A new batch of A-Spec races are now available, ranging from a beginner’s challenge to that of an expert while overtaking as many opponents as possible within the allotted time.
Beginner Level Front Wheel Drives: Non-Race Car Challenge
- Nurburgring GP/D, 5 Laps
- Period of Availability: 09/03/2014 23:00 – 09/17/2014 23:00
- 400PP Max, Sports/Hard compounds or less
- Gold: 60,000cr, Silver: 36,000cr, Bronze: 30,000cr
- Gift: GT Fluorescence 005-W
Intermediate Level 4WD: Non-Race Car Challenge
- Apricot Hill Raceway, 5 Laps
- Period of Availability: 09/03/2014 23:00 – 09/17/2014 23:00
- 500PP Max, Sports/Soft compounds or less
- Gold: 77,000cr, Silver: 46,200cr, Bronze: 38,500cr
- Gift: Blue Metallic
Expert Level Front Engine Rear Wheel Drives: Non-Race Car Challenge
- Twin Ring Motegi East Course, 5 Laps
- Period of Availability: 09/03/2014 23:00 – 09/17/2014 23:00
- 500PP Max, Sports/Soft compounds or less
- Gold: 100,000cr, Silver: 60,000cr, Bronze: 50,000cr
- Gift: Matte Purple
Be sure to stop by the new GT6 Seasonal Events forum for in-depth analysis and discussion, and tips and tricks.
GT6 Photomode image by 35mm.
See more articles on GT6 Seasonal Events.
Yest finally the fluorescent yellow
Increase the payout by a good 30% and we’ll be good. Bring that course editor already!
Great challenges I enjoyed them a lot especially the expert level I used my Altezza RS200 at 467pp to make it even more challenging
Yes indeed, and this is what I don’t get about the various comments concerning a duff AI – this way allows you to use a whole range of cars with their different handling characteristics, which the ‘interesting AI’ will then adapt to.
Okay, it won’t work on every car, but within reason it does – same for the career. So it’s far more prolonged like this, with a replay value not just limited to one or two cars – and that gets stale quite quickly.
Same here Madstar, had great fun tearing up an M5 in my maita! More like this please polyphony!
Expert level was a tough one, but maybe adding qualy before any seasonal race would spice things up.
Finally, an expert 500pp event. I have been so tired of seeing these cars represented as “easy” drives, when they can be much harder to win with since their performance specs rarely dominate. Either your light car doesn’t have the hp to keep up in the top speed sections, or you have the hp to speed but too much weight to hug the corners. I think it is one of the more interesting classes with the most variety and worthy of a rigorous challenge.
If only PD would get away from overtaking challenges and institute races, then we’d have some real fun. Of course, then the AI would have to have more I and much less A.
Still, these seasonals are a good place to hone specific groups of cars to reasonable pp levels. Often, I find that if a car is too sluggish at 500, then it will fare better tuned up to 550. Or if it is too loose in 550, then down to 500 it goes. There is definitely more room for practice and refinement here than in career mode, and my lobby time has been more fun with the cars I’ve bred in seasonals. I’m just glad 500pp is finally getting better treatment and reward, instead of being cast as noobville.
Some good points, nonficshaun. One point that I will disagree with, however, is 500pp being thaught of as ‘noobville’. I race online at 400, and 450pp. There are over a dozen cars that are highly competetive at 450pp. Often top finishers are within hundredths of a second of each other. Turn tyre wear to fastest, and it really comes down to the tune, and of course the driver. Typically my rooms fill up very quickly. Anything below 450pp is either on cs, or at a minimum sh tyres.
As far as using the online events to tune, I think it takes too long to get one that I find interesting enough to try different cars on. What I do, is pick different tracks to tune different pp cars. I use GV east for 450pp, deep forest for 500pp, trial mt for 550pp, etc. Unfortunately, GT6 does not keep track of your top 10 fastest times, as GT5 did (please bring that back pd!!!!), so a paper record must be kept. But it allows you to judge how competitive a car will be at a specific pp level, before going online. Also, you can also save various ‘fastest lap’ replays, and follow your own ghost image.
And, while complaining, in general, can’t pd get the rating system worked out better for what determines the pp of a car?? I am so sick of guys jumping in to my 450pp rooms with a lotus 111r, and walking away with the race, I know how fast they are, I have 2 of them. So, i am forced to add a weight limit to the room, to make them closer to the performance of other 450pp cars. I don’t want ot outright ban mr cars, are there are still some great mr cars that require a careful hand and a good tune. I’m just saying…..
I simply meant PD treats 500pp like noobville by keeping it beginner and low pay. I was expressing how I feel the opposite. That’s why I am glad PD finally gave something below 600 top billing.
As far as the 111r, I agree on limiting its use in lobbies too. Often I’ve found that removing various assists or setting them to “real” help curb crashers because they get sick of the constraints of controlling their car and rage quit rather quickly.
One thing I have noticed is that most cars within 30pp off the top car can win with a good line and controlled corners. So tuning in a seasonal to get a car near a class point is only a gauge I use to determine a car’s quality within a 60pp spread. All that confidence disappears when I meet a quality human in a lobby, then I fine tune my driving moreso than my car. It’s not a perfect method, but I’m not a perfect racer or tuner either. But I like the seasonals to hold more value than a credit grind too.
Maybe we’ll meet in a lobby some day and have a good, intense race. Cheers!
Sounds good, mate. Hope to catch up with you online. I run 450pp rooms, no electronic helpers (tc, skid recovery, etc). I do make an exception for abs, for two reasons: 1) most road cars have had abs on them for years, and 2) I use a d-pad, and there just isn’t enough button travel to modulate the breaks effectively in a competitive room.
As I said, most of the the seasonal events have simply not held my interest enough to spend the time to tune a car, therefore I was offering an alternative method, should you ever find yourself in the same predicament. Also, you’ll already have some cars tuned for online racing, that are competitive right out of the gate. You’ll be able to tell how well one of your cars should do, based on the lap times being posted by others already in the room.
ABS is frustrating in GT, so I keep it at 1 for older cars before ABS was standard. 0 makes the brakes feel too binary (locked or not applied, no pressure sensitivity) as compared to my real-world experience with standard brakes. Maybe there is better control with a wheel setup, but for my controller I get no gray area. I’ve been meaning to ask if anyone else noticed that or felt similar.
The Ferrari California down tuned, I don’t know why, I just picked it as my first car around, and caught up to the two M5 ’08 in the lead at the last leg of the last lap, they battle you at the last apex, it is a good seasonal, (measuring against only other seasonals in recent times)
I agree completely, there is not enough feel on the controller pad to have abs set to zero. same, same for me: either locked up, or not slowing the car down at all.
You guys would probably enjoy a good Touge drive. Our community usually runs cars <500PP on Sports: Hard and lower grade tires. No electronics aids besides ABS.
(A lot of people confuse Touge with Drifting, but they are two different concepts)
Pitstop, you said that GT6 does not keep track of your top 10 fastest times, as GT5 did. In arcade (under single player) it will, or was that free run?
Back to the OP’s point though, I do agree that it’s good to get more focus for once on the 500pp and lower cars – not everyone wants to run 600pp+ races.
only 400 pp on the Nurburgring? I’ll rivet my gas pedal to the floor, and build a contraption that steers from a rocking chair while I eat supper.
lol
my supper got cold as I was hunting for 400pp, only then to realize it’s FF to boot.
Thank you for the info, Meanelf. I will have to look into that, I do not normally play in arcade mode, as I found in gt5, that the grip levels from the same tyres were totally different, thus making the tuning invalid when bringing the car back into career mode. I will give it a try. again, thanks.
Matte Purple?? Gimme!! :)
Matte purple? o.O
So what would be the best car to use in Expert Level Front Engine Rear Wheel Drives?
probably a camero ss or gran turismo s
I used a name 507 using a tune that I got from the tune finder on here.
BMW. Stupid phone.
I used a TVR Cerbera, or ‘Speed 6’. Fab car on a lovely long wheelbase with loads of mechanical grip. Enjoyed a tight battle with the leading Fezza California on the final lap.
The beauty of the TVR is how it can be thrown through the ‘left-right-left’ of the section after the first tunnel/bridge. I think it’s brilliant on this circuit.
Bit surprised and disappointed at how easy it was to pass the Aston DB9. On paper it should’ve been a bit harder to do so, but I rate this event and there are so many options to try.
Next up: the Fezza 599 just to try and tame the oversteer!
I used the SS Commodore. Won it quite comfortably on the first attempt.
Mazda RX7 easy
I used my RX8, detuned to 450pp, and still won by over 5 seconds. How is 500pp on Sport Soft tyres “Expert”, c’mon pd, a little challenge, huh? 200k and a paint chip? I’m still trying to pay off the 2mil Ihad to spend last week to buy the fgt (that I’ll probably never drive again ;
;-()
I used the Red Tommy Kaira detuned to 500pp on SS.
I did my best by far with the Shellby Series One S/C. An excellent car that is almost forgotten in the forums…
I used a stock TVR T350C with sports soft.
No problems obtaining 1st.
What color is the Fluorescence 005-W? Been finding myself using these wild colors lately…
I won’t be able to be back on GT until Friday at soonest :(
It’s in the yellow department leaning toward green.
It’s greenish yellowish so to speak.
I would say banana yellow.
Yeah.. If your banana is ripe!
There’s a lot of green in this chip.
Just look at it next to a regular yellow and it’s easy to see.
Supposed to be -unripe I say, unripe!!!
Darnit I already have that one then :-(
Was hoping for an orange :-(
I don’t understand the appeal of seasonals that are not time trials unless they give 1 million cr or something like that.
Funny: I don’t understand the appeal of seasonals that ARE time trials.
What’s the point with SEASONAL event that you can get payed for only once?
You get gold nad there is nothing else to do. A-Spec events are great for people who want to spen their virtual money :)
Seasonal Time Trials: Compete with the live people around the world
Seasonal Race Challenges: Compete against the AI
I personally like the repeated payouts the race challenges provide. I’m not going to beat my head in trying to be the fastest Time Trial-er in the world. Gold is good enough unless there’s some type of magical combo I’m really good at.
That is one sexy Beetle, oh and more seasonals. PD really should have three difficulty settings per course, would make for some interesting racing. I for one cannot wait for the return to GT1-3 none rabbit chase races, how about random even generator from GT2 making a come back and having the AI drive tuned cars to match your car. Ho hum back to my grind, I mean school and not making digital money. Lol.
That’s a punto.
They’ve changed the picture. The first one was a red beetle with some serious front camber.
Yeah, it was a modded beetle with fat rear tires. The picture was changed and all the comments regarding it deleted.