Driveclub’s final content update was a brilliant send-off for the title. Launched at the end of last month, 15 new Urban circuits taken from Driveclub VR (complete with reverse variants) joined the game’s track list for free to conclude an incredible post-game support cycle. The tracks themselves are very impressive although short, giving some much-needed love to city-based environments.
When we sat down with it, we found the VR version of Driveclub mostly the same as the original in terms of the gameplay and the majority of content. One of the more exciting aspects of the game was the 15 new urban tracks that racers were able to try out on the PSVR just two weeks ago at launch.
Sony’s Virtual Reality showcase for the driving genre has been given a release date with just under a month until the launch of PlayStation VR. Evolution Studios’ final title ‘DriveClub VR’ will reach PlayStation 4 owners worldwide on October 13 2016, following an announcement from the Playstation Twitter account.
Following the reveal of Driveclub’s March update content, Evolution launched the update yesterday and went into further detail about what to expect on the 22nd March from the next round of DLC Driveclub has to offer.
March has already been a busy month for numerous racing titles. Unwilling to simply idle along, the folks at Evolution have loosened the taps on the drip-feed of information for this month’s Driveclub update.
Driveclub’s community team promised us February would be a cracker for the Playstation exclusive and they weren’t lying… this update, due to go live today, is bound to please fans and tempt potential purchasers alike.
Update 1.25 is now available to download for Driveclub. Weighing in at 400MB the update introduces the Mercedes-AMG S 65 Coupé and the KTM 1290 Super Duke R as new accolade rewards, a new easy difficulty setting for all tour events, new options for private lobbies, and more based on the continuous feedback from the community.
Update 1.24 is now available to download for Driveclub. Weighing in at 400MB, the update introduces the long-awaited private multiplayer lobbies that were talked about earlier this year. The new feature has a variety of adjustable options and modifiers for the likes of grid position, gear changes, and camera perspective to name a few.
As teased in last week’s news, Ferrari’s twin-turbocharged 488 GTB is now available in Driveclub as a free downloadable add-on. This isn’t the first time Ferrari has used video games as a way of introducing their newest models to potential customers as Forza Motorsport 3 and Gran Turismo 5 were used to showcase the 488 GTB’s predecessor, the 458 Italia.
Update 1.20 is now available to download for Driveclub. Weighing in at 500 MB, the update introduces new “Elite” driver levels, new club leaderboards for every tour event, updates to club challenges, photo mode improvements and more based on the continuous feedback from the community.
Update 1.18 is now available to download for Driveclub. Weighing in at 420 MB, the update brings with it new accolades, more driver levels, a fix for the “Hoon-a-Tic” trophy, and many more improvement to the game based on community feedback.
Driveclub Game Director Paul Rustchynsky has been busy on Twitter over the last few days, dropping hints about “More surprises” coming in June and then confirming that “A certain Japanese car Manufacturer is coming to”!