Sony finally stopped the mystery act about Driveclub VR earlier this week when it had its official reveal on the Sony blog. The game will arrive in players’ hands before the end of 2016, with new modes and features. Naturally the new driving experience will be one of the main draws, and a new video from PlayStation Access shows off just that.
The primary takeaway from the video is how much more instinctive driving in VR seems to be. Access producer David Jackson talks about how apprehensive he was at first, worrying he’d not be any good. The concern quickly melts away, as he finds himself naturally checking side mirrors after executing passes. Threading a Ferrari FF through the city streets, he compares the experience to not just playing a game, but simply driving:
“I’ve never been this good at a driving game before, and it’s just because… everything is how your brain knows it is. The distance, I can see the distances with my own eyes. I know when I need to turn, and how much.”
Of course, Driveclub isn’t a hardcore title in terms of physics simulation, but the video highlights one of the major selling points of VR. Driving in the real world is a relatively easy thing to do, and VR offers more visual and aural cues to ‘trick’ players into thinking that’s what they’re doing. While the all-important g-forces are still absent, VR adds another layer of believability to the genre. For those of us that can use the headset without motion sickness setting in, it’s an exciting (if pricey) prospect.
Driveclub VR arrives on the PS4 during the Holiday 2016 season.
See more articles on Driveclub VR, Gameplay Videos, and Gamescom 2016.
Looks bad selling video to driveclub!
That looks pretty neat!
This looks seriously fun. Justifying the amount to pay for the VR is another story…
A decent monitor can cost at least £350 – How can VR be expensive when it’s a lot more immersive than a monitor.
But a decent monitor can be used for just about everything that involves a computer. VR is very specific in it’s application.
I’d have zero issues justifying spending money on VR.
Now, spending money on a new wheel when I already have a G27, is what’s bothering me to no end.
The problem with VR is the safety issue. What happen when you are wearing the VR and there is a fire in your home. Your home is on fire but you are enjoying the VR game. LOL!
Or how about someone break into your home while you have your VR glasses on. You are making it easy for the thieves to break into your home. So when you are done with your VR game and take off your VR glasses, your home is completely empty. LOL!
I really enjoy DriveClub and the best looking graphics of all the racing games. But I will not get the VR version of this game.
That sounds like you’re grasping on straws to find an excuse to hate on VR, its quite amusing lol. “What if someone breaks into my home while im out for dinner and everything gets stolen? I should never leave my house”. “What if im sleeping and theres a fire in my house? I should never sleep”. “What if im taking a shower and I dont notice theres a flood outside? I should never take a shower”. -_-
And this is different from having your eyes closed to sleep? LOL!
I don’t know. When I watch a movie or play video games, I must see my surrounding. And I have a kid and I must know what is going on while I am playing game or watching a movie. The VR glasses will take that away from me. It’s not just about what you own but about your life and lives around you.
But the odd or the chances that your life or those around you are in danger is very slim while wearing the VR glasses. I am sure the VR glasses will look fantastic for DriveClub and it is pretty pricey as well.
The real problem with vr is you can’t see what your real hands are doing. If the game is complex enough to need extra buttons on a keyboard you won’t be able to see them to push them
You could have led with the reason of needing to know what your kid is doing ExoticMachines – the other reasons are, as others pointed out, pretty silly. Having being burnt out of a squat before now, I can tell you that assuming you are awake, the smell of smoke will alert you well before anything else…
@David Brooks – the Occulus apparently has a function to go transparent (read: switch to a camera in the headset) so I’m fairly sure the Morpheus headset will have something similar.
*Drooling Intensifies
Amazing! I really hope GT Sport is going to support VR as promised. I haven’t quite been sold yet as I worried graphic fidelity would suffer, but that looked great, not to mention it is one of the first games to support VR and I am sure there is a bit of a learning curve to extract as much performance out of the hardware.
It looks good for vr!!
Driveclub’s sense of speed will probably be awesome with VR…
This, out of all the games this gen DC has the best sense of speed yet.