Video game pet peeves.

1,223
Philippines
Kalayaan Islands
1. Unnecessary animations- Example, you're being chased by cops in GTA and you tried to ride a car but your character then decided to walk "casually" "around" the car before it rides. Sadly it died before it can even ride because of the unnecessary animation.

2. Slow reloading- You're in a war. Bullets flying everywhere. Bombs exploding everywhere. Everything is in chaos but your character reloads like he took some pills. Why don't game designers implement a panic reloading animation that whenever characters are in an intense confrontation or gunfight they will reload faster.

3. Checkpoints are too far in between- Self explanatory.

4. Escorting suicidal A.I.s- "Resident Evil 4"

5. Rubber banding- Very frustrating. Why do they even include that in games?

6. Character's too big strides in newer games- First time I had this problem is in The Witcher 3. Geralt's strides seemed not scaled to the world. I always fell from high grounds or hitting objects around. MGSV has this same problem too..But maybe because I'm using keyboard and mouse and I'm still not used to holding the walk key in some games.

7. Secrets in video games that you have to check the internet or strategy guides for you to know it- For me, the secrets should have clues within the game rather than easter egg type hide and seek like most developers are doing.

8. Too many letters to read to know the whole story- This is just too tedious. For me, this interrupts the flow of some games especially the intense ones. Either way I don't like to read them but I'm forced to do so because of the story. I like what Bioshock series did. That game is seamless.

9. Quick time events- Some of them are ok. Most of them are annoying. But Dying Light's QTE is in another level.

10. Chromatic aberration- No 🤬 I even have to see a doctor because of the headaches i got from playing SOMA. I didn't know you can turn it off in game but its too late now. And if we can turn it off, why they have included it?
 
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Your controller dying.

Edit: One from a sudden memory of the old GTA V PS3 RP events - getting run over and killed by an AI cop while typing out a somewhat important piece of dialogue from your character
 
- People call you for "Tier Whoring": when using a character you like is assumed that you use him/her because of sheer competitive advantage (my case: Bob in Tekken)

- Rubber banding, especially from players.

- People who complain about paid DLC.

- The f2p cooldown timer.. that is more evil when you can pay to fill it.

- A real product made and sold to promote a video game. Like Destiny with Red Bull.

- Basing games with professional reviews instead of giving it a go.

- Terrible matchmaking (stares at CS:GO).

- When you play abandonware and people abuse glitches that will never get fixed.

- Half Life 3.

- When DRM restricts more than piracy.
 
11. Game companies business road map-

Day of release.

Standard game = $60
Season Pass = $60
Game + Season Pass = $120
Special Collector's Edition (game+"collectibles") = $120 (Season Pass optional, $180 in all)​

Year 1 the game becomes...

GOTY/Complete Edition (game+all dlc) = $40​

Year 2 the game is included in...

[insert game series] Complete Edition Collection = $30
Year 3 the game becomes...

[insert game] HD Remastered/Definitive Complete Edition = $50
Year 4 the game is included in...

[insert game series] HD Remastered/Definitive Complete Edition Collection = $60
Year 5 the game becomes...

[insert game] Streaming Service = $50/year
Year 6+...They show us a trailer in E3. It turns out they remade the game and the cycle continues...
Collectibles? = dust...
 
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When a non horror game has a recurring scare..


full
 
Forcing us to pay for Micro transactions as there isn't a hope in hell we can afford the new DLC stuff without many years of grinding, or hacking... which would get us banned.

Lookin' at you R*!

Huge day 1 patches are frustrating too. By huge, I mean taking an hour to download it and longer to install it. I just want to play the game ASAP...
 
Huge day 1 patches are frustrating too. By huge, I mean taking an hour to download it and longer to install it. I just want to play the game ASAP...
With the way things are now, I agree. Having to install the game first can take some time for the bigger games, and then having to sit through a 5gb update really tests your patience :lol:
 
With the way things are now, I agree. Having to install the game first can take some time for the bigger games, and then having to sit through a 5gb update really tests your patience :lol:
Yeah, I mean I get that there are a few useful fixes in there but why the hell didn't you get them in the game before release? 1 GB or over is just ridiculous.
 
Insanely long download times because of traffic.

It took me 9 hours and 37 minutes to install my digital copy of Black Ops 3 because of it.
 
13. 30FPS cap in PC games- The Cinematic argument is 🤬 Be honest and just say its a bad port. It should not even be a "port" in the first place.
Definitely. I get that if the consoles can't maintain a solid 30 lock them at 30 but they should at least have the PC versions able to get at least 60FPS.
 
Forced or unskippable tutorials
Too many cut scenes
Too much action
(this is more personal to me I suppose, but I don't like games that don't give you a second to breathe)
Realistic movement (Farcry 3 or 4 comes to mind. Even reloading a gun gave me motion sickness after a while haha)
Stealth (especially in games that aren't about stealth, forcing a player to sneak is annoying)
Stupid AI (Halo 5 is guilty of this, the AI Spartans seemed useless. Even Forza 6, the bad AI is almost a deal breaker)
Hand holding (The newest Tomb Raider is all about exploration for example, but it often tries to tell you where things are or what to do.)
 
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@JASON_ROCKS1998 I think they're just too lazy to optimize PC games. They're opting to standardize the FPS to 30FPS in all platforms instead of giving PC gamers the maximum experience to save them money and programming headaches. Funny thing is some gamers can easily figure out how to optimize and fix some issues just by tinkering some .ini files in the game. And some of them even made optimizing tools for their broken games for no cost at all.
 
• Not having a numerical representation of health. A little tiny bar at the bottom of my screen, or slowly making my screen black and white with red jelly thrown on top doesn't tell me if I can survive the next shot. Yes, I know I can recover all of my health in five seconds, but if you're going to make a competitive game, at least TRY and help your competitive players.

• Having to cycle through all of your thrown weapons and pistols while driving in GTA is extremely tedious. They should have an option so you can pick which weapons you want to use only in vehicles. Weapons like the AP Pistol, Micro SMG, Sawn Off Shotgun (for motorcycles and ATVs), Grenades, and Sticky Bombs.

• Too many weapons in your inventory. With previous GTA games, you could only have one weapon per slot, but in GTA V, you can hold enough guns to support a small army.

10. Chromatic aberration- No 🤬 I even have to see a doctor because of the headaches i got from playing SOMA. I didn't know you can turn it off in game but its too late now. And if we can turn it off, why they have to include it?

What's that? I've only seen a little bit of SOMA. Are you talking about the huge RGB splits when looking at monsters?
 
- When you get penalized for someone else's actions (Seriously, why is it my fault that I got brake checked?)
- The time it takes to respawn after being blown up or shot (seriously, I don't have all day)
- The requirement to buy content just to continue the game (Not as prevalent but still out there).
 
- When you get penalized for someone else's actions.

I love GT6, but it's a little ridiculous getting a penalty after getting rammed off the track or brake checked by the moron in front of you. :lol:

RACECAR
- The time it takes to respawn after being blown up or shot (seriously, I don't have all day)

I remember watching a video of IGN and John Romero playing the original DOOM together, and John said that he hates how modern games make you wait to respawn. You should get back to the action immediately.
 
I remember watching a video of IGN and John Romero playing the original DOOM together, and John said that he hates how modern games make you wait to respawn. You should get back to the action immediately.
I think the idea there is to penalized players for being careless and to make them more careful the next respawn or else they'll be annoyed again by the respawn time. But gamers isn't wired like that. Gamers will get more frustrated and make more mistakes. Add to that the respawn time and that's equal to raging.

@SPhilli911 Turn off the Color Separation in the options and bye bye nausea.
 
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