Project CARS v1.4 Patch to Focus on Bug Fixes, FFB Improvements

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SMS have released details of the upcoming patch 1.4 for Project CARS, and it covers a wide range of areas, many of which have been discussed already in our Project Cars Forum. The patch will be for the PC, PS4 and XBox One.

No date has yet been provided for the release of the patch, with SMS saying that they provide one “as soon as we have the date confirmed by the various external parties”, full details of the patch are as follows:

General

  • Pagani Monza Clubday invitational event – No longer causes the game to crash when using a specific livery on the Pagani Huayra.
  • PC – Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
  • PS4 – Anisotropic filtering has been increased to help reduce blurry textures.
  • PS4 – Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionally gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements

  • Xbox One – Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.
  • PS4 – All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
  • PS4 – CPU performance gains due to new more aggressive code optimisations.

Physics & AI

  • The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
  • The AI will now show much more realistic grip loss when running on slick tyres in the rain.
  • First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups

  • Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
  • Fixed an issue where custom vehicle setups were lost when progressing through sessions.
  • Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
  • Ensure that the AI always pit when they need to change tyres based on the weather conditions.
  • The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
  • The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
  • Tyre pressures will now be correctly set when the player changes to a new set of tyres.
  • The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online

  • Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
  • Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
  • Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
  • Fixed and issue where the Track Location popup would at times appear on some screens.
  • PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.
  • PS4 – Fixed an issue where network features could not be used after resuming from rest mode.
  • PC – The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
  • PC – The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
  • PC – When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
  • Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms

  • Fixed pedals and triggers that vibrates during replays.
  • Fixed an issue that causes the wheel centring spring to be active during driving.
  • Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
  • Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
  • Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4

  • Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
  • Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
  • Fixed the Fanatec CSS so that it works correctly in sequential mode.
  • Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
  • Fixed the Fanatec CSP ABS rumble.
  • Fixed the Fanatec CSW handbrake.
  • Game Pad – Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles

  • Adjusted handbrake strength on vehicles which are equipped with handbrakes.
  • Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
  • Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
  • Fixed fuel pressure gauge calibration in several cars.
  • Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
  • Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.
  • Formula Gulf, Gumper Apollo, Formula Rookie – Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.
  • Lykan Hypersport -Statistics updated to latest manufacturer specification.
  • Lotus 72D – Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
  • Karts – Reworked the Karts optimization to help address performance drops with a lot of Karts on track.
  • McLaren 12C GT3 – Adjusted the vehicle pose to more closely match the real car.
  • BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
  • Ford Escort RS1600 – Improved the collision and wheel contact model to prevent climbing over other cars in collisions.
  • 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
  • Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
  • Pagani Huayra – Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks

  • Bathurst – Removed cones in the pit lane that was causing cars to get stuck.
  • Watkins Glen – Fixed a number of accuracy issues around the track.
  • Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
  • Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.
  • Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
  • Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI

  • Driver Network Profile – Visual tidy up to improve usability.
  • Fixed an issue where very thin lines would not always appear.
  • Added support for better info display on the Community Events page.
  • Fixed the issue where HUD customization was not saved on exiting a session.
  • Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
  • Monitor/Spectate mode – Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

pCARS Photomode image by Terronium-12.

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Comments (35)

  1. TurboProp

    Great racing game and it’s just getting better…while playing yesterday in career mode Formula Rookie it occurred to me; practice, qualifying and grid start…what a concept!!! So many awesome tracks, great sound and just big-time fun…can’t wait to get Home after work to play.

  2. sporkafife

    I’m so glad that they’re fixing the AI tyre grip on worn tyres/changing conditions. I love endurance racing in video games, so along with all the weirdness of the car setup and pit strategies changing at will the AI cars being super fast in the wet with slick tyres and seemingly not experiencing tyre wear was making the game unplayable.

    1. Tenacious D

      Er… maybe it’s just me, but isn’t a patch pending sometime in the future more of a discussion point on the boards than news? When it hits, will it be newsier? ;D

      By the way, would anyone who said “This is how GT7 should be” care to retract that, seeing as how this game isn’t quite perfect yet?

    2. Johnnypenso

      It has to go through the XBone and PS approval/testing before it’s released, but the contents of the patch are final as listed. So nice to see full and complete lists of the entire contents of the patch without having to guess at anything. And since you quoted it, exactly who has said, “This is how GT7 should be” at any point in this News item?

  3. Jump_Ace

    – Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.

    This. I’m hoping this will include CSR Elite pedals. This is an exhaustive list of fixes, I hope they keep it up and keep listening to the direct feedback from us! *thumbs up*

    Jerome

    1. Johnnypenso

      If/when Logitech gets on the bandwagon and provides some drivers that make the G27 work on the PS4. With the recent “leak” of the possible G29, I’m guessing you probably won’t see any support for the G27 or any other Logitech wheels on the PS4 or XBone.

    2. TomBrady

      Wrong. It’s not just a matter of logitech making drivers. Sony is the reason Logitech hasn’t made drivers. Sony has told Logitech there wheels can’t be supported on PS4 because they don’t have a “security chip”.

      Until Sony stops blocking support of logitech wheels over some bogus security chip, logitech has no reason to create drivers for PS4.

    3. Johnnypenso

      The whole security chip issue is bogus, otherwise the T500 wouldn’t work either and it does. The security chip is necessary for full menu functionality, not necessary if you just want a wheel to work as a FFB wheel in a game. For that to happen you need drivers and some money and contracts to change hands and that hasn’t happened yet.

    4. JDmsz

      Security chip my ass. Sony could easily make a software update to support older ps3 wheels and even ps2. Sony just want you to buy a whole brand new overpriced ts500 or t300 piece of junk.

    1. TomBrady

      Tremendous work would have been if they fixed these problems before release

      Especially after the 20 delays the game had, this is far from tremendous

    2. Johnnypenso

      Of course it would have been ideal if the bugs never happened to begin with but thatship has sailed. The fact that they aren’t running away from it and are openly communicating directly with fans is tremendous IMO. Sorry you don’t see it that way.

    3. ImaRobot

      The fact that they are releasing patches at this speed should be commended as well. Atleast they are hard at work and are producing results by the week.

    4. nocturnalgrey

      It’s just to bad the car list is so lacking and I can’t do much with the cars to make them mine.

    5. Johnnypenso

      That is a definite shortcoming if that is something you are interested in. Sooner or later I’m going to have a go at making some liveries with GIMP. A Bobby Orr #4 with the Boston logo will look mighty nice on the track!!

  4. Lambob

    FFB and Server lobby reach improvements, extremely welcomed changes coming to 1.4, thank you SMS.

    I was never a fan of racing in variable weather, but I must say, it is utterly perfectly rendered when driving through SPA for example, taking eau rouge sector in the foggy mist, with real sounding roaring cars anticipating a decent line up the sector, with slippage of traction felt through your teeth at the wheel,

    Thank you for your game SMS, it really shines so far. I also just love online racing , nevermind the noobs that crash into turn1, either you take pole in qualifying to overcome that and learn launch control to leave the mess behind, and also to experience measured variance amongst class levels, (not just some 500pp that magically all accelerate and navigate the entire nurburgring as if on the same conveyer belt) still so many tracks to discover, I hope SMS continues to support. In the mean time, I hope Kaz is still on board to render us a great if not greatest, GT7, in time to come. Looking very much fwd to that.

  5. Stylel_Code

    It’s always nice to know what’s happening about the other sim racing games, news about GT are so low..

  6. v1n2

    kekke2000: 100% akn… The Game is fantastic, but there are so much logical errors i.e. regarding Times from KI.. wrong points after Race.. clipping errors.. different default menu items selected.. Everyone how talk about the beta in DriveClub at release should test this game.. it seems they haven’t test it many times before releasing it..

  7. Speedster911

    Wow… so many fixes in one update.

    SMS is serious about keeping their audiences pleased!

  8. Matvex

    do the consumers who purchased this unfinished product tested it and provided detailed feedback of its flaws on this and other forums get a rebate on their purchase?

    1. TomBrady

      Fuzzy, you’ve lost your mind if you’re really trying to compare GT6 to this. GT6 had NO WHERE NEAR as many bugs as pCars does. Even Driveclub was a far more polished product at launch than pCars.

      Pcars is literally the most buggy game I’ve ever owned

  9. TomBrady

    Am I missing the fix for wheels calibrating off center when you enter a race? I have to unplug my wheel and plug it back in almost every race. I seriously hope that is fixed because it’s the most annoying issue

    Otherwise, lots of great fixes and I especially appreciate the improvement in anisiotropic filtering on PS4 because it’s distractingly bad at the moment.

    1. pudge

      TomBrady: what wheel? I am hoping that all fixes for my GT3 are included in “Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.”

      Go Pats!

    2. TomBrady

      Thrustmaster T300RS. I see fixes for Fanatec wheels but nothing about the T300. I really hope they fix that problem because it’s the most annoying thing in the game other than my tunings getting reset

    3. Bluntified

      The FFB fix is acknowledged under Controls – all platforms. It’s the centre spring fix, that was the issue causing the wheel to cock to the left.

  10. kekke2000

    One of the greatest games i’ve ever played is also one of the most incomplete games ever released.

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