Superstar musician Pharrell Williams met with Gran Turismo creator Kazunori Yamauchi and Polyphony Digital staff at the company’s offices in Tokyo, Japan. The visit was announced by Yamauchi himself on social media as he shared several photos of the occasion.
A group of Polyphony Digital sound engineers and designers gave an extensive presentation on Gran Turismo 7’s audio production at the CEDEC+KYUSHU game developer conference in Fukuoka, Japan.
Nissan has revealed a new concept car called the Hyper Force as part of the Japan Mobility Show in Tokyo, and Gran Turismo 7 developer Polyphony Digital has again been involved in creating the vehicle.
The Jaguar XJ220, once the fastest production car in the world, has been spotted in some behind-the-scenes images from a recent Polyphony Digital studio tour, seemingly scanned in Gran Turismo 7-level detail.
Following a public vote conducted on the official PlayStation Blog site, Gran Turismo 7 has scooped the Best Sports Game in the 2022 Game of the Year awards.
Polyphony Digital’s Gran Turismo 7 has taken top honors in the Sports / Racing category at The Game Awards, the gaming industry’s premiere annual awards event held in Los Angeles, California.
GTPlanet is here in Monaco for the Gran Turismo World Finals and Gran Turismo’s 25th Anniversary event, and we had the chance to sit down with GT series creator Kazunori Yamauchi.
Along with Kazunori Yamauchi opening the Computer Entertainment Developers Conference (CEDEC) 2022 with a keynote speech, Polyphony Digital has taken part in a session presenting some of its circuit modeling methods.
Back in August 2018, we brought you some rather interesting information on the inner workings of the Gran Turismo series: after two decades of almost exclusive in-house development, Polyphony Digital had decided to bring in some external talent by outsourcing some of its vehicle modeling tasks.
Today marks 22 years since Polyphony Digital came into existence as a game developer. April 2 1998 marks the start of a long path that has lead to the game’s best player standing alongside multi-millionaire celebrity race drivers to receive their trophy and recognition of their talents.
At the most recent Gran Turismo World Tour event in Tokyo, I had the opportunity to tour Polyphony Digital’s studios to see exactly how Gran Turismo is made.
The Polyphony Digital team has again been presenting some of its technical expertise at the CEDEC event in Yokohama. CEDEC, the Computer Entertainment Developers Conference is an annual conference for the computer entertainment industry. Taking place at the Pacifico Yokohama, an exhibition center in Yokohama, earlier this month, CEDEC includes seminars from noted figures aimed at improving the industry as a whole.
Polyphony Digital is expanding its team once again with a new hire. Hideo Teramoto recently joined the studio, and he’s a man with plenty of experience with another classic PlayStation racing title.
Technical presentations recently published by Polyphony Digital engineers have given us a fascinating look at the work that goes on behind the scenes at the secretive development studio.
Even though the GT Academy’s days may be over (Lucas Ordoñez, the original winner, officially parted ways with Nissan earlier this month), Nissan remains heavily involved with Polyphony Digital and the Gran Turismo franchise.
Over the past few months, Polyphony Digital observers have enjoyed a few peaks behind the curtain of the traditionally secretive software company. Back in September, Polyphony engineers published technical presentations that offered a look into how Gran Turismo Sport was built and other experimental projects they are working on.