Now that every possible car has cycled through the various dealerships in Gran Turismo 7, we can reveal the eye-watering total cost of every vehicle in the game: 430 million credits.
As of the v1.13 update late in April, GT7 now has a total of 427 cars. Just under 300 of those are available all the time in the “Brand Central” main dealership, with a further ten present in Brand Central but requiring a special invitation to purchase.
Of the remaining cars, 68 appear exclusively in the Used Car Dealer, along with 40 of the older Brand Central cars at discounted prices, on a seemingly random cycle that displays 30 at any given time. That leaves the 62 high-value rarities which appear on a similar cycle in the Hagerty Collection, with up to ten at once.
It’s taken roughly two months for each car to appear at least once in the game, with the final piece of the puzzle being the Le Mans-winning McLaren F1 GTR, first appearing on May 5.
Naturally GTPlanet’s users have been keeping an eye on every car and its price as it became available, and the resulting list is rather enlightening.
Despite making up almost exactly 70% of the car list, the 297 new cars will only cost you just over a third of your total potential spend. There’s 157 million credits’ worth in Brand Central, meaning each car averages just over 530,000cr; the cheapest is the 10,000cr GT Racing Kart, with the 3.64 million credit Lamborghini Veneno as the most expensive.
It’s perhaps unsurprising that the Hagerty Collection will demand the bulk of your cash. At 262 million — so far, given that the stock is dynamically priced — the average cost per car is over four million credits, with three hitting maximum known price of 20 million.
Indeed just 21 of the game’s cars account for 50% of the spend, with eight of those coming in at eight-figure sums. That includes two versions of the McLaren F1, and the most recent SEMA Award-winning Mercedes S Barker Tourer.
Currently, the fastest known method of making money in Gran Turismo 7 will make you around 3.1 million credits an hour — although it requires a glitch that will likely be addressed in a future update. Without that, you can earn around 2.2 million credits an hour.
That means that to win enough credits to buy every car in the game just once, you’ll need to spend close to 190 hours on track. If you don’t fancy that, you can always turn to GT7’s microtransactions for credits, but it’ll cost you a cool $4,297.85 if you do.
Of course with more cars planned to arrive by way of updates, those are figures that will only go upwards across the title’s life.
There is some good news though if you play through the GT7’s Cafe, and complete the Missions and Licence Tests. GT7 will award you with almost 22 million credits’ worth of free cars, as well as plenty of cash from Circuit Experience, to make a significant dent in the task.