YouTuber MixEPsilon managed to get his hands on a French copy of what appears to be the GT5 Kiosk Demo that’s been showing up in stores around the United States. He plugged in his Logitech G27 steering wheel (which appears to be functional with the exception of the clutch pedal) and has been posting high-quality videos like a mad man ever since. Check out 17 of his latest clips below. For more detailed impressions of this demo, don’t miss this in-depth gameplay evaluation by long-time GTPlanet user, JohnBM01.
See more articles on Gameplay Videos, GT5 Kiosk Demo, GT5 Videos, Madrid, NASCAR, Rome, and Toscana.
There better be an option to turn off both the driving line and HUD. Not buying otherwise
Hey, everyone who’s complaining about sound, it was filmed with a CAMERA and Kaz said “We’ve worked to improve engine sound” for the final game. LOL,it sounds like you never played GT and never knew about it!!! GET USED TO IT!
OMG… what the hell is with PD and the sound… really!? I know its not simple, but those are… while better… still leave A LOT to be desired. I’ve been fortunate enough to be in a couple of the cars shown above on the track (R8, Gallardo) and the real things just don’t sound like that. Forza, NFS shift, and many other games can do worlds better in the sound department… what’s the deal Kaz!?
I dont know what all the sound issues are about. Yes the “quality” of the sound is not good, but I think the accuracy from what i can hear IS. The cars sound pretty realistic in noise but the feed we are getting is good sound. The vid with the Benz sounded pretty good in realisim but going through a recording device then through youtube its bound to get messed up
I wouldn’t get hung up on sounds on what will be a very in depth game with loads of work put into it.The sounds are good. Are they the best they can be ? no of course not. Kaz has heard you speak about the sounds and he certainly seems to have worked on that area.
I would even venture to say that a majority of users dont have the complete at home “setup” and the equipment to even enjoy the nuances of sound that are in the game.
Love the sounds or hate them it will not break the game, and once you all get your hands on it you will forget about it too.
everything you have said is wrong…the sound is one the ”most important features” and the majority of people DO have their own setups.
While a pricey endeavor, playing GT5 without a *minimum* of a decent wheel, 720p television, and a modest 2.1 sound setup should be punishable by law. If that means Kaz comes to our homes and raps our knuckles with a metal ruler after a verbal lashing in his native tongue, then I’ll gladly downgrade just for that honor.
Bah french
The sounds disappoint me but the rest looks great!
This videos are the smiling followed by the enjoyment. My breaths is shallow after a view, this videos. A hearty erection becomes me this november! And you!!
Regers
Mitsi
This is just a game … there is lot of other good things in life !
A hearty erection??? I think you need to find a girl instead of a video game. Any girl!
I have a wife, 4 kids, and I will have one serious “metaphoric” erection when GT5 arrives.
Looks like my first mod on every car will be…EXHAUST! Man, the cars sound terrible! Changing the exhaust should help. Probably still won’t be accurate, but at least it will sound better. And as I’ve said before- I don’t care how Burnout Paradise achieved there sounds. I don’t care if they farted through a kazoo. They know how to make great engines sounds. So I don’t think it’s asking to much for GT to make the cars sound more realistic. If a game with 1/50 your budget can do it, so can you. Okay, rant over.
Damn this game looks pretty! Hard to believe it’s just a month away.
I still don’t the shifting animation.
No clutch with g27.. That sucks I want a full clutch just like it should be
Demo build man, my G25’s clutch works on prologue, I can’t imagine them leaving out clutch support on one of the main wheels people will be playing GT5 with. The demo was probably only made with configuation for the DFGT and a controller programmed into it. (Alas no clutch)
I would bet the the clutch support will be much better in GT5 than in GT5p.. foe example no pressing buttons every race just to activate it.
To be fair, the G27 is not an officially supported wheel, so you should be lucky that any form of clutch support is included!
It will have clutch support for the G27. Nothing lucky about that. A lot of the hardcore fans are G27 users and PD is not going to let all of them down over a bit of code they already have written for the G25.
OMG i can’t believe he couldn’t make it around Tokyo in under 2minutes! I’ve played this demo and i managed a 1:35ish with the Gallardo.
and with a sixaxis controller and no sound to boot!
In the dark. Uphill. Both ways. Blindfolded. With one arm tied behind your back. Backwards. While it was snowing. Snowing small ponies.
We get it. Some sounds are off. It’s an early demo build. The driver isn’t of the Senna bloodline. There is no direct feed video.
@Sum1s2pid, all he said was that he managed a much better time just using a SIXAXIS/DS3 with no sound. This guy who has the demo was using a G27 (so he must be good, or else why spend that much money on one?) and with audio. No need for the petty remarks dude, just chill out!
@Sum1s2pid
epic xD
@Pie ‘n’ Peas – Someone was kind enough to go out of their way to provide a wealth of new videos for our enjoyment, and yet another person saw fit to crap on them in some way. Ignoring him / her would be best, but mocking them is much more fun. Good day, sir!
@Sum1s2pid, wow your name really suits you. someone was kind enough to go outta their way? shoot i bet this buy found some way to get that copy illegally. cause this demo should only be at target or best buy stores, not in someones home so that makes it illegal. in anycase i don’t support thieves and in this case a theif that sucks at driving. wtf is up with full throttle and brake. he’s got a freaken wheel! for crying out loud. and you get all bent outta shape cause i actually went to the store and played the demo and am faster than him with a freakin controller. sheesh get a life or go die ina fire.
Settle down, Beavis. Making fun of you doesn’t make me bent out of shape. Telling someone they have no life and should die in a fire does. But I like you and am glad you enjoy my name. You got moxy. Spunk.
This may be hard for some to believe, but a few people bought a G27–or whatever wheel–and PS3 expressly for GT5 and have no prior experience with said wheel in a driving game. The hesitant and tentative driving technique appears to support this.
Regardless of whatever suspect dealings led to this demo being acquired, I don’t really care–I welcome more footage, and look forward to incoming news surrounding GT5.
@Sum1s2pid, no not bent outta shape here either. just my way of saying if you can’t take the heat stay outta the kitchen. i love how you come back with these smartass replies cause you know you can be anyone over the internet.me? i am exactly the same person on the internet that i am in real life. if i got something to say i’m gonna say it to your face trust me, everyone hates me but at the same time they love me for being such a stand up asshole!
you cant see stingray cockpit because its all black and recorded off screen making it darker again… it is a premium. No one has driven a standard car yet.
I dont think so.All the other videos you can see a cockpit clearly if used. There is something else going on!
Whats up with the blackened Stingray cockpit???!.
They claimed it standard at least once, and then they say only premiums will have cockpits?!!
Feels like PD is giving us wired runaround..
Not to mention the Stingray has the LEAST detailed cockpit
I absolutely love that menu music!!!
The cars sound… bad. I was impressed by the Stingray tho.
I really thought the space on a blue ray disc would herald fantastic sound effects for games like Gran Turismo, I would’ve preferred it if PD would focus on sounds rather than damage but ofcourse they are under massive pressure from competition.
I would be seriously dissapointed if they do not have realistic sound by GT6.
Watch any Youtube video that isn’t direct feed, and you’ll get the same tinny unrealistic sound. When you listen to it in person, the sound is unmolested by camera mic filtering.
Granted, GT has never had any real snarling engines, but you guys are overreacting.
Like I said before… The poor sound is not a result of YouTube or whatever. I played the demo twice in two separate locations and the engine sound for the corvette was just as tinny and high pitched.
I’m not saying that this is how it will be in the game but YouTube is not the cause of what we’re hearing here.
Maybe you should listen to the guy who actually been in a Corvette and says that the real car sounds the same.
@Erik
Can only a chicken talk about eggs?
What the hell? Video 13; you rear ended the Viper and it just disappeared. I saw its back end go up in the replay, but I don’t see what happened after that.
That Stingray the standard cockpit view! It doesn’t look premium!
For gods sake. It says premium next to it. Aaaahhhhhhhhhh
It’s a cockpit. How can it not look premium?
It looks like PD didn’t model the flaps on the roof of the Nascars when they spin out. Hopefully they will be in the final version. If they can show active spoilers on the rear of cars then that shouldn’t be that hard for them.
ONE MONTH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Love the videos but can you label them in the future? It would make finding the ones we want to watch much easier.
Thanks.
i really hope they have not removed the clutch for the full version, it was one of the best thing about owning a steering wheel and gt5p, I was really looking forward to driving gt4 cars with full g25 support
Gys some of you complaining about the sound. Remember this was video recorded through a camera thus sound came from TV or some sort of sound device and is truly not representative of the full game in your own room and listening to it that way. Admmitedly the only decent and nigh bang on sounds were thumping fromt he Nascars direction. Overall I enjoyed the videos but would really like to know how he’s managed to bag a copy of the demo. Almost certain SCEE will not be that happy.
True its only a demo but…..
Not to mention that I’ve played the demo and heard the sounds first hand, and these videos are accurate representations of what I heard.
Now I’m not saying this is the final build and that this is what we’ll hear in the final game (I’ve seen/heard recent videos where the NASCAR cars sound amazing) but the actual demo sounds like what we’re hearing on these videos.
Yeah and everyone using the ‘its because its recored’ excuse is kidding themselves. Have a listen to all the Forza ‘recording’ on youtube… they dont sound like crap. Sorry but the sounds are lack-luster and this is coming straigh from the mouth of a GT fanboy who has an Xbox and doesnt own Forza because hes such a huge GT fanboy.
did anybody actually try to copy this thing to another ps3?? *whistle in the air*
I have never been one to complain about the sounds before but even I have to speak up after seeing/hearing that Stingray video.
It’s so bad it’s just plain annoying. I don’t where you put your ear, a Stingray doesn’t sound like a castrated vacuum cleaner.
I played the demo myself at a local Bestbuy and WALMART and was hoping it was just the crappy TVs at those locations but to heat the same pathetic whine in these videos is disappointing.
I really hope this an old build and that this issue has been addressed.
Thanks for the videos… Would be nice to see the professional physics and clutch usage if possible. Hopefully the sounds in the full game will be better. The in-car video of the vette sounds like they stuck a mic inside the differential >:[
“Better” as in “more spicy but less realistic”?
No, “better” as in “more realistic and less like straight cut gears.”
some great vids…..I don’t get the corvette video, any car with a chevy V8 of around 6 litres shouldn’t sound like a washing machine.
I’n my opinion!
Well, my father has a ’73 Corvette with the L82 engine, and that’s about how it sounds. It could use a little more bass (and that could be the sound system being used), but it’s pretty close. I’ve never run it in a racing environment, but GT’s version sounds about how I’d expect. The real joy comes from revving while still, which I hope GT5 will recreate.
I think the thing is that most racing games spice up their sounds. GT’s Corvette doesn’t sound like most people would expect, but to someone like me whose had experience with the real thing, I know that it sounds about right.
And let’s also remember that this is a small-block 350 and not a big-block 427.
I stand corrected, thanks Tompie913
bad driver, but thanks for the videos.
AI still looks like it sucks. I thought they fixed it. but it looks as if they still hit you and dont try to avoid as they saed they were suposed to
plz PSN give us the demo!
^you and everyone else
I like what I’ve seen. I also have no problems at all with the sound. It’s very much improved compared to GT4 and that’s all we can hope for I guess.
Now there is just one question left for me:
Where the hell did he get this from? I want to have it!
Anyone?
As much as i know the dominant sound of a car in cockpit is that from the engine, for sure you can hear details from the exhaust sound too but not all facets(?) of it! In prologue you get a mix of both sounds in cockpit too but to hear it clearly you need a 5.1 system with the volume cranked up! In my opinion the sounds in prologue are very realistic done, not overdone like in the most other games!
Let’s hope the sounds will be up to scratch when we hear it ourselves (not through a camera) on a nice big s.s system!
Also, what exactly don’t u like about sound?
I mean, if u think equaliser settings are wrong, just plug in an equaliser between ps3 and speakers. You all complain, but noone really mentions what should be fixed. Also in different rooms, the sound from same speakers sounds different, dont expect in a expo hall to have the acoustics of the opera! If i had to make changes in my room to hear better i would.
Also why sound isn’t a PD thing? PD wasn’t the first team to put mics in 600 cars exhaust for Gran Turismo 2?
Everyone who suggest we all buy massive surround systems to improve the samples… You really have no idea what you’re talking about. PD has a good sound engine, but it’s some of the samples that people are (rightly) upset with. I will reserve judgment until the game is out, but that Audi V10 is sounding very confusing to me.
thats right if a few cars have “wrong” samples, nothing can be done to fix them, if a few cars have awfull sound, i’ll be more than happy to drive the rest 900…
i dont hear in person these high powered cars (like the audi’s or the italia’s so i cannot judge.
Sorry for double posting, had a problem with my browser!
For the people who didn’t read the comment of Ron86 here it is ;)
Dont know what problems you guys have with the sounds of gt5! Gran Turismo simulates the sounds of the position you see the car which means that in the car you wont hear the same sound as behind the exhaust of a car! For sure you get the best sound of the car from the exhaust sound but if you drive with cockpit view its just logic that the sounds arent that present like from the outside, just like in a real car! Especially in the Bumper View you cant expect any great sound cause when you place a camera in real life at a cars bumper you wont hear much more than the engine itself and much of wind!
If have spent many hours in Prologues Replays just to hear the great sound of the game! Of course for full pleasure you need a good surround system and turn the sound setting to big cinema! Then boost the volume to max! Try this and you wont have any explains with the sounds anymore!!
Dont know what problems you guys have with the sounds of gt5! Gran Turismo simulates the sounds of the position you see the car which means that in the car you wont hear the same sound as behind the exhaust of a car! For sure you get the best sound of the car from the exhaust sound but if you drive with cockpit view its just logic that the sounds arent that present like from the outside, just like in a real car! Especially in the Bumper View you cant expect any great sound cause when you place a camera in real life at a cars bumper you wont hear much more than the engine itself and much of wind!
If have spent many hours in Prologues Replays just to hear the great sound of the game! Of course for full pleasure you need a good surround system and turn the sound setting to big cinema! Then boost the volume to max! Try this and you wont have any explains with the sounds anymore!!
sorry to disagree with you ron…. yes the exhaust naturally is louder and more prominent from the back of the car… but it doesn’t magically disappear when you are inside the car either! I have been in enough performance cars with stock exhaust and modified exhaust to know that it usually is the dominant sound within the cabin! and when you’re redlining most cars within an inch of their life there is a scintilating scream occuring… that is also missing…
Yeah and to be honest I dont want the sound to be realistic from bumper cam .. I was it loud and sounding like the exhaust of the car is literally coming out of my speakers. Ps My audio set-up is: 850W Pioneer HDMI AV receiver, with 5.1 & dual subs and two 4ft 3 way speakers, and GT5p still sounds terrible.
In a way I agree. If you put your head close to the front bumper you’ll mainly hear engine work and some whirring.
If you step away from it, you’ll note the exhaust more.
Dont know what problems you guys have with the sounds of gt5! Gran Turismo simulates the sounds of the position you see the car which means that in the car you wont hear the same sound as behind the exhaust of a car! For sure you get the best sound of the car from the exhaust sound but if you drive with cockpit view its just logic that the sounds arent that present like from the outside, just like in a real car! Especially in the Bumper View you cant expect any great sound cause when you place a camera in real life at a cars bumper you wont hear much more than the engine itself and much of wind!
If have spent many hours in Prologues Replays just to hear the great sound of the game! Of course for full pleasure you need a good surround system and turn the sound setting to big cinema! Then boost the volume to max! Try this and you wont have any explains with the sounds anymore!
13th video, 3:04 seconds in watch the viper go 90 degrees up in the air.
Also @ Jcmc, so are you saying the burnout marks which were once shown a few months ago, that are shown now in these videos have been removed? I’m not sure if he’d put something in he knows a lot of people want and then take it right back out, but if what you say is true, we’ll see.
anybody notice in the vid with the Corvette Stingray (yellow), the cockpit view looks black and undetailed, I also cannot see any gauges. I thought, is this car premium? turns out that it was. So what i gathered from that is, we might have “half done” premium cars. On a hypothetical note, i would be happy to see this veiw in all standard cars.
I would say the interior of the stingray suffers the same problem as a lot of the interiors in gt5p. They are too dark! A good example of that is the F40… you cannot see the dials unless the sun is actually shining right on it! oh and yes i have fiddled with the brightness setting in the game and on my tv.. makes no difference.. I hope we do have the option to brighten things up a little more than in gt5p!
I dont own a stingray, but cockpits in the daylight look dark, especially old ones. Also when sun is high or against you, its hard to see the dash, in real life, the eye changes and is able, think of it like wearing dark glasses. I hope we can turn on and off the lights manually, this would solve the problem of looking the tacho in the dash!
My father owns a 1973 Stingray, and the interior isn’t lit up like in most modern cars, which could account for much of that. This car has a black interior, which probably doesn’t help much either (my father’s is Saddle Tan), and the roof is up. There are no overhead lights in the coupe, and I wouldn’t imagine the convertible would have them either. In fact, I don’t think that anything is illuminated in the interior. The older ones have a fiber-optic exterior-light monitor, but I don’t know if it is constantly illuminated.
But even considering all of that, it still doesn’t look like anything is modeled besides the steering wheel.If it is, we certainly can’t see it. An old Corvette is definitely going to be darker inside, but you should still be able to see something of the instruments, especially on such a sunny day. So it’s either not modeled, or they need to change their lighting for the interior.
I think the problem is that the eye have a spectrum much wider than what a TV can reproduce (mostly because the TV can only reproduce light, while darkness is reproduced as absence of light, thus making darker shades more difficult to recreate). When you are inside a car the eye is capable of both registering the brightness of the outside world and the darkness inside the car, so we are able to see the dials even is it’s sunny and bright outside.
In the world of TV screens only a limited range of light can be reproduced and what goes below will all be represented by black and what goes above will all be represented by white. Now, here you have a choice to either make the interior fully visible at all times (making the view less contrasted, giving less difference between sun/shadow) or you can put the emphasize in making the interior/exterior balance more vivid. Because noone uses the cockpit gauges to drive in GT5 it’s a pretty easy choice for me, of course they should focus on the interior/exterior balance. And while it could be nice to see the interior at all times, with the quality of the TV screens today I don’t really think that the lower contrast pictures is something that anyone would want to trade it for.
Actually, after re-examining the video, the interior does appear to be modeled. If you looks below the game’s tachometer, you can see part of the center console. So that means that PD need to find a way to make the interior lighter. It’s completely ridiculous that they model a (probably) highly detailed interior and then you can’t see it.
You might want to check this video of a Stingray. The interior is well visible here. http://www.youtube.com/watch?v=Ixu-1s9CzHg
‘Sound it’s still old build…’
The main game has gone Gold Master in Europe. This build will have been grabbed fairly recently while it was in the submissions process, you really don’t change things at that point, you just fix critical bugs.
Where did you read that? I very much doubt it’s gold yet.
One month left waiting
5th last vid with the Enzo driving straight through the Viper…eeer…wtf?
If you pause it just right, he seems to drive hard into the back of it, causing the viper to lift up as if he drives under it… then the viper seems to vanish. I assume its just a early build glitch, in the full game we would be greated with a horrible accident and a viper sliding down the track on its roof.
Imagine being behind both cars and seeing that. HOLY HELL!
LOLOLLOL, that was hilarious when I saw that! X-D And yeah, the full game with rollover…HOLY CRAP!!!!
Watch the replay at 3:03, the Enzo acts as a wedge and flips the back of the Viper up
nice…cant wait to get stuck into it in november
Sounds are seem to be better but far away from the good one ( Ferraris, Audi R8 ) … Slowly we can say, the GT series has the worst engine sounds of any racing games …
We will see …
I have to say that not all Ferraris sounds terrible. Surprisingly the ENZO sounds like a real ENZO. The note is there but the scream isn’t. Well atleast it sounds like a real ENZO afterall :))
Well there goes the next 2 hours of my life …. LIFE WELL SPENT!
Pity on a game that looks good the sound is just awful, the Nascar sound is decent but the others like the Lambo and Ferrari are pathetic. Go to YouTube and hear how a real one sounds, the sounds in game are not even close my mums hyundai sounds like a V12 compared. This sound issue is going to be the games biggest down-side.
Sound has never been a PD thing, they aim for physics/car detail/track detail and other things, kazunori did a great job on the rest of the game, I do agree with the sound tho, but for the content we are getting, and how much is astounding, to make the sound completely accurate, we’d probably have about 300-400 less cars and about 20 less tracks, and as long as the cars perform to where they should, I think i’d rather take the realism of the handling + the number count on ALL the different cars, GT series wasn’t meant to please people that like Just exotics or imports, It was made to please everyone, with the ideals of all cars from all era’s and all walks of life so you can get that “What if” feeling when you pit two types of cars together in a race.
There’s a lot of different things Gran Turismo is good for, Kazunori Just bites off more than he can chew sometimes, like in GT2 how there was dragsters, but no actual drag track. and how we were suppose to get online in 3 and 4, but it couldn’t be helped. He’s already achieved most of what he and the userbase wants in the game, some of the sounds do sound ok tho, like the Ford GT in the first video, was nearly spot on when it went by next to the other cars, sounded quite orgasmic to be honest. but anyways.
I’m fully happy with how GT 5 has turned out, sure there’s a few spots here and there, but that comes with putting in this many things in the game. that’s why we have standards, so people can still use/race/modify/customize things they normally wouldn’t of been able to had it not been for Gran turismo, I would of never got to enjoy some of the cars I really do love from all era’s, And that’s mainly his goal.
Some may call it rushed, we’ve waited nearly 6 years, but at the same time, I think it was just more than he could chew on the PS3, all’s that matters is, GT5 has pushed the PS3 to its limits, and we’ll all enjoy it, other than the “minor” flaws just like in the other GT series, I’ve never not enjoyed a full GT series, from license test to the 8 hour + endurance races, I love them all, and I can’t wait for GT5, this will just be a taste of whats to come for GT6.
Sorry for the long rant, I just highly respect what kazunori has put into this game.
dont you think you should actually wait until you play the finished copy on your own tv than judge the sound? Hearing sound third party is hardly going to be good..im just grateful the game is nearly here and that i can play it..nothing is perfect.im a mammoth GT fanatic but at the end of the day its still a game.
Well Kaz has said the sounds have been improved upon since the demos so i guess we just need to wait and see..
It seems to me that the sounds are there. It’s just the balance that seems off. In cockpit and bumper view it seems like the exhaust sounds are all but removed??? perhaps he needs to balance that so the exhaust note is more prominent in car and not just engine/gearbox?? just my 2c worth.. after all it does seem that the cars sound better when you are behind them!
Also i think the tire screech is still slightly exaggerated.. It needs to be toned down until you actually really lose adhesion..
Again all this has probably been addressed for the final cut… let’s wait and see..
The videos were great, but I do have a few issues.
*The engine noises on some cars sounded horrible with the bumper cam. The perfect example would be with the Mercedes at Rome video, horrible engine noise but once he goes to chase cam, the sound of vehicle angels.
*Since when could cars bounce off the walls? Must be the settings put in the demo, because if that’s in the real game, it’s gonna disappoint.
Those are really my only issues, the graphics were amazing, and these videos were recorded with a camera, not a capture card which is just amazing, physics are great, everything was perfect aside from my two little issues. But hey, it’s a demo, I’m not expecting the full game here, but I hope this is fixed before I get my hands on it.
The bouncing off walls and unaccurate damage modelling is not really an issue for me. The Gran Turismo series for me is about taking corners at high speed and finding the perfect racing line. I don’t really care what happens when I miss, maybe it would be more realistic to see some mayhem and cars being ripped apart, but I don’t think it would be more fun (for me anyway). I mean, to it in black and white there are games where you turn around and race head-to-head with the opponents just to see some serious crashes… and there are games where you love the driving and the intensity of a well performed race. For me GT is the second. Also, when you speak of a simulation – any simulation – it is just a representation of limited aspects of the reality. In the case of Gran Turismo the aspect is the racing, the handling and the performance of the car. The crashes are not really part of the simulation. Maybe it would make a huge difference to a lot of gamers if it were, but PD has to put the limits somewhere and if they put more effort into making the crashes more realistic, what would they have to spend less time at? As you all know, this game has been developed for years and years and it’s not as PD has been lazy bastards during that time – knowing about the work culture of Japan it’s probably the total opposite.
Now, should they be happy about all the things they haven’t nailed? Of course not, it’s all areas where they can improve. Should we be happy about all the things they haven’t nailed? Of course not, we can always want more. But I think we should remember how much they actually have achieved here and although we can wish for more improvements to come before the game ships, we really have no reason to be disappointed if they aren’t.
Since when did cars in video games not bounce off walls?
And I think the horrable engine noises were because of the camaera. It would’ve been better if he used a capture card and, from what I’m hearing, it’s an old build and Kaz did say after TGS is that they have tried to improve engine sounds so imagine what it’ll be when we get the game!!!! :-)
Im getting it in about 25 days maybe less. Im really sorry guys :) Hoping to be the first to post pics and videos here and only for this great forum.
Well if thats true then PLEASE DO ONLY CHOOSE PROF PHYSICS
And direct-feed vids please :3
Ok…this is just 4 weeks away but…damn, we want a taste of that too! Why the guy has it at home? PSN it soon!
Sound it’s still old build…
If only he had a capture card… ;(
Is it really that hard for PD to record the exhaust note from the Ferrari Italia and get it in the game? I just don’t get it! It’s the same sound from GT5 Prologue’s F430 and California. I just don’t get it. I’m seriously confused. Beautiful game, mysterious sounds. Maybe TURN 10 got an exlusive licence for Exhausts notes. Im Joking lol. But seriously, What the hell!!!
1. its not the same sound
2. its a OLD demo
i think it was on TGS iam not sure but there i could hear AWESOME sounds from the 458 and a other car …
something tells me that you just don’t get it :P
funnily enough it’s actually that hard for PD to get over a thousand cars onto a dyno and record the exhaust note and engine noise in all situations known to man. who would’ve thunk.
haha i kid. but seriously this is still just a demo build. u really don’t know what the 458 exhaust note is gona be like in the finished product. could be spot on :)
Yes, it’s actually quite really hard to accurately record various engine sounds off cars. And what’s even harder is to then synthesize them for, for instance, a videogame.
You might think it’s just to throw up a microphone and press record: It’s not. Engine notes, and especially your general clunks and grinds translates very poorly into recorded audio.
And then trying to synthesize it so that any kind of noise can be given at command, well it’s not as easy as it sounds.
Turn10 solved this by not actually recording everything straight of the car. This will seriously give things more grunt as you can separate everything to your liking before you even record.
IMO, Forza is not a prime example for reference either. They’ve blown everything way out of proportion to justify for poor speaker setups. Engine noise is a harmony between all elements of the car and just because a car has a large turbo doesn’t mean it should sound like a ricer’s wet dream nor as a vacuum-cleaner.
More T10 insight: http://jalopnik.com/5478591/
I just watched the videos and they’re recorded with a microphone off TV speakers. Everything will sound like shit that way, just listen to the in-game music. How you’d be able to pass judgment on the sound from that baffles me.
Until there’s a real line record every capture will sound exceptionally bad. Get used to it. Just watch an example from Forza with one from in-game movie maker and one shot by camera.
http://www.youtube.com/watch?v=5Xvn5m0C6r0
http://www.youtube.com/watch?v=LQuUtXFllx4
Getting pretty tired of the “thisisjustademo” tape recorders who keep posting about how the sound is not going to suck in the final release.
GT5 is shipping in 31 days. This demo is from 2 months ago. The game is DONE people. You can’t fix the sound of 1000 cars, let alone 200 premium ones, in 90 days. WHAT YOU HEAR IS WHAT YOU’RE GOING TO GET. Accept it, shut up, move on.
When it comes to engine sounds it isn’t enough to simply play back a recording of the real car, because what you need to do is to record samples at different rpm (how many you record and how many you just change the pitch of in an audio processing software depends on how painstakingly exact you want to be) and then stitch them together seamlessly so the engine sound can vary depending on how fast the engine is running. So yes, that would make it pretty hard to “record the exhaust note from the Ferrari Italia and get it in the game”. At least if they were to do it with all cars and engines. I have no idea how PD have done this, but my guess is that they have some generic engine sounds, for different engine types or even for different brands. But I don’t believe that they ever will be able to pull off what you are looking for, which is a unique sound for every unique car. And even if they did, there’s a lot of other factors to deal with, because what comes out of the speakers will in the end only be a representation of a certain reality; will the sound be of a car at two meter range or of a car at hundred meter range? Will the sound be from the front of the car, the back of the car, the left side of the car, the right side of the car or from above the car? Will the sound be of a car from inside the car or from outside of the car? Will the sound be from a driver wearing a helmet or from a driver not wearing a helmet? What characteristics of the sound are we interested in, is it the bass tones, the mid range tones or the top tones – which ranges should we boost? And even after that, one will have to take into consideration: What sound is reasonable to live with in an environment where the game will be played? Can we afford sound that will ultimately be a head-ache to listen to for longer periods of time because although they are accurate for what you would hear if you stood next to the car, they are nowhere near the type of sound that one would ever expose a driver to, not without some serious protection for the ears. What kind of sound is suitable for the rest of the environment surrounding the average gamer?
Point is: Audio design is not as simple as just “go out there and record the sound of a Ferrari Italia and we’ll put it in the game”. There’s a lot more to take into consideration.
I hear what everybody is saying about that it’s hard to make the engine noises exact, but there is a HUGE difference in the Gallardo LP560-4 in the game and in real life, and IMO, that is the best sounding car in The World and in GT5 it sounds completely different :(.
I agree with Rotard12a. This is what we’re going to get. It’s not like the sound department will suddenly do something completely different. Unless there is some indication that what we’re hearing is a clear ‘placeholder’ sound, I don’t think the sound will change that much.
And yes, it’s terribly hard to have a real sounding engine that
I don’t agree that it’s hard to record the sound (at least not for people who actually do that kind of stuff for a living), but the reproduction of the sound in a game (and making sure it reacts faithfully to the input of the gamer) is very, very hard.
Yhe standard physix looks so annoying;3
Hmmm, thanks, but er…a bit overkill on the videos, no?!!! :D
This guy deserves a bottle of water or something…
Hey c’mon get this guy a water!
Yeah get him a f**kin water already!!
woow very nice guy thx for the vids i watched all
First off, let me thank you for shouting out to me and my blog entry. This GT5 demo experience has been nothing short of amazing. I had to recently edit it to include updated material, mostly of my NASCAR racing experience with this game. It’s going to be a very solid title when GT5 is released proper.
Once again, thank you very much for shouting out to my blog.
You’re welcome, John, thanks for sharing your experience.
Holy crap how many videos????
The NASCAR video is awesome, they’ve nailed the sounds!
Is all the nascars gonna have the same interior or is every nascar gonna count as 1 premium?
I think they each have their own interior based on the one the real driver uses.
@ RYDeen
There are 3 Manufacturers Toyota, Chevy & Ford.
so at least 3 different interiors and from what I see (how ever many cars that compete in a single Nascar race series x “skins” + the interiors of umpteen cars. So I dont think they will count as the 200. I think Yamauchi San has some more suprises up his sleeves yet.
@Hentis
Actually, there are 4 manufacturers (but we’ve only seen 3, the forth is Dodge)
Secondly, the interiors are different per NASCAR team, not manufacturer. The teams design (to an extent) their own interiors for the cars.