This won’t be something I make mention of every week, but gracious me is looking through threads for hours on end not a task for the weary. You have informative threads, helpful threads, threads that encourage intellectual discussion, threads that cultivate constructive criticism, threads that—you get the point by now. There’s just so much to go through how can I possibly choose one over another without finding it absolutely necessary to group everything that I’ve looked at prior?
That’s the beauty of the Community Spotlight; it would be next to impossible for me to have an eye on every thread, tune, member, or picture that occupies GTPlanet, and that’s where you come in. The Community Spotlight will continue to grow over the coming weeks and it will need as much community interplay as possible, because this feature is about you after all, the GTPlanet community.
GTPlanet Picture of the Week
This week’s image comes to us courtesy of Sebas and features the Aston Martin DB9 with a clever license plate reading “Before Turn 4” in shorthand.
If you like what you’re seeing and have a suggestion for next week’s featured image, start a conversation with me (drop me a private message for those of you still referring to it as such), entitle it “GTPlanet Picture of the Week” and fill it to your heart’s content with suggestions and they’ll be featured in upcoming Community Spotlight articles. NOTE: You cannot elect your own work.
GTPlanet Gallery of the Week
As mentioned last week, this takes the concept of the “Picture of the Week” and takes it one step further by celebrating an entire user gallery.
This week’s featured gallery, Demetrius 81 – Photo Gallery (FH2), was recommended to us by dice1998 and is courtesy of Demetrius 81. Opened on the 21st of October in 2014, Demetrius’s gallery is noticeable for making the most out of vibrant presentations, taking advantage of the environment, and creative angles.
You can find Demetrius’s gallery in all of its glory right here, with the latest update being this past Tuesday.
– Aston Martin V12 Vanquish at the Aerodome in Saint-Martin.
If you like what you’re seeing and have a suggestion for next week’s featured gallery, start a conversation with me (drop me a private message for those of you still referring to it as such), entitle it “GTPlanet Gallery of the Week” and fill it to your heart’s content with suggestions and they’ll be featured in upcoming Community Spotlight articles. NOTE: You cannot elect your own gallery.
GTPlanet Thread of the Week – Things You Want in GT6
Much like last week’s featured thread, this week’s thread, started by our very own Earth asks the GTPlanet community one simple question: what would you like to see implemented into GT6 that isn’t a vehicle or track? Here are just a few of the suggestions made by the community thus far.
- Racing Mod Option for every car
- OEM/Aftermarket Grills
- High Speed crashes can lead to instant DNF
- More realistic gear changes (In GT5 it’s almost instantaneous, whereas in real life, it would be at least a 2 second gap between gear changes due to having to depress the clutch, place the stick/shifter in the correct gear, and then releasing the clutch and gradually increasing the throttle. Now if the car has DSG or paddle shift, or CVT, etc. I can understand quick gear changes. [or none at all if it’s CVT] All I’m saying is, make the gear changes and sounds more realistic.)
- Better low-speed physics (burnouts and donuts!)
Make your way to the thread and share your own thoughts on what would make GT6 (or future installments for that matter) that much better for you.
GTPlanet Member of the Week
The time to acknowledge a member of the GTPlanet community is upon us; a member who has stood out among the hundreds of thousands of members already here, both old and new alike for all that they’re worth and all they have contributed to the community.
This week’s inductee can usually be found in the Automotive forum in one of our many “Cool Wall” threads. Let’s give a most warm welcome to the newest member to find vacancy in the ever-growing Member of the Week madhouse, GranTurismo916!
You’ll be able to read the full interview as soon as it’s available in the official thread right here.
Miss Skyline 2015
This caught my eye right away on title alone – and I wasn’t disappointed, and I’d reckon you won’t be either. Lap times, bang for your buck, power figures, none of that matters here as this thread, started by our very own Ryk, is simple and straight to the point: what is the best-looking GT-R?
Stop by the thread right here and cast your vote for Miss Skyline 2015!
GT Academy 2015 “Prelude to a Dream” Time Trial Series
In this thread put together by our own GTP_CargoRatt you’ll be getting your competitive juices flowing in preparation for the upcoming 2015 GT Academy trials by running weekly time trial combinations that will wring the best out of your capabilities. If you have no interest in the Academy trials, fret not as you’re still more than welcome to participate and see where you stand amongst your peers.
You’ll definitely want to stop by the thread right here if you’re looking for the kind of clean competition that only GTPlanet can provide.
GTPlanet Tune of the Week
This week’s featured tune seemed like a no-brainer to me so that’s exactly what I went with, and it comes to us courtesy of Motor City Hami’s own Motor City Tunes thread and features the brand-new Mini Clubman Vision GT tuned to make short work of returning favorite, Midfiled Raceway – a marriage like none other if you ask me.
You’ll definitely want to have a look at this tune by stopping by his thread right here!
GT6 Easter Eggs
Gran Turismo has an illustrious history, whether it be on the automotive front or courtesy of the series itself, and that could lend itself to some out of the ordinary sightings similar to the Loch Ness monster at Trial Mountain.
If you’ve never taken the time to look at the environment you’ll definitely want to stop by this thread started by Roflwaffle and have a look!
The Last Lap
Midfiled Raceway is back! Now all that’s left is Seattle, Red Rock Valley, and Grindelwald and I’ll be sitting pretty. Having said all of that, no matter how much better every GT installment is moving forward I honestly don’t believe it’ll ever supplant Gran Turismo 2 for me. Even if GT2 were remade it wouldn’t have the same feeling as it did those 16 years ago.
This isn’t me putting GT2 on a holy pedestal or anything of the sort, no, Gran Turismo 2, to me, is the very foundation of the franchise in my opinion. It simply cannot be replaced and will always stand the test of time, even if its graphics engine is woefully outdated by today’s standards.
That’s all from me for this week’s Spotlight, and as promised I do have a better exit phrase than what I used last week. It’s going to sound very familiar to some of you and all I’ll say in closing is why reinvent the wheel?
Until next week, keep racing!
Photomode images by [Nor]McLarenF1, why_spider, sebmugi, and GBO Possum.
See more articles on GTPlanet Community Spotlight and GTPlanet Member of the Week.
Speaking of Easter eggs has anyone noticed that the Honda S2000 LM Racecar has #33 on the roof, sides and rear bumper; However has #30 on the hood?
If you wait 2 seconds to change gears, your rpm will have dropped below next gear speed.
It is really obnoxious wording, “at least 2 seconds”. At least. That would be where people come flying in with insults, because it’s technically ignorant, and borderline stupid.
So my Cavalier gets from 0-60 in 8 seconds with 2 shifts. That’s some amazing 4 seconds of acceleration, ain’t it? :lol:
If im honest im happy with the way PD are slowly improving GT6.
For me since B-Spec and midfield raceway was added, there’s something about GT6 starting to feel like its a complete game and it feels good saying that.
I… really… pretty much want Kaz and the team to focus on GT7. I know that half the class here bristles at that attitude, but really, the PS3 is so antiquated in technology, and Kaz reached for the moon with GT5 and 6 – heck, GT6 is much harder on the PS3! The shadows are lackluster because of available ram, the sounds are weaker because of available ram, save for some special cars… there are so many areas where GT6 is bumping its head against the Cell architecture and 512MB ram performance ceiling. Forza 5 at least looks and sounds stellar, truly next gen in comparison, and F6 is in the pipeline, without doubt.
GT7 needs to emerge from the development fog sooner rather than later, so I’m not so fussed with the creep of GT6 goodies. Of course it helps that lately I’ve been embroiled in studio engineering and synth programming work, haven’t even done the last two updates. But at some point, I’ll get so sweaty from Gran Turismo withdrawal that I’ll have to fire it up. And every time I visit here looking for news, my hands get itchy to grab a wheel controller…
What we bristle at is the though of a game that we paid full price for being abandoned in favour of the “new, best thing” just because some of you aren’t happy with the current product.
I want Special Stage route 11 and more real productions cars, like the Mclaren P1, LaFerrari
I completely forgot about SSR11 somehow.
Wasn’t SSR11 in the first GT6 trailer? How come it hasn’t been added yet?
sound of cars:)
Congrats Nii on your MoTW! Well deserved too! :cheers: :tup:
You need 2 seconds for a gearchange? Wtf? :D
But your correct. They should improve the Sound for cars with h-shifter. If you drive with the h-shifter and clutch the Sounds are improving alot!
Exactly. Im not a racecar driver and I can change a gear in a quarter of a second in a real car easy. Forth to fifth is the slowest because you dont practice it often.
Overall better physics model.
More involved tire model with pressure, temperature and wear effects more accurately simulated.
Realistic ABS simulation.
More refined brake adjustment with proper f/r splits and brake strength adjustments.
Era specific tire models.
Full flag system.
Proper qualifying results displayed in lobby with split times and just more overall detail available in the HUD.
Rolling start option online.
PP system re-engineered to more equalize various classes of cars that should be competitive on the track, abandoning the one-size-fits-all model.
Online driver rating and licensing system and the ability of host to restrict access based on their own preferences.
Better refined online penalty system with selectable, “sliding scale” levels of penalties.
More lobby controls for hosts including incident reports and if possible, replays after a race while still in the lobby.
That’s a start…
That’s a good start
+1
You’re reaching for the stars there. Sounds like you’re talking about a PC/PS4 title…
That’s the same list I used before GT6 was released. Most of it can be done on the PS3.
Also….anyone with me on de-badging ? ?
+1
why would you want to de-badge your car? i dont understand the concept of it.
I completely agree with a SLIGHT delay with gear changes, and aftermarket grills(though i feel it’s too late for this)
But they could have an option for taking off those stupid plates with the cars model on them
I feel they should have light-tinting implemented into this game also
Things I want in GT6: how about proper races offline?
That’s by far the easiest thing to implement in the game because the options necessary to have proper races are already in the game (standing starts, full balanced grid, performance limits, mechanical damage, penalties, fuel/tire wear, etc), it’s just a matter of PD stopping being stubborn and making the options already in the game available in all game modes.
Pretty much every other racing game has proper races offline, even GT5 had those options in offline races, it makes no sense why PD made those options available online-only in GT6. Having all options available in all game modes would considerably increase the game’s replay value.
On the point of “more realistic gear changes” Especially the cars which stock have double clutch gearbox or sequential shift very quick and instant but if you want more realistic feel you would have to go into investing a shifter and clutch pedal for the wheel.
“More realistic gear changes… whereas in real life, it would be at least a 2 second gap between gear changes” Who’s the granny drivers over at GTPlanet? 2 seconds to change gear?! I can quick shift my long-throw FWD Mazda Lantis in a fraction of a second, what the heck are you guys driving, a train?
Haha…well put Ben. I scrolled down to make this point but you beat me to it. The ‘2 second’ statement must have been made by somebody who either has an automatic driving license, or is currently saving up for their theory test.
Having said that; I know what he means about a slight delay being needed when shifting….maybe half a second would do it on a manual.
Wow, guys. Nice job responding to an off-hand comment with jeering, personal insults against Terronium. If we’re going to get hyper-pedantic, the average manual gear shift change takes between 950ms and 1950ms…but who cares if we’re just here to take awkward, cheap shots at one another?
You’re right about the average gear change being between 1 and 2 seconds, but it is much less than this when circuit racing where anything over 0.65 seconds for a manual shift would be considered slow.
T12 was summarising the more popular changes that the GTP community would like to see included in GT6, aside from cars and tracks. So how are our comments a personal dig at him? I totally agree that a revision of the sound design/programming behind the gear shifts would be great, but in all honesty though, who really wants / or feels it necessary to have a 2 second + lag between shifts on manual cars? It really does sound excessive to me .. a half second lag or thereabouts would be much more realistic when racing in GT6.
Sorry if my quip about auto license holders and theory tests offended anybody.
I agree. I’m a pretty poor driver irl (only had my own car for a few months), but I can still shift in a second if I just put some effort into it. I think it would be reasonable to put the shift speed below what the average for all drivers is.
I agree about GT2, Terronium. It’s the game that inspired me to create GTPlanet.
What a nerd. hahaha
Thank you, by the way. I started with GT3 and I can’t imagine what life would be if it wasn’t my introduction to racing.
Seattle and Costa di Amalfi are the top two original tracks I’m hoping return. Seattle seems like a sure thing with it being shown in that NSX trailer. Costa di Amalfi was only seen well before GT5 Prologue in a screenshot (right?) so I don’t feel confident saying it has the chance of returning inasmuch as the likes of El Capitan or Grand Canyon. I would say El Capitan would be better for racing even though I prefer Costa di Amalfi.
That said, Midfield has a “can’t stop, won’t stop” feeling that I only get with a couple other tracks, each for their separate purposes and even at different times; Tsukuba can be a mix of hotlapping and drifting with Autumn Ring having the same effect. Midfield flows nicely and makes me feel I can be faster at every turn after every attempt.
It was the game that made me – and I bet many others – love cars! Seriously, car manufacturers owe a lot of their sales to that game!
Playing the latest iteration of Midfield makes me want to fire up the PS1 and GT2 again. Cos this version just isn’t right.
GT2 was the first GT game I ever played, I was introduced to it by a friend. That’s what initially sparked my interest in the series, although GT3 was the first game I owned.