Gran Turismo Sport was playable at the Taipei Game Show this past weekend—on the new PlayStation 4 Pro no less. While the build doesn’t appear to be much different from the one shown at the PlayStation Experience last December, it nonetheless shows us some new aspects of the game.
The third and final episode of “Porsche, Porsche, and more Porsche!” landed on the laps of PC players late last month. While console players continue to participate in the waiting game due to Microsoft’s and Sony’s lengthy approval processes, we’ve taken it upon ourselves to show off some of the contents of the final pack in Porsche’s current offerings to Assetto Corsa.
In a game designed for online competition, the announcement of rally racing in Gran Turismo Sport came as a bit of a surprise. Although rally first appeared in Gran Turismo 2 — and has introduced real-world rally champions to the sport — off-road racing has always felt like a bit of an afterthought in GT games.
Due to the broad range of video game conferences GT Sport has been appearing at lately, we’ve been witnessing a great deal of off-screen recordings the last few weeks. While arguably the biggest shock came from the surprisingly meaty Mercedes-AMG sounds we showed you earlier this week, the latest additions provide additional glimpses at what seems to be the latest build.
We can’t really imagine more hazardous driving conditions than those presented in the latest video in Marcel Pfister‘s Mixed Reality series. Night-time combined with a severe snowstorm manages to create a really uncomfortable racing scenario. To experience the danger full-scale, Marcel used an Oculus Rift VR headset in combination with green-screen technology, a well-known recipe we have encountered in all previously-released Mixed Reality videos.
Sony finally stopped the mystery act about Driveclub VR earlier this week when it had its official reveal on the Sony blog. The game will arrive in players’ hands before the end of 2016, with new modes and features. Naturally the new driving experience will be one of the main draws, and a new video from PlayStation Access shows off just that.
With the retail release of this year’s title merely hours away, InsideSimRacing’s hands-on impressions of the pre-release build of F1 2016 comes to a close with a 5-lap race at Sochi Autodrom, home of the Russian Grand Prix.
Today we’ve brought you some new entertainment from Marcel Pfister‘s Mixed Reality video series. Racing at night is what Marcel decided to demonstrate, using his tried-and-true pairing of an Oculus Rift VR headset with the aid of green-screen technology. Support for Oculus was made available for the PC version of DiRT Rally last month in a sizeable download.
The clock is ticking; four days remain until the release of this year’s title, and InsideSimRacing’s hands-on impressions of a pre-release build of F1 2016 continues with yet another detailed look at the much-talked-about career mode.
After Kunos posted their own video highlighting how Assetto Corsa controls with a regular gamepad on console, many fans of the game on PC felt it wasn’t very representative of how the game actually behaves with a controller.
With just shy of a week until release, InsideSimRacing’s hands-on impressions of a pre-release build of F1 2016 continue with another look at the much-talked-about career mode. Still behind the wheel of Manor Racing’s MRT05, this time ISR showcases the action that takes place at the Bahrain International Circuit.
The next video is all about visual presentation. IGN has recorded some Forza Horizon 3 video footage featuring one of the game’s cross-country competitions in 4k (2160p) resolution, the current peak of display technology. The various changes in the terrain surfaces the cars were running on offer good opportunity to inspect the technical abilities of the upcoming free-roam game. The stunt sections provide a great example as well.
With only several days remaining until the release of this year’s game, InsideSimRacing were able to get their hands on a preview build of F1 2016. Their hands-on previews delve into the expansive career mode — one of the game’s most touted features — and compare the pre-release builds of both the PC and PS4 versions of the racer.
Project CARS is no longer the sole title on the market that supports Oculus Rift in its retail form. Recently support has been added to rally simulator DiRT Rally, introduced in an update earlier this summer for PC game versions. Although the download weighed an eye-popping 10.2GB, it certainly seems to be worth it, considering the praise from people who’ve used it.
The fourth and final scheduled race weekend of the month featuring the F1 circus is upon us, and Codemasters are once again taking the opportunity to pair it with an in-game look at their upcoming title. With F1 2016 set to release in three weeks’ time, this will be the final onboard hot lap before the sport’s summer break and the game’s release.
With a little over three weeks until the release of this year’s official game, a selection of hands-on gameplay previews have begun surfacing that show off various features of the upcoming title. Chief among them is the expansive career mode, one of the game’s most touted features and a return to form for the series.