As Assetto Corsa’s console launch approaches the new summer release date of August 30th, coverage of the game continues to gain traction. Just a few weeks ago, Kunos Simulazioni held a special event at the Autodromo Vallelunga circuit where lucky members of the press got to play the console version of the game before heading out on-track in reality to drive some of the most impressive supercars on the planet.
VirtualR posted a 20 minute video from YouTuber saabkyle04 who attended the event and got hands-on with the game, real-life cars and conducted some interviews with Kunos themselves. The video gives a good look at how the console version of AC is running currently, with some direct capture footage and sound peppered throughout.
Clips following the Nissan GT-R around the circuit both in-game and reality highlight the quality of audio the sim has, and the graphical level that has been achieved on console. The game appears to be running very smoothly and there are no hiccups from a frame-rate perspective, which would be expected given it seems a be a hot lap with a single car on-track.
Next, an interview with Kunos’ lead physics integrator gives more insight into how the intricacies of each car are captured in the game, through the use of software and the hands-on feel of actually driving the cars. Of course, there’s lots of telemetry data mixed in, including but not limited to; suspension data, aerodynamic data and tyre modelling, all to perfectly capture each vehicle in it’s glory.
Perhaps most interestingly, the Kunos representative talks about how they measure when a car is pushed ‘over the edge’ and players drive over the limit. This is a measure that isn’t actually tracked by the real-life vehicles used to model the cars in-game, so it’s up to Kunos to understand how they think the car would react and then use their knowledge and physics recreations to put this behaviour into the game.
Given the lack of any life-threatening risk from playing a sim like AC, it’s an interesting notion for developers like Kunos to rely on how they interpret a car will react. Pushing a car into these extreme situations in the real world could result in damaging the vehicle, or worse.
The video is definitely worth a watch for those wanting to understand more about the ‘PC-turned-Console’ sim, and how Kunos has captured an incredible level of detail in both their track and vehicle modelling. Plus, it serves as a handy comparison between the game and the real-world track-meet that was hosted at Vallelunga.
See more articles on AC vs Reality, Assetto Corsa, and PS4.
GT5/6 are the PS3 racing games benchmark. As for PS4 a new star is raising: Assetto Corsa. I believe that with its real racing sym heritage, being brewed by the side of famous Vallelunga race track, AC will bring the real thing flavor to us. We’ll have the chance to compare Project Cars odd handling with a thoroughbred sym and make our own conclusions.
As for AC being boring my opinion is that it will be boring up to the point that the car you’re driving starts to slide and you have to catch up. Any car driven to it’s limits can’t be boring, except may be…. is the Trabi in the Assetto’s stable ? Other than that we’ll have GTS by year end so we can bench mark the three challengers and may the best win.
Bring it on assetto, raise the bar and make gran turismo even better ;)
Yes, please! :)
Countdown to GT sport…
Sorry, wrong news article.
Come on Assetto… Come on, come on, come on…
Love Assetto Corsa. Pure driving sim. No phony suits and helmets, knocking down cones, or driving on the Moon. All cars available at start of game. Not a great career mode no problem, you can make-up your own field of cars and race on any track. No pressure to win races to get credits in order to advance in a made up economy. Just racing on laser scanned tracks with great sounding cars. Should do well on console.
I couldn’t have described it better
And the feel that the Ferrari 458 is a truck, and the Alfa Romeo 4C is annoying like a family diesel car that doesn’t go fast at all.
Even with larger fov it doesn’t match the real speed sensation, all is about 0.6x of speed feel, in onboards videos and in real life you feel far more speed.
When you haven’t G forces, if you recreate reality like it is the result is annoying and unreal sense of speed. You have to magnify some sounds (like tyres one) and some graphic effects and a lighter weight feel of the car to balance that.
The simple miss of G forces is a fake, so you have to balance that fake with some little things that Project cars and Gran Turismo do better than Assetto Corsa, the feel of speed in a flying powerful supercar.
Let’s hope the online is better than on PC, a lot!
The 4C has 240 hp. It’s not a fast car by an means but for me anyway, it’s a fantastic handling car and one of my favourites to drive in any game, ever. Oversteer on command in any corner and will reach out and bite you hard if you think you’re going to just slam on the brakes at corner entry and whip the wheel around however you please. Sense of speed comes with your game settings. On pc anyway, you can add motion blur, change your FOV etc. and get whatever sense of speed you want. No idea what you’re talking about on that front. It’s completely adjustable.
@Johnnypenso No, sense of speed isn’t completely ajustable, that because it isn’t only a graphic parameter but also a physics-engine parameter (suspensions, tyres, body handling… ) and all of theese parameters make the feel of speed and the feel of risk or you’re going too fast at one point…
But even in the graphic part, you can feel the great sense of speed of project cars and the insipid one in Assetto Cars (for me GT6 is at that aspect in the midpoint of both).
The real 4C is a very fun car at track, light good handling and enough power… In Asseto Corsa is boring, heavy and slow… it makes me sleep and it shoudn’t ! Ferrari 458 and 458 GT2 are better but you don’t feel at all that they really are speed monsters and sensational machines at speed-cornering, driving them in Assetto Corsa for me is like 4C should be, but no that excellent racing cars that they are. You should feel flying through the corners, not waiting the end of corners.
I really have no idea what you’re talking about. The 4C handles like a small wheelbase, 240 hp car should. It isn’t a speed demon so it shouldn’t feel like one. It rotates at the drop of a hat like it should, easy to drive with power on oversteer on base tires if you desire, or carve through corners by approaching but not exceeding the limit. But with 240 hp top speed and high speed acceleration is going to be limited and should feel limited. 240 hp doesn’t get you a lot of grunt over 200 km/h.
It should be only me who is bored about the lack of sense of speed and that heavy-slow feeling with medium-range cars (like 4C, BMW M4…) in Assetto Corsa…
Look this https://youtu.be/gA55bSv5NkQ?t=42 (between 42″ and 55″) i feel like the motor is reving but speed rest the same … For me is a fake slow sensation…
And that’s a high speed turn with a 430 hp car! in Circuit de Catalunya GP (i’ve run there in real life).
I find no speed sense in corner exit at all …
Looks like any real life onboard video I’ve seen of street cars on the track. I think what you’re looking for is some kind of artificial video game induced sense of speed. As already mentioned, you’ve got motion blur and FOV available for that if that’s what you desire.
Yes, one side of the issue is that “some kind of artificial video game induced sense of speed”
And the other side of the issue is that heavy/underinflated feel that i found in Assetto Corsa and also the physics that makes me think the car is heavier than in real life and it is going everywhere like a truck lost of control (when i’m driving a M4 or a Ferrarri 458)
When i drive theese two cars in GT6 i feel i’m flying and “dancing” through corners, like it should be in these two powerful and nimbles sportcars and at the same time i feel speed and the danger of driving in the limit of loosing control (i have a T500RS steering-wheel and theese 3 simulators).
I agree that the video that i linked “Looks like any real life onboard video I’ve seen of street cars on the track”, like any bad and boring real life onboard video, but not like you you are driving that car in real life, there you feel more speed, more sense of risk, less heavy feeling of the car, etc I think GT6 and Project cars are better than AC at that point.
Others good real life onboard videos are far more exciting, like in real life.
The goal is not to achieve the real life onboard video but the real life feeling of driving, that’s one step further.
I’ve only feel that with gran turismo series, japanese way (or Polyphony Digital way) to look for that abstract feel i think it’s the only one fine, in a long list of cars (not all of them), further than the imitation of onboard videos, etc.
there’s no career mode because the AI is awful and the career mode they did make is boring.
AC is all about having the best driving experience but in no way does it compete with GT’s career mode or progression.
Unlocking cars from the start is one of the biggest reason nobody plays the career in AC. What’s the point?
It’s far more important to reward players, and to keep them coming back than it is to give them freedom at the start.
You’re always good for a laugh Tom, I give you that…lol.
That sound really is good.
Can’t wait for this…
Go Assetto!! ♥
In Assetto Corsa we trust! ;)
Italians do it better! :)
I must be getting good at taking photos in AC, that’s twice now an photo made ‘header’.
Or that Merc/Skin is just that pretty, haha.
I hereby crown you the official Assetto Corsa GTP photographer, unofficially of course…lol. Great work!
Congrats!
Hype is on!!!
This game gets more intriguing as I hear more about it. I hope it’s really worth the money…
Depends on what you’re looking for. Be careful not more into positive comments about the game than is intended. It’s a great driving/racing experience on one hand, FFB is great, tuning is very good, cars sound good, laser scanning on almost all tracks is great etc. But you aren’t going to find any comments about a huge, extensive offline career, massive car selection, big track selection etc. because that isn’t a part of Assetto Corsa just yet. You also won’t find the same wealth of features that you’ll find in a GT or Forza. No photomode for example, no course creators, no economy, no car customization or upgrades etc.
If you go into it expecting a good driving/racing experience, good sounding cars, good physics, good tuning, great tracks then you’ll be happy. If you are expecting a GT style game you’ll most likely be disappointed.
*not to read more into positive comments..*
It’s the best physics and FFB on the market. That’s why I love it. It is definitely lacking big time in some other areas. Areas that aren’t really that important IMO but still, don’t expect a perfect all around, just expect the best driving and FFB you’ve ever felt on a wheel. And the best tracks on console as well since they’re laser scanned to a much higher standard than Forza’s poor excuse for laser scanning
I watched this video a few days ago and, as usual, I’m impressed with just about everything that Kunos does. As far as I know this is a unique approach from Kunos, inviting people to try both the game and real cars, on a track, at a track, at the same time. Being able to talk directly to someone like Aristotelis that works on the physics or Simone that works on the tracks while at a race track and driving cars and the sim on the same day should be a revelation for some of these sim racing buffs. It may not end up being the be all and end all of racing games on console but I can’t help but like these guys and their approach to creating sim racing games.
Can anyone comment on the tire screeching sounds present on a few of these videos? Is it only in exterior views? That’s one of the things that bugged me in GT6 and hoping it was just circumstantial.
It’s on a slider, you can adjust it up and down as you please.
What Johnnypenso said is completely true. However, not only can you adjust the volume up or down, but you can adjust something that’s called “Tire Skid Volume Onset”. So, if you want to hear the tires slipping even a millimeter, set it that way. Or, if you want there to have to be some realistic slippage before you hear the screeching, set it that way instead. BTW, I’m exaggerating by saying “millimeter”, but I’m sure you get the point.
Thanks for pointing that out ALB, I only set it once and forgot all about it. Good to know.
WooHoo!
Fingers crossed AC delivers what it promises ? After the disappointment of pCARS and DiRT Rally I’m hoping for some excellent SIM action !
I’m not sure about GT-Sport after what I’ve been reading about it, what with a seemingly online only career so I’m holding out hope AC can deliver longevity both off and online !
You’ve read COMPLETELY wrong. All anyone has wrote about GT Sports career is that it is NOT online only, and it’s basically the same type of career GT is known for.
This type of thing annoys me. Just because they decide to market certain things, like in this case online racing and e sports, DOES NOT MEAN THAT’S ALL THE GAME IS ABOUT. Sick of these assumptions
Do you just make things up as you go along Tom? There has been zero evidence so far for anything resembling a traditional GT Career Mode. The “Campaign Mode” has been revealed in some detail and does not appear to contain any kind of racing career, more like license tests and instructional videos. It’s not an ASSUMPTION it’s a fact. Unless it’s a part of the game that is coming but not yet announced, there is no traditional offline career mode for GTSport.