You might remember last year when Kazunori Yamauchi handed out the “Polyphony Digital Trophy” at the Pebble Beach Concours d’Elegance. At the time, his selection of a Lamborghini raised eyebrows in our forums, and it did turn out to be a pleasant case of foreshadowing! This year, the award goes to a 1965 Alfa Romeo TZ2 – the company’s “last purpose-built GT racer”, of which only 12 were produced. Before you get too excited, though, we should mention that there is no indication this car will be included in any GT game. It would be great, however, to see Polyphony Digital Trophy recipients included, much like the annual winners of the SEMA Gran Turismo Award…
Mere seconds after the throngs of GT fans gobbled up the news off the GamesCom show floor, eyes began to turn to the upcoming Tokyo Game Show for the next flood of Gran Turismo 5 info from Polyphony Digital. Today, we can tell you that excitement is not misplaced, as Kazunori Yamauchi has confirmed a “major advancement” is coming to the show later this month. From his latest interview with G4TV:
In his latest interview with Italian gaming site MultiPlayer.it, Kazunori Yamauchi doesn’t shy away from nearly confirming a “simultaneous world release” for Gran Turismo 5. A worldwide release has been widely rumored after our own Amar212 first hinted at the fact way back in April, and it is looking more and more certain with each passing day. Yamauchi was also asked about Gran Turismo 5 feature list, which GTPlanet managed to grab before it was quickly pulled from Polyphony Digital’s website. Although he comes short of explaining why it was posted, he confirms the information is true. Yamauchi goes on to discuss how the new damage feature will affect a car’s handling characteristics, and goes on to say there will be “real NASCAR races.” Finally, Yamauchi retierates that the game will run at in full 1080p resolution at 60 frames-per-second.
While most of us are still getting over the shock of seeing a damaged car in Gran Turismo, many others criticized Polyphony Digital’s work for not showing over-the-top destruction found in other, often more “arcade” racing games. Apparently, Kazunori Yamauchi himself responded to critics in his latest French interview with GamesBlog.fr, but we missed it the first time around without a full English transcript.
IGN editor Ryan Clements entered the GamesCom show floor this morning, and headed straight for the Gran Turismo booth. After admiring the game’s new damage features, he got to talk with Kazunori Yamauchi and asked him to clarify some of the questions that were raised yesterday. As many expected, not all of the cars in the game will feature damage:
It’s not unreasonably pessimistic to say that just because a car is in Gran Turismo PSP, it may not be in Gran Turismo 5. It’s been debated in our forums at length, and we won’t have a definitive answer until we can directly compare the car list from each game. However, things look a bit brighter when you consider this recent interview with Kazunori Yamauchi by French gaming site JVN. When asked about the “interactivity” between GT PSP and GT5, he responds:
Here it is, folks: your first look at the official box art for Gran Turismo PSP. As you can see, it features Chevrolet’s hottest Corvette ever, the ZR1. Kazunori Yamauchi himself selects the car to appear on each game’s cover – what made him pick the ZR1 to receive such prestigious recognition? As it turns out, he’s spent quite a bit of time hanging around the ‘Big 3’ in Detroit, taking a particular fondness for American muscle cars in the process. His latest interview with Motor Trend revealed his new-found fascination with the culture of the U.S. automotive industry:
The Goodwood Festival of Speed is something that’s almost too good to be true – it’s the world’s largest gathering of the mostexotic, rare, and desirable cars you can imagine, and it takes place every summer in the beautiful English countryside. Of course, it always attracts some of the biggest stars from motorsports, but Kazunori Yamauchi, GT Academy winner Lucas Ordonez, and the Citroen GT made this year’s show all the more special for GTPlanet members in attendance.
Now it’s time for something that’s strange, funny, and disturbing all at the same time! In his weekly column for the Times Online, infamous Top Gear presenter Jeremy Clarkson has told a bizarre and hilarious tale on himself. It all started when Clarkson’s wife purchased an offensive t-shirt for him, with a nasty word in big, bold letters on the front. Of course, he couldn’t help but wear it to work for Top Gear rehearsals, providing lots of laughs until Kazunori Yamauchi and his team dropped in for a visit…
When we saw Gran Turismo 5 for the first time last month, there was quite a bit of discussion about the impressive graphics from the trailer. It was certainly in Polyphony Digital’s visual style, but was it “real”, or had it been rendered independent from the game’s visual engine? That’s what IGN editor Chris Roper got to ask Kazunori Yamauchi during a recent interview, to which he answered “of course it’s real”. To verify that answer, Chris began a frame-by-frame analysis of the trailer to see what he could find for himself -discovering some interesting imperfections that support Yamauchi’s comments.
In a short but sweet interview with AutoWeek magazine which must have fallen through the cracks with all the other E3 news, GT series creator Kazunori Yamauchi stated that “We will give the release date of Gran Turismo 5 soon.” The question remains, though – just how soon is “soon”? Speculation is mounting in our forums, with many pointing towards the upcoming Tokyo Game Show this September 24-27. Aside from taking place on Polyphony Digital’s home turf (their offices are located in Tokyo), the 2007 TGS show is where they announced the release date for GT5 Prologue. While this is just speculation, you can see the pieces of the puzzle would fit together quite nicely.
Some people were quick to lament that no “hard facts” regarding Gran Turismo 5 were released at last week’s E3 show, but now that we’ve had some time to carefully pick through the HD trailer, you can see we’ve actually learned quite a bit. Much like we did with Gran Turismo PSP: What You Need to Know, let’s put the pieces of the puzzle together and find out exactly what Kazunori Yamauchi and Polyphony Digital told us…
Since the big announcement at Sony’s E3 press conference, two things have happened: lots of journalists got their hands on the demo at the show, and Kazunori Yamauchi has released more tidbits of information in a flurry of interviews. It’s difficult to keep up with everything, and all the excitement around the Gran Turismo 5 trailer hasn’t helped, but we should be able to clear up a lot of the confusion by aggregating the pieces of the puzzle right here. Keep reading to find out what we know, what we don’t know, and what everyone else actually thinks about this long-anticipated title…
Thanks to an excellent new interview with Kazunori Yamauchi, we’ve just learned a lot about the progress of Gran Turismo 5 – and it sounds like it is further along than anyone may have imagined. When asked about “how development’s going”, Yamauchi-san responded:
We knew it wouldn’t be long before more detailed information begins trickling out of Los Angeles – and sure enough – the first interview with Kazunori Yamauchi from E3 does just that! He sat down with automotive news site Edmunds.com shortly after Sony’s E3 press conference and shared a few interesting things about GT Mobile and Gran Turismo 5. Here’s a quick summary of what we learn: