Sector3 Studios’ free-to-play driving game has received an important update. Perhaps the most prominent part of the update is the inclusion of another Scandinavian track, Falkenbergs Motorbana in Sweden.
Falkenbergs has existed since 1967, with an additional chicane added in 2000 for safety reasons. With a combination of twists and high-speed sections, the new track is reminiscent of the famous Oulton Park in England. Thanks to its short length (1.15 mi), there’s also some shades of Lime Rock to it. The circuit is mostly known for its annual hosting of Scandinavian Touring Car Championships. It is currently the sixth STCC track in the game, preceded by the Ring Knutstorp circuit players got last week.
The car list remains the same, although now you can opt for a new set of liveries that correspond with the 2017 WTCC season. These new liveries can be scooped up for $8.99/€7.97 as part of the full WTCC pack or around €3.00 for each car individually. For more details check the official website store.
The entire gaming experience has been improved with a patch that’s come alongside the content. It fixes and improves many things, all of which are listed down below:
New Features
- The flag rules can be set to “visual only”, eliminating the actual penalties. The feature is currently applicable to single player mode only
- Delta time added to the data displays
- Fanatec SDK 3.0 steering wheel support added
- Going off-track or wall-riding on the last corners of a lap will annul your lap time in qualifying sessions, leaderboards and competitions
- Track limits have been tightened
- Adjustable distance to the HUD when VR is equipped
Fixes
Game:
- Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
- Added Display mode with settings windowed, borderless windowed and full-screen.
- Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
- Introduced delta timing in data displays.
- Fixed some occurrences of yellow flags for DNF cars.
- Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
- Removed so slower class in multiclass race doesn’t trigger white flag.
- Disabled slip effects while changing tires during a pitstop.
- Changed so content ownership isn’t required to load a replay file.
- Fixed a crash that could occur when processing a camera reset callback after returning to menu.
- Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
- Fixed issue with replays not using asynchronous rendering.
- Fixed issue with an uninitialized variable when using Fanatec wheel.
- Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
- Fixed issue with Multiplayer advertisement banners not getting saved in replays.
- Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
- Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
- Made brake disks pre-heated when starting a Time Attack session
VR:
- Bloom and Light Shaft effects are now disabled in VR.
- Made the HUD size dependent on the distance to it.
- Made it possible to adjust the distance to the HUD via two bindable keys.
- Fixed the rendering of particles and contact shadows.
- Made the game use the SteamVR settings panel’s/config file’s resolution setting to set the resolution for the eyes instead of a number argument following “-vr” or “-oldvr”. Any such number in the argument is now ignored.
Multiplayer:
- Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
- Fixed so checkered phase ends directly when all vehicles have finished.
- Fixed an issue with spectators not being able to join full servers.
Sounds, Cameras, Physics & AI:
- Bathurst: AI Tweaks
- Hockenheim GP: Tightened Cut detections
- Moscow Raceway FIM: Tightened Cut detections
- Nurburgring (all layouts): Tightened Cut detections
- Shanghai (all layouts): Tightened Cut detections, AI tweaks
- Suzuka (all layouts): Tightened Cut detections, AI tweaks to prevent going wide in 130R
- Zandvoort: AI tweaks
- BMW M3 E30: new sounds
- BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions
Art:
- Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
- Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
- Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
- Suzuka : Smoothed a nasty bump just before 130R.
Portal & Backend:
- Fixed issue with time interval not clearing up in MP browser.
- Implemented MP results and MP Standings for championship events in Competitions.
Future Improvements:
- Some of the curbs are missing at Hockenheimring
- The new Flag Rule Settings are not available in multiplayer
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