– Audi 90 quattro IMSA GTO, January 1st, 2016, courtesy of ClydeYellow.
In an announcement on Xbox.com, Xbox Wire has announced the official sales figures for Forza Motorsport 6. As of January 4th, 2016, Forza Motorsport 6 sales exceed 1 million units.
While currently behind Forza Motorsport 5 which was touted as “the fastest-selling racing game in Xbox history” back in 2014 with roughly 1.3 million units at the time and exceeding the 2 million mark in lifetime sales, Forza 6 has still sold considerably well given it was accompanied by other established heavy-hitters in September 2015.
It’s worth illustrating that these figures continue a worrying trend carried throughout 2015 that has affected the whole of the racing game genre, with the only exception being Mario Kart 8 that moved 5.87 million units as of June 2015. Gran Turismo 6 sales are currently stated to be less than 5 million, narrowly placing it ahead of Gran Turismo for the PSP by only a small margin.
While it’s increasingly difficult to outright state whether these figures are good or bad without knowledge of the projections set by Turn 10 and Microsoft, the game missed making it onto NPD’s “Top 10” list for September. However, it’s worth acknowledging that NPD only tracks new games sold at retailers and doesn’t account for digital purchases.
That’s a rather important distinction as the Ultimate Edition for the game—which, among other inclusions, granted an early access period of 5 days ahead of its September 15th release date in 2015—is only available as a digital purchase. Needless to say, congratulations are in order to Turn 10 Studios for surpassing the coveted 1 million mark all the same.
What we really need is a Forza/GT style of game on the PC. This would be gold, why hasn’t this happened? I PC CarPG would have a lot longer life that could always be added to.
If Microsoft dumped the older Forzas onto Steam, with multiplayer support, they would be swimming in the cashola.
GT/Forza are not enough for some to keep buying new consoles for.
Probably for a number of reasons. Games on the PC don’t sell very well. Assetto Corsa for example has sold about 300,000 units and it’s very popular. I also don’t recall ever reading on a forum anywhere that PC gamers want a game with an economy that requires grinding and jumping through hoops to acquire the content that they’ve already paid for so they would likely have to be a redesign to a sandbox style game. And of course there’s always the old practice that having these types of games exclusive to the particular console is a console seller.
I’m happy for them. Great game, great series.
I believe it, all the backasswards drivers appearing after Christmas is incredible. Turn10 seem to not care about online much if at all, why is there no system to boot AFK’ers? Change the lobby to one where you have to ready up to be entered into the race, this overly gracious way of giving folks money even if they haven’t completed a single lap is absurd. Play the game or turn it off. You can’t believe the chaos that ensues when a 24 man grid launches and a couple of cars aren’t driving at all. Then we have the weird and random room boots, I mean everyone gets booted from the room and slightly rarer full game lock ups. My Xbox One doesn’t get used so much that it’s worn, it just seems that Forza games always come with some weird online issues that seem to have two recurring friends random full game lock ups and room crashes. Since Forza 4 I’ve been noticing this weirdness. It’s still prevalent in Forza 4 to this day, so I’m not sure it will get fixed at all.
Congrats to Turn 10 though.
More of a PR talk to me. Especially since it’s supposebly all the titles released in the holidays for Xbox One that reached a million. Especially Rise Of The Tomb Raider..I mean who even acknowledged its existence when it was by Fallout 4,Battlefront,Black ops 3,etc. Just seems odd that it has,but if if they did props to them,but wish Forza Motorsport 6 offered more sales than that..they do deserve it.
Alot of people did. It’s an those are all Xbox Exclusives, so anyone that has an Xbox would likely see these before they see Multiplatforms. You’re approaching it as someone who is from the outside looking in, that’s the problem here.
Also, in the article, it clearly states Every Title for the 2015 holidays sold over a 1 million, not that they together accumulated over 1 million.
Of course releasing sales figures is PR talk, that’s why PD used to do the same thing with the GT series but stopped doing it with GT6 because the sales weren’t as good, and now focus on series total sales instead of individual game sales. We knew what the sales of GT5 were within months of launch but it took 2 years to get any specific information on GT6. But PR talk doesn’t mean it isn’t true.
Be careful with this “news”. it seem Microsoft have been caught playing games. What they actually have done is pressed over 1m copies of each XBox exclusive, and SHIPPED them into the distribution channel. The pressing of this number of disks was not demand driven, but with the sole intent of this press release spin.
That is VERY different to actually SELLING those games to consumers. In other words, it’s a PR stunt, a marketing lie, to fool the gullible into thinking the Xbox One isn’t falling further and further behind every day.
if you look in the bargain bins, you will see VERY deep discounts on this game, as the market is stuffed full of unsold stock.
A very different story, infact the polar opposite, to what they claim happened..
Please post your source so we can check this out.
Considering there is more than 1.5 million people on the leaderboards for the default track you’re introduced into the game with, it doesn’t seem that far fetched.
Another thing is, if this is the case, then the same can be said for literally any publisher ever.
Source. Otherwise that is 100% conjecture.
I think we’ll never see a “source” but if we did see this “source”, I believe it will still be conjecture…lol.
“When developers or publishers release data on the sales of their products, nine times (or more) out of ten they are talking about shipped unis, or sell-in.”
http://bfy.tw/3atk
http://www.dualshockers.com/2011/08/13/the-difference-between-shipped-and-sold-is-less-relevant-than-you-think/
“It’s important to note that these figures are shipped and not sold to consumers ”
http://www.ign.com/articles/2013/01/10/report-ps3-surpasses-xbox-360s-worldwide-shipped-total
“shipped”
https://en.wikipedia.org/wiki/List_of_best-selling_video_games
I didn’t realize you had to “prove” common knowledge. It would be like someone asking for proof that the sky is blue. Anyone arguing with someone about this “sold vs shipped” stats doesn’t even deserve a response, but there you go.
BensonMutton is absolutely correct.
I honestly believe that the low sales for the sim racing genre is due to how these games have become more of the same. When it comes to Forza, I skipped FM6 since it lacked things I was looking for. GT6 taught me some lessons.
I have and love the game but really unless you’re seriously into racing games the distinction between this and Forza 5 is low. I love cars and shows like Top Gear and Fifth gear so I want to be able to race new release cars the moment I can, but if you’re not that into it you don’t need to shell out every year or every 2nd year.
If we had dynamic day/night and weather I could see why the on the fence gamers would buy again after Forza 5, but having completed the career and as a regular GT and Forza player there’s not that many new tracks (Sonoma, Hockenheim and Daytona have all been in either of these 2 franchises before) and the night racing whilst sensational is only on about 5 tracks and isn’t dynamic.
As a whole we are seeing ‘long standing’ franchises starting to see a drop in sales with the exception of a few series. I think Forza’s drop is partially down to the number of games the general public have been exposed to in this series’ over the last few years.
Even though racing genre fans know the distinctions between Horizon and Motorsport, it wouldn’t be a surprise if the general public were less knowledgeable/interested. As a real-life example, my girlfriend’s brother sees Motorsport as a ‘more boring’ Horizon which of course isn’t true.
A bit disappointing considering it had a decent amount of YouTube coverage, unlike GT6 or even FM5
I was truly hoping they’d sell 2-3 million by this point. Project Cars had a good launch with 1 million units moved in a month or so, but that was on 3 platforms and the majority of it on the PS4. XBone sales were on the order of a couple of hundred thousand if memory serves. That doesn’t bode well for any of us sim fanatics. The lower the sales of all games, the less content and development effort we’re going to get in future games. It’s a worrying trend for sure. On the other hand, it might just spur on independent developers to develop and release multi-platform games so they can gather up a significant sales volume and be profitable.
Hey Johnny! Happy New year mate! Yeah I agree, but Forza just isn’t all it was cracked up to be in my opinion. Project cars is awesome (PC triple screen setup) – Let’s just hope GT get’s it’s act together with VR.. Could be awesome. Cheers!
between 250k and 300k is the estimated figure from retail. The Microsoft numbers are pure marketing spin. The flooded the market with disks and then quoted shipped numbers in their press release.
250k? Where are you pulling your numbers for if you don’t mind me asking?
@Imarobot I think the AUP prevents him from answering truthfully.
Do you think that sim racing is suffering sales wise because they are not quite the deal you get from other games? I mean with bugs and glitches and not quite finished games, or just not looking as good? And so not selling as well?
I wouldn’t necessarily think so. I think I’ve spent more time on racing games than any other game genre, and I find myself coming back to them more often when I get bored of other games. So the deal is definitely there for me.