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- ecko_driver81
I think they can fix the sounds through an update. They had 3 years (or even more if GT5 counts) to fix at least the sounds of the premium cars.
GT1,2,3,4 and 5 all count based on the overall level of change.
... GT only uses three or four per car (per exhaust, really) and those samples themselves have little expression because they're short. ...
Now, do you mean they use 3 or 4 samples (of exhaust) in order to cover the rev range? That may cause some problems, sure. And it does also seem that a number of exhaust samples are flat wrong to begin with (some V8's, v10's, v12's).. But I really think the most painful aspect of GT's sound issue is the Engine Bay recording. It is just cranked up- especially when the vantage point is anywhere towards the front of the car. In bumper and roof/hood views this may be forgivable, but not so much in the cockpit (where engine bay sounds are dampened a good bit by the firewall) and certainly not in replays- exhaust will be dominant from ALL angles when you are spectating (you may hear some trans, wind, tire noise).
/
Just some simple "sliders" for the sound effects during gameplay could REALLY help us out.
Tire noise ....l..
Cabin sounds ...l...
Air rush ...l...
EXHAUST NOTE ......l
Intake ....l..
Engine Bay .l.....
Transmission ...l...
Crash effects ....l..
Environment ...l...
Crowd Noise ....l..
etc...
(just for reference the engine bay is loaded with belts, timing chains, fans, alternators, camshafts, and pumps all whirring along and sounding like your favorite hoover/dyson/etc..)
Edit: items added to reflect @Griffith500 's points below. Excellent.
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