Gran Turismo 5’s biggest update yet, Spec 2.0, is here! It weighs in at exactly 1192 MB, and is available now at no charge – just load up your game and put your Internet connection to work.
Following up from the announcement last week, the leader boards for the Mercedes Live Race Seasonal Event have now been reset, and a few minor changes have been made to the Top Gear Test Track via the latest Gran Turismo 5 update.
In a surprise move, Polyphony Digital has released a new GT5 update less than one week after 1.11 brought a batch of bug fixes and a Jeff Gordon driving suit.
The latest version of Gran Turismo 5, 1.11, is now available as a free download, weighing in at 62MB. As Kazunori Yamauchi previously announced, this minor update is focused on fixing bugs and glitches within the game, with more “features and content” expected to arrive in the next few months.
As was suspected when Polyphony Digital announced GT5’s online maintenance schedule earlier this week, Kazunori Yamauchi has now confirmed, via Twitter, the game’s next update should become available on August 29th/30th.
Kazunori Yamauchi made a wise statement on Twitter today, offering up information on when the next Gran Turismo 5 update will be available while simultaneously tempering expectations. Here’s a translation of his post by Shirakawa Akira, in response to a question on the subject:
While responding to a question on Twitter, Kazunori Yamauchi has thankfully shared some brief yet interesting information on the future plans for Gran Turismo 5. Here’s a human translation of his comments, kindly offered by GTPlanet community member Shirakawa Akira:
The next GT5 update will be available to download tonight at approximately 11:00PM (Eastern Standard Time in the United States), as announced by Kazunori Yamauchi on Twitter and Polyphony Digital. Here’s a human translation of his post by our own SHIRAKAWA Akira:
The latest update for Gran Turismo 5 just went live. As expected, given the continued turmoil in Japan, it does not bring any new content or features. Thankfully, however, it does clean up bugs and glitches which were allowing players to “break out” of tracks and exploit the lap counter to quickly acquire cash. The game’s Online Car Dealership also appears to have been updated with fresh inventory.
In a somewhat surprising update to GT5’s “Seasonal Events” given the continued disruption of life in Tokyo, Polyphony Digital has introduced five new races in the game and extended the deadline for existing events. Here’s a closer look at what’s new along with the potential earnings from each (thanks for the stats, MarsSpork):
The latest GT5 update, v1.08, has just gone live in Europe and North America (it became available in Asia earlier today). According to Polyphony Digital, this small patch only fixes one issue that has become something of a hot-topic in our forums over the past few days. Known as the “SSR7 glitch” or the “online money glitch”, it allowed players to quickly accumulate a lot of money and A-Spec experience points – check the video above to see how it was done.
Kazunori Yamauchi confirmed via Twitter early this morning that “game saves during endurance races” are currently “under development” for Gran Turismo 5. Here’s a translation of the tweet kindly provided by our own Shirakawa Akira:
In a surprise GT5 update (v1.06 was released just one week ago), Polyphony Digital has made a few more tweaks to the game, including a fairly major revision to the car gifting/trading system. Here’s the official list of what v1.07 (a 47 MB download) contains:
The latest version of GT5, v1.06, became available early this morning, and it’s a big one. As promised, remote B-Spec racing (“GT Anywhere“), the game save file bug, and corner-cutting and collision detection algorithms have all been addressed. Notably, the update also introduces “multi-monitor” support, allowing you to play the game using three different screens! Here’s all the details via the official announcement:
Mark your calendars! Kazunori Yamauchi has just announced via Twitter the next update will be made available for Gran Turismo 5 this coming Friday, February 18th. Via Google Translator:
Wow! In an unprecedented move (and on a Sunday morning, no less), SCEA has just announced the cancellation of Round 2 in GT Academy USA, due to more abuse and “wall-banging” on Rome and Madrid. All participants who qualified for Round 2 will be automatically moving on to Round 3. The start of round 3, previously scheduled to begin on February 14th, is now “subject to change” pending the next GT5 update, which has been confirmed to introduce more sophisticated corner-cutting and wall-banging detection mechanisms to “prevent this type of inappropriate driving”.
The latest update to Gran Turismo 5, version 1.05, was made available just a few hours ago and weighs in at 608MB. Here’s a quick, official summary of all the new changes, but users are discovering a few more new tweaks in our forums as well:
In the latest issue of Japanese gaming magazine Famitsu (via AndriaSang), Kazunori Yamauchi has revealed that [at least some of] GT5’s “standard” cars will be upgraded to “premium” models in future updates to the game. This is good news for many fans who may have initially been disappointed their favorite car didn’t get the “premium” treatment (with a more detailed 3D model and interior view), though we still don’t know, of course, which or how many models will actually be upgraded:
Fire up Gran Turismo 5 and you’ll be prompted to download another new update, version 1.03, weighing in at 149MB in size. No information has yet been released about exactly what this update contains (though the official PlayStation blog hinted at incoming damage tweaks earlier today, thanks @hankolerd), and GT5’s online servers are currently offline until 11:00PM EST. I’ll update this post as soon as more solid information is made available.