Hiroshi Kanzaki — part of Polyphony Digital’s Scapes development team — has shared more information and behind the scenes photographs of Gran Turismo 7’s latest and weirdest Scapes location.
A GTPlanet user has discovered that one of GT Sport’s flagship features, the Scapes function, has quite a great deal more depth than we ever realized — literally.
Since Gran Turismo 4, one of the strengths of the GT series has been its user-generated Photomode. The ability to take photographs of your cars in the game and output them as images for your desktop, or even your wall, is a draw for many.
One of the main talking points about Gran Turismo Sport has been its revamped photo mode and new Scapes feature. The release of the GT Sport demo last Monday gave players a look into these features.
PlayStation Access has shared another GT Sport video from the recent tours of Polyphony Digital’s offices. In it, we get to see how the franchise’s Photo Mode has evolved to become even more powerful.
Integrated Systems Europe. While it isn’t up there with E3 in the average gamer’s vocabulary, the ISE show in Amsterdam is a hotbed of cutting edge display tech. Gran Turismo Sport was part of Sony’s showcase, and a small detail from the franchise’s earlier years was spotted by our eagle-eyed community.
Although noise has gone relatively quiet on the official news front for GT Sport, new images of GT Sport’s Scapes mode have appeared thanks to WordPress blog ‘Clix GT’ (discovered on our forums by Farushi).
Gran Turismo’s iconic “Photo Mode” has captured the imagination of hundreds of thousands (if not millions) of people since it was first introduced in GT4, but one important little feature has always been missing – the game has never officially supported ways to take photos of cars’ interiors.
Easily one of the most surprising features unveiled for GT Sport last month, a livery editor has finally arrived in the franchise. As a highly-requested feature, players were eager to dive into the editor at the Copper Box, but found everything bar the basic top menu locked out for public use. While we got a quick peak at the feature in action in the latest trailer, it raised as many questions as it answered. When asked about the level of control players will have in the livery editor, Kazunori Yamauchi had this to say: