detail and get a lot more accurate results.
That's what I am saying is POSSIBLE.
Remember the physics engine is just the math, the data you feed it has as much to do with the results as the engine itself. A physics engine is not just some amorphous term that covers anything physics related... you have to understand how it works to grasp what I am saying.
From the fture to save you...
Well I don't because this is all assumptions without any facts!
Yes and? That's exactly what I said... I said the no cockpits was fact (which I feel it is) and there are lot sof things we still don't know about standards, many of which could prove negative. Honestly at this point, I am not feeling like giving the benefit of the doubt... after the silent treatment with standard cars during development I am worried that anything not spelled out or given to us to let us play with and discover for ourselves is potentially something they have a reason to want to hide.
Just remember the same person moaning is the same person who started a thread saying GT5 might be delayed due to the flag issue after the go karting video.
You mean the person who posted a thread quoting a website which claimed it might be a cause for delay? This was mentioned on the GTP news page also with reference to numerous sites saying it might cause a delay. I am not making stuff up for attnetion, I was just posting what I saw elsewhere.
Obviously this was simply resolved by PD removing the flags and no delay occured. So why did this person title a thread by saying GT5 delayed without any facts? Answer because they knew they would get a reaction!
Yes obviuosly after the fact that's exactly what happened... it was also what was most likely to happen the whole time... doesn't mean it was in any way garaunteed and it's not like we have seen stranger in the gaming world.
Maybe some people just like to post negative stuff for attention (lord knows I get enough attention around here without trying so I don't know why that woudl be directed at me) but some people are definitely too blinded by their own love of GT to give things a fair and unbiased look before responding to them...
3:30 onwards should calm your fears....
http://uk.gamespot.com/ps3/driving/granturismo5prologue/video/6179844/gran-turismo-5-prologue-polyphony-digital-studio-tour
But there is nothing i can do to calm your polygonal worries other than point out the obvious fact that youre not going to enjoy this game as much as the majority of us. Oh well it sucks to be you!
I'll take a gander when I get home... as for how much I enjoy it? You are probably right... reminds me of this greasy spoon I went to with a buddy the other day... the steak was... meh at best... he doesn't care, he is happy to have any kind of meat on a plate... I however had hopes of a high quality steak dinner...
He overlooked the fact that it was clearly overdone and greasy... but he loved it!
EDIT guess you are talking about the drawers full of spec sheets? That certainly bodes well but it still leaves up to question whether the updated data for the standard models from what they had before and whehter there is data they use that is not part of the specs (for instance as I pointed out above temperature related effects or calculated effects like downforce and lift relative to speed)
That last bit with the tiltomatic GT4 pod really had my eye though... I think the real next step for driving sims isn't 3D but rather movement/momentum feedback... when I can stop rellying on seeing how the car reacts and figuring out what it's doing to just feeling it right away... man that's gonna be huge.
I am sad PD turned down offers to work with (I think) dbox for GT5
