Late last week, news broke that Assetto Corsa developer Kunos Simulazioni has been purchased by 505 Games parent company Digital Bros. A salient detail was hidden within the comprehensive Trend Online report, however: sales figures.
Following yesterday’s surprising news that Kunos Simulazioni has been acquired by Digital Bros, there have been a lot of questions regarding the future of Assetto Corsa within the sim racing community. Marco Massarutto has taken to Facebook to lay those concerns to rest.
When the team behind Assetto Corsa began speaking of its plans for Assetto Corsa in 2017, no one could have seen this one coming: Kunos Simulazioni is being acquired by Digital Bros, the parent company of 505 Games based in Milan, Italy.
The end of the year is fast approaching, and that means a whole lot of best-of lists are about to hit. The Game Awards already got their presentation out of the way (awarding Forza Horizon 3 the best sports/racing title), and now Red Bull has announced the winner of its Readers’ Racing Game of the Year poll: Assetto Corsa.
It’s the end of an era. For almost as long as we’ve been a website, it’s been understood that Porsche, that most desirable of German marques, was the (more-or-less) exclusive domain of Electronic Arts. Sure, earlier Forza titles had them — and later ones did too, if you paid the extra asking price for DLC — but outside of that, you pretty much had to play a Need For Speed title to drive a car from Dr. Ing. h.c. F. Porsche AG (to give it its full name).
According to one of the latest statements from Kunos, PlayStation 4 and Xbox One owners of Assetto Corsa won’t be seeing some of the unique features found in the PC version. Responding to GTPlanet member Donnced on the official forum, Stefano directly ruled out the possibility of using Photomode, Showroom or viewing larger replay files on consoles:
We’re pleased to present another interesting video comparison, this time taking place at Autodromo Nazionale Monza. Youtube user Andrea Candini has taken two modern driving simulators — F1 2016 and Assetto Corsa — and put on a trial of technical capabilities using Ferrari’s SF16-H and SF15-T F1 machines respectively. We can’t stress enough how much we love these kind of skirmishes, where even exceptionally minute details are uncovered.
Assetto Corsa has landed on consoles today (at least, in Europe and the UK). Players on both the PlayStation 4 and Xbox One will get to enjoy the title before it launches in North America this coming Tuesday. If you happen to own both consoles, the video above should help you decide which one to opt for.
With no delays in sight, only days remain until the console version of Assetto Corsa is available to the public. PS4 and Xbox versions of the game are scheduled to see daylight on August 26 in Europe and August 30 in North America. To further increase anticipation, Kunos Simulazioni has launched a sheet listing all the supported driving accessories you’ll be able to use in the game:
As has been talked about all week long, the Summer Special episode of Kunos’ developer stream, Look What the Cat Hacked In, revealed a respectable portion of what the team has planned for the future of Assetto Corsa over the coming months. Kunos’ Marco Massarutto had even more to share regarding the racer; the immediate focus becoming what wouldn’t be included, at least not in the first game.
Assetto Corsa has been one of the most sought-after sims since Kunos announced that the acclaimed PC racer would make its way to the PlayStation 4 and Xbox One more than one year ago. Console players anxious to try the game for themselves have been reassured on more than one occasion that the physics would not be ‘watered down’ when it debuts on both platforms.
The folks at YouTube channel SurrealCar are back at it with another video comparing Assetto Corsa with the real world. This time, the star isn’t an Audi hatchback or a carbon-tubbed Alfa Romeo, but the fearsome Lamborghini Aventador 750-4 SV. The big Italian bull arrived as part of the Red Pack earlier this week, and the video highlights how accurately the digital version replicates its physical counterpart.
Highly-praised racing simulator Assetto Corsa is currently under the microscope, mainly due to latest confirmation of Porsche’s imminent arrival in the game. Although the console version received its third launch delay earlier this year (moving the release for late August), it was available to try at this year’s E3 conference. The exclusive gameplay footage above was captured by Team VVV and should give you a very good feel of how the game will look when it comes out later this summer.
Development on the critically-acclaimed Assetto Corsa began in 2011, and since then the game has received numerous updates. The latest of which having introduced several new vehicles, the introduction of “the best circuit in the world,” Brands Hatch, as well as updates to some of the core features of the game. But if there’s one thing that’s been noticeable despite all of the updates, it’s the quality of the tracks.
Following hot in the heels of the news that Assetto Corsa will be coming to the PS4 and XBox One in 2016, Eurogamer Italy have interviewed Marco Massarutto from Kunos Simulazioni, the studio behind the highly praised PC sim.
Assetto Corsa – the highly-praised PC racing simulator – is coming to the PlayStation 4 and Xbox One in 2016. The news was announced earlier today by AC’s Italian-based development team, Kunos Simulazioni, and their new publishing partner, 505 Games.