As you have probably heard by now, GT5‘s 2.09 update launched last night and brought with it some of the most interesting changes to the game in quite some time, addressing many common player complaints, including the sound of the Honda Weider HSV-010.
Many gamers have been reporting patchy online performance from Gran Turismo 5 in the last couple of days, with random disconnects from online lobbies and “Error Code: 268” when trying to join. There was even a succinct message added to the in-game news feed yesterday afternoon:
The latest version of Gran Turismo 5, version 2.04, is now available. Weighing in at 79MB in size, the update focuses on fixing a wide range of software issues and bugs. Here’s the complete list of changes as announced by Polyphony Digital:
If you’ve spent much time online in GT5 or our forums recently, you may have seen one of the latest “glitches” discovered in the game (there’s more on YouTube). With a little help from a friend, you can “break out” of the Nurburgring using a high-powered car (usually the X2010) to explore or – unfortunately – acquire a lot of money very quickly. The glitch appears to work just as the one discovered at SSR7, which was just patched last week in GT5 v1.08. Watch the the video above to see how it’s done – hopefully this is an issue that can be resolved soon.
The latest GT5 update, v1.08, has just gone live in Europe and North America (it became available in Asia earlier today). According to Polyphony Digital, this small patch only fixes one issue that has become something of a hot-topic in our forums over the past few days. Known as the “SSR7 glitch” or the “online money glitch”, it allowed players to quickly accumulate a lot of money and A-Spec experience points – check the video above to see how it was done.
The latest version of GT5, v1.06, became available early this morning, and it’s a big one. As promised, remote B-Spec racing (“GT Anywhere“), the game save file bug, and corner-cutting and collision detection algorithms have all been addressed. Notably, the update also introduces “multi-monitor” support, allowing you to play the game using three different screens! Here’s all the details via the official announcement:
UPDATE: Kazunori Yamauchi has addressed this issue via Twitter, confirming that it will be fixed in the next game update to be released on February 18th: