The inaugural FIA Online Championship is getting towards its closing stages. This weekend the second of the three regional finals is about to get underway — with GTPlanet right there in Madrid to call the plays.
Less than a week remains until the release of Forza Horizon 4. Before the game releases on October 2, Ultimate Edition owners will have first crack at the game. When, you ask? This Friday, and for some the fated day can’t arrive soon enough.
There’s less than three weeks to go until the launch of Forza Horizon 4. I’ve just spent a few hours with a near-final build of the game, and it makes that wait seem a lot longer now.
Following from the worldwide release of Onrush last week, GTPlanet has had the chance to chat with the game’s director Paul “Rushy” Rustchynsky. We picked his brain from the game’s beginnings to a potential jump into esports. Check out all our questions below to see what inspired Onrush and what it could become in the near future.
The lack of weather conditions has been a frequent topic among critics of GT Sport. As we mentioned in our GT Sport review, the game looks better than its top competitors, but both Forza 7 and Project CARS 2 compensate with extensive weather simulations.
Games media outlet GameSpot has posted a new video interview with Gran Turismo series creator Kazunori Yamauchi. The discussion took place during last week’s E3 expo and includes some notes of interest throughout.
In a recent interview with Slightly Mad Studios’ Creative Director Andy Tudor during the Red Bull 5G tournament, eSPORTS+CARS’ Tom Brooks learned more about Project Cars 2 and how it will be involved in world-recognized eSports competitions. Andy stressed that a good relationship with major organizer ESL helps, and players won’t have to wait for in-game integration:
Since the reveal of Gran Turismo Sport, Kazunori Yamuchi has once again been pushed into the spotlight of the broader gaming media – a new iteration of Gran Turismo brings in a level of hype unmatched by many series in the genre and gaming medium as a whole. One such outlet who are covering the recent unveiling of Gran Turismo Sport is Red Bull’s gaming section, who conducted an interview with Kazunori himself. Whilst a lot of the article reiterates points we already knew and reported on, there are some interesting statements from the head of Polyphony Digital.
After working closely with Polyphony Digital over the past few weeks, I am excited to announce that Kazunori Yamauchi will be answering a selection of the most popular questions posted in a special forum here on GTPlanet.
EuroGamer has published a lengthy and comprehensive interview with Gran Turismo creator Kazunori Yamauchi, discussing everything form his childhood, his philosophy on life, motorsports, Gran Turismo, and just about everything in between.
Official videos from last week’s Jalopnik Film Festival have now been published, and include an interview with Kazunori Yamauchi and a complete recording of the panel session with Yamauchi, Jim Glickenhaus, Tamir Moscovici, and Ken Block.
GTPlanet recently had the opportunity to sit down with Sony Computer Entertainment Europe’s President and CEO, Jim Ryan, for a round-table discussion on the business end of the Gran Turismo franchise.
At the “15 Years of Gran Turismo” event which saw the announcement of Gran Turismo 6, GTPlanet joined a small group of other U.S. journalists to be among the first to ask Kazunori Yamauchi questions about Polyphony Digital’s new game.
IGN has published their most recent interview with Kazunori Yamauchi, where he provides fairly detailed responses to some familiar questions. Notably, he offers a rough timeline of how often we can expect new content to be introduced in Gran Turismo 5: