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The Weird & Wonderful Race Cars of Gran Turismo 2

Gran Turismo 2 was the host to an impressive number (and variety) of racing machines, and whether the vehicles be race-modified to emulate their real-world counterparts, or the tried and true machines themselves, there’s quite a bit more to these cars than one would expect.

The Sound of Speed: A Look Back at GT’s Original Soundtrack

With so much attention poured over graphics and sound design, it’s easy to overlook the role music plays in a game’s presentation. In Gran Turismo’s case, music has always been a key part of the experience, and Polyphony Digital clearly sought to establish a unique sonic aesthetic for the series from the very beginning.

Post-Release Support for Racing Games: A Blessing or Hindrance?

DLC has changed the way we play games. Gone are the days where you buy a ‘finished’ product on release as additional content and Season Passes become more prominent in each new release. The racing genre naturally lends itself to embracing this new delivery model, since there will always be ‘that’ car or track fans plead for inclusion. Arcade, semi-sim or full-blown simulation — regardless of the sub-genre we have examples of developers and publishers outlining extensive DLC plans and asking for your premium to make it happen.

How Many Cars Does Your Driving Game Really Have?

Nineteen hundred seventy four. That’s a sizeable number, one with significance. You see, that is the total number of car models found in the following games: Gran Turismo 6, Forza Horizon 2, Driveclub, Project CARS, Forza Motorsport 6, Need For Speed, and Assetto Corsa. At least, that’s according to our handy, sortable Google Spreadsheet.