Kazunori Yamauchi

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Gran Turismo 6 to Get Updated Engine Sounds, AI, & More: GTPlanet Interviews Kazunori Yamauchi at E3

I had the special opportunity to spend time one-on-one with Kazunori Yamauchi at E3, where we were able to discuss a few of the most pressing questions Gran Turismo fans have about GT6. GTPlanet also had the opportunity to participate in a “round table” discussion with Kazunori which included other gaming journalists, the full transcript of which will be posted soon.

E3 2013 Live Streams and Coverage at GTPlanet

The Electronic Entertainment Expo is the world’s largest international gaming show, and it’s going to be a big one for Gran Turismo fans, according to statements made by Kazunori Yamauchi at last month’s Gran Turismo 6 reveal.

GT6 Used to Tune Schulze Motorsport’s Nurburgring GT-R

One of the repeated points of Kazunori Yamauchi’s presentation at the Gran Turismo 6 reveal at Silverstone earlier this month was the growing connection between virtual simulations and reality, and how Polyphony Digital can benefit from increased collaboration with motorsports teams and real-world automotive engineers (and vice-versa).

Celebrating 15 Years of Gran Turismo

On Sunday, December 23, 2012, Gran Turismo celebrates its 15th anniversary. First released on the PlayStation Console in Japan on December 23, 1997, the series has revolutionized the gaming industry, the automotive industry, and changed quite a few lives along the way.

Kazunori Yamauchi Goes Drifting with Daijiro Yoshihara

During his recent trip to Las Vegas for SEMA and the 2012 Gran Turismo Awards, Kazunori Yamauchi had a chance to get behind the wheel of Daijiro Yoshihara’s (2011 Formula D Champion) Discount Tire/Falken Tire S13 drift car.