A key area of much discussion in the Gran Turismo series is the quality of audio. Compared to other games in the genre this is an area that GT hasn’t quite met the benchmark for in the past. However, Kazunori Yamauchi has confirmed to GTPlanet that there will be an entirely new system of reworked audio in place for the launch of GT Sport.
Last year, Polyphony Digital announced a public effort to recruit new sound engineers to work on improving Gran Turismo’s audio. They later reported being swamped with a “large number of applications”, and some major hiring decisions have apparently been made.
In a brief post on the company’s PitStop blog, Polyphony Digital reports they have received a “large number of applicants from around the world” for Sound Engineering positions, and that Kazunori Yamauchi and the Sound Production team are currently reviewing all of the resumes which have been submitted. They also thanked applicants for their enthusiasm for Polyphony’s “projects ahead”.
Kazunori Yamauchi has made two interesting comments at the Goodwood Festival of Speed regarding one of the more controversial aspects of Gran Turismo: engine sounds.
Polyphony Digital has launched a new blog called the “PitStop” as a place to provide more frequent and informal communications with the public. A “variety of authors” from around the world will be contributing to PitStop, and comments can be posted via Facebook.