The PC2 World Classic SeriesPS4 

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FLAT_TWELVE
Right, I've been mulling this for long now, to the point that even I became doubtful that it would ever be done. But here it is, the



PROJECT CARS 2
WORLD CLASSIC
SERIES

The concept is simple:​
  • Long races (from 60 to 120 minutes, depending on track and discipline), with Free Practise (10 minutes) and Qualifying (10 minutes)​
  • Classic cars​
  • Variable weather (with one exception: Indianapolis). 4 slots each race, as follows:​
    • slot #1 random
    • slot #2 light cloud
    • slot #3 clear
    • slot #4 hazy
  • Day-Night-Day cycles (but only in races classified as "24h")​
  • Single or multiclass depending on Discipline​
  • AI cars in the grid​
  • Human players must all use the SAME car. AI will be from same class or multiclass (in 24h-styled events only)​
  • The car to be used by us humans is decided by me for event 1. After that, the next car to be used will be drivers' choice as set in each event's post-race debrief (more on that below)​
  • Setups free​
  • Car damage set to "Visual Only" (but engine damage ON so nobody gets smart with their setups)​
  • ABS allowed (but that's the only driving assist you'll get)​
  • Manual Pits​
  • Tyre wear will be accelerated, fuel consumption ON (obviously)​
  • Penalties set to ON (specific settings may vary depending on track)​
  • Scoring system will be like the F1 of old: 9-6-4-3-2-1 (not set in stone this, any alternative systems can still be considered). AIs are irrelevant for the scoring, you can finish a race in 3rd, but if 1st and 2nd are AI-driven you'll get the 9 points anyway.​
  • Races will be held during weekends, we will try to do them at least every two weeks. Saturday is probably the best day to do this (I'm receptive to time-of-day suggestions). But in each event the drivers present will convene after race (call it post-race debrief) and set the date and time of the following race. Which will, of course, published here for all non-attendants.​

I think I covered everything important. Now for the list of events (still under construction and any suggestions are welcome). For now they are listed in (per track) alphabetical order, the final order of events will be later refined.

List of tracks in alphabetical order
1. Bannochbrae / Vintage Touring GT-A - (human) players must drive the Porsche 911
2. Bathurst 24h /Group A
3. Brno/ Vintage Touring GT-B
4. Daytona Road Course 24h/ Vintage Prototype B
5. Fuji / Vintage F1-B

6. Hockenheim Classic / Group 5
7. Indianapolis/Vintage Indycar
8. Le Mans 24h/LMP900

9. Le Mans Vintage 24h/Vintage Prototype A
10. Monza Classic / Vintage F1-C
11. Nurburgring Nordschleife 24h / Group 4
12. Road America/ Can Am
13. Rouen Les Essarts / Vintage F1-D
14. Sakitto 24h / Group C
15. Spa Francorchamps / Vintage F1-A
16. Spa Fancorchamps Historic 24h / Vintage Touring GT-C
17. Texas Motor Speedway / GTO
18. Watkins Glen 24h / GT1



Order of events:

  • single seater events in red
  • 24h events in dark blue if using prototypes
  • 24h events in orange if using GT Cars
  • daytime events in green

DONE (2024/05/11)

1. Bannochbrae / Vintage Touring GT-A -
(human) players must drive the Porsche 911 - DONE


NEXT UP (2024/06/02, PLEASE SAVE THE DATE)

2. Watkins Glen 24h / GT1
- (human) players must drive the Ferrari F50 or the Panoz Esperante



REMAINING (DATES NOT SET)

3. Bathurst 24h /Group A
4. Fuji / Vintage F1-B
5. Texas Motor Speedway / GTO
6. Daytona Road Course 24h/ Vintage Prototype B
7. Spa Francorchamps / Vintage F1-A
8. Hockenheim Classic / Group 5
9. Le Mans Vintage 24h/Vintage Prototype A
10. Spa Fancorchamps Historic 24h / Vintage Touring GT-C
11. Rouen Les Essarts / Vintage F1-D
12. Brno/ Vintage Touring GT-B

13. Sakitto 24h / Group C

14. Monza Classic / Vintage F1-C
15. Road America/ Can Am
16. Nurburgring Nordschleife 24h / Group 4
17. Indianapolis/Vintage Indycar

18. Le Mans 24h/LMP900






 
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Amazing Mario!
Count me in, it's.gonna be an incredible championship.
I suggest not counting the 3 worse results
for scoring, to allow some freedom in schedule.
 
I'd be up for this. I could do with some discipline required for a longer race and avoiding AIs. Do you need a scorekeeper?
 
Yes I do, please and thank you! 👍

Any suggestion on start hour? I have Saturdays as my (mostly) free day in every week, so I can race at pretty much whatever hour, but for others it may not be that easy so I'm still waiting to hear from others.
 
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Half, usually Sat. 5 PM is a good hour, however tomorrow neither raeggee nor Ricardo can play during the afternoon/evening, a family birthday is happening. Would you be able to race tomorrow night, at 9.30 PM?
 
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Are we on then for tonight? Is there enough interest, or is it worth checking who from the usual crowd can join?
 
We're definitely ON, half, although the attendance is low compared to what we were used to, we have 6 racers so far.

  1. Half_Sourly
  2. Flat_Twelve
  3. raeeggee
  4. Duarte (using my "Hun" account)
  5. Ricardo
  6. jmPrego
Ricardo and Raegge will be a bit late but they have told me they'll skip FP and quali. Consideringh this and also the late hour we will race, tonight we will do a 1hour race (so, shorter than the 90 to 120 minutes length I wrote about in the OP), but simulating a 15 hour race so we will start the race at dawn and end it race under the moonlight (unless there's fog :sly: ).

One other thing that I may still weak is the "random weather" setting because yesterday I tried a thunderstorm setting and Bannochbrae is one of those tracks in this game that become undriveable when soaked (from experience I know Hockenheim classic and Donnigton are the same).

I will check again this afternoon if 1 slot of light rain between two sunny ones might be just interesting but as I said if the tracks becomes to much of a chore I will make it a dry race through and through.

So, here goes, tonight we're having the

1 HOUR OF
BANNOCHBRAE

Banoch-Brae.jpg

Settings as above posted, although the weather will NOT follow the default setting of 4 slots (random-fog-random-light cloud).

Race simulates a 15 hour period. If by any chance rain does show up it will be light and quick.

Car to be used is the Porsche 911 from the "Vintage GT-A" class.

There will be practise and qualifying (15 minutes each to compensate for the length of the track)

Lobby will be opened and invites will be sent at 9.30 PM (UK time)

AI cars will be set to 80 (skill) and 100 (aggression) they're competitive but (mostly) predictable.

Any questions just ask.



PS - ANyone wanting to enter this needs only to state their interest and I'll send an invite. If we're not friends on PSN just send a friend request there to the PSN user FLAT_TWELVE.

Oh and you guys still racing Pcars2 on mondays, namely ...
@IfAndOr
@richroo
@xeronima
@Oldbass47
@beachboy6658
@Zolon32

... do consider it, although a bit late (I know I know) it has a slightly different flavour to our monday races but should still be fun.​


 
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I've been meaning to say that it's a nice looking championship Mario. 👍

I might be there. Then then again I might not. The weekends tend to be my Netflix nights. And you know me and long races, although 1 hour isn't too bad. I might be a surprise last minute entrant but it's best not to hang around for me.
 
Great race everyone. Shame that in this VGTA class the Jaguars have so much more speed than everyone else, that made them a lot more difficult to get rid of (unless you got some distance immediately after overtaking, chances are you would be rear-ended while braking into the first corner after the overtake).

I decided to get rid of any rain because this track - an already difficult/demanding one - can become unbearable with wet patches. This made for a very intense/quick paced race from start to finish. No tyre changing was ever needed, same with fuel. A proper workout for both arms and brain! :D

As for my race (quick recap now ;) ) I started from the back and my first couple of laps were a total mess, I think I was last at the end of lap 2, and it was all entirely my fault! After that I refocused I clawed back into contention. One good thing about long races is that nothing is final, you have time to recover and others have time to have their own blunders!

In any case, I reached 3rd at about half-race, with Duarte in the lead almost 40 seconds away, interestingly followed closely by an AI Jaguar. I managed to reduce that gap throughout the remainder of the race (Duarte in "management" mode I assume), closest I was was near 10 seconds. Overtook that Jaguar for second, and finished the race in that position. Meanwhile noticed @half_sourly and raeggee climbing up through the field (and complaining about Jaguars, something we all did, especially @GTP_RPREGO, who had several run-ins with them :banghead:).

Funny story is that the "lead Jag", still in third but closely followed by half and raeggee, pitted for fuel at the end of the last lap of the race (therefore proving that he was a moron, something we all knew already), thus granting them 3rd and 4th at the end (and making it a 1-2-3-4 human finish!)

Now, about the Series Calendar and therefore, about the next race.

I worked through the list of races and although I don't want to postpone Bathurst much (we are racing with the real date and that means the closer we get to summer here is the closer we get to winter in Australia), I think we should have a propotype race before what we got in that alphabetical order. Also, I don't want both Le Mans and both Spa races to be consecutive. Finally I want the last three races to be Nordschleife /Indianapolis / Le Mans, heritage and epicness wise nothing beats those 3!

SO ... and with all that in mind here's the final order of events:

  • single seater events in red
  • 24h events in dark blue if using prototypes
  • 24h events in orange if using GT Cars
  • daytime events in green

DONE (2024/05/11)

1. Bannochbrae / Vintage Touring GT-A - (human) players must drive the Porsche 911 - DONE


NEXT UP (2024/06/01, PLEASE SAVE THE DATE)


2. Watkins Glen 24h / GT1 - (human) players must drive the ..........



REMAINING (DATES NOT SET)

3. Bathurst 24h /Group A
4. Fuji / Vintage F1-B
5. Texas Motor Speedway / GTO

6. Daytona Road Course 24h/ Vintage Prototype B
7. Spa Francorchamps / Vintage F1-A

8. Hockenheim Classic / Group 5
9. Le Mans Vintage 24h/Vintage Prototype A
10. Spa Fancorchamps Historic 24h / Vintage Touring GT-C
11. Rouen Les Essarts / Vintage F1-D
12. Brno/ Vintage Touring GT-B

13. Sakitto 24h / Group C
14. Monza Classic / Vintage F1-C

15. Road America/ Can Am
16. Nurburgring Nordschleife 24h / Group 4
17. Indianapolis/Vintage Indycar
18. Le Mans 24h/LMP900




In the post-race debrief the drivers present convened on the next Classic Endurance (Watkins Glen with the GT1 class) happening Sat June 1st, and that date is settled (bar any unpredictable difficulty). Ideally the race will happen earlier in the evening but we'll get to that closer to the date.


One thing left to decide is what car will be used by us human racers. The GT1 class and (all its cars) is well known in this group, so all suggestions welcome. As a reminder, here are the cars available:

Project-CARS-2-20240510012240.jpg



This Series will last all year, is very loosely organized and destined to gather like-minded people that enjoy online racing and some banter. So, and again, I'll keep on calling everyone from the monday group (and anyone else possibly interested, of course) to join up. Namely:

@IfAndOr
@richroo
@xeronima
@Oldbass47
@beachboy6658
@Zolon32

PS - @GTP_RPREGO Ricardo, don't know if you noticed my conversation with half in the post-debrief moment, but your suggestion that the 3 worse results are thrown out has been accepted. It will be done like this: the scoring will go on as inormal until the final 3 races, and only then (starting with the Nordschleife race) the worse results will be discounted from everyone's total.

PPS - @half_sourly , again thank you for taking care of the scoring and laptime sheets we all so like to have available! 👍
 
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Hello! Very hard race yesterday, those jaguars were driven by an AI programmed with Satoru Nakajima and Pastor Maldonado videos...

For the next one I vote for this beauty
 

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Good to see everything went well. I got back in quite late after an evening bike ride, made a bite to eat and Netflix won out to watch while eating it. 🙂

Excluding the Jags it seems, can I ask what were the thoughts on the behaviour of the AI at 80/100? I know they can be divisive but I might consider adding them to the upcoming Monday series to fill up the grid.
 
Fine for the most part but
  • In some corners their braking points are way beyond real drivers'
  • In some corners their braking points are way too early or they brake where we don't (example at Bannochbrae before the town chicane)
  • Sometimes they randomly slow down, example the bumpy bit after the left under the bridge - although once you know this you can use it to your advantage
  • They don't always respect your space side by side.
  • They bumped me off twice in braking zones.
What I took from driving against them last night was that you'd need to practice against them under the same conditions to understand those quirks which is a pain as it adds preparation time on top of the usual getting used to the track and car combination. We'd also (for this classic series) need to know which cars Mario plans to give the AIs to help us set up such practice.
 
@GTP_RPREGO Ricardo, your preference is noted and will be taken into account. IIRC the Ferrari wasn't top of the class (that would be the Mercedes or the Toyota) but was still a good car and easy to drive. It is definitely an option.

To all, it has come to my attention that raeggee and Ricardo have a conflicting schedule for the next June 1st (Saturday). So I'll ask if there's any problem with keeping that same weekend but moving the Watkins Glen race to Sunday (June 2nd), sometime during the afternoon, early evening.

@half_sourly that's a thorough analysis, I will add some inconsistency in their behaviour but that is almost entirely ironed out with the aggression level at 100. I came to understand, after many tries, that the "agression" level isn't really about "agression" but about skill, whereas the "skill" rating is simply about speed in a straight line. Meaning the skill rating does affect the laptimes but it is the aggression level that makes the AI cars more competent and therefore more predictable. Still there's the issue of them braking impossibly late to some corners and that's what causes the greater problems because if they're following you close when approaching one of these corners its an almost certainty that they'll bump you.

So yes, some practise of racing AI is a definite advantage, it allows you to understand when to wait, when to attack and how to defend. Those of us that invested their time in custom races and career mode will certainly feel more at ease around AIs than those that didn't.

@IfAndOr Paul, I'm not sure AIs are really needed in shorter races, not if you still have a group of 6 to 8 drivers used to compete in close proximity. With races of about 10 laps a group like that will never feel bored and the on-track action and fights will always be plentiful. But you can test this one week and get the group's feedback on it.
 
Right, so I tried a quick race under heavy rain at Watkins Glen. And I have good news, the Glen never gets so soaked that you can't drive anymore. A bit like the Nordschleife, some puddles do form but they are few and clearly visible, so we just have to adjust our driving to avoid them.

That said, this doesn't mean we will have rain at WG. It just means we might have it. Because I really want to explore one of this game's neat features, the "random weather" setting.

So today I did some "experimenting" with this Random Weather feature. Because online it would be very time consuming I tried it in offline mode. And it was quick and simple. Set the first weather slot to be random, start the race, check the weather, pause, quit, restart, check the weather, pause, quit, restart, etc ... you can see it here:



Now, don't hurt your eyes and drain your patience trying to get all the 12 race/start weather settings I got in under 2 minutes. I did that job for you and these are the results:

  • Clear
  • Heavy fog with rain
  • Clear
  • Fog with rain
  • Medium cloud
  • Heavy cloud
  • Clear
  • Overcast
  • Clear
  • Light cloud
  • Overcast
  • Heavy fog with rain

I don't know (obviously) if there's any bias in this game towards any kind of settings when you pick random (I suspect they take out the most extreme ones) or indeed if the race settings affect the odds of us getting particular slots. In any case, The settings for this offline race were pretty much what I'm planning to do come race day. 5 AM, current date (meaning May), Watkins Glen.

In any case, working on these 12 successive results we get some interesting data:

4 * Clear (that's one 3rd of the results)

3 * Heavy fog or "just" fog with rain (one 4th of the results are wet, and all of them with fog also ... hmmm, could it be the 5 AM setting)

And then 5 * "cloudy settings"

2* Overcast
1* Heavy Cloud
1* Medium Cloud
1* Light Cloud

Make of this what you want, but if this sample means anything then the chance of a dry race start is greater than a wet one. But still the chance of a wet start is very real.

And that's how I like it so I'm definitely going with the random setting for 1st and 3rd slots (as intended from the start).

A bit more infoon this second race of the series. It will be run next Sunday June 1st, in the evening (exact hour still under consideration). And it will again last one hour, with previous 15 minutes session for Free Practise and Quali. AI setting still being considered, will try to find a balance that makes them challenging (we dont want slow road blocks) but not impossibly fast. Also don't want them to behave like maniacs bumping us off the track in every other corner.

Thoughts shared, let me hear yours! ;)
 
Nice experiment. 🙂
As something of a PC2 weather geek that's something I've never tried. I've often wondered if the random setting is linked to the time of year, or even time of day. It'd make sense since you wouldn't want snow in summer for instance, and maybe it gives a higher chance of worse weather in winter.


Are you syncing the weather to the race or running it via the timer? If you were to use the latter you could get 5 or maybe 6 weather events in an hour.
For example - Since it continues to roll over using after the sequence as completed, x5 with random, LF, LC, MC, would give you a 36 minute spell of known dry weather mid race with random weather at the beginning and towards the end (giving slightly shorter spells of possible rain). It would also probably switch to a light fog spell again right at the very end.

You can of course ignore all the above. It's just that you triggered my brain into thinking all the permutations. 😄
 
Update on my "random weather" testing. This time I set a race with 4 weather slots, made it so I could tell the slots clearly apart, so it was CLEAR /RANDOM / CLEAR / HEAVY FOG. Set the race to 40 minutes and set the weather progression to "60x", meaning weather slots would change every minute.

My aim was to understand if the "random" slot, once picked by the system for a first time, would then be always the same every time it came up IN THE SAME RACE, or if it would continue to be random. This is important because if I set a race with random weather slots I want to know if the first choice made by the game will then be THE choice, threfore allowing us some prediction on what would happen throughout the race.

Here's the result of todays test:



So, and keeping in mind that slots 1, 3 and 4 are fixed, for this race the game filled slot #2 (set to random) with, in consecutive order, the following settings:
  • Overcast​
  • Fog​
  • Clear​
  • Heavy fog​
  • Light Rain​
  • Rain​
  • Overcast​
  • Fog​
  • Clear​
  • Heavy fog​

So, 2 out of 10 choices were wet, but most interestingly, the game didn't stick to the setting that it chose for the first time, so everytime a random setting slot showed up, it remained random (therefore unpedictable), not following the same setting as before.

With this in mind, I may revise slightly the Watkins Glen race, going for a 1st weather slot set to random, and all others dry (maybe clear, maybe cloudy, hazy or foggy, but dry in all cases). However, I will (in a 60 minutes race) go for a 5X setting on weather, meaning the slots will change every 12 minutes. So, in fact, the race will go on like this:
0 to 12 minutes - random
12 to 24 minutes - some dry setting
24 to 36 minutes - some dry setting
36 to 48 minutes - some dry setting
48 to 60 minutes(end of race) - random

either one of the random slots (or none; or both) can be wet or dry, it'll be up to the game to decide.

Cheers all!

EDIT - Didn't see your post before ending to write mine (I started it a couple of hours ago but let it unfinished because ... real life happening :D ). All I can say is that great minds think alike! (this said very humbly of course ;) )
 
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Arriving late to the party, just wanted to give my quick race report and share a few thoughts for the coming race(s).

About last race, well, started from very last but the first couple of laps' general mayhem usually mean that if you stay out of trouble you'll probably climb up the order. I was mostly successful doing exactly that, apart from one of those unrealistic out of nowhere divebombs from one AI that made me half-spin (that curiously ended up helping me somewhat as a couple of corners later the group of cars I was in the middle of before the spin all crashed, and since I got there a few seconds later, managed to get by unscathed). From then on it was a matter of chasing down the AIs in the lead and then breaking away from them, both challenging feats for different reasons.

Towards the end I was keeping tabs on @Hun200kmh 's gap as he approached, and despite a few mistakes here and there on my part, I managed to get to the end in front! Longer races do add that extra psychological factor, the added pressure of not only needing to get to the front, but also staying there. Very fun, as always!

Regarding future races, in general, I think that anything between 45 minutes and 1h30 is the sweetspot for long races, as any shorter than that defeats this championship's purpose and any longer than that gets exhausting and too time consuming in my opinion. I'll be happy to participate regardless, but if the race length stays within this ballpark, I think it'll be a good balance.

Regarding the next race, specifically, although I love the Glen and GT1s, I should remind everyone that Le Mans weekend is the 14th and 15th... So if anyone else is in the mood for a celebratory Le Mans race... GT1s would already be the right fit :D (I swear this is not me trying to avenge my "engine blowout" in the last Le Mans race!)

Anyway, happy to race anything, and already looking forward to next week!

Cheers all :cheers:
 
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Thanks for the Bannochbrae review and also for your sugestion regarding race length! 👍

I will keep the next race as a simulation of a Watkins Glen 24 hours, but instead of going to a 90 minutes (x15 in time accel) we will be doing a 70 minutes (x 20 time accel) race, or 1h10.

I'm going with this because it is still a reasonable race length (1h10) but mostly because I'm finding the weather x5 setting a very interesting one when coupled with first random weather slot. I don't want to bother anyone but here's the deal about what happens if you set a 1st random slot (from 4 in total) with these settings:

0 to 12 - random
13 to 24 - dry
25 to 36 - dry
37 to 48 - dry
49 to 60 - random
61 to 70 - dry

Now imagine all the possibilities of messing your race up this can provide! :D and if you're not into imagining here's one possible scenario

1st slot is dry (something you can see 1m30s before the race starts).

You can bet on a fully dry race and you will opt for softs, hoping for a 2 stopper, with three 23 minutes for each stint. However ... if minutes 49 to 60 come to be wet ... you're going for a 4 stopper! :scared:

You can consider the possibility of rain somewhere after 45 minutes, so you can try the hards ... problem is, do they last 45 minutes? What if they don't?

besides (and this is the main reason for the 70 minutes), if rain shows up between 48 and 60, you know it will stop again, but not by race end, as would be the case in a 60 minutes race. This time the rain will stop with at least 10 minutes still left to be raced. Will you switch back to slicks? choices, choices ... :D

About Le Mans ... I'll think it over, but not to replace WG,so I'm thinking we can do it two weeks later, coinciding with the real race weekend (14/15 June). I can move up the last race in the calendar (modern track with the LMP900 crew) and readjust everything. I will also probably change Bathurst (the race that should be after WG) nearer to the end of the series calendar, or else we will end up doing it in July (full winter down under). My guess is that this championship will last for a lot of months (the races won't happen every week) so maybe we will get Bathurst in our winter, therefore summer down where it matters.

News soon! And I'll always consider suggestions so keep them coming y'all! ;)
 
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@half_sourly
If the race begins in the wet the game will automatically put the appropriate tyres on your car. It'll also do that at a pitstop - but only if it deems it to be wet enough - so it's always best to make a strategy to force the issue.

You probably already know this @Hun200kmh but the timings have a degree of randomness to them, they don't necessarily change on the 12 minute mark. That can make it more interesting. The first period is often somewhat shorter, around 10 minutes.
I really wish SMS had added x3 and x4 options, it would have made weather timings a little more realistic since conditions would change more slowly. It's either 30 minutes or 12 minutes with nothing in-between.
 
@IfAndOr @half_sourly it's not as simple as Paul put it. Remember these races have open setups, so of course if you use the default tyre setting (automatic by weather) what Paul said applies. However, if you setup your car in quali with Softs (as you probably will, because the default setting puts you on Hards), then come the race, and if it starts wet, you must change your car's setup or else you'll be put on the grid with (soft) slicks.

However, this isn't a problem for a seasoned PCars2 player, you probably skipped this from my previous post

Hun200kmh
1st slot is dry (something you can see 1m30s before the race starts)

So, you have enough time to mount wets and activate a pitstop strategy to mount drys when the time somes.

Paul, I'm with you on how annoying it is that SMS didn't give us more freedom (something very basic in software design) in weather progression and even time progression (I really could use a X48, X24 or X12 for the simulation of 24 hour races, but no ... )

PS - Later I will publish the annoucement of the WATKINS GLEN 24 HOURS, hoping to get a few more familiar faces from the Monday gents for this 2nd round.

@half_sourly is sunday evening fine for you? Both Ricardo and raeggee are traveling after lunch - and returning home - that day, so I'd say nothing before 6 PM works for them.
 
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it's not as simple as Paul put it.
Ah yes, I hadn't considered setups. That comes from running years of predominantly no tuning races. 🙂

Some of the faster weather timings are great for a long circuit like the Nord. You can make it rain (or fog etc) at certain parts of the track while staying dry in others. After a couple of laps the weather event locations will move around. Sort of realistic.

I'm going to try and make it to this one since I like Watkins Glen. No guarantee though. Although Sunday evening should be fine.
 
Yes, Sunday June 2nd 👍

Meanwhile, this morning I setup a 30 minutes offline race there, set the weather to Thunderstorm+Clear and chose the "Sync to Race" weather option, therefore getting about 15 minutes of the worst possible wet conditions followed by 15 minutes of clear skies.

I didn't mean to do that race (in fact I couldn't, had my own errands to run) I just wanted to check where the puddles of water formed and lasted well after the rain stopped. So I started it directly into the pits, swapped driver with the AI and let the game run the entire race by itself. Saved the replay then I took pictures that I'm going to share here.

And I made, for you all to be aware come race day, this


Visual Guide

(for the traps to be found in a drying Watkins Glen)

These are the spots where water is troublesome, even after the rain has stopped (notice the blue sky and the dry track elsewhere). Best to avoid them entirely and, if that's not possible, just grab your wheel firmly and coast through them:


Corner 1 (avoid the inside/normal racing line) -

MPJWHXFAT64-AAARVA.jpg





Corner 2 (going up, avoid the inside/normal racing line) -

MPJWH5-UAT64-AAARVA.jpg





Bus Stop (litle patches everywhere, no avoidance possible, just be careful) -

MPJWHZW-S64-AAARVA.jpg





Corner 7 (they call it "Toe" check it on the map linked HERE. Avoid the inside/racing line)

Project-CARS-2-20240526143418.jpg





Uphill between corners 8 and 9 (only place where you get to have water covering the entire width of the track. However, the left side is always driveable, in the picture it was almost dry. But as you can see the right side was still a lake you must avoid at all costs)

MPJWH91-S64-AAARVA.jpg





Corner 10 (and penultimate. Avoid the inside/racing line)

MPJWH14-S64-AAARVA.jpg





Corner 11 (last corner. Avoid the inside/racing line)

MPJWHTDAT64-AAARVA.jpg




Hope this helps in the case the game makes the random slot a wet one (20% to 25% chance of that happening, according to my previously posted test results)

If we get a dry race, I just lost my time(and yours while reading this). Still, it was fun! :D
 
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Well, track limits leniency would be much appreciated in Turn 1 if it rains! I can already see myself getting thrown over the outside kerb because of that puddle on the inside :scared:
 
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Well, penalties will be ON but the game itself is lenient enough, if it happens that you go off course just lift the throttle until you rejoin and you should be ok.
 
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