They certainly appear to have more than 4000 polys each now.
They certainly appear to have more than 4000 polys each now.
Standards and premiums on the same track - case closed
Standards and premiums on the same track - case closed
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This is AWESOME news! Do you Premium fiends really think it would be a lot of fun to find yourselves in what would practically end up being one make races, if Premiums couldn't mix with Standards? GT3's grids bugged me after a while. I know Slip cringes a bit at the thought of one car you can pound and the doors fly off, and another just gets scratched and dented, but I think that's a small price to pay for variety.That's great news! 👍
This is ridiculous. I never thought Kaz, the "perfectionist," would let this happen. You can't just have two classes of car running in the same when the difference in detail is clearly tenfold.![]()
It's cute you can't get me off your mind, TD 👍
This is good news, since the positives do outweigh the negatives, but my point about damage (and whatever other discrepancies there might still be between the tiers) stands. I'd love to know how PD is dealing with that. Perhaps Premiums will just be limited to Standard levels of damage in the mixed races?
Two things: only 10 cars in the race? Hrm. Second: Susan Boyle driving a Spitfire?!
Can't tell one way or another if the Standards are now touched up (a la Gold Vette), or if it's just reflection work, image is WAY too small. Neat find, regardless.
So you would rather have the game cut in half?
This is ridiculous.
It's cute you can't get me off your mind, TD 👍
This is good news, since the positives do outweigh the negatives, but my point about damage (and whatever other discrepancies there might still be between the tiers) stands. I'd love to know how PD is dealing with that. Perhaps Premiums will just be limited to Standard levels of damage in the mixed races?
This is ridiculous. I never thought Kaz, the "perfectionist," would let this happen. You can't just have two classes of car running in the same when the difference in detail is clearly tenfold.![]()
You can tell that from this?
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This is AWESOME news! Do you Premium fiends really think it would be a lot of fun to find yourselves in what would practically end up being one make races, if Premiums couldn't mix with Standards? GT3's grids bugged me after a while. I know Slip cringes a bit at the thought of one car you can pound and the doors fly off, and another just gets scratched and dented, but I think that's a small price to pay for variety.
I know people also mention Photo Mode issues, but as far as I know, no one stopped taking pics in Forza when we discovered the bot cars are very low detail. Heck, I'm going to be snapping pics of Standards all over the place, and if people cringe, oh well.
So you would rather have the game cut in half?
But aslong as the game has mechanical damage for both types of cars, it shouldn't matter.
I don't get what your saying the only difference is visual damage. Both cars roll over and get mechanical damage(the mos important IMO). The premiums will just get better visual damage which does not bother me so much for the fact of its the same In Forza3. Some cars get damage more than others, and that did not bother me I still enjoyed the experience.
Sorry i'm going to have to give this the 👎 Why must you bring up the perfectionist?
the Alfa Romeo Guila Sprint Speciale [the dark blue one upfront] is definiatly a Standard car, since that was converted from GT4, so thats the one that comfirms standards and premiums can race together, not that i doubted it, but this just proves it![]()
Why shouldn't it? All this talk of realism and the goal of increased immersion is at odds with the idea that some cars in a race will show damage, some will just get a few scratches and dents through clever texture work. So I'd like to know how that's being dealt with.
Still curious if fallen off body pieces (ie: bumper) have any weight to them once they're on the track, too. If I run over it, will it upset my car? Hmmm.
There's the headlights difference. There's the visibility bonus afforded to any view other than cockpit view (still hoping for some sort of "universal" wiper and rain-hitting-the-screen effect in some of the other views though!), and there's the giant question mark over bodykits and race mods.
While I might not always agree with either Infamous or you JDM ol' buddy, I think the perfectionist comment is fair game. People used it as justification during the height of speculation about re-using GT4 assets, that a perfectionist like him wouldn't do something like that...
Some of us would've accepted less variety for one level of insanely high quality with the car models (read: a Premium-only GT5). Others prefer the current situation of 1000 cars, but the majority being re-hashes, to increase variety. Neither one is right or wrong, it's all up to preference.
👍
Was converted from GT4 or was in GT4? There's a difference as we have a few cars from GT4 that were made into premiums.
While I do believe standards and premiums will share the track, I don't think the picture is proof of anything. You can easily see into the cockpit of the Alfa as well as through it and see the light blue roadster's bumper. I'm not entirely positive you can see that much through standard glass.
I mean we've see a few Japanese "classics" and favorites converted to Premiums, why not some european ones.
about the perfectionist comment it just makes me laugh, because we as humans know that nobody is perfect.
BTW the word "perfectionist" doesn't mean that something is perfect,I just means that the person who make it try to do it as best as he can to make it perfect,
Was converted from GT4 or was in GT4? There's a difference as we have a few cars from GT4 that were made into premiums.
While I do believe standards and premiums will share the track, I don't think the picture is proof of anything. You can easily see into the cockpit of the Alfa as well as through it and see the light blue roadster's bumper. I'm not entirely positive you can see that much through standard glass.
I mean we've see a few Japanese "classics" and favorites converted to Premiums, why not some european ones.
O OK I thought you where just talking about damage. Now your talking about headlights bodykits etc, so that messed me up my bad, about the perfectionist comment it just makes me laugh, because we as humans know that nobody is perfect. Even though Kaz strives for perfection, people calling Kaz a perfectionist is taking it to another level. IMO It's a setup for failure so I don't get into all that non sense. As I said before I'm glad we got those 800 car Slip, and I'm glad they can all race together. Makes the racing grid that more exciting. Also when's the last time we saw a decent standard car video, I really cant wait to see how they look in final, hopefully very close to the PSP GT intro. 👍 BTW I love your last sentence. 👍
See when people like me say anything even remotely negative, we get pounced on left and right... but where were the same people to bring this kind of rational thinking months and years ago when the forum was full of "Kazunori San wouldn't let anything but the best go out the door and so we can all be happy because I would rather way years for perfection than have a rushed half finished product"?
Sorry akiraa, it was literally used to mean exactly that and often. Anytime you questioned some aspect of GT someone was likely to popup and shut you down for even thinking such a thing since KY is a perfectionist and nothing but perfection would be allowed to pass.
Are you implying that I said anything snotty about you? I think you're hunting for snot where there is none.It's cute you can't get me off your mind, TD 👍
Considering we have a very similar situation in Forza in which the bot cars are very low LOD, and we had to be shown this in pics taken directly of the bot cars, and considering you haven't played GT5 to know for yourself, I think you're clearly making things up.This is ridiculous. I never thought Kaz, the "perfectionist," would let this happen. You can't just have two classes of car running in the same when the difference in detail is clearly tenfold.![]()
It's how everyone justifies anything, Dev. NFS Shift has dreadful physics issues and way off sound samples, but because the big mean cars and big loud sounds suits certain players, they deal with it. Codies' F1 2010 has a slew of issues from many gamers' reports, but the fans eat the bugs because they don't have much choice if they want a new F1 racing game. Most people had a strong dislike of Enthusia, but the core fans found something to cling to. And some of us are familiar with Forza's shortcomings, as well as Ferrari/SC Challenge.Small price to pay? Maybe... But in the perfectionist world where they strive to ensure you have the best esperience... Why are we justifying paying prices at all?
Because the situation is entirely different.I said it before, "its not that bad" is getting to be more and more common around here compared to the past which was "and that (T10) is why you take your time and do it right"
Oh, no. I have some very fascinating images to share with you, but my 360 has been disassembled since last Christmas, and I'm pretty sure I'm not on Live Gold anymore, unless MS cheated and got my card number updated without my permission. In which case, someone is going to get a royal flaming phone call. In any case, there are some images floating around in here and on GAF of them, or you could take some pics yourself of bot cars in Forza 3 if you're feeling adventurous.Didn't phto mode in forza sub in the high quality models for the in game ones?
And hopefully, this does sound sensible to you....followed quickly by "well you can't expect all cars to be turned Premium, it'd take years before release!"
I'm actually going to go and point out that Kaz himself is the one that said "expect perfection".