GT6 Used to Tune Schulze Motorsport’s Nurburgring GT-R

One of the repeated points of Kazunori Yamauchi’s presentation at the Gran Turismo 6 reveal at Silverstone earlier this month was the growing connection between virtual simulations and reality, and how Polyphony Digital can benefit from increased collaboration with motorsports teams and real-world automotive engineers (and vice-versa).

This was put into extensive practice at the 24 Hours of Nurburgring, where the Schulze Motorsport team used a “special development version” of GT6 to test and refine the suspension setup of their GT-R NISMO GT3.

 

“Additional sensors”, including those which recorded precise GPS location coordinates, also allowed engineers to virtually re-create and analyze the car’s entire qualifying lap.

Although unrelated mechanical issues and a lengthy rain delay eventually soured the team’s race, it does appear their efforts to prepare the car using Gran Turismo 6 paid off: the Schulze GT-R became the first Japanese car to ever sit atop the time-sheets during a qualifying session at the 24 Hours of Nurburgring, eventually securing the 26th grid position for the race.

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Comments (160)

    1. Flagmo-T

      Do your quick dial work too ( red button/scroll ) mine has never worked, the idea of a quick adjustment is great, but this is so unstable that finding just 1 click isn’t easy – so i can keep on rotating without getting anywhere on it – So it’s Bull to be honest, Yaaaiii it’s a great setup though..:o)

  1. Progress823

    If anything, this will show how much progress has been made over GT5. I hope tire pressure adjustment as well as caster is implemented.

    1. infamousphil

      Lol, Progress. Sounds like somebody’s been using a 360 to break up the menottany? Forgive the spelling ;)

      Off topic… as much as I’d like to see a freehand at track creating, I’d dread the thought of leude (?) imagery that would be portrayed if we were allowed a freehand at painting our cars, like they do at FM ;(

  2. biftizmo

    How do we know or where does it say they are using a special development version of GT6…? Whose got insider information or is this just speculation.?

    1. Pit Crew

      @bfitzmo *This was put into extensive practice at the 24 Hours of Nurburgring, where the Schulze Motorsport team used a “special development version” of GT6 to test and refine the suspension setup of their GT-R NISMO GT3.

    2. biftizmo

      I know Jordan already said this in the article..but I was wondering were the source was…was in a recent press release..or was it in Kaz’s presentation recently ..as I saw this but did not catch anything about a special development version…apparently by a friend who knows these things….Kaz isn’t great at presentations… And the translation wasn’t the best..

    3. Pit Crew

      Thats all well and good but IMO if you can’t trust Jordan as a reliable source of all things GranTurismo related you can’t trust anyone.

    4. biftizmo

      There way I’m reading it there is no “Special version ” just Gt6 with data gathered from previous races. And partners…but Jordan is the man! So we will just go with it…

    5. biftizmo

      I guess it is coupled to getter demo for showcasing …as is most of what we have seen lately ..I think the race was a finial chance for testing before the game is finalised…all so features like touch screen interface are still not decided as Kaz pointed out in his presentation … I hope we see all these features in GT6 as I’m sure it will be great for gamers amateur and professional racers a like….I guess we’re still a few months away from the finished product for distribution…

  3. Allek

    Recording engine sounds exclusively from the exhaust pipe and under the hood is NOT realistic, because when you drive a car your ears are glued to your head and therefore far away from those sources. The mic has to be placed where the driver’s head is supposed to be. The most realistic sound will be captured from the driver’s seat, and make it a little muffled because of the helmet and the balaclava mask. How hard is it for those arcade racers to understand?

    1. Magic Ayrton

      I agree totally.. and that is (as a true fan and car enthusiast) what I would like, it only takes five minutes of sifting through onboard youtube video footage to hear the difference between more open exhausts and standard ones.

      I just miss the days when we all we had to do was change was the airfilter on Gran Turismo and it made a very satisfying difference to the sound even if it was very subtle.

    2. DYLAN777-is-not

      What are you even talking about?? From what it sounds GT uses some electronic sound generator for their racing sound effects. The start up noise is amazing and is perfectly fine. What are you talking about under the hood or exhaust pipe recorded… If your complaing about the start up noise of the car then you got issues. Doing this for 100s of rare, extoic cars is amazing! It would be like getting upset over finding a $100 bill on the sidewalk with a torn corner. Plus this article isnt even about sound effects.

  4. kazach

    @ biftizmo
    What should i do if i have a nad system with dali speakers in the 3000$ class and it still sounds like crap? No, it has nothing to do with bad acoustic as iam a newbie audiophile and everything else sounds awesome(except mp3…… ). Just face it, gran turismo sounds crap… Always have always will…

    1. biftizmo

      I too have e a very expensive sound system and over many of my years I have installed plenty…many of the problems I encounter with home entertainment systems is misunderstanding of the sound types and lack of understanding of the equipment scenarios…but then again there’s no accounting for personal preferences..so good luck with that one.

    2. kazach

      Since everything else sounds good, my bets are that its simply just gran turismo that doesnt sound good. Besides, a good system cant change a sound. Hence why a racecar through a bad mono speaker always will sound more like a racecar then gt5 ever no matter what you have.

    3. infamousphil

      You guys ever heard of a “quadrophonic” equalizer? If you do, you have no problem enhancing your audio. I’ve read alot about where PD has placed their microphones and can’t imagine anyone trying to pass engine noise as an exhaust note.

      Also, I don’t believe PD has sampled over 700 cars because quite a few of their selections just don’t sound right or is down right disappointing. Be that as it may, I still enjoy playing GT everyday. I just won’t let something like sound spoil it for me.

    4. biftizmo

      Yes an equaliser..is all ways good to set your own sound output…I use b-spec mode for a sound demo tester..depending which car and view mode your using gives different sound results …I.e..if the engine is at the front you will get sound from the front…the trouble with cheep home systems is …the low frequency is only apparent from the sub base box and is a mix of the stereo out put front… and not from the satellite speakers.. A good system however with full range satellite speakers…will allow you to here the low frequency behind you also..when using full theatre settings..there are a lot of all around sounds in GT although some might not believe it .but are not always apparent on some systems and set ups…..believe me I’ve tried them all and there are equipment limitations always….my advice is get the manual out..and experiment see which is best for you….

    5. kazach

      God forbid if i had an equalizer that wrecked the signal. High fidelity demands tone defeat and if the original signal is good, it will sound better that way. Of course, the ps3 sound output is kinda limited.

    6. infamousphil

      Something else to consider is the acoustics of the room. Bare naked walls and misplaced objects in the room can undo what all that equipment is actually trying to produce. OMT, or two, well placed 12″ woofers produce much better sound than those “high tech” “sub-woofers”.

  5. Magic Ayrton

    @biftizmo Forza, troll, sound system, check your ears etc etc.. grow up.. everyone knows the sound is rubbish.

    1. biftizmo

      Ha ha ..grow up…now you really are getting this comedy thing….you are not everybody…get your ears tested…this article is about something very much more interesting..stop making and talking about noise…

    2. gtrx251

      @Lock2Lock Interesting… This video was recorded before or after the update 2.02 which improved the engine sound.

    1. biftizmo

      Ha ha…yes your right Forza is much better for you…GT is to technical …it’s not what you need…upgrade your sound system check your settings..it sounds fab to me…but this not the reason I think GT is great….it has much more to offer…you’ll see…you should go to other game fan site and complain its not realistic enough..what you think is comedy is in question..you need to work on. That to…ha ha….now I’m making myself laughf….

  6. Magic Ayrton

    @ biftizmo… where were you when they dished out a sense of humour… lol ^^ ^^ This is a game (you numpty)

    1. biftizmo

      Or is it just a game? You need to work on your comedian skills..your close to being a troll..sorry got you confused..with the usual complainers on here..lol..

  7. SavageEvil

    Holy smokes had to skim through the oodles of rubbish and people who obviously can’t read and or comprehend English!
    It said a special development version of GT6 was used “TEST AND REFINE” the suspension setup. No where in there did they say that they tuned the car solely using GT6. People in here talking about GT5 when it specifically mentions GT6…is reading and comprehending that much of an issue?

    Going back to using a special development version of GT6, which in and of itself is just a nod to the partnership PD has with K&W Motorsport, since they helped PD refine the suspension geometry engine. We have no idea what refinements using GT6 we’re correct or even helpful, but who cares. If they would even attempt to use it at all just adds credence to the underlying engine of the game. Will we as gamers get to sample that unadulterated engine who knows with GT6, but I am none the less hoping that they use this as an opportunity to send us ghosts of team drivers best laps to compete against.

  8. z19930612

    And they blow the engine, maybe they wont if they use Rfactor or some sim game with oil and water temperature LOL

    1. Pit Crew

      Agreed sumbrownkid and raceorama123432, It looks like it’ll be in theGT6 demo. Thought I saw it in the car select menu.

    2. HuskyGT

      It’s not in GT5. This is a whole different car, even thought the livery and color look similar. Just look at the body kit in this car and the massive GT3 spoiler (which by the way it’s missing in the pic). Also the huge tires and the side exhausts. This is the real deal. I don’t really know what category the ones in GT5 are, but they look pretty much like a production GTR tuned for racing.

  9. sumbrownkid

    I wonder in the future if PD will keep working on this type of interaction between the real world and game world and package them to teams as a means to help them with car set up, saving them money on fuel, tires, and other wear and tear stuff that team bosses always have to order.

    This could make for an interesting business venture.

    1. biftizmo

      Of course its all about how it sounds and how good it looks,that are the most important things when your analysing data .to make cars go faster…where were you when we couldn’t get to the moon…numpty…

  10. aircoreboy

    For the record, no GT game or indeed any console or even PC games can be classed as ‘simulators’, do some research, most of us haven’t got anywhere near the amount of computing power in our homes to even simulate a small percentage of the forces involved in driving a car. What these games have is more akin to a physics model of real world forces. Probably why F1 simulators are multi-million Pound pieces of equipment.

    Also, why don’t PD use these engineers to create a good damage model, so we can get at least a little bit nearer to an actual driving experience. Driving a car and damaging a car aren’t mutually exclusive since the very act of driving a car causes damage to occur!

    1. TomBrady

      F1 simulators are expensive because of the hardware used in their creation, not because they need supercomputers. They don’t. A lot of them are running rFactor Pro, which really isn’t even that sophisticated

      You wouldn’t want to simulate real life driving physics down to the smallest detail. there just isn’t enough feedback for the driver, and it would end up feeling less realistic because it would be too difficult. There needs to be a balance between realism and difficulty. If the physics were 100% realistic, it would hold the driver back. They’re not using it to learn how to drive, they already know how, they’re using it to learn the circuit, and try out setups

      And if you think there are no sims available to the consumer that are realistic, you clearly haven’t played any sims on PC. netKar PRO is incredibly life like, especially in it’s tire feel and suspension physics. It’s one of the few sims where any experienced driver immediately will be able to drive because it feels so natural and realistic. And I’ve tried rfactor pro, the software a lot of F1 teams use, and it’s not better than netkar pro, not by a long shot.

    2. aircoreboy

      I agree that a balance between realism and difficulty gives the best user experience, but my point stands that no racing game, even very good PC games, some of which I have played, are actual simulators. What they are, are sandbox environments where a certain number of variables can occur, i.e. a model. This is nowhere near to simulating a real driving experience where a supercomputer would indeed be needed simply because of the number of variables involved, for instance, weather conditions which would affect the cars handling (the speed and direction of the wind), fluid dynamics which would be needed to accurately reflect the aerodynamics, these are two of the most computer intensive tasks out there.

    3. Stephanos82

      So the game doesn’t have a tire and suspension physics model worth talking about and they use it to Tune their car? Hmm.. I call BS!
      (you can’t even adjust tire pressure for heaven’s sake..)

    4. Stephanos82

      A! And bytheway, here we all are in 2013 wishing the sim we all love has the physics LFS had back in 2003.. :( we r sad :/

    5. Andyc709292

      Of course the origins of X-Plane would probably have a different opinion, that and the folks who’ve used it to design aircraft.

    6. biftizmo

      It doesn’t take super computer powers to work out real live physics.just big numbers and maths…try mapping the hole human genome sequence…my ps 3 does this on standby…

    7. XxDARKRAIX

      Really. The most difficult thing to simulate which is really hard is the forces but they kinda solved that with the moving simulators

    8. Stephanos82

      To BWX: seriously? LFS physics suck? Seriously man.. Your comment wasn’t even worth my attention.,

  11. phil_75

    “SAS train by playing Call of Duty”

    Don’t make me laugh!

    So they go from GT5s utterly messed up and physics law defying tuning that cannot even get front and rear ride height the right way round to being able to tune its real life equivalent!
    LMAO!

    1. TokoTurismo

      Call of Duty…. The only thing you came up with….. Was Call of Duty…. *Chuckles* HAHAHAHAH!!!!!

    2. warpkez

      Didn’t /. have an article up a few years ago claiming that the US Army was using Battlefield 2 as a training tool?

    3. magsolid

      Don’t give me that crap “Call of Duty” stuff!
      That game is like paintball shooting game at best!

  12. 2012GT325

    This and GT Academy are the prime examples of why/how the Gran Turismo series is different from any other racing “game.” For one, GT is not a game, but a simulation of real cars and real driving. Two, even if some games do a better job at this or that, there’s no denying that Gran Turismo is the benchmark for all of them and is the one that started it all. And, lastly, the GT series and GT Academy has given many virtual drivers the chance to turn their dreams into reality; something no other game has ever done. And this article further solidifies GT’s place as the ultimate REAL DRIVING SIMULATOR.

    It’s fine that Forza fanboys and GT critics voice their opinions about GT’s shortcomings, but they also need to realize that there would be no Forza without the success and fame that GT brought into the racing game genre. Period.

    1. TokoTurismo

      Agreed. They’re really proving it this time, and is no joke either. Knew PD could do it. This is something I’ve hoped of seeing from the future, and it’s really happening. PD and GT Academy are really doing a good job IMO. :)

      :tup:

    2. BIOHAZARD9519

      That’s why I don’t even compare. I do like both, but Forza is a game and GT is a simulator. I prefer simulators.

    3. infamousphil

      FM is a simulator too, BH. In it’s own way. Just different. I don’t remember which came first, but I do recall a television show that had Emerson Fitipaldi (?) race a computer program that used a stock Eclipse’s telemetry. Emo won, but it illustrates that machines can simulate the real world fairly accurately. The more suggestive aspects like tire grip (essentially all in the name, CS v SS v RS) and sound (recording and recreation equipment) are left to the user’s personal preferences.

      If you think RS tires give too much grip and award the driver with unimaginable lap times then use tires with less grip. It’s just a name. And remember that there’s a risk factor a professional race car driver has to consider every second that he spends behind the wheel.

      If you’re not happy with the sound then try adjusting the equalizer, if you can. I understand the complaints but we all hear things differently. We just do. Personally I blame digital technology for destroying REAL sound recreation. As a former audiophile and engineering student, nothing recreates sound better than analog recording and playback. Remember the LP?

    4. TomBrady

      @infamous

      I agree. Well except about forza being a sim too, not sure how you get that. GT5 can be realistic, but it can also be very unrealistic. If you use racing soft tires all the time like you said it’s not going to be realistic. If you also use the drivers aids and skid recovery force, you might as well play forza, that’s how bad GT5 can get. If you know what you’re doing however, GT5 is actually a pretty realistic sim. Still falls short of stuff like netkar pro, LFS, or iracing but it definitely has some of the best tire feel and balance that makes it natural for an experienced driver to understand quickly.

      The biggest problem with GT5s sound is the way they sample the engines. It could also be on the software side, but when they record the engines, they place the mic’s way too close. That’s why the engine sound has very little, or poor sounding low end. Bass frequencies have very large wavelengths, and it’s hard to capture them if you record from 6 inches away. Not to mention recording that close also makes it sound like all these cars are in a small room instead of a race track.

      It’s pretty sad that PD has audio engineers that don’t know this, or just choose not to go with a raw/natural sound. You’re right though, the way all these developers sample engines is a problem too. even the best engine sounds in games sound very digital, and have tons of artifacts present. I don’t know much about that kind of software but I hope there’s a better way to do it.

    5. MuoNiuLa

      And infamousphil, I agree. I don’t understand why people need to bring Forza down to make GT look good.

    6. infamousphil

      I call a sim a sim because they allow you to adjust a car’s performance. When you change the suspension settings the car behaves differently. Plain and simple. Nothing complicated. The arcade racers don’t bother to allow you to change anything. I agree that some sims are better than others but GT’s variety of cars and cirtuits is what I dig most.

      FM4 was my last 360 racer purchase and the tire pressure differences are a constant reminder of what it feels like to have a car’s tires get low on pressure.

      I don’t play pc racers cause I haven’t gotten around to buying the hardware to enjoy it, so I can’t comment on them. However, when I find one that can come close the depth of field (manufacturers and drivetrain layouts and engine types), vying for the same prize, I’ll take a second look.

    7. infamousphil

      BTW, an accurate comment was made in a later post (^^^ look up ^^^)… The most expensive simulator I’ve experienced is, or was, located in Texas. A flight simulator for military aircraft. Wanna talk dollars and sense? Big bucks for the most unforgiving simulation program you’ll ever want to use.

    8. Stephanos82

      Omg, the fanboyism in these forums is overwelming.. So u think that by putting down Forza, GT becomes a better sim! I actually doubt any of you has ever played forza 4.. :/ talking bs that gt has better physics with no arguments to back that up is sad..
      Here’s an idea.. Give the F vs GT a rest and download LFS (demo dont even buy it). Practise a lot, then go to local track, rent low powered car!
      Go home switch Gt5 on! Try to enjoy the potato physics..
      Curse me forever for ruiining what u thought was a sim..

    9. biftizmo

      @2012 GT…absolutely .spot on..good shout!

      @tombrady…do you also have the full range low end speaker system to reproduce this awesome recordings…or you just talking..like you know it all…check your settings or upgrade your sound system I think this is we’re your problem is…

    1. Flagmo-T

      Richard Burns Rally is still the greatest of them all.. regarding Rally Sim, and probably the best ever coded Physics yet in gaming..

  13. the_saint8

    A “special development version of GT6” indeed. The problem with normal GT suspension tuning is that it is a “one size fit’s all” type. Not relating to a particular vehicle.

    1. 2012GT325

      You can post this complain when GT6 is released and you’ve played it. Because if you had bothered to read/listen, you’d know that they have changed and improved the driving physics compared to previous GT’s. But if you’re going to do nothing but hate, then just go and play your Forza on you crapbox and enjoy that game.

    2. the_saint8

      You have obviously not comprehended what I just “stated”. I was using their own language in saying it was a special development version of GT6. I’ve never played Forza and very glad to have owned nearly all versions of GT. Hating is not what I doing but stating an observation. Thanks for taking the the time to read.

    3. TomBrady

      The reason GT5 seems like it’s one size fits all is because they don’t use real tuning values. instead, they use their own scale. The tuning is still unique to each car, it’s just the numbers they use that are similar.

      I’m sure it’s just another way they cater to noobs, but I would like to see them use real life tuning numbers instead. Like damper settings should be in clicks, ride height in mm, wing settings in degrees etc.

    4. the_saint8

      “One size fits fit’s all”, Impling that there are a number of different suspension configurations used over the decades. Toe, etc are measured by various manufacturers in numerous ways. Although GT is a good starting point for the layman to understand how basic tuning works.

    1. Pit Crew

      Good point KFM, but HKS must not have seen the race, just heard about it If he really understood why they lost he wouldn’t have said that…

      The Schulze was quicker around the Nurb then the BF Merc #9 in qualifying.

    1. Longa23

      They have Changed the Engine and the Time to change was 4h….
      They can’t also win the 24h race

    2. Pit Crew

      XPOWER you do realise they had a coolant hose failure that cooked the engine, resulting in the car needing an engine swap right? No guess you didn’t or you wouldn’t have said that.

  14. TomBrady

    That’s very cool. Not surprised though, GT5 does have by far the most accurate rendition of the ring. No other versions compare.

    if only iracing and Assetto Corsa would laser scan the ring, then GT5 would have some competition for ring accuracy

  15. vr6cas

    Thats good to hear about the suspension tuning, but to all the people thinking that you are going to recreate a lap using the most stickiest tires(racing soft/super soft) or whatever they gonna call it, and then you beat it by several seconds and then thinking your doing something, lol reality is your not. Use the tires that mimicks reality. Racing hards, sport hards and comfort softs.

    1. infamousphil

      I take it that you are a professional race car driver and have driven all sorts of cars to know the difference. It doesn’t matter to me as long as I can keep the damn thing on the road.

    2. TomBrady

      No he’s right. The tires in GT5 do not equate to what they’re name tells you they are. It’s easy to prove why on road cars, compare lateral G stats of the real cars to GT5, you’ll find that 99% of road cars, even supercars use comfort soft or less. GT5 has most sports cars on sports hard. The racing cars are a bit more complicated, but for the most part, racing hards are actually closer to real life soft tires in most cases. It’s usually a safe bet to use 1-2 tires lower than what the car comes with in GT5 if you want to get closer to the real thing.

      And yes I have raced on tracks in real life.

      He has a point about the lap times too. Just because you can beat real life ring or top gear times on sports hard tires doesn’t mean you’re actually as good as the stig. Do it on comfort softs and then maybe you are.

    3. Flagmo-T

      But STill Regarding the Real Times compare to Sim Times – First i will have to say! I haven’t raced a RaceCar on a Racetrack, nor have i race/driven a Normal Car on a Racetrack – But to sit in a Car looking out the window in comparison to sit in a Chair looking at a Monitor, there should be a lot of difference in the Human Perspective of it, and there is with out any doubt – There is no risk losing your Car by pushing too hard involved and there is no possibility of getting hurt if it happens, in SIm you just Click on the PS button, and select restart.. So you can manage to push harder, and you will! take chances that wouldn’t be advisable in real life Racing hehe ..

      So to match a Time, is a great position in GT as a Driver, and for your Ego and in competing with other Sim drivers, But defo not against a Real Life Race driver, on the same track in similar Car like the Sim one :O)

    4. TomBrady

      @Flagmo

      See everybody likes to make that argument, that because you’re not going to smash a real car by going off that you can drive faster but it’s simply not true. At least not in my experience.

      The amount of feedback you get from a sim, even if you had a motion rig is just tiny in comparison to what you feel and see in a real car. So although there’s more risk involved in driving a real car at the limit, there’s also 100 times more feedback. It’s so much easier to tell what the cars doing in real life that the fear of crashing isn’t enough to make you slower in real life than the sim.

      I myself am much faster in real life I think. It”s just easier to place the car, easier to feel what the car’s doing, easier to keep at the edge of grip, and easier to get the car going as fast as it can go around a track.

    5. smskeeter23

      TomBrady +1000

      There just isnt enough feedback in a sim. Real life is actually easier if you know what your doing imo. I am absolutely faster irl.

  16. MadmuppGT

    I know this is an un-Gran Turismo question, but has anyone any ideas of the model of Sony TV theyre using… I’m on the look out for a good gaming 3D tv and I assume Sony wouldnt use garbage to showcase their game

    1. Hentis

      I have a 47″ LG LED 3D TV and GT5 looks just as good if not better than it does on a Sony or any other TV. Just remember the Highspeed HDMI cable

    2. infamousphil

      Sony 52″ DLP w/5.1 surround looks and sounds great. I don’t get those vacuum cleaner jokes. But I do understand the difference in PDs sound versus old playback of SpeedChannel coverage.

    3. StiggyGT

      Samsung ES7000 55″ 3D LED, GT never looks better than on this TV, and Samsung are renowned for vivid displays and accurate detail with sharp colours. Perfect for gaming.

    4. smskeeter23

      Since this seems to have turned into a * measuring contest rather than answering the OP I’ll jump in…

      55″ Toshiba LED Passive 3D 240hz. Looks great.

  17. SavageEvil

    I wonder if we will be able to download ghost laps of the Nissan drivers to use on the actual courses they drive? I would love to try to match and beat their times to see if I can perfect my driving even more.

    Yes that GTR indeed looks realy, really sexy. I think that is a GT3 correct? That means hopefully we can have the GT3 GTR Jann was driving last year. GT6 is really looking to make me lose a crap load of time come christmas time.

    1. Falango

      PD has already shown us that they can import a real lap into GT based on data collected from the car. I was really hoping to see this added in GT5 with the power laps from The Stig. Would be cool to go up against some lap times from other notables that have tried the game out, like Vettel’s laps in the X2010.

  18. SlowInFastOut

    great PR story LOL anyone with half a brain knows they would never set up their suspension using a videogame.

    1. GETEDA

      why no? from now look not 100% precise, but with more time maybe will a big pass not only for real racing cars, for GT too.

    2. mef

      I would have to agree. the article mentions sensors. That’s how you tune suspension. Tweak it, do another lap, look at the sensors. No need for Video games. You HAVE the data right in front of view and a driver who can give actual seat of pabnts feedback

    3. Pit Crew

      Seeing as you won’t be purchasing gt6 SlowinFastout, it shouldn’t really matter to you now should it?

      Now your just gonna troll every new update we get with negativity like so many others, for the next 6 months. You really need a life dude.

    4. eran0004

      Anyone with 1/4th of a brain knows that it’s a lot faster and cheaper to test a setup in a simulator before testing it for real.

    5. Flagmo-T

      LOL – PR stunt for sure and a Suspension advert no.1 – But they idea is apparently that these things can work together, and why not – But all to many none real Game features is taking up to much time in GT – Over the years we have heard of brilliant stuff, but never implanted and further more it seems to take up so much time from the real deal – the game it self .. But again So much money involved in these cooperations between these companies, and sponsors need advertizing just like this is..

    6. TomBrady

      It sounds silly but it’s really not. A lot of racing teams use simulators to try things out on tracks. That’s one of the reasons they use simulators in the first place.

      This is the first I’ve heard of anyone using GT for anything but learning a track but I wouldn’t say this is just a PR stunt. It’s very possible that GT6 has a legit tuning model and is actually useful for trying out different setups.

    7. SlowInFastOut

      i could see it being used to learn the track but that’s about it, given what’s at stake there’s absolutely no way they would trust their suspension set up to a game, and the simulators used for F1 etc are HIGHLY complex and frankly blow GT out of the water, there’s a reason they cost hundreds of thousands rather than $60 and a PS3 LOL

    8. biftizmo

      Of course it’s real…there or many ways the industry take measurements and analyse them to create super machines …But as far as I am aware this is the first time were by the data can be visualised….for that the game has to have the same parameters to the real world..GT has this. this is why they had to go away and think about..for so long…

  19. tpark103

    More development, more accuracy, its simply amazing to see where GT has gone from the early days..

  20. SaintSaiya

    Kaz interesting…cough cough more cadillacs v series and the lincoln mks AWD ecoboost twin turbo and the mkr RWD concept among others but whatever shm

    1. Pit Crew

      ^Kinda off topic…^

      The more I look at that GT-R the more Bad A** it gets. Just hope all GT6 cars will be dialed in like the Schulze :tup:

    1. The Prodigy

      they said a “special development version” of GT6 so you will still have to start with a slow car XD

  21. HuskyGT

    Holy crap, look at that R35! I’ve never felt so attracted for a Japanese car before. That thing looks so darn beautiful!

  22. biftizmo

    At last a real article looking into the things that matter about GT great more like this please….somebody is listening out side the box….

    1. biftizmo

      These are the things that make GT5 onwards unique…mostly over looked in the hype ….we will here lots more about this stuff…

  23. Amac500

    May an who question the authentisity of the suspension be silenced. It means the tires are accurate too.

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