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I just noticed GT website is under maintenance, I wonder if they will update website with more information regarding update features.
Since practically none of us have the ability or means to actually do this for ourselves I am assuming COMMUNITY FEATURES would be required to preform the "sharing" task?
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Only car and photo sharing needs the Community component:
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I understand there's a possibility that we will be able to race against celebrity race car drivers' ghosts, but is there any confirmation of this so far?
......PD haven't given us much to speculate over here.
That hasn't slowed down the speculation rate as far as I can tell.
Anyone know if the course maker will be avaliable any time soon?
SPECULATION: Could B-Spec mode be made available at the start of June, in time for 24 hours of Le Mans? That would tie in quite nicely, especially If they introduce the full Le mans endurance event into the game. This would come after the Senna content next month.
To an extent you're right, but CAN is its own specific protocol, standardised by Bosch. This means that the data ought to be in the same format whether it's a Toyota or Nissan or a BMW or Audi.I'm a little confused as to how the new feature will work. I hasten to say that I'm not a car electrical specialist but on the other hand I've got some experience getting data out of the car with an ODB-II reader.
My understanding is that the CANbus standard forms part of the ODB-II standard (see http://en.wikipedia.org/wiki/CAN_bus). So this is about how data is transmitted. However only certain types of data are covered by ODB-II. This means that I can use a generic reader to read error numbers from, for example, my VW but I can't read VAG specific info.
I believe the manufacturer specific data is still transmitted using CANbus but the format of the messages is manufacturer specific. So a device which decodes a Toyota GT86's steering angle won't be able to read a Volvo's steering angle as this data isn't part of ODB-II and so won't necessarily be in the same format.
This seems to imply that each car would need an interpreter specific to that car (worst case) or manufacturer group. (best case).
Car manufacturers seem to have been reluctant to open up their proprietary data up to now, so sadly I have some doubt that we'll see this going much beyond a few Toyotas and Nissans.
That's due to the mapping software. The GPS knows where you are to within a metre or so - depending on satellite coverage at the time (more satellites, better accuracy) - but when the GPS says you're somewhere the mapping software can't understand*, you get put into a field briefly.The other point which concerns me is the GPS. A lot of cars still don't have this, I opted not to get it as I prefer the flexibility of a separate system, for example. However, even when they are fitted they're not that accurate and are prone to error. I've often seen my sat nav self in a field or on the wrong road, even if temporarily. I don't think the average sat nav is that accurate either, a few meters either way seems to be the opinion of most people. A few meters doesn't matter too much for getting me from Brussels to Barcelona but it does matter on a track. I wonder how they're going to manage that.
SPECULATION: Could B-Spec mode be made available at the start of June, in time for 24 hours of Le Mans? That would tie in quite nicely, especially If they introduce the full Le mans endurance event into the game. This would come after the Senna content next month.
Unless the in-game physics and track modelling are an exact duplicate of real life data will have little to no bearing on what you do in the game. On top of that, we have data from the top GT pilots in the world available which is totally relevant to being fast in the game.I think this will become a popular feature when all players can see how it works.
Think of the possibilities:
-We can use this tool to derive the best approximation to real life tyres by studying turn in-, apex- and exit speeds.
-We can measure up to professional race drivers' hot laps, in-game, using the same car and similar grip levels.
-We can use the data to study the lines, braking points etc. of professional drivers.
Just a fun thought about the Data Logger.
Le Mans is in 2 months. Toyota is competing in LMP1 at Le Mans. PD/Toyota plug something into the TS040 and either capture the race data live or convert it from telemerty. We race against Alex Wurz or Ant Davidson at La Sarthe.
Fingers crossed.
SPECULATION: Could B-Spec mode be made available at the start of June, in time for 24 hours of Le Mans? That would tie in quite nicely, especially If they introduce the full Le mans endurance event into the game. This would come after the Senna content next month.
1. You can find out a lot about the tyre model.Unless the in-game physics and track modelling are an exact duplicate of real life data will have little to no bearing on what you do in the game.
With SRF and active steering enabled, and "mandatory" for a top 10 time, that's about as useful as having a chatty parrot on my shoulder while trying to solve polynomials in my head.On top of that, we have data from the top GT pilots in the world available which is totally relevant to being fast in the game.
To an extent you're right, but CAN is its own specific protocol, standardised by Bosch. This means that the data ought to be in the same format whether it's a Toyota or Nissan or a BMW or Audi.That's due to the mapping software. The GPS knows where you are to within a metre or so - depending on satellite coverage at the time (more satellites, better accuracy) - but when the GPS says you're somewhere the mapping software can't understand*, you get put into a field briefly.
Fun fact about maps - cartographers often insert signature errors so that they know if someone's copied their work.
*In fact manufacturer GPS (as opposed to a third party Garmin/TomTom you take with you) also uses wheel speed sensors and steering angle sensors to determine where you are on the map derived from your previous position should satellite signals be lost - like in a tunnel. And all of this information is shovelled through CANbus, making it ideal for use with this project
None of 1,2,3,4 will help you be any faster in the game because it only matters how things work in the game. How it works relative to real life is an interesting exercise to be sure, but in the end, probably just that.1. You can find out a lot about the tyre model.
2. You can find out a lot about the track modelling.
3. You can find out a lot about the physics model.
4. You can find out a lot about the vehicle dynamics simulation.
On top of that, you can have a lot of fun with it.
With SRF and active steering enabled, and "mandatory" for a top 10 time, that's about as useful as having a chatty parrot on my shoulder while trying to solve polynomials in my head.
Not to mention that most TT combos are 🤬 (my subjective opinion).
If you don't see any value in downloading the data from a top professional race driver and then studying the telemetry, or follow the ghost around the track, then I guess you'll have to settle for SRF TT ghost chasing.None of 1,2,3,4 will help you be any faster in the game because it only matters how things work in the game. How it works relative to real life is an interesting exercise to be sure, but in the end, probably just that.
Yes, PD allows aids in TT's but the point still stands. The data can be available and if what we're looking for is to be faster in the game, then I'd much rather have a data logger that's used on the in-game cars.
As far as I can see CANbus is just a messaging system, like TIBCO in the IT world.
Yes, because there couldn't possibly be any other options..lolIf you don't see any value in downloading the data from a top professional race driver and then studying the telemetry, or follow the ghost around the track, then I guess you'll have to settle for SRF TT ghost chasing.