Gran Turismo 7’s New Physics Are Not Entirely Going Well

Although today’s Gran Turismo 7 game update, 1.49, has brought in a sweeping set of physics changes that have largely been for the better, it’s safe to say that not everything has gone to plan.

There’s a significant number of clips going round social media that present some exceptionally bizarre vehicle behaviors to say the least — largely, but not exclusively, in the hands of the AI drivers.

For the most part, the cars affected appear to follow a theme. They appear to be engine-swapped cars (giving them plenty of extra horsepower) with some rather extreme suspension settings — for drifting in some cases — but the general outcome is borderline hilarious to watch.

There’s plenty of truly odd videos out there, but the one above caught our eye more than most as a fleet of Mitsubishi Lancers appear to try synchronized trampolining in time to the replay music right off the grid.

If that doesn’t quite do it for you, there’s also this engine-swapped Abarth (already one of the most chaotic cars out there) which appears to try an orbital insertion from a standing start:

Although 9,000mph is a little low for that goal. Nonetheless, it’s also joined by a GR Corolla in becoming unexpectedly airborne from rest:

Indeed moving off from low speeds in general appears to be an issue for these cars under AI control, as seen from any number of standing-start clips. We defy you not to laugh out loud at this one:

Ludicrously, the issue is also affected dynamic “Scapes Movies” scenes, which feature cars being driven slowly through picturesque locations by the AI:

And, even more oddly, within GT Auto too:

While many clips feature engine-swapped cars, it’s not always the case, as this very odd Super Formula video shows:

It seems clear that something has gone awry with the physics, and when faced with certain situations outside of its expected parameters something — usually the z-axis — just gives up.

We fully expect that this issue will be the subject of some feverish working at Polyphony Digital and a second update to fix it in very short order indeed. Watch this space for all the latest information!

Edit: Polyphony Digital has confirmed that it is aware of the issue and working on determining a cause in order to fix it.

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