Last week’s Jalopnik Film Festival was a smashing success, and became a unique intersection between car culture, filmmaking, and the Gran Turismo series.
During the GT6 press session at Gamescom 2013, Kazunori Yamauchi referred to the game’s new Course Maker feature as “fundamentally different” from what was seen in GT5, and noted that players would be able to “lay out their [custom] tracks freely” in an area “100 kilometers by 100 kilometers” in size.
The latest version of GT5, v1.06, became available early this morning, and it’s a big one. As promised, remote B-Spec racing (“GT Anywhere“), the game save file bug, and corner-cutting and collision detection algorithms have all been addressed. Notably, the update also introduces “multi-monitor” support, allowing you to play the game using three different screens! Here’s all the details via the official announcement:
Remember the track editor our inside man, amar212, told you about all the way back in April of 2009? It’s now been officially revealed, and IGN is first to give a few hints of what’s in store for this interesting new feature.
Thanks to our team at Gamescom 2010 (and a new YouTube video uploaded by PlayStation Spain), we’ve got an early scoop on the contents of the latest Gran Turismo 5 demo on display – confirming some of the game’s most exciting new features. GT5’s new karting mode is revealed, along with the debut of the Autodromo Nationale Monza circuit! Andreas of InsideSimRacing also noticed that skidmarks are visible on the tarmac (see video above, though it’s not from Andreas), and a non-functioning “course maker” option was visible in the menus. He also wisely compiled a complete list of all the cars and tracks available: