Yesterday gave a lot of PlayStation gamers plenty to add to their wishlists for 2017. Not only did the opening day of the PS Experience reveal new installments in much-loved franchises like The Last of Us and Marvel vs Capcom, it also represented another step forward for GT Sport.
Last week offered quite an explosion of information on not just the PS4 Pro, but GT Sport. For the first time since the delay announcement at the end of summer, Polyphony was on hand at a demonstration of its upcoming game, sharing details on what’s achievable on the new, more powerful hardware. Chief amongst these revelations was our first look at VR in GT Sport, tempered by the news it would be limited to a dedicated “VR Tour Mode“.
While Gran Turismo Sport may no longer be scheduled for release this month, that hasn’t prevented the veritable explosion of news coming out of the PS4 Pro event in London which came to an end this past Thursday.
Last month, the GTPlanet community was quick to take note of what sounded like an improvement in Gran Turismo Sport’s vehicle audio design. Sure enough, amidst all the latest conversation about image resolution, HDR, and PSVR capability, a report from Sony’s PS4 Pro event in London seemingly confirms Polyphony Digital’s progress in the audio department.
With all the new information coming straight from the PS4 Pro Event in Big Ben’s hometown, we’re getting our first real view of GT Sport post-delay announcement. As we learned yesterday, the game will support 4K resolution and HDR via PS4 Pro. Now, some more light has been shone on the exact nature of these specifications.
The news keeps on rolling out of London. We’ve already seen the first footage of GT Sport utilizing both PS4 Pro and PSVR, and heard the revelation that Kazunori Yamauchi at one point considered outsourcing to speed up franchise development. The latter tidbit came care of Videogamer.com, the same source for the latest news: PlayStation VR support will only feature in a dedicated ‘VR Tour’ mode.
As the launch of the PlayStation 4 Pro beckons, Sony and many developers have taken to London for a launch event showing off the console and the type of improvements existing and upcoming games will host on the super-powered PS4. Kazunori Yamauchi was in attendance to show off what GT Sport will be capable of (check out the first footage of the game running on the system as well as using PSVR) and discuss the nuances of developing the newest title.
More details are quickly leaking out of the dedicated PS4 Pro event, held yesterday and today in London, England. For GT Sport, we’ve already heard confirmation that the game will support both 4K (through upscaling) and HDR, as well as the PlayStation VR peripheral. Today, we’ve got our first glimpse at all of the above, coming to us care of Adam ‘Grizwords’ Mathew, Editor of Official PlayStation Magazine Australia.
Well that didn’t take long. Sony’s dedicated PS4 Pro event got underway earlier today in London — after news of it broke earlier this week — and details are already starting to leak out. Most pertinent to sim-racing fans is the news that GT Sport will be taking full advantage of Sony’s new powerhouse, as confirmed by Kazunori Yamauchi himself.
Senna TV, a channel dedicated to all things Ayrton-related, was in Japan recently to interview Polyphony head Kazunori Yamauchi. While talk naturally revolves around the legendary F1 driver, eagle-eyed Gran Turismo fans are treated to a few brief glimpses into Gran Turismo Sport, including our first look at future hardware in action.
Paris Games Week 2016 got underway yesterday. For Gran Turismo fans, the event holds significance, for it was at last year’s expo that the latest chapter in Polyphony’s racing franchise was first introduced. With 366 days since that initial reveal, we’re looking back to get an idea of what’s changed since then, and — thanks to a delay pushing the title into 2017 — where GT Sport is heading.
It’s hard to believe, but SEMA has been holding the ceremony of the annual “Gran Turismo Awards” for more than a decade now. What car is going to claim the “Best in Show” at the largest automotive exhibition in Las Vegas this year? We’re going to find out next week — Wednesday, to be precise — when the 14th iteration takes place in Sin City.
Sony has announced via the Playstation Blog US that Gran Turismo Sport will not be releasing this November. In the update post, Kazunori Yamauchi himself details that the game will now be releasing in 2017 with an exact release window still to be confirmed.
Quality steering wheel support is a prerequisite to a complete and pleasant experience for modern driving sims. Nowadays it is almost impossible to expect significant sale results from driving simulators unless they support plenty of accessories that the market clearly demands.
While nothing substantial has been revealed courtesy of GT Sport’s visit to China — at least in terms of new content shown — the interviews that continue to surface shed light on a number of subjects that highlight continued support for the title past its release later this year.
Alongside dropping the news that GT Sport is currently 70% complete, Kazunori Yamauchi has also revealed an interesting insight into how Polyphony Digital view the latest entry in the Gran Turismo series.
In a recent interview with Chinese news outlet Sina, Kazunori Yamauchi has revealed that Gran Turismo Sport is currently around “70% Complete” and improvements are occurring on a ‘daily basis’ to ready the game for it’s November release.
While GT Sport’s recent Chinese tour hasn’t yielded much in terms of new content, the interviews PD president Kazunori Yamauchi has taken part in have shed light on a variety of subjects. We’ve heard about the plan to involve F1 coaches in the FIA Championships, and saw a reduction in the race track locations in the game. To balance out the track news, the game could see a massively increased car count via post-release support, according to the latest interview (conducted by A9VG, and helpfully translated in our forums by GTPlanet member Yui-san).
As ACG 2016 continues in Hong Kong, more details about GT Sport are revealed. If you missed it, our article yesterday covered multiple subjects: new images, slightly reduced counts for the events and track locations, and a recap of the Advanced Matchmaking System. An interview with Kazunori on A9VG.com sheds further light on the title and how the eSports focus will play out.