New Details and Gameplay Videos Emerge for WRC 5

Bigben Interactive and Kylotonn Games have been on quite the campaign trail with the upcoming WRC 5 that’s set to be released this autumn. Details regarding the underpinnings of the game are finally emerging, giving us a look at what to expect from the upcoming title.

The game has been built using Kylotonn’s Kt Engine HD and will offer the following benefits:

  • A high end visual game engine supporting dynamic weather and dynamic day/night cycle, vehicle deformations, dirt, lens flare…
  • A level editor to create living, varied and realistic environments, alternating driving surfaces such as asphalt, gravel, snow…
  • A particles editor capable of simulating physics of dust volumes, smoke, dirt, water and snow projections…
  • A powerful physics engine providing detailed vehicle simulation allowing realistic handling, in any environment and on any driving surface.
  • Advanced damage model offering damage levels ranging from mild damage to complete destruction.
  • Replays mode with dynamic visualizations inspired by TV broadcasts.

The cover art for the game has also been revealed but with a rather unique twist: car-specific covers relative to the market the game is released in.

WRC5-Comp-UKUnited Kingdom, Scandinavia, and East Europe (Except Poland): Kris Meeke – Citroën DS 3 WRC, Citroën Total Abu Dhabi WRT

WRC5-Comp-ANZAustralia and New Zealand: Hayden Paddon – Hyundai i20 WRC – Hyundai Motorsport, Hyundai Mobis World Rally Team

WRC5-Comp-GERGermany, Switzerland and Austria: Sébastien Ogier – Volkswagen Polo R WRC, Volkswagen Motorsport

WRC5-Comp-ITSPSpain, Italy, South Africa and Poland: Robert Kubica – Ford Fiesta RS WRC, RK World Rally Team

WRC5-Comp-FRAFrance and Benelux: Thierry Neuville – Hyundai i20 WRC, Hyundai Motorsport

WRC 5 is set to release this October on the PlayStation 4, PlayStation 3, PS Vita, Xbox One, Xbox 360 and PC.

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Comments (12)

  1. GremlinWon

    Are the copies Region locked then??

    I like the idea of the covers. Big collectors thing too. However I hope they aren’t region locked because I’m sure there are fans in the UK that want the Polo.
    It doesn’t faze me as I support Meeke. He is the next Mcrae or Burns.

  2. karelpipa

    It looks way better (physics side too) than the Milestone’s funny tries.
    Almost Colin McRae Rally 2.0 simcade fun is here to see.
    I hope we will get a demo.

    1. Askanishkillo

      I mean selling the game… 3 and 4 I had to ask my sister to buy it for me since she was living in Australia, but weren’t sold here in Mexico… Even having a WRC event here since 2004, they don’t seem to think the country is a market for them, which is stupid

  3. numbnuts70

    Rally games have hardly developed since the days of the groundbreaking McRae series in the early ’90s.

    These games need laser scanned replicas of the actual WRC stages from every day and every round and a choice of exact same weather or user settings so that gamers can compare themselves to the WRC slowcoaches.

    Now Loeb has gone, Ogier is winning everything of note and the low standards of WRC drivers provides a snore-fest of weak competition for the fans from the ’90s and ’00s.

    Ghosts from WRC drivers on those stages with accurate timings and an online world leaderboard.

    Come on developers, raise your game.

    1. MeanElf

      And have most players stop playing the game because they couldn’t beat the real WRC drivers – I doubt any developer would do that, look how touch the Vettel challenges were on GT5?

      It’d be fine though if that were an extreme difficulty challenge outside of the main game, just for those who felt like taking the real WRC drivers on. They’d also need to get all of those drivers in to run the stages for their times.

    2. ChromeBallz

      There are no fixed rally stages, so that would be difficult at best, and incredibly timeconsuming and expensive because of the locations involved. I wouldn’t expect laser scanning to happen for rally stages any time soon.

      Also, have you tried Dirt Rally yet? It’s pretty damn amazing for an early access title.

    3. eran0004

      Real rally stages are fairly long, so making accurate replicas would be very time consuming. For comparison, a single rally stage can be twice as long as the Nordschleife. The Rally Argentina alone would require 160 kilometers of unique road + scenery. That’s roughly equivalent to 30 GP circuits. Half a year seems to be the industry standard for making an accurate replica of a real world circuit, so that would be a total of 15 years to make all the stages of a single rally. There are 13 rallys in the WRC calendar, so we end up with a grand total of about 200 years.

      If you can find competent staff so you’re able to work on 10 tracks simultaneously, you could have it all done in 20 years and have WRC 6 ready for launch just in time for Christmas 2036.

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