Since we launched our GT6 Track Database – a platform that helps organize the best user-generated tracks created with the game’s new Track Path Editor – hundreds of tracks have been shared and downloaded thousands of times.
To help you sort through all these user-created circuits, various GTPlanet staff members will be sharing some of our favorite picks over the next few weeks, right here on our news blog.
First up is yours truly, with my selection of this Sebring International Raceway replica by NingDynasty.
There are some real-life tracks that make better Course Maker replicas better than others, and with its lack of elevation changes and flowing layout, Sebring is one of the best prospects.
https://youtu.be/UHS7uBR-HBc
NingDynasty, who is clearly a fan of the famous Floridian circuit, has built a surprisingly accurate re-creation of the track, complete with appropriate trackside decorations and good curb placement. He’s even gone the extra mile, providing all of Sebring’s variations, including the Modified Circuit, Short Circuit, and the 1966 layout.
For more circuits to download, visit our GT6 Track Database, where you can browse by the most-downloaded or highest-rated. You can also stop by our GT6 Course Maker forum for more discussion and tips on how to get the most out of the Track Path Editor app.
Note that all of our weekly staff picks will be selected from the database, so be sure to add any of your custom tracks for consideration right here.
See more articles on GT6 Course Maker and GT6 Track of the Week.
I live in Florida and I’ve been to this track many times before, this replica is pretty accurate, great job!
Finally a sebring track!! Ive always wondered why PD never added on. Especially since they gave away a trip to skip barber racing school down there as a contest back in the GT2 days i wanna say. Plus their all mighty Nissan also has a racing school based out of sebring.
I used to live about 2 miles from the track. Used to go there all year long, and of course during the 12 hours in march. Actualy ran on it a few times myself. Including running a panoz gtr years ago for a few laps.
Look forward to racing on this track!
That’s an interesting fact, Mike. I never knew they gave away a trip to Skip Barber to promote GT2.
Great track which I gave the highest rating in my review to NingDynasty
Rightfully the track of the week!
Good Track MingDynasty..a little narrow for some of my friends !!! But overall a decent track.
I wandered into the CM Forum and ran across Hayami3000’s CM version of Zandvoort. Having driven many laps there recently I was curious to see how close it was to the Assetto Corsa version. I was very impressed!! Even the elevations are somewhat close in some parts of the track and the cambered corners are close as well. If this circuit ever comes to GT and you’ve driven and got to know this CM track, it’ll be like putting on that old favourite sweater you haven’t worn for a couple of years, it’s that close.
I urge anyone looking for a close to real life replica to give it a spin.
Someone make a Seattle circuit or would that be too hard??
Impossible I’m afraid, no city environment and no control over elevation. you just have to use the terrain that exists at the locations you are given. Having said that, I’ve had fun with it so far trying to make challenging fantasy tracks. It’s far too easy to make a very long boring sweeping track, although sometimes that’s what you want.
I suddenly feel tempted to recreate my local race track (which is entirely unknown to almost everyone, even locals) in GT6 just to see if it eventually gets chosen.
Nice job and track !
This is an awesome idea Jordan. Keep em coming.
Havent used any of these types of custom tracks yet . Do they stutter like in the video in this news article ? or is that just the video.
No they don’t
Not in the slightest. If anything track editor courses perform a lot better than GT6’s base tracks
I have found that on online, it stutters, lags a bit when other players enter the track or sometimes pass the start finish. It’s in its infancy at the mo so hopefully they’ll iron out the bumps.
Awesome track NingDynasty!
Downloaded.
Looks fantastic!
Wow front page, thats a first! Thanks for the kudos, the track is a blast to drive. Still some things to be done and if the editor improves so will the track.
It’s weird seeing all those mountains/large hills in the background since Florida is so flat, nothing you can do about that but it is nice to see.
Yes! This recreation is amazing! I downloaded it since its first version, and the quality is amazing! I really feel myself driving in the 12 hours! A very professional work!
Congratulations NingDynasty on having your creation selected for track of the week – it’s a great track as is the 1966 version – well deserved!
Based on Jordan’s suggestion, I drove this just a few hours ago, in a variety of cars. After running the track hundreds of times over the summer in Forza 5, and about 100 laps in on FM6 this past month, I’d say I’m fairly familiar with the circuit. NingDynasty has really done a great job on this, since I found myself using braking points that I’ve picked up in those games. Sure, having grass in places like the final turn changes the feel quite a bit, but barring PD making Sebring themselves, this is the closest you’ll find in GT6.
watching the real life vs in-game, the layout seems extremely solid! though the real life driver is clearly faster on track, but past that, it’s extremely accurate indeed!