Kazunori Yamauchi: “Major Updates” Coming for GT6

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More details from the Gran Turismo article in the most recent issue of GamesTM magazine have been revealed, and some additional quotes from Kazunori Yamauchi paint an interesting picture of his thoughts on the franchise and its future.

We’ve already covered Kazunori’s comments on the PS4 and GT7, but there is apparently still more to come for GT6 as well:

“We’re going to make GT6 still a little bit better than it is now – there are a few major updates coming for the game.”

Kazunori goes on to explain the difficulty that Polyphony Digital had while developing GT5 and GT6 on the PlayStation 3, noting that many things had to be cut due to hardware limitations:

kazunori-yamauchi-eurogamer“A lot of different things were cut: resolution, graphic designs, everything throughout the gameplay. The level of data that’s being handled, whether it be the environment data or the car data, they’re on a fantastically high level – but the PS3 isn’t able to process it very well.

Honestly speaking, the PS3 was really, really hard to develop on. There was just not enough memory in the hardware. We always had to fight with the amount of memory that we had available.”

He also lamented over regrets and “mistakes” that were made in previous titles, mentioning controversial topics that are frequently complained about in our community:

“Some of [the games] have things that I consider mistakes. There are a lot of things I would have done differently if I could do them again. Better physics, sound, AI, graphics… I’d like to do everything all over again!”

GamesTM was also the first to ask Yamauchi-san about the possibility of motorcycles in GT7 since Polyphony Digital crews were recently spotted on the Isle of Man. “Nothing can be said at this moment,” Kazunori said, but he re-iterated his interest in motorcycles and refused to deny the possibility.

Check out the latest issue of GamesTM magazine for the complete article. Thanks to Jose Frias for the info!

GT6 Photomode image by NBDESIGNZ.

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Comments (230)

  1. Falango

    I think Kaz could have made a better game if they had gone through better testing when it came to what the console could handle. Video game consoles still have limitations far below what software and artists are capable of when it comes to level of detail, features, and design. If they had properly accounted for all of this, they wouldn’t have to cut things back so far. Overpromising and underachieving. Kaz should really be making a game for PCs so that high end boxes can utilize what his brain seems to come up with. I’m starting to downplay his comments and aspirations for updates in GT6 and what’s to come for GT7. Visually, GT7 should be able to take a tremendous leap forward, and I’m hoping we see very little content pushed up from GT6 that looks, feels, or sounds the same.

  2. jhw93

    We will probably get the updates fairly soon, I imagine that we may get an update at the back end of this month. What I think is very likely is that we will receive an update on the 5-6th of December to celebrate the 1st year anniversary of the game. I think we will mostly be receiving new features and content in these updates such as the track creator, new cars and tracks, new events possibly and changes to online multi-player.

    These updates will be something to look forward to, the new nismo gtr car they have added is pretty fun to drive. Of course they’re other features such as new car sounds that would be welcome as well. Tbh I think PD should just release the course creator as soon as possible as it seems that people really want it (couldn’t give a monkeys about it myself). I’m pretty happy with what I have got out of the game, new updates will just allow me to keep coming back to it now and again.

    I think GT6 will still be receiving updates for a while despite what I thought before, it seems to me that PD have a lot of stuff in the pipeline for both GT6 and GT7. They are taking a while to bring some of the big stuff in such as the course creator but we have had 13 updates so far and the game has been out roughly 10months so we have had technically over 1 update per month. So I don’t think PD are neglecting the game at all or their fans. Tbh If you think about it, they have to keep the games momentum up, you can’t just update the game with all the big stuff within the first few months because people would lose interest after those few months, you have to keep players hooked by spreading the features out which is what I think they’re doing.

    On another note, I really don’t understand this rave about Project Cars. It looks good don’t get me wrong but Slightly Mad have not had a good record history. The Shift games were decent but had a fair share of issues (Crazy AI, weird crash physics, poor sense of speed, tracks are as wide as runways, driving physics too arcade and etc) and the Ferrari Test Drive game they made after was just woeful (again arcade physics, buggy trees on PC for AMD cards, poorly balanced game difficulty, poorly designed career mode). I’m not saying Project Cars will be bad, not saying that at all. But the developer has not got a particularly good track record, put it this way, PD have never made a game as bad as shift or the ferrari test drive game. I honestly think that Pcars is over hyped and I think some people may be disappointed with it.

    1. Johnnypenso

      PCars is a completely reboot, built from the ground up as a sim racer. I don’t think anyone is under the illusion it will be perfect or bug free, that’s just not the way it is with gaming these days. I think the the excitement in the console community is based on the fact that it’s designed to be a true racing sim, with the kind of sim options for customization of gameplay only seen on PC’s to this point. It’s the first real crossover game in this genre and I don’t mind saying it’s a real risky propostion. It could be a complete flop and not appeal to console gamers at all, who prefer the ease and simplicity of games like Forza and GT. Or it could be like water to a thirsty man in the desert, there’s just no way of knowing at this point.

    2. Johnnypenso

      I forgot to add, it’s not being hailed as the second coming in the sim racing community. Some are mad about it, some are lukewarm and some think it’s an arcade game in disguise, all depends on who you talk to and what their favourite game is. As with all things the proof is in the pudding, but I can’t argue that sound and graphics are beautiful, the track selection is fantastic, and the car selection for me is great, targeted towards racing series and performance cars.

    3. Tenacious D

      While some here are carrying on as if GT6 is the worst game in history, the rest of us are simply going on with our lives, having had a different experience. Some of us are simply wanting the posturing and drama to end so we can discuss the game without a bunch of inflammatory rhetoric getting in the way. Some of us clearly still enjoy it. Look, we geddit, the game is unfinished. Well, guess what? He said from the start that GT6 would be released in an incomplete state, and went on to say that he and the team would be working on the game through the following year, at least. And it’s only been a little over ten months. People believe what they want to, and argue from this basis.

      So for those of us who still like this game and still play this game, we’re looking forward to all these goodies, whatever they are. They’re coming. I’d almost wish that Kaz would drop GT6 and focus on getting a nice, big, beefy GT7 out by next Christmas, but I’m doubtful that scrapping GT6 work would make all that much difference.

      I bet that the biggest hurdle for the team, short of an incredibly well endowed Course Maker II, was getting Zahara out. They made it! It’s huge. It’s hiccupie, there is screen tearing and frame drops at points, but that’s typical of the old Course Maker tracks. This one is far better. And I’m surprised that it’s fun with slow cars too! This bodes well for whatever Kaz has in store for us.

      I have my personal druthers. I think they should be working on an Event Maker along with Course Maker II that works offline as well as on, in order to allow us to flesh out the single player races. Plus when they get the online system sorted, it can be used to create those user track days, series, championships and entire racing leagues. We could create an entire racing season of whatever length with whatever championship structure we want. We can have the selection of race cars and bots we want, up to 15. Yes, the bots will have to improve, but that should be a small matter compared to giving us 400 sq miles of Zahara in this already cramped PS3.

      I’d like to see Race Mod return, and some version of Livery Editor. There are a lot of cars which would make wonderful race cars, either Premiums or Standards. And I know the arguments against doing anything with the Standard cars, but I sincerely doubt anyone has the proper technical understanding of the issue to speak with authority. But I do know of the functional and graphic advantages, so I’m with the crowd who wants to make these cars Premiums, or at least Super-Standards.

      And the online arena has been discussed at length. Kaz intended for GT6 to be an online playground, in spite of PS3’s technical limitations. Let’s see what it’s capable of, as far as enabling users to set up their own lobbies and racing series, clubs, leagues, whatever. The Event Maker would shine here. And all of these improvements could be done by bleeding off technology from GT7 development, the way tesselation was done from the in-hardware PS4 algorithms. Let’s see what Kaz intends to do. It’s going to make GT6 a better game, so I can hardly wait.

      Now, about that Project CARS thing. Simply Mad Studios did rather set themselves up for overhyping their game, when they waxed with practically every release that they were determined to make P CARS the best racing simulator out there. The fanbase was a bit divided over this, those with early access to the game, and many thought they had underdelivered by quite a bit. YouTube videos came out critiquing the game, and urging people to temper their expectations. And it didn’t help their cause when the very day Assetto Corsa is released, that SMS “discovered” that there was going to be some stiff competition this holiday season, and they should put it off for a few more months of work. It’s almost Obama-scale dubious.

      But I’ve always known – or assumed – that they could make P CARS a good game. For a sim. And that’s the thing, I’m assuming something is coming along that’s a lot like the GTRs, Live For Speed, rFactor, Assetto Corsa, something a little dry and clinical in execution. I have no familiarity of Ferrari Test Drive, had no interest in it and forgot all about it, so that makes me wonder quite a bit. But Simply Mad are, dare I say it, clinging like simply mad to their claims of making a sublime sim racer for the consoles. Rather than folding my arms and saying I’ll believe it when I see it, I’ll buy it and then lay down the impressions when the thing is running before my own eyes. AC is a decent enough sim racer, so let’s see what four or five months’ work can accomplish for the P CARS team.

  3. ExodusFury

    I think…. Based on the excessive feed back. Give us course maker. We have been waiting for so long an taking away GT5 online killed our beloved Touge. We need Course Maker and many people i run with on a daily basis are begging for Sierra have the same ability to be 24hour time. We want to have Course Creator an Sierra night time. Not a big request. Give the people what they want.

    1. Tenacious D

      I’d be with you on that wholeheartedly, but I’m not sure how crazy PD are trying to stretch those PS3 resources. Most of us want something better than the original Course Maker ported, especially after experiencing Zahara. So… I want it, but I want whatever they can manage to be better in GT6. Especially if they can manage to allow us to recreate something remotely like classic GT original tracks. That may be really wishful thinking but… well, that’s what wishes are for. ;D

  4. Progress823

    I wonder if one of these “major updates” are coming soon – it’s been over a month since the last one…… (Not planning to board the hype train yet).

  5. Ben Rogue

    Wish they would finally fix the poor camera views in game. Still feels like you’re either driving a truck or just driving a dashboard around… I think PD have left their imagination in the 90’s when it comes to a lot of aspects of GT. Really hoping they can pull things togeather for GT7.

    1. Quigz125

      I agree with this idea. I mostly avoid playing in anything but third person view. Mainly due to the fact that you are subjected to extreme tunnel vision. U can turn your head but only about 80degrees left or right from the center. Plus the rear view in 1st person doesn’t tell you if a car is at your back wheels. There’s too many blind spots in 1st person. Since I play mostly in 3rd person it annoys me when I look at the side view that the camera is planted on the side of the car. If I’m in 3rd person view doesn’t it make sense to make it 100% third person? When I drive forward I see the back of the car, when I look behind the car I see the front of the car, but why when I look at the side I don’t see the car? It still leaves 2 new blind spots. I play with a DS3 because I don’t have a wheel yet so maybe my view would change with a wheel but right now the cameras are like Ben said, driving a truck.

    2. Tenacious D

      I’ve been harping on this subject off and on for years now. I like the selection of driver views in P CARS. But what I want to see every developer do is give us the settings to adjust the driver views to suit us, even to saving them to specific cars. That “saving to car” bit might be overkill, but we have the technology… use it.

    1. Johnnypenso

      Oddly enough, many of those other complaining game designers actually managed to deliver well thought out, well designed games.

  6. Blood*Specter

    How about completing the GT3 car line up? Ferrari 458, McLaren, Aston Martin?

    Major updates on the PS3 platform is not really going to help the game. Not enough memory to work with and a long period of patches/updates/hotfix to make the changes work.
    That just frustrates players. I don’t believe for a second that Kaz/PD are going to make any large changes to this game.

    No PD, just add some cars that your customers have been screaming for and some tracks from past GT series and some new real world venues. That and improvements to on-line stability and some improvements to tuning selections room owners can allow/dis-allow to create interesting races. For example, how about being able to setup a room where players can change the suspension but nothing else? Or maybe just change the power options?

    In other words, just able to control what options players can upgrade. And please make sure the various car categories are clear and have the proper cars in them. What ever happened to the Touring Car category? Things like that need to be fixed. These so called “Major” changes are only going to prove again that the platform is not able to handle the game.

    1. Tenacious D

      This plus a few hundred. There are a lot of cars from various leagues that shouldn’t be that difficult to bring into the GT stable. Licensing is a bit of a hurdle, but Kaz has been willing to include some fantasy racers in the game, so do that if licensing is an issue. Just hire a few livery artists to come up with something decent, because it seems that the average Forza artist like me has a much better imagination on liveries than PD’s staff.

      There are plenty of Premium quality cars in GT6 already that would be well suited to becoming racing machines from various leagues. And many of the Standard cars and race cars shouldn’t be too hard to upgrade to at least Super-standards. Flesh out the leagues, so that races aren’t a grab bag of sometimes wildly disparate cars from different racing disciplines.

    2. Johnnypenso

      You’re really advocating that GT become something it most definitely is not – a targeted racing game, with a focus on tightly competing cars in various racing series. It’s always been more of a hodgepodge of various races and events, why do you want it to become more of a racing game like Project Cars? Why not let Project Cars cater to the sim crowd and leave GT for the more casual player that makes up the majority of it’s fanbase?

    3. Tenacious D

      So?

      I’m quite amused about all this debate n stuff about how Gran Turismo should evolve, and I add my two lugnuts, then the Johnnypenso brain trust DENIES. Charming. ;D

  7. Jayson619

    Bring the super limited-produced Lamborghini cars; Veneno and Sesto Elemento! Bring in Koenigsegg hyper cars including the Agera one:1!

    And now that Sebastian Vettel has left Red Bull….REMOVE HIS NAME FROM THE X-series CARS!!!!!

  8. ScotteDawg

    As the Australian franchise of Ford and the Australian Holden (a franchise of GM) are leaving our shores in 2017, I’d like to see updated versions immortalised in Gran Turismo! A 10 year old Holden is okay, but we need new ones as well…! And why were the 2 Australian Fords taken out??? But I don’t want just the newer models added, there are some great Aussie muscle cars that wipe the floor with their American counterparts!!

    Then there is the V8 Supercars… Drivers come from all over the world to experience our cars and there is only an outdated Ford to drive – 14 years old if you don’t mind!! Not good enough! To add to the Australian V8’s, there is also a Nissan, Mercedes and Volvo in the mix that should be added to the manufacturers already in the game!

    1. Ben Rogue

      As a NZ’r I’d also love to see more Ford and Holden models in game. I was rather dissapointed when they removed the FPV’s from GT5. Would also be nice if PD managed to get a V8 supercar licence.

    2. Korvus

      Not even just the updated Commodores and Falcon, but their ute counterparts and the FPVs and HSVs as well! And some classics, throw a few Monaros and Toranas in, maybe one of Brocky’s cars, a GTHO and a black XB Falcon, with the option to add external parts to make it look like Mad Max’s Interceptor! Such a rich motoring history completely ignored for a gazillion GT-Rs and RX-7s!

  9. berettagt88

    I want new 2014 Chevrolet Camaro ZL1,SS 1LE and Z/28 GT6 has 2013 Ford Mustang BOSS 302 and 2013 Shelby GT 500

    Where are the new Camaro’s Kaz huh? GT6 got the new Corvette Stingray! 2010 Camaro SS is out dated now and weight distribution is wrong 48/52 should be 52/48

    I’m tired of waiting :mad:

    1. vr6cas

      I agree, I would also love to see those Camaros, especially the Z/28. On the Camaro note, I use cockpit and third person view when I drive, has anybody noticed how the Camaros in the game look tiny in third person, they look like the size of an Alpine, while cars smaller than a Camaro look normal, I think the FOV needs to be adjusted for the Red Devil and the 2010 Camaro SS.

  10. ironman44321

    So I was thinking earlier today, how long would it take to download all of the updates if someone bought the game today? It’d be like…a day…

    1. HuskyGT

      That’s something I hate about GT. Even with first-world internet speed, you’ll be looking at least a couple of hours or so.

      Just as a rough estimate;back in the days when I lived in a country with limited internet speeds (I got 2 megs at the most), it took me 13 hours and a half to download to v2.00 starting from v1.00 in GT5.

    2. HuskyGT

      Oh, wait! I didn’t considered that stupid in-game install! No matter how fast your internet is, it’s were you get to the point of going through that install when things get ridiculously slow.

      Currently I have access to a 30mbps service, and it took me just a couple of minutes to download the lattes big patch (don’t remember the number). But what does that matter, when I had to wait almost 40 minutes to go through the in-game install.

      PD really needs to work on this.

    3. zepha121

      Funny you mention this actually. I had to install and download all the updates for gt6 on a different PS3 and it took me about 4-5 hours each day for 3 days. So yeah, it takes a looooong time haha.

    4. occasionalracer

      We can probably expect a new repackaged disc a la GT5 XL/Academy Edition, would certainly be a good idea if these additional updates drop before the holiday season.

  11. research

    No blindness over here, T-Diesel. I saw that hilarious statement and all it made me do was think of the big announcement presentations for these last two iterations and think, “what the heck was all that glorious waxing about, then? Surely there was no thought of such ‘mistakes’ as the whole damn thing is a work-in-progress that can be fixed ir repaired at every turning moment?”

    Kaz’s biggest problem is grasping the gravity of the present moment as he lives in visionland. This is just NOT how this universe works. He needs to hop on youtube and listen to some Alan Watts lectures or something, I dunno.

  12. Tenacious D

    I have to redo an essay I did in another section, because it seems timelessly relevant.

    It’s painfully obvious that Gran Turismo is a polarizing commodity, and has been for some time. No one can deny that GT6 is currently in a strange condition. Unfinished, slow to get promised content, and some of that content (Standard cars, sounds, bot A.I.) make some people downright mad. This is a video game, making people angry. And it’s not Grand Theft Auto glorifying gang violence. Only in the 21st Century, right? ;D

    This is how personal this game has become to people around the world, that some will get all crazy over things that if you think about it aren’t really all that big a deal. So the Standard cars and tracks aren’t nearly as pretty as the Premium stuff. They could see it as something that makes other games more appealing, which don’t have nearly the gamer appeal as Gran Turismo. Or the slow bots, any of the flaws in GT6 in its current state. But no, it riles them up and then the derogatory posts fly, sometimes they even attack Kaz personally over it. Even the Vision GT cars anger some folks.

    What do you say to that? What can you? The best thing I suppose is to just note the name and tiptoe past their posts.

    It really would be nice to discuss things on these boards without having to wade through periodic napalm, such as in the sounds threads where the usual memes illustrating how “bad” Gran Turismo is get thrown around routinely. GT6 isn’t going to suddenly attain the level of P CARS or Forza overnight. Putting in everything I want likely won’t happen, or will only show up in part. Will Course Maker II be powerful enough for me to recreate classic Gran Turismo tracks? Will the Livery Editor allow me to create any race car from history or my imagination I want? Probably not till GT7, maybe not even then.

    And as I posted elsewhere, as vexing as it is to not know things, I’m fine with Kaz not telling us everything the team are working on. When he does that, he gets into trouble. People suddenly expect perfection on a system with few resources left to exploit. And any speculated time frame of release becomes a promise in short order. When those dates slip, they become broken promises, “Kaz lied, kittens cried” and all that.

    I don’t envy anyone in Polyphony, because they can’t seem to do anything right in the eyes of many. I know they’re working their fingers off on GT6 and 7 both, and I’m hoping mostly on GT7. GT6 will be much better, and 7 will be fantastic, I have no doubt. But creating a whole new Gran Turismo experience will take a lot of work and time, and the net people don’t have much patience. The one thing I’m hoping is that fall hurries up and some of these games get released in finished form like DriveClub, The Crew, Assetto Corsa and P CARS (woops, there goes the god game to next spring), and gives these cranky folk something to do. It seems for all the talk about how awesome GRID Autosport is, it doesn’t seem to take anyone away from GT Planet for more than an hour, if that, so let’s hope those other games give some of these guys something enjoyable to engage them for a few weeks or so.

    Now, I will have to add something. Assetto Corsa is out now in 1.0 form. And… it’s a sim. A very nice sim, with very nice physics and the usual sim A.I. And… it’s a sim. I just can’t get away from the fact that sims are a little dry and dusty, clinical and sterile. Every single one. But you try and hype one up some (or flat out ruin it) like Shift, and the sim community sneers. So, dry and clinical it is and will likely ever remain. So for me and millions of others, we’re hoping that the only two really popular series, Gran Turismo and Forza, become simulation powerhouses with a nice load of sim style league oriented racing in them. The head of Kunos, maker of Assetto Corsa, expects that someday, every racing game has car behavior modeled roughly the same, and then the issue becomes which game has the features and style you like. With GT6, it’s very close. Some say that Forza 5 is there too, but I’ll leave that for the day I buy another Forza on the XBone. Meanwhile, I’m going to give AC another go, but most likely, it’ll have me hungering for that GT6 experience with its better graphics, wheel I don’t have to pull hairs to get right, and lets face it, the physics are really good. Plus, my Lord all those wonderful cars – that I can modify!

    This should be a fantastic time to be a racing fan, with all these really incredible games out or forthcoming. I just wonder if as a race, we will ever get tired of throwing our inner brat around the nets and just enjoy our chosen games, and celebrate them. Sounds like the chances for world peace, doesn’t it. ;D

    1. Johnnypenso

      Only a fool would have no doubt about a future video game we know nothing about. Of course if your standards are so low that you will buy any game regardless, you can just reverse engineer the result into being paaaarfect regardless of how it measures up to the competition.

    2. kollosson

      great post, it is a shame that people on this site can’t just get along and at the very least agree to disagree. I just find it sad that what ever great news we have concerning GT is met with bile and venom so i tend not to get involved, in fact this is the first time i have looked at the comments section in quite a while. Yes people have niggles with GT6, i have myself but rather than throw hateful comments at Kaz and Polyphony ( which is a bit ridiculous ) surely it would be more enjoyable to discuss how cool it would be if they did this or that. The comments section and forums have become a snake pit of negativity and its a real shame.

    3. kollosson

      @Johnnypenso but we do know something about that future video game, we know that every time Polyphony has made the move to next gen hardware they have set the standard and i think the bar will be set very high with GT7.

    4. Johnnypenso

      We also know, some of us anyway, that GT seems to have lost their way on the PS3. A graphical masterpiece on the hardware to be sure, but the gameplay leaves a lot to be desired. As has been repeated many times but rarely acknowledged by the GT defenders, much of what is wrong in the series, in our opinions, has nothing to do with hardware limitations and everything to do with game design choices. Forgive us if after 10 years of waiting for different game design decisions, we no longer have faith that the “next one” will someone better.

      For me and like many others on GTP, GT is no longer an automatic buy. PS is no longer an automatic buy either, so for me GT7 has to be so good it is worth buying a console and the game, and then, only if I have a compatible wheel because I won’t play with a controller.

    5. Tenacious D

      So I’ve spent a few days with Assetto Corsa, struggling to get through it. Not because it’s so difficult, though the challenge in the game is decent. Rather, because one, I’ve come down with some horrible disease which lasted through the weekend. And two, my G25 just won’t work with it. It’s stuck in 180 degree mode, has almost zero force feedback, and Google hasn’t been my friend as far as finding help on it so far. But my autocrossing relative is a PC wizard, so he should get it sorted.

      Even with force feedback that is almost completely AWOL, leaving me feeling numb, AC is a nice sim like I said above. Kind of like all the others. I like the physics, seems quite realistic, but better than Race Room or Live For Speed or iRenting…? I dunno. It may have scared Simply Mad into delaying P CARS till March, but I digress. What I mean to discuss is…

      WHERE THE HAIL ARE ALL THESE BETTER GAMES!

      A-hem… well, let me be frank here. I’m not seeing them. Forza and GRID Autosport (hereafter known as GRID!) have reckless brat A.I. Live For Speed, the GTRs, rFactor… you name the sims, have boring bots. All of them have “careers” right out of the 1990s. All these other racers are fine and dandy, and I can see why their fans glom onto them, sometimes fiercely. I even like Forza in spite of the tard bots, because it’s slightly different physics is intriguing, and its mod system and Livery Editor are to die for. But the racing… not so much.

      Aside from my wheel issues, Assetto Corsa is a good game. Well, a good sim, as I said, like the rest. It’s dry, clinical, technical, the graphics are bland, the bots are kind of boring, the the sense of a real racing environment… I’m just not seeing it. It’s a nice sim, but I’m not getting anything that really pokes me in the gut to say “I’m special.”

      I know full well that a lot of people here don’t find Gran Turismo to be all that special anymore. Oh well, taste is taste. Some people demand loud, ear bleeding car sounds. Some people demand AutoVista quality cars that smash to pieces. Most of us demand bots that race competitively the whole race. A lot of us want to be immersed head to toe in race environment, however that’s supposed to be.

      Which brings me back to AC and all those other racers. I’ll be the first to admit that I don’t listen to car sounds like it’s a classical performance, so AC’s quality car samples don’t make my hair stand on end. Even RaceRoom, which I consider the best of all of them doesn’t do that. So you guys who are rabid engine note fiends, we just have different druthers.

      The bots. I was rather surprised to see that AC’s bots tend to follow a very Gran Turismo-like pattern of a general field that races if it feels like it, led by one or two rabbits. How familiar. And at least in the first novice level, which I just completed, the field is pretty small at just eight cars, which means I’ve done a lot of hotlapping with myself in a podium position of first to third. And I’ve forgotten that a lot of races in various games has been rather like this, from Toca on up, which I’d forgotten about until I scoped out some old replays. Forza, I will have to say is different. I have no clue about F5, but in previous games, the bots will do everything they can to get ahead of you, and then slow down to block you so the ones behind can harass your bumpers off. Which… is sure different.

      And this awesome career… let’s talk any game. Toca? Leap frog from car type to car type, league style to league style, in some sort of mildly branching tree three threads wide, and with some sort of storyline or theme. The GTRs? Just… race, in ever more powerful cars, none of which ever felt like they were mine. Assetto Corsa? The same. Forza? Kind of the same but different. Other games? Wash, rinse, repeat.

      As for race environment, I think the only game that might stand out in that regard are the Shifts. The rest? Cars… tracks… going round in circles more or less…

      So, ya know, I’m kind of thinking that everyone prefers their own pet games with their own little nuances about them. Got quite bored of AC and its nonexistent FFB, and fired up GT6. And oh my Lord, the feedback was BACK! Colors were rich. Sounds were adequate. As usual, I went straight to one of the I-A races and entered with a car about 75% of the maximum Performance Points, and went on a tear around Nurburgring Full in a Ford GT race car. Finished second after some nice if sometimes annoying battles with some bots for just over a lap, nine seconds behind a BMW LMP. Went to Tokyo and had a fantastic race in a BMW I’d “race modded” and just did make first after some marvelous battles with the bots, passing and getting passed back.

      So, you guys with your pet games, nice. Have fun. I’ve walked in your yards, they’re all green in slightly different ways. As for me, I’m happily home, and looking forward to GT7.

    6. Johnnypenso

      You win the internetz buddy. Even though AC is almost universally praised as one of the top sims ever in terms of physics and FFB, you and you alone have discovered the we’re all deluded and have been the victims of some mass psychosis. Stick to your GT6, it matches you paaaarfectly, and leave the PC sims to those that understand them and will make at least a minimal effort to get their setup correct.

    7. Tenacious D

      Thank you Johnny, you always read everything I say with an unbiased mindhead. You precious. ;D

      And by the way, yes, I found GT6 physics to be quite simulatorie even compared to the new godgame. Sorry that seems to have supplanted the former godgame P CARS…

    8. Johnnypenso

      Brake release oversteer, no lift off oversteer in FF’s, top speeds, the entire tire model, weight transfer, tranmission shifting and all their friends would like to say hello…lol.

    9. Tenacious D

      Some of us have experienced that in Gran Turismo, but then maybe we’re imagining things and SRF is on all the time…

    10. Tenacious D

      I was thinking about your attitude about… things, Johnny, and I thought I’d talk about this. If not with you, then the world in general.

      You seem to have an almost zealous drive to do two things here:

      1. Make sure that all other games are regarded better than Gran Turismo. And
      2. Make sure that anyone who has anything good to say about Gran Turismo, especially certain “people,” are argued down.

      Why you do this constantly, like some kind of Slipstreme Jr with a wrist slapping yardstick, I don’t know. Why you feel the need, I don’t know.

      There are threads dealing with how accurate and realistic the last two GT games are, and littered with posts on both sides by those with real world racing experience like Lawndart. He doesn’t particularly think GT6 is all that realistic. Then again, he doesn’t think any virtual racer is, lacking crucial aspects. Others think GT6 is amazingly lifelike, some others differ and offer up their own favorite games. But one thing Lawn does state here and there is how much he still enjoys the feel of a Gran Turismo game, that’s tangibly satisfying in ways that some other racers might not be.

      This is what catches my attention more than how well someone can talk up their favorite racers. It’s my experience as someone that only has a passing familiarity with anything motorsports, that GT6 and Forza 4 both seem to capture the essence fairly well of how a car behaves when pushed around a turn at speed, and how it acts when things don’t go so well. Forza does some things better, some things worse, but what GT6 does when you put Comfort Mediums on a car and start mashing that gas pedal around turns is just sublime. For race cars, it’s a little different for some than others, but there are race cars that I could race over and over again, and have. The Ford GT LM II Standard. The Nomad Diablo GT1 Standard. The Team Oreca Viper Standard. The Calibra Super Touring Car Standard. The RUF 3400 and one other RUF race modded some. The Team Phoenix Audi R8 Premium. The Corvette Z06 race modded, the new Camaro race modded, the Ferrari F430 and other Ferraris race modded. Any number of Lamborghinis, Aston Martins, Jaguars and BMWs race modded… “race modded” in quotes of course. They’re almost all less sure footed than a purpose rebuilt race car, but that’s part of the fun, getting racing performance from them, and running them alongside actual race cars.

      This kind of thing really matters to me. It enthuses me. But then I post about stuff like this, how awesome some aspect of Gran Turismo is to me, and your bacon burns. Beats me why. Arguing with you achieves nothing. There is no discussion. No exhanger of ideas. You slam doors, you shut windows. You might discuss why GT should advance and evolve. I do it, and nope, not GT. Leave that for those other games.

      I think the thing to do is just make my posts like always. If you don’t like them, oh well. I shared my opinion, which is what forums are all about.

  13. research

    What sort of backwards bizarro world does Kaz Yamauchi live in? He was given a PS3 dev kit, likely in 2005, with absolute FULL knowledge and intimate awareness of its capabilities. This fact is unavoidable.

    And here we are almost 10 years later having some sort of dialogue about the darn hardware being the real reason for the current mess that is Gran Turismo?

    YOU are the one who decided to implement the ludicrous half-million polygon cars, man! As soon as you had 16 of those things racing down one of your beautiful hi-def circuits and realized that the processor, ram, whatever could not handle it…. did it not cross your mind to maybe back that poly count down a bit? What happened there? Why do I suspect that there may have been wine involved?

    It sure seems like this guy has a dangerous fetish for hi-res graphics, as its all he talks about. Resolution this, graphics that, environment data, car data.. Every bit of it is graphics related (and likely some physics-related). And now when talking about ps4/gt7 he can’t stop talking about graphics again!

    Dude! You are digging GT’s grave with every word you speak. Nothing substancial or relevant EVER comes out of your mouth. Your visionary ambitions FAR outweigh the reality of your hardware and NO ONE in your circle seems to want to tell you of that.

    I am starting a fund to fly VBR and Johnny “The Wild Man” Penso out to Japan to replace all the wine and cigarrettes with Options, Motorsport, and a basic understanding of the deep philosophical motif about how the PRESENT is the only time that actually exists!

    1. Tenacious D

      “Some of [the games] have things that I consider mistakes. There are a lot of things I would have done differently if I could do them again. Better physics, sound, AI, graphics… I’d like to do everything all over again!”

      It seems that with Gran Turismo, some critics get an extreme case of cataracts that block out certain parts of interviews. Either that, or people only accept the parts that fit their assumptions. Kaz isn’t in bizarro world, I am! And I can’t get out! Reason has died! I mean, look who we have for a president, a messiah who never does anything wrong and is responsible for nothing, because people pick and choose truth and what matters. And thus, Kaz can’t say anything without his critics spinning everything into low earth orbit.

    2. jhw93

      @research Some of your facts are completely wrong. GT does not use 500k poly cars in gameplay. At 60fps the PS3 is only capable of 1-2million polys per frame, the 500k car models are high res versions used in the photomode. The car models during gameplay are 30-40k for premium models, standard car models are constructed of 7k polys. The car models in Driveclub are 250k during gameplay and driveclub runs at 30fps, you really need to be careful with poly count claims. Turn 10 claim 1million k models for Forza 4, the X360 would not be able to run them in gameplay with a detailed environment, like with the 500k models of GT, they are high res models for photo mode//menus/dealerships.

    3. research

      @jhw93, thank you and I apologize. This becomes a VERY interesting topic in light of your well-researched facts. I’m going to have to change my name to something else now, for I may not be worthy of this one.

      When racing in gt6 or watching a replay, I can only barely tell the difference between a standard car and a premium car. Even less, if anything, could be told by most casual players and bystanders. So between 7k and 30k polygons, there is very little to gain/lose, visually.

      I was a bit (ok very) harsh on kaz in the above post and wish to apologize for that as well. I felt bad about it all night but was just so furious when I read the quote,

      “We’re going to make GT6 still a little bit better than it is now – there are a few major updates coming for the game.”

      ^that is quite contradictory itself and the “little bit” part frightens me as I take a glance at the product box or PD’s GT6 website. The things we’ve been told to entice us to purchase the disk, which are yet to be seen, do not sum up to a “little bit” in most discerning minds.

      Thank you again jhw93, but one of my key questions still stands. Why not back the poly count down. Could we have standing starts in the rain if the premiums were only 15k? The spread-out race format is just killing us, and we all know its to ease the pain of the awful ai, and keep the visuals from breaking down.

    4. Johnnypenso

      This is the problem with having standards on the PS4. It will be able to display many more polygons in game, further highlighting the difference in old asset quality. The new stuff will be sharp and clear and look photomode fantastic, the standard cars and tracks will definitely not, without a major amount of polishing and even then it’s still lipstick on a pig IMO.

    5. jhw93

      @research – Thanks for your reply. I have a HND in computer games animation and design so I have quite a bit of knowledge about 3D modelling, systems capabilities and etc. Some of the ‘standard’ cars in GT6 have been improved a bit which means they may contain a higher poly count than the quoted 7,000 figure kaz stated that the PS2 models were made of. 30-40k poly car is pretty much at the top end figure for gameplay models of games of the PS3/X360 gen consoles, earlier games of the generation used probably as low as 10k. To your question about lowing poly figures, I think it would be difficult considering the modeled interiors, having very detailed cars at 15k polys would be easy if you could just remove the interiors but obviously having a modeled interior is kinda a requirement with modern racing games. As I have told people before, the PS3’s RSX (275million polys/sec) graphics chip has a significantly inferior triangle set up rate to the X360’s Xenos graphics chip (500million polys/sec), which is why in Forza 4 there are more 3D details and objects in the environments despite having the same 60fps target. You could lower the poly figures in GT6 but it would make the game look worse than it already does, the best solution would have been to lower the framerate to 30fps which would have allowed the PS3 to be able to draw more polys each frame but PD wanted the smoothness and responsiveness of a higher framerate. Lowing the poly count would not solve other graphical issues such as aliasing, buggy shadows or bland texturing, these problems are caused simply by the RSXs limitations. With making GT6 ‘little bit better’ I think kaz was referring more to towards new features rather than technical changes as there isn’t much room for making any technical changes, it would also be pointless at this stage.

    6. Tenacious D

      I don’t know how in harmony with jhw93 I am, but as far as the PS3 limitations, yes. It seems that the poly limitations of the two rival consoles isn’t so much an issue as being able to divvy up ram, and the 360 does have the advantage of an undivided memory pool, which they took advantage of in Forza for some wonderful shadow maps. They also have juggled their own restrictions in Forza 4, shortsheeting sounds for all but the “camera car” and other things to enhance overall performance.

      For better or worse, Kaz and his team made their choices for GT5 and 6. A few of us were speculating about GT6 in the months before we knew anything about it, and the only one besides me that got into the technical details I recall was Scaff, and both of us were sure that PD would have to do some short sheeting of their own to make GT6 perform better, beginning with a drop to 720p. Something I doubted Kaz would allow, as it would mean admitting an overreach in GT5, and he never seems to pull back from anything. Sure enough, he even upped the resolution! Graphically, I only have three quibbles with GT6: the glitchy shadows which really are dreadful, night racing with only two cars casting any light due to limited lighting resources, and the anti-aliasing which is too heavy handed at 1080p, making everything look a little fuzzy. These are much worse to me than any issues with the Standard cars and tracks, because they really do poke you in the eye.

      As research admits, I’ve never had any issue with Standard cars in race. In fact, I periodically scrutinize the cars in replays because of all the complaining about them here from certain people. I raced in the Standard Ford GT LM II race car today, and other than the darkened windows, it was indistinguishable from the Premiums. But all the little issues that people complain over, and my own personal matters, make me want to see Kaz and the team focus on GT7. Sure, GT6 is out now and GT7 is distantware which… who knows when it will be out? But really, they pushed the PS3 about as far as they can.

      Now, they can do some things in concert. I disagree that improvements to GT6 are pointless. It would take some extra work, perhaps a lot, I don’t know, but from developer interviews of the past, they mentioned that coding for PS3 first made porting assets to other systems like 360 and PC much easier. Race Mod, Livery Editor, Course Maker II, an Event Maker, a much better online structure, better bot A.I… a lot of things could be done for both games at the same time, simplified for PS3 and its nearly exhausted resources. Better damage and sound I’m thinking are off the table, and night lighting I’d think is impossible to improve, but those things and some others, I’d imagine are doable. It would give GT6 much more life while we wait for the serious quantum jump on PS4.

      I know that I’m a target of derision any time I say anything good about this game, but it really is a darn good racer, still one of the best out there for what it offers. Some will insist otherwise, but carrying on as if it has no redeeming qualities is just not being fair. I posted above some contrasts to other games, and yes it’s my judgment. But I think people are stretching the truth just a scouche when they act as if every other racer is better in every way than GT6. Look, there are plenty of options right now. If you like a game more, buy it, enjoy it, happy times. But no other last gen racing game has come close to even the admitted sales of GT6, and it’s outselling some other really good titles, so contrary to the opinions of some, Polyphony did something right.

  14. GT3-Megadeth

    I’ve been reading a lot of comments on this subject and although it is great to see a huge variety of opinions it saddens me to think that if Polyphony Digital does read some of the things that are written here,that they could base some aspects of their game on it.Some of the feedback here could be considered not to be feedback at all,tantrums and rants and sometimes opinions which happen to be quite constructive.For one thing i’d like to state my opinion on what this game means and has meant to me over the years.

    For one it’s one of those games that i’ve never wished to play with other people,i was just fine and dandy playing by myself for the first 4 installations,although yes i admit that with the consoles themselves being designed for what they are designed,it’s a must that a game like this has online,but i still maintain that it’s core gameplay should be centered around single player.The feeling that this was a game that would take months to complete is gone since GT6,and GT5 as well if only for different reasons than 6.

    The car list should be completely reevaluated,i’d say a 1/3 of these 1200 cars we don’t want anymore,they get rid of a few awesome cars and yet decide it’s a great idea to keep all those different skylines,350z’s and MX5’s and other unnecessarily repeated cars (and i realize this is a tired old argument but it’s still a valid one),and let me just say that while i do love every incarnation of the skyline and MX5,we really don’t need that many versions of them,maybe one per generation or 2.My personal belief is that they’re just there to inflate the number of “different” cars.I really have to give it to Turn 10,while they do charge an unreasonable amount for their DLC,most of them are either iconic race cars,exciting new production cars or timeless classics,they’re giving their fans the cars they assume they want,which i have to say are most of the cars i’d want,just not in forza.

    The tracks have really gotten better with time,the only problem is since the PS3 generation,any new track we get gets maybe a seasonal that features it,in case of Sierra we got a new game mode that lasts for half an hour (unfortunately so,i just loved it because it was a lot of fun in a usually serious game).It really sucks that we’ve lost so many great tracks like Rome Night,Grindelwald,Red Rock Valley,Special Stage R11 (AGAIN!),Complex String (i bet it would be awesome to race 12 or 16 opponents there),the original Rome Circuit and all those rally circuits as well,Smokey Mountain North was amazing in the sunset in GT3,the Swiss Alps were awesome as well,Green Forest Roadway,Tahiti Maze and Route 3,where are they?

    In the end i find that at least for me this game now tastes a little bit more like a brand than a game,the fun factor of racing is just not that present in these last 2 games,plus the game doesn’t feel finished like the first 4,or maybe it just comes with the territory,being able to patch the game due to the online components of the current generation of consoles allows for that kind of thing,but it seems to me that this has made them game developing a bit lax and less atentive because now they can release an unfinished product since they can patch it and complete it at a later date,i’m really only saying what i perceive,i don’t take it as an absolute truth,i do know that programming in game development is not an easy profession.These were my 2 cents if anyone cares to read all of it.Cheers

    1. Tenacious D

      I read all of it. I figure if I can write essays, I can read someone else’s. ;-)

      The only real thing I quibble with is giving Turn 10 too much street cred. Being owned by a monopoly, I look at everything they do suspiciously, and Forza 5 is practically a blueprint of Microsoft’s goals if they owned the market. Plus, while the cars they select can be nice, F5 once again left me cold with the way they loaded up the stable with old cars I couldn’t give half a snot about. 50s hotrods? The AMC Javelin?! And then left out cars which were in F4 to be “added later” as some choice DLC, which had to be bought. I know some say you don’t have to buy it. Well, how fair is it that if I want a garage remotely like the one in F4, I have to spend more than it cost to buy the game in the first place? And do you really think it’s a good thing that everything from cars and races down to upgrades have a credit card reader by it? This is not a game that remotely interests me, but it sure sounds like Micro$oft.

      With the next gen Gran Turismos, I know that aside from all the little aspects like sound and Standards that cause ridiculous fights and hard feelings here – yes I consider them side issues – crucial things like the single player game get overlooked. I miss the big, HUGE Gran Turismos like GT4, with so may things to do, it could literally take several months to complete it all. I managed to add lots of life in GT5 with the Course Maker and Arcade Mode, which was practically a one race Event Maker. And then PD does something truly bizarre and gimps Arcade in GT6. Online too, compared to GT5, though it’s improving.

      And the duplicates. I know that I too get lost in the swamp of Miatas and S2000s, and Tornado among others have harped that some of them are complete fantasy. And a separate Midnite Purple R34 Skyline? Yeah, that’s kind of silly when you have a paint shop now. But I’ll have to say that particularly in Asia, many fans of car games, which basically means Gran Turismo, go crazy when they can buy their exact model of car they own, or neighbors or dad owns, or they drove at a dealership and want to own. Telling them to let go of that demand isn’t going to work. Just look at the epical fights here over the Standards. About a third of us insist on keeping them around, and some more aren’t so fussed about them but would rather have them than not. Tell people they can’t have something, and someone will get mad. And all the moaning of how the Standard cars ruin the GT experience are really overblown to the point of irrationality. Especially when many of these same people will race happily on Standard tracks which are just as ugly.

      I think this whole issue boils down to human nature online in the Millennium. We’re a bunch of brats. ;D

  15. blkpig

    As long as the Stock-Yard is removed from game this update will be great i’ll be able to buy cars again. As of now I have 650 but loading and save times for the Stock-Yard are BULL$HIT. Please get rid of it P.D. 500 cars are not enough and there should be no limits for garage.

    1. Fire Yoshi

      THIS^
      SO MUCH THIS
      I have been asking for this for quite a while now…one of the worst kinks that this game has.

    2. Johnnypenso

      In any other version of the game this would be a source of much outrage, but the rest of the game is so sub-par, having cars disappear hardly seems concerning…lol.

  16. infamousphil

    We’re going to make GT6 still a little bit better than it is now – there are a few major updates coming for the game.’

    Hysterically LMBAO!!! Is Kas insane or what? The interviewer should have immediately asked the translator for a correction. Or, was his tongue unable to penetrate his puckered lips?

    ‘… Honestly speaking, the PS3 was really, really hard to develop on. There was just not enough memory in the hardware. We always had to fight with the amount of memory that we had available.’

    Ok Kaz, I got it. There will be no course creator for 6. Fair enough. Thanks for Sierra. Is it now too much to ask for it to be updated with a 24hr clock and/or reverse the track?

    Yamauchi san, With all due respect, you are undeniably THE hero of mine. I know what it is like to persue perfection. Thank you for admitting that you are not completely satisfied with 6. I know 7 will be better. No doubt in my mind. But PLEASE, be sure to set aside enough space for a course creator of at least three different venues with all the bells and whistles that make it sooo special.

  17. NOS_VTEC

    I feel bad for fellow GT fans. you guys still haven’t got what you wanted in the last 7 years. so what do you guys think kaz means by “big updates”?

    1. Tenacious D

      Could be any number of things.

      – DLC of both cars and tracks
      – Physics improvements
      – A.I. improvements
      – An update to the Paint Shop with a range of basic colors
      – An update to the mod system
      – Some more Standard cars and tracks prettied up
      – A sound update, with slight improvements to a number of cars, dramatic improvements to a few
      – Additional single player events
      – Online structure and feature updates
      – Events based around the FIA license
      – Event Maker, would be fairly easy, or an improvement to Arcade Mode, even easier
      – Course Maker II
      – Early stages of Race Mod and Livery Editor, with some user customization
      – Who knows? Save for Kaz and company…

      But whatever it is, I’ll be ready.

  18. Progress823

    In my 29 years of gaming (got an 8-bit NES when I was 5), I have seen many steps made forward. From the improvement and evolution of graphics, to updated methods of game saving, and integration and improvements to online game play. One of the problems that I think is happening with GT (in particular 5 and 6) and other games as well is that when the games are released, they are not complete and the all too familiar “this feature will be provided in a future update.” In earlier times, there were not any updates or DLC and developers had to deliver a truly finished product to the market; the playability and replay value determined whether or not you purchased the next game in that series or not, as in GT1 through GT4. With the advances of DLC and online updates, it seems as if developers can shortcut their games to get them to market and update them as the developers get access to and create additional content. Ultimately, this is good and bad strategy – just look at the forums here on GTplanet. Many users like the content and features many do not – and this is not a issue just with PD, but most other developers as well.

    I honestly think that PD needs to redefine how they develop their games – go back to releasing a full game like GT4 but incorporate DLC as in GT5/6 for their next game, GT7. Complete the game and add content. What do you guys and ladies think?

    1. Tenacious D

      I’ll be honest. I was so RABID for another Gran Turismo game, I didn’t care how unfinished GT6 was. I wanted out of the XP system, the paintless Paint Shop, the Race Mod system which worked with all of 17 cars, and… well, about 10 or 15 things I can’t remember now.

      So, here I am now aching to get a Gran Turismo with LOTS of dynamic lighting, especially at night, league oriented racing with tighter fields, the FIA license realized, better graphics, better physics, better A.I., better sound, better damage by far, better weather effects and time of day transitions on most or all tracks, better online, better Event Maker (fingers crossed for GT6), better Course Maker (fingers crossed for GT6), Race Mod and Livery Editor (fingers crossed for GT6)… I seem to be doing that a lot. ;D

      I can’t help it, I want GT7 as soon as I possibly can. I know that doing endless patches is consistently a bad idea – just look at Windoze. But at some happy point between a complete GT7 and a GT7 patched as little as possible, I want to have it. I REALLY want a next gen Gran Turismo. As if you couldn’t tell.

  19. Fazar88

    Ahh, finally.. wait a second.
    WHAT is coming?
    WHEN its coming?
    Some Very Gran Turismo? Cool.
    But the Hardware isnt capable of the Very Gran Turismo visioniary big update, yeah ok.

    And GT7, assuming its coming early 2017 with visions of visions of a very Gran Turismo.
    The PS4 struggles now with Driveclub, they cant do what they want cause the hardware
    isnt capable.
    I have a vision that the GT7 Vision of a very Gran Turismo for PS4 lacks eventually promised
    features…because… the hardware is to weak.
    In 2017 the PS4 is 3 years old, and the hardware cant support the visions of PD.

    Thanx Kaz, for years of fun but now i´m done with GT and the cool visionary visions which eventually come or not in a far, far away future.

    1. Tenacious D

      “For what purpose are you tracking people who say they’ve given up on GT?”

      Because frankly I think they’re stressing accuracy to the point of failure. By the way, I’m not one of those who are, but by golly I just might start, sounds like fun. ;D

      By the way, hanging around a board devoted to a game you disown when those games have thriving communities of their own sounds just a scouche weird, but that’s just me. I mean, do you see me on the Forza boards?

    2. Johnnypenso

      “Because frankly I think they’re stressing accuracy to the point of failure. By the way, I’m not one of those who are, but by golly I just might start, sounds like fun. ;D”

      If you’re not one of those that are tracking, then why did you say, “because frankly they’re stressing accuracy to the point of failure”? Sounds like you and a group of others are keeping “hit lists” for lack of a better term. So commenting on a fansite of a game you may have invested years in but no longer play is a “scouche weird” but keeping a hit list of those same people isn’t? Bizarre.

    3. Tenacious D

      Johnny, you have reading comprehension pretty bad. ;-)

      Now just to be clear, WAY BACK in the GT5 days, there were a couple of people – one of which was not me – who grew tired of the empty posing of those who declared over and over, for any and all lengths of time that they were done with Gran Turismo and were outtathere. Except they never were. One guy even threw a small tantrum over the question of wheel compatibility, and it was pointed out that it shouldn’t matter to him if he’s really done with the series… right? I think he posted something offhanded about possibly maybe being interested in the series again at some point, maybe.

      And thus the razzing and head counting began with at least two people. So giggle all you want, I didn’t start it. For once. ;D

    4. Fazar88

      TD only your opinion seems to be the only right one ;)

      I´ll promise not to look in the GT-Forums, only SIM-Hardware
      an eventually 2-3 others but nothing GT related :)
      If you want to reduce gtplanet only to visionary very Gran Turismo,
      i´m fine with this, do it.
      I could have helped other people who are continuing with GT, but you
      dont want it, its ok.

      Still nothing to feel about any hard tracking, is it visionary very hard tracking?

      No offense ;)

    5. Tenacious D

      Oh, you’re right, my opinion is the only right. So I think I’ll join the Forza and the Assetto Corsa Forums and talk about Gran Turismo all day. I bet I make whole lots of friends. ;D

  20. oranjoos

    Hope kaz realises PD’s only alibi for what some people are calling an incomplete game is the hardware limitations for developing on the PS3. So to follow up on what they’ve been saying, GT7 is gonna have to be pretty damn good

  21. toms318bmw

    Wow, why doesnt this gool, just put out the update instaed of talking about it, and motorcycles, cmon this is the real DRIVING sim not RIDING, and way pd is losing focus on whats important,

    1. TeamCZRRacing

      Yeah, I’m sure YOU can write several gigabytes of code in one night. Especially when you’re creating technology that has never before been implemented in a video game (*cough*revamped Course Maker*cough*).

  22. Legend87

    Now i can understand that gt6 isn’t perfect, but neither are other games on console… I understand that people expect something more, i also do.. But there is a big gap by saying the game isn’t worth or worse than competition because its wrong.. Gt is what it is because its only game that delivers certain emotions and good races that any other game on console does not.. (i have forza too, and i don’t even count driveclub because that is to be compared to nfs) online experience is one of the best so far, chat system.. Have u tried guys to do an ensurance race with all simulations on? So far i only see noobs driving in unfair conditions and on arcade mode.. How u can complain about physics and all if u set the lobbies in childish options? Can u name a game that has more than 100 cars ? And another thing: if gt had only the ridicolous amount of cars that forza has , or pc will have do u think it would not have been as good looking? Considering gt6 is still old gen can u name a game that u think its better on old gen consoles? Yet do u rather play gt6 or any other game on console? U know what guys? Go to play what u like more.. I can play gt6 anyday and im glad i can. Go enjoy other games. The fact u have spent the money on old gt series game does nor force any of u to continue supporting a series u don’t like.. Example: i was huge final fantasy fan since begging… After ffx i wasn’t happy anymore, i just left it. That’s all. Wheter u say gt6 is not good or u expect more doesn’t mean it’s not good , even because competition looks weak expect for graphics, which is ridicolous to compare a new gen game to an old gen… There u can say what do u want ire think. The fact is that u all can’t live without gt series because it’s the best around yet.. Not talking about computer simulations.. Those are a world a part

  23. Quigz125

    I hope we get to see Autodromo Enzo e Dino Ferrari (Imola Racetrack) and/or the Yas Marina Circuit in Abu Dhabi. Those are my 2 top wishes. Plus the Mclaren P1, Ferrari La Ferrari, and Lamborghini Veneno. Then hopefully by the time GT7 comes EA would have lifted their monopoly of the Porsche brand so we can use real Porsches instead of the lame, old, standard detailed, knockoff brand of RUF Porsches. Wake up Porsche this is the business world now. EA Games are money hungry pigs. Don’t just let them benefit. The more games your cars are in the more money you make and the happier consumers are. And Polyphony should be begging for Porsche as a sponsor. We have every other car major car manufacturer related to Porsche including Audi, Volkswagon, Lamborghini and probably 1 or 2 more. There’s no reason at all why Porsche is monopolized to just EA Games. Sorry for the rant but that’s my wish list for GT6 & 7.

  24. Jimmy_DA

    I’m one of the ones who has grown pessimistic with the gt series and I must say this is the first time I have heard kaz owning up and taking some responsibility. Well admitting mistakes where made, which is a very big thing in Japanese culture. This is a respectful step forward for the series since its (i believe) done fall from gt5 and gt6. Much respect now that he has came out of hiding, it’s most welcome and something I’ve been waiting/wanting to hear for the last few years (well since gt5 – and I grew up with the series).

  25. Tier 2 Racing

    Watch how the PS4 platform will be blamed for inadequacies in GT7 in the coming years. Same old scape goat bull****. Kaz made choices, he should man up to them and not sidestep blame.

    1. SkylineObsession

      Ahhh, so you’re an expert in the field of game development then. Great to see you can do a better job than the team at Polyphony, perhaps you should send Sony your CV…

    2. Tenacious D

      I do believe he said in a quote above that he made mistakes in some of his design choices he had his team work on, and would really like some do-overs. And… yup, it’s there.

      This is why some of you guys are annoying. You just flat out say things when something to the contrary is RIGHT FREAKING THERE, for all to see. Guys, come on, you have eyes and brains, engage them once in a while…

    3. SkylineObsession

      I was referring to how you said ‘the PS4 platform will be blamed for inadequacies in GT7 in the coming years’.

      And i’m not defending PD here, i’m just sick to death of ‘keyboard game developers’ who think that game development is easy, is trouble free, and shouldn’t take long at all. THIS isn’t reality, and its only going to get worse as consoles get more powerful.

  26. vr6cas

    I hope in one of these updates PD gives the option to disable the power limiter, new rims and the ability to stagger the wheels. More cars also, I hope they are not sitting on cars which I have a feeling they are, so they can do like they did with 6 and say they added X amount of new cars. If you have them ready let us have them, I’ll pay if need be. A few more real world tracks, preferably VIR and Sebring please.

    1. Progress823

      +1 disable power limiter option and VIR, Sebring….
      I have grown tired of online rooms that racers fully tune their cars and turn the power down to 50% just so they can race that car. That feature alone would we welcomed.

  27. jhw93

    Been reading some of the comments and I’d just thought that I would share my own thoughts about the PS3 limitations and how PD can improve the series.

    The PS3 was technically the most powerful console of its generation. However, its hardware design was very poor for general purpose applications i.e consumer use such as gaming. It had a very powerful CPU called Cell BE (Cell Broadband Engine), this was a CPU built by IBM in conjunction with Sony and Toshiba and its main purpose was for use in super computers which would contain a large number of the Cell CPUs. As of this, the Cell CPU is amazing for fast mathematical computations but its asymmetrical core architecture meant that it was pretty much alien to programmers for games or anyone using it for general purpose applications. Another issue with the PS3 was that it had a GPU known as the RSX (Reality Synthesiser) which was essentially an Nvidea GeForce 7800GTX which for its day was an OK GPU but was notably inferior to the X360s ‘Xenos’ ATI developed GPU. The RSX has notably inferior capabilities regarding things such as triangle set up rate and anti-aliasing. Now I understand that I may sound like I am waffling here but stick with me. The problem that it causes for game developers such as PD is that it’s hard to create something that fully utilises the hardware because you have a very powerful CPU that is difficult to use and a GPU that is not good enough. The PS3s hardware is the reason you have a lot of aliasing (jagged edges) in GT5/GT6, buggy/jagged shadows and 2D details on the tracks. The vast majority of games on consoles run at 30fps, why? because the lower the framerate the more polygons you can work with which means you can have more 3D objects on screen. the GT series runs at 60fps, which means that there are less polygons that can be drawn each frame, hence the 2D trees and general lack of detail in the environments. GT6 dosen’t have ‘ps2 trees’ because of laziness on PDs part, it’s limitations in the hardware.

    However, there are a lot of gripes I have with the game that I do feel are not hardware related. Overall, I think that PD have been too ambitious with a lot of the aspects of the game and do feel as though time and resource have been put into things that are not necessary. Here’s my list of things that were not necessary;

    Moon Buggy event thing – It was fun but it isn’t something particularly needed or relevant, a new track could have been modeled with the time it would have taken them to create the moon stuff.

    Vision GT – Yeah concept cars are cool but they are ultimately works of fiction, they have no cockpit detail, they are not based on any real life counter part so they don’t drive realistically, I think people would prefer real cars instead.

    GT Academy – I might get flak for this one but I just think it’s bad for the game. GT Academy is obviously not directly related to the development of the game but I imagine it costs a lot of funding to run, funding that could be spent on the studio. I also think it serves as a possible distraction to some members of the PD team, especially Kaz as the Academy stuff will obviously add to his workload.

    Those three things are the only things I can think of right now regarding wasted resources. I think there are a few things I would like to see improved for the next GT;

    Menu/interface – I understand that PD wanted to make menus more fluid with GT6 but they have made them to lean and too basic. Don’t get me wrong the menus do look nice but they are so cut down to the extent that the sense of scale of the game is missing, the game does not feel big anymore. GT5 menus were slow and clunky but at least they looked classy and inviting. I remember in GT2 when you clicked on a manufacturer, it would come up with awesome screen with the manufacturer logo and an image and it would have description and history of the car maker on it. There’s nothing like that on GT6 Menus, they are a bit boring.

    Car sounds – Probably the biggest complaint on here which I completely sympathise with. Cars sound too digital. Not gonna go anymore into this, we all know the score.

    Manufacturer Events – BRING THEM BACK! I love manufacturer events on GT2, you have 1200 cars in the game, GIVE ME A REASON TO BUY THEM! In GT2 i found myself buying and exploring cars because of the manufacturer events.

    Racing Conversions – Again I’m going back to GT2 here. If anyone remembers GT2 like me, you could do a racing conversion of cars which mean’t they would be fitted with a racing bodykit and a livery. I understand this is not quite as good as having a fully livery editor but it is a step forward in giving a certain level of customisation that some people want.

    No standard cars – Please PD, get rid of standard cars. I am aware that keeping them in gives people more choice but the simple fact is that they look crap and they bring the game down. It makes the game look cheap, you create these amazing premium cars which are arguably the best car modelling in gaming and yet next to my premium Fiat 500 is next to a bloody jagged Suzuki Alto Works.

    That’s pretty much all that I would like to see improved/added/removed in the series. The PS3 was the source of some problems but these are mainly graphics related issues. Will the PS4 improve the series? definitely. GT7 will look heaps and heaps better than GT6 will ever look and because the PS4 is more powerful and is easier to make games for, I think it will also make the process of the developing the game smoother. However, I don’t think the PS4 would directly solve the issues I have spoken about above. Standard cars might possibly be solved by the PS4, hopefully they will look at their new kickass PS4 car models and look at a standard PS2 car and realise how dated they are.

    I am not bashing on GT6, I love GT, it’s my childhood hero and despite the gripes I have loved every entry in the series. I think are some criticisms I don’t agree with such as;

    Lack of damage – Yeah damage is cool but to me it is not essential, the GT series has never really entertained car damage properly. This doesn’t mean it should not have it but on that basis it’s a bit silly to expect a fully fledged damage system and get angry at the lack of one considering PD on the whole have express a lack of interest in it.

    Livery Editor – I know I said about the race conversion thing but I feel as though that people are hoping/wanting things that they are unlikely to get. GT has never had a livery editor, I personally would like one but I also think it’s silly to expect one. Like with the damage, I don’t think it’s an important issue with the series.

    Course Creator – I really wish people would just shut up about this, yeah it was an advertised feature. Again though, it is not essential, it is not something that has been part of GT before. The Course Creator is a more of grandiose feature that is big complex and instead of PD trying to build this, I would much prefer that they build upon and refine existing aspects of the game that are more important, such as the campaign mode, the car list, the multiplayer, AI and etc.

    Right, I’m tired of writing all this drivel, just my take on things. Happy driving or what ever you cherubs do.

    1. Johnnypenso

      There is much to be praised in what PD accomplished on the PS3 no doubt, but the major weaknesses in GT5/6 have nothing to do with the hardware and everything to do with game design. So far Kaz has mentioned he’s going to improve sound, AI, graphics, physics and that’s great and needed, but where’s the game to go with it? GT5/6 basically turned the series into GTHotlaps unless you enjoy “racing” against the worst AI in sim racing.

    2. Sick Cylinder

      Informative post. There was a course creator in GT5 and the ability to share custom tracks was one of the features I really enjoyed.

    3. research

      GTHotlaps!! Penso, where are you at cause I want to fly out there and buy you a non-alcoholic beer!

      (No drinking and hotlapping, you know)

  28. GTP_CargoRatt

    I’ve heard this same old song and dance before, not going to fall for it again. Kaz would make a better politician than he does a game developer.

  29. John_Marsten

    How about this.

    Stop saying major updates are coming and not elaborating.

    Just tell us what IS coming.

    So sick of PD and their ‘dangling the carrot BS’

    1. Tenacious D

      Look, this was an interview. What’s he supposed to say? Nothing? And VERY rarely have I read a dev stating through an interview what goodies are forthcoming in their games. I have seen it on scant occasion, but really, you should be used to the hint routine by now.

      My suggestion is, boycott interviews until you read some news blurb. That’s what I did for GT6 among other games before release, and I was nicely surprised when I fired the games up.

  30. sind3ntosca

    I just enjoy whatever updates that PD bring to GT6, i only wish there’s open world/free roaming gameplay on GT7 haha, heaven for me… and of course I wish Sony/PD release compatibility for Logitech G25 on PS4 @_@

  31. Francois B

    It takes a big man to admit there were mistakes made, that needs to be rectified. Also glad to hear that GT6 is still a priority, after the previous article I feared that GT6 was already in the dustbin.

    1. Johnnypenso

      So someone says it’s a priority and it’s automatically true? If it was a priority don’t you think you’d have most or all of the announced features by now? How about some real car DLC? Surely they are still making tracks aren’t they?

    2. Tenacious D

      ^-1

      I re-read the article above, and nowhere did Kaz say that GT6 was now Polyphony’s priority game. Boo on reading comprehension, Johnny. And you know full well that at least a portion of PD is hard at work on GT7, and might have been even before the release of GT6. I prefer to let someone say what they mean, especially as it can explain features slow to appear in the current game PD will improve “a little bit better than it is now.”

  32. SavageEvil

    All I hear is GT7 will have some pretty long courses, hey Kaz how about we change the base set up of the game to allow for community features at the core?! Tuning setups should be something we can send to friends and post for others to use and if we so choose tweak, same with paint schemes and created courses. Let’s make it revolve around community, so that we can use the game like a community. We should have online race leagues, championships that can be tailored to utilize very stringent rules set up by the community or race organizer. I don’t care about cars, GT never seems to have a lack of cars but a return to multi surface courses would be great, last time I saw anything like that was in GT2…come now PD. Another thing lets lose the invisible walls totally, instead add a warping mechanism that puts you back on the course if you venture too far out of bounds(Sierra is bad with this, some walls are literally an inch off the berms at some corners). Hopefully the sound guy before letting the game go gold ensures that what we hear coming out of the speakers sounds like the actual car to his hears. Sliders need to tweaked by using the L and R buttons, I cannot express how useful that can be. Kaz please no more fake night on SS Route 5 and Route 11, I was facepalming all day at the weird choice. Kaz before you go nuts, lets get race day atmosphere, sounds, people everywhere, team trucks filling out the parking on the course, plane fly-bys, wind that actually moves trees and leaves on appropriate courses, when it rains the wind should pick up and we visually see spray being affected by wind(this might eat up serious physics cycles).
    I feel that GT6 level of car detail is very impressive, PD should start there and just build everything else to that level, courses should be fully detailed to reflect an actual race day on a rainy day, packed stands with a full car grid. Aerodynamic calculations that work on all cars and not just on cars that equip aero parts(GT6 has some cars which don’t conform without adding underbody parts). Once that is running on their higher spec physics engine and at 1080p 60fps, then they can up the grid count all the while building out AI that can actually learn from it’s mistakes and learn your tactics as well. Allow arcade mode to be tailored to your own idea of difficulty, tuned cars, race cars, showroom stock. I’d love to sit in on PD planning phase, I’d boot the paint thing and change it to allow you to paint multiple layers at once but still allow collection of specific manufacturer paints. Tuning should make logical sense and not be limited to only manufacturer detailed upgrades, PD should try to get each manufacturers racing arm to have race engines, drivetrains(switch from AWD/4WD to RWD) and race bodies prepared for upgrades to swap for appropriate cars. They should also bring back the tuning village which has aftermarket parts from the likes of K&W, Bilstein, Magnaflow and others for cars along with the generic upgrades we already have. Still waiting for PD to allow wider width tires for cars that can support them(nearly all cars can be equipped with correct adjustments). I can only wait but in the mean time, I’ll peruse the forum and find a thread to talk more in detail.

    1. research

      1. That is a great post.
      2. The spray is heavily affected by wind in both gt5 and gt6. It’s just really abject spray.
      3. What’s a fake night?

    2. pitstop3343

      Well said, savage, I think you should go to work for Sony/Pd!! You just described my ideal race simulator ;-0

  33. Pootis

    At least he admitted that he’s not happy with the current state that GT6 and that they will improve the game. Hopefully they learned from their mistakes and GT7 will be good from the start.

  34. Jay84

    VGT cars, B-spec, course maker….. Damn thats gonna be another 40gb of patches! Still I hope we do get the updates!

  35. Allek

    If only Polyphony Digital worked for Microsoft and GT was an Xbox exclusive. I still thing GT5 and 6 are pure miracles running on divided RAM.

    1. Shobin

      owned by sony computer entertainment, i just don’t see that happening anytime soon, its like hoping for Halo and Forza to be on PS4. Yeah. Not likely at all.

    1. YZF

      NO! First fix current game, then add new features and functionality. What’s the point of adding more bricks on the rotten foundation

  36. Scuderia Paul

    Hearing Kaz say these things is only good. With PS4 power at the disposal of PD perhaps we will get the GT game we have wanted for the last few years.

    If the AI is brought up to 2015 levels then it will be an enormous improvement. That is my most requested update.

    It is strangely satisfying to hear him say he would do certain things differently and I only hope the focus is on getting the basics nailed before any, let us call them gimmicks, are brought to the forefront.

    We’ll wait and see I guess…

  37. chevyisawesome

    Are you guys happy now? Kaz is talking more and more about GT7, meaning it’ll release soon. (NOT 2016!) Plus, he’s also not happy with the recent games, and he will improve it. Now stop moaning and hating! He’s trying to make you guys happy and give you the best simulator but it doesn’t help you people keep putting him down and telling him that him and his work sucks! Buy his games, support him, love him, and say nice things about him!

  38. HuskyGT

    Well, just when I thought I wouldn’t touch GT again until GT7 came out, things get a bit interesting. I guess we’ll see what comes in the future.

    But quite honestly, I think it’s time to move on and focus on the next GT. I am starting to get a bit hyped now.

  39. JTB10000

    I wish a more important question was asked, like if GT7 will have a livery editor or more specification on Standards in GT7.

    1. pitstop3343

      Seriously? that’s a more important question? So, being able to slap some decals, sponsors names, and/or tribal swirls is gonna make the game more fun?? Is it gonna fix the lag spikes when cars go into/out of the pits? Is it gonna fix getting dropped from the network during online play? Is it gonna allow you to add/remove aero in online rooms? Is it gonna fix the sound? ….I could keep going, but, hopefully you get the idea, lol. I am kinda sick of hearing about the bleeping livery editor. There are so many bigger issues with this game. Priorities, yea?

  40. tony0113

    Although, a simulator for motorcycles is something I’ve always been wanting, it should be for a different title, and not integrated into GT7. Something like the current MotoGP titles for the PS3, but with the Gran Turismo engine.

  41. 20832

    “[…]but the PS3 isn’t able to process it very well.”

    Well, why the bloody hell did you release GT6 on the PS3 then? Yes, more people have the PS3 than a PS4, but if a platform simply does not have the computing power to realise what I have planned for a (worthy) successor of my previous title, then I might as well wait another year, use this year to improve the game and have all the resources needed at my disposal. That just seems like another lame a** excuse why GT6 is basically GT5 2.0

    1. tony0113

      I think this has already been explained before. There have always been two GT titles for each generation of playstation console; so the same was done for the PS3.

    2. chengman

      Sony could have also forced PD to make it for the PS3. Sony needs that money and this is a way of getting that $$$

    3. HuskyGT

      I think Kaz is just beating a dead horse with the classic “it was hard to develop for the PS3.” Console doesn’t determine how fun and well made a game is. They’ve done much better GT’s for the PS1 and PS2. the problem is that they prioritized the wrong things and made terrible decision in GT5 and GT6.

    4. Ddrizle

      Agreed HuskyGT. PD will run into limitations on PS4. PD’s priorities need to be sorted or the same excuse….”wasn’t able to process it very well.” will be the theme.

    5. SavageEvil

      How about Sony still calls the damn shots, Kaz doesn’t tell them where he wants his game, they pay him to make the game. So Sony wanted GT6 on PS3, come hell or high water it’s what they say or hit the highway.

      What’s not fun about GT5 or GT6? I still play the game by myself as I did with the first GT games, even though the GT5 and 6 are both online capable, I spend a great deal of my time offline, tuning and racing the AI. Your enjoyment is different from mine, so does it make your opinion wrong and mine correct or mine wrong and yours correct?

      Assuming he is making up excuses is well foolish. He had an idea of what he wanted to do and when they reached a level then in came the issues that caused the culling of features as some things just weren’t going to run with the level of detail GT5 Prologue already set. Kaz had first outed GT Vision back before PS3 even hit the streets and it was basically GT4 running with 24+ cars on track, full pits and full crowds. Thing is if you see that video today it looks horrendous as the visual detail in GT4 is pretty bad and box like. So again you say he’s using PS3 shortcomings as an excuse, then why is GT5 so lush even for being made on such a difficult system that they had to fight with to do things they wanted to see in the game? GT7 could simply just be GT5 and 6 turned up to 10, since all the data is more or less the exact same, now we have a system that can cope with the demands of the engine that they originally wanted to shove into the PS3 game. I can guarantee that if GT7 uses GT6 base and only keeps the poly count on the cars the same throughout and only added day/night to every course, tightened up the physics and weather added 6 more cars to the grid, you guys would still be in here crying and moaning about something else.
      Anyone wanting to see how difficult it was to develop for PS3 check out the plethora of cross platform games than ran better on 360…making up excuses…evidence to refute your cynicism is on store shelves and in bargain bins. Obviously Kaz isn’t the only one right?!? Nope he’s just beating a dead horse…said horse that many a developer were beating as well. Bayonetta wants a word with you, that game was fun on the 360 but complete rubbish on PS3…system limitations don’t suck the fun out of a game eh?! There are many other games with framerate issues, screen tearing and other problems that just simply more enjoyable on the 360 as opposed to PS3. What’s your excuse for that?

    6. 20832

      Calm the F down, Savage.
      First of all: Nobody has ever said that these games are not enjoyable. I played well over 400 hours of GT5 and enjoyed it, very much even. And if you enjoy GT6 then all power to you, I’m not going to argue about whether or not GT5 and GT6 are fun, they are. But I just don’t enjoy GT6 to the same extend I enjoyed GT5 and especially not GT4. But then again, that was never debated in the first place, so why bring this in?

      Second: I never critizised that he’s using the missing performance of the PS3 as an excuse. The PS3 was already fairly dated as GT5 came out (compared to PC technology) and it was completely outdated when GT6 came out. I’m simply critizising that they still decided to release it on the platform. Yes, PD is part of the Sony Network, yes they probably get a huge chunk of $$$ from Sony to continue producing the GT series as an exclusive titles and GT has been one of the most successful titles on the PlayStation ever. But don’t you think that it’s also in Sony’s interest that PD is able to release a good, all – new title and not just a polished version of a game that has been out since 2010? Just look at the sales numbers. GT6 sold horribly compared to GT5. If they would break out of the cycle (which I don’t think many people would’ve been upset by) and release GT6 with a little more production time and obviously a lot more horsepower from the PS4, GT6 could’ve been a worthy successor to GT5, with multiple new features, better graphics and so on.

      Third: To create a game on the console, in this case PS3, isn’t any harder or easier than on a X360. Then there’s the different hardware in both consoles, which also has been eliminated. The PS3 uses a nVidia graphics chip, the X360 an ATi (now AMD), it’s the same as with PC. Some games run better on AMD systems, some better on nVidia systems. So optimization is key and was a lot harder with older systems then with the new ones. The new ones have a 64 – bit architecture, like PC’s, both use AMD components. So the differences in performance are going to be eliminated, another very good reason why I think it was wrong to release GT6 on PS3 and not wait for the PS4.

      And last but not least: People, who complain about the people, that are constantly complaining, are just as annoying. In the end, I have a right to complain as a paying customer, when I’m unsatisfyed with a game. PD sure does appreciate the feedback, so does Sony. The only thing, that slowly destroys gaming and great gaming series are people, who swallow the pill they’re given and obey and believe everything they say and keep buying the product, this constant fanboy-ish behaviour. Again, if you enjoy the game, that’s great, but don’t try to call out in a raging maner me and others for not enjoying this game and raising concerns about the decisions made from not only Sony, but also Polyphony Digital.

  42. titleguy1

    It’ll be great if you can go back to the roots and try out a GT3-4 style game, and maybe even try to throw in a little RPG.

  43. GTfanSince97

    I won’t moan or groan too harshly but come on Kaz. Like almost all of us on here I too have spent good money keeping the franchise in business since GT1. As a paying loyal customer to the product/franchise, I will keep my opinions to a minimum and as accurate as possible. GT6 is in need of a major update to its roster of cars to modernize the game. There is a fair amount of standard cars (eating away crucial space and memory) that can honestly be removed but, also a few cars that should be Premium (BMW E46 M3 for starters). We need the ability to select proper competition for offline racing in arcade and simulation it would really help to extend the life of the game. Like most, I will always love the GT franchise for as flawed and wonderful as it may be I will probably always purchase the newer version; but that doesn’t entitle Kaz and the crew at PD to rest on its laurels and sell us another incomplete version. If ultimately it is too late for GT6 I hope this could be seen onto GT7. Forever the optimist I am, please PD drop a gem on us for 7!

    1. AbsoluteBarstool

      GT6 must be the last major bargain on the market these days. I don’t see the foundation for all of the moaning we see on a daily basis…

  44. sircarltonlotus

    It’s good to hear, it’s sometimes easy to get drawn in to the gt6 is finished and pd are fully focused on 7 mindset. I still think we’ll have all the features promised by the end of this year, or spec 2 so to speak. Not sure if we’ll ever get any paid dlc bundles but features, still confident.

  45. KJVBlueXJ

    I’ll be honest. I think motorcycles in GT7 would be a mistake. No simulator will ever come even close to a realistic feel for riding a motorcycle. It will feel like a gimmick and taint the game.

  46. FS7

    I’d like to know when PD will release an update that lets me set up proper races in arcade mode with standing starts, mechanical damage, fuel/tire wear, 16-car grid (with option to choose car for each AI opponent so that I get a balanced grid), and option to adjust AI difficulty so that I can get a decent challenge. Other PS3 games have those things, it makes no sense not to have those things in GT6 (it makes even less sense to have some of those things online but not offline).

    As is GT6 is a good game to play in time trial only after I’ve acquired the cars I like. GT6 has cars & tracks but it doesn’t have racing offline.

  47. Bluesman81977

    The sound of the engine startup when you select a car is cool. When driving on the track it really is lacking. I would be happy with just a car sound update.

  48. numbnuts70

    Raves how good GT5/6 is gonna be on Ps3.

    Blames hardware for programming errors and appalling customer service reputation.

    Blah Blah Blah Sigh-oh-na-ra.

    1. AbsoluteBarstool

      It’s all about the amount of power you have relative to what you had. Maybe seeing the number 512 raised his hopes a bit too much and left all of the sub-projects within GT5 at odds with each other when it comes to processor real-estate. This sort of thing happens when you have a huge hardware step-up. Maybe -hopefully- he’s learned his lesson with the PS3 and PD can better account for space on GT7/8.

    2. sircarltonlotus

      In fairness it’s probably worth taking into account how ambitious pd have been on the ps3. It’s almost certainly their biggest mistake. Hopefully most of the wasted effort, like a 100×100 course maker can be carried over to gt7. Personally, underneath all it’s faults and limitations, I think gt6 is a great driving game.

    3. AbsoluteBarstool

      GT7 will be everything that PD wanted for GT6 but didn’t have the power to fit in. As I’ve said, they should have learned their lesson with the PS3 and slightly undercut the full potential of the PS4 on release of GT7, only advancing everything to the optimum level in subsequent updates.

    4. sircarltonlotus

      A ps4 gt6 would have made lots and lots of sense. It was unfinished business tho. Gt5 was pulled together and somewhat conjured up because the clock was ticking. Gt6 is a much better game, obviously the update schedule is a little too slow but I’m sure the finished last update of the game will hands down destroy gt5. Gt7, can’t think too far ahead!

    5. AbsoluteBarstool

      It would have made a great deal of sense outside of the context of what PD usually do, but I suppose from the viewpoint of someone trying to nail development on a console they had great difficulty with, GT6 did make a good last hurrah for the 7th generation and good practice for any challenges they might encounter with the architecture of the PS4

      With this there is a dependence on the point of view you hold.

  49. R34EVO9

    Once again spec 2 won’t come until big fia update next year we all know a big update is coming for that and their little championship

  50. OpticZero

    This is a definitive time in the life of Gran Turismo. The last two versions of the game were simply lacking in what GT could, and should, be. The competition is getting better. What happens in the next couple years will determine if GT get dethroned, or if PD answers the call and maintains it’s position as the best Racing Game in history. Only time will tell.

  51. R1600Turbo

    GT6 will be complete for me just by adding the Coarse Maker w/GPS feature. Then they can focus on GT7 because it will need to be perfect for them to survive any longer.

    1. go6

      The course maker was a lot of fun! I agree 100% the gps course maker had me sold and now it seems to be a mirage! Since the ps4 has better hardware I bet we might even be able to receive real live weather conditions. The fact that we have day to night transitions and no other game out their provides that besides maybe project cars really means some thing. The possibilities may very well be endless, we just have not seen the end of the tunnel yet. I would like to see special stage 11 come back….and a drag racing course would be fun! The ps4 must be something special, because if it wasn’t then why would the FIA federation agree to host a championship online? This is going to be interesting!

  52. AznMetalHead

    I can’t wait for the GT7! Knowing that PS4 much easier to develop for… I have high expectations for the next game. As for the next ‘major update’ for GT6, I hope its major enough for me to wipe the dust off my PS3 to play it.

  53. karelpipa

    another bunch of empty words like ‘if i could, i would’ .. meh. Show something – and let it be MUCH better than GT3, 4, 5, 6.

    1. AbsoluteBarstool

      …Proving my point head-on. The PS4 has been out for a short while now. It has multiple times more power than the PS3; it allows more space for development than the PS3 and will support a hell of a lot more stuff than the PS3. Not to mention it it a lot easier to develop for than the PS. It presents to PD a huge step up in freedom. Stop moaning. Wait and see what they manage with the new hardware.

    2. SavageEvil

      Your original comment is rendered kind of void with your last reply you know? Show you something better than GT 3, 4, 5 and 6…then you say you’ve been waiting 10 years…what?! You just feel like saying anything just to sate your cynicism and urge to let everyone know. This is the stuff I am talking about, why say anything at all, if it isn’t going to help further anything might as well leave it unsaid. Let’s try restraint, it’s a very nice thing when used wisely and keeps things civil. Not everything needs to be said to be understood and other things can be said without you attempting to show displeasure as if you’re the first person disappointed by something. Relax a bit chief it’s all good man, life is good. Play some Forza 4 & 5 whilst you wait for Kaz and company to dole out another GT game.

  54. Kurei

    Yeah… I’m pretty sure we’ve heard of these ‘Major updates’ before.

    How about a content-release timetable or something for once ?

    1. AbsoluteBarstool

      They can’t do that because they don’t know how long they’re going to take on each feature or what might pop up.

  55. scobra1cz

    No super-patch in one or two weeks/No motorcycles in GT7 right after launch => coments full of complains and whinning from so called “community delegates” about how Kaz promises this and that… I see it right before me and it is so sad picture.

  56. AbsoluteBarstool

    Now we at GTPlanet sustain a habit of saying that there isn’t any weight or actual meaning in what Kaz says. At this point I’m pretty sure that (exhales)… (sarcasm)I’m pretty sure that NO ONE can make ANY complaints about what is going to happen in the coming months to Gran Turismo 6 OR what Gran Turismo 7 includes on release. Right? (/sarcasm)

  57. ildd

    Well I’d certainly hope there’s major updates coming considering multiple things promised before launch still aren’t in the game. On a high note, GT7 is starting to get hyped up to astronomical levels. Unsure if that’s a good thing at this time.

    1. masterrawad

      THAT’S IT!!!!!!!!!!!!! IF DIS UPDATE DONT HAVE PORSCHE OR KONIGSEG OR TRAK OR LIVERY EDITOR IM SELLING MY PS3 AND GT6!!!!!!!!!!!!!!!!!!!!IM DONE WITH PD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    2. MeanElf

      Don’t forget selling your PS2 and original Playstaion, then inventing a time machine to go back and make sure you never bought them in the first place…

    3. AbsoluteBarstool

      Nope. First, sell the Walkman and everything else in your possession that Sony ever made. Exclamation mark, exclamation mark, one, eleven, exclamation mark.

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